blob: 989bdc13cc55931761ec7bafff2b5efad32bbff9 [file] [log] [blame]
/**************************************************************
*
* Licensed to the Apache Software Foundation (ASF) under one
* or more contributor license agreements. See the NOTICE file
* distributed with this work for additional information
* regarding copyright ownership. The ASF licenses this file
* to you under the Apache License, Version 2.0 (the
* "License"); you may not use this file except in compliance
* with the License. You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing,
* software distributed under the License is distributed on an
* "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
* KIND, either express or implied. See the License for the
* specific language governing permissions and limitations
* under the License.
*
*************************************************************/
#ifndef _SV_KEYCODE_HXX
#define _SV_KEYCODE_HXX
#include <tools/string.hxx>
#include <vcl/sv.h>
#include <vcl/dllapi.h>
#include <tools/resid.hxx>
#include <vcl/keycodes.hxx>
#include <vcl/vclenum.hxx>
class Window;
// -------------
// - Key-Types -
// -------------
// Logische KeyFunktionen
/*
#ifndef ENUM_KEYFUNCTYPE_DECLARED
#define ENUM_KEYFUNCTYPE_DECLARED
enum KeyFuncType { KEYFUNC_DONTKNOW, KEYFUNC_NEW, KEYFUNC_OPEN,
KEYFUNC_SAVE, KEYFUNC_SAVEAS, KEYFUNC_PRINT,
KEYFUNC_CLOSE, KEYFUNC_QUIT,
KEYFUNC_CUT, KEYFUNC_COPY, KEYFUNC_PASTE, KEYFUNC_UNDO,
KEYFUNC_REDO, KEYFUNC_DELETE, KEYFUNC_REPEAT,
KEYFUNC_FIND, KEYFUNC_FINDBACKWARD, KEYFUNC_PROPERTIES,
KEYFUNC_FRONT };
#endif
*/
// -----------
// - KeyCode -
// -----------
class VCL_DLLPUBLIC KeyCode
{
private:
sal_uInt16 nCode;
KeyFuncType eFunc;
public:
KeyCode() { nCode = 0; eFunc = KEYFUNC_DONTKNOW; }
KeyCode( const ResId& rResId );
KeyCode( sal_uInt16 nKey, sal_uInt16 nModifier = 0 )
{ nCode = nKey | nModifier; eFunc = KEYFUNC_DONTKNOW; }
KeyCode( sal_uInt16 nKey, sal_Bool bShift, sal_Bool bMod1, sal_Bool bMod2, sal_Bool bMod3 );
KeyCode( KeyFuncType eFunction );
sal_uInt16 GetFullCode() const { return nCode; }
sal_uInt16 GetFullKeyCode() const { return (nCode) ; }
KeyFuncType GetFullFunction() const { return eFunc; }
sal_Bool IsDefinedKeyCodeEqual( const KeyCode& rKeyCode ) const;
sal_uInt16 GetCode() const
{ return (nCode & KEY_CODE); }
sal_uInt16 GetModifier() const
{ return (nCode & KEY_MODTYPE); }
sal_uInt16 GetAllModifier() const
{ return (nCode & KEY_ALLMODTYPE); }
sal_Bool IsShift() const
{ return ((nCode & KEY_SHIFT) != 0); }
sal_Bool IsMod1() const
{ return ((nCode & KEY_MOD1) != 0); }
sal_Bool IsMod2() const
{ return ((nCode & KEY_MOD2) != 0); }
sal_Bool IsMod3() const
{ return ((nCode & KEY_MOD3) != 0); }
sal_uInt16 GetGroup() const
{ return (nCode & KEYGROUP_TYPE); }
XubString GetName( Window* pWindow = NULL ) const;
XubString GetSymbolName( const XubString& rFontName, Window* pWindow = NULL ) const;
sal_Bool IsFunction() const
{ return ((eFunc != KEYFUNC_DONTKNOW) ? sal_True : sal_False); }
KeyFuncType GetFunction() const;
KeyCode& operator = ( const KeyCode& rKeyCode );
sal_Bool operator ==( const KeyCode& rKeyCode ) const;
sal_Bool operator !=( const KeyCode& rKeyCode ) const;
};
inline KeyCode::KeyCode( sal_uInt16 nKey, sal_Bool bShift, sal_Bool bMod1, sal_Bool bMod2, sal_Bool bMod3 )
{
nCode = nKey;
if( bShift )
nCode |= KEY_SHIFT;
if( bMod1 )
nCode |= KEY_MOD1;
if( bMod2 )
nCode |= KEY_MOD2;
if( bMod3 )
nCode |= KEY_MOD3;
eFunc = KEYFUNC_DONTKNOW;
}
inline sal_Bool KeyCode::operator ==( const KeyCode& rKeyCode ) const
{
if ( (eFunc == KEYFUNC_DONTKNOW) && (rKeyCode.eFunc == KEYFUNC_DONTKNOW) )
return (nCode == rKeyCode.nCode);
else
return (GetFunction() == rKeyCode.GetFunction());
}
inline sal_Bool KeyCode::operator !=( const KeyCode& rKeyCode ) const
{
if ( (eFunc == KEYFUNC_DONTKNOW) && (rKeyCode.eFunc == KEYFUNC_DONTKNOW) )
return (nCode != rKeyCode.nCode);
else
return (GetFunction() != rKeyCode.GetFunction());
}
inline sal_Bool KeyCode::IsDefinedKeyCodeEqual( const KeyCode& rKeyCode ) const
{
if ( (eFunc == KEYFUNC_DONTKNOW) && (rKeyCode.eFunc == KEYFUNC_DONTKNOW) )
return (GetFullKeyCode() == rKeyCode.GetFullKeyCode());
return (GetFunction() == rKeyCode.GetFunction());
}
inline KeyCode& KeyCode::operator = ( const KeyCode& rKeyCode )
{
nCode = rKeyCode.nCode;
eFunc = rKeyCode.eFunc;
return *this;
}
#endif // _SV_KEYCODE_HXX