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#ifndef _SV_CTRL_HXX
#define _SV_CTRL_HXX
#include <tools/link.hxx>
#include <vcl/sv.h>
#include <vcl/dllapi.h>
#include <vcl/window.hxx>
#include <vcl/salnativewidgets.hxx>
// forward
namespace vcl { struct ImplControlData; struct ControlLayoutData; }
// -----------
// - Control -
// -----------
class VCL_DLLPUBLIC Control : public Window
{
protected:
::vcl::ImplControlData* mpControlData;
private:
bool mbHasControlFocus;
Link maGetFocusHdl;
Link maLoseFocusHdl;
SAL_DLLPRIVATE void ImplInitControlData();
// Copy assignment is forbidden and not implemented.
SAL_DLLPRIVATE Control (const Control &);
SAL_DLLPRIVATE Control & operator= (const Control &);
protected:
Control( WindowType nType );
virtual void FillLayoutData() const;
// helper method for composite controls
void AppendLayoutData( const Control& rSubControl ) const;
/// creates the mpData->mpLayoutData structure
void CreateLayoutData() const;
/// determines whether we currently have layout data
bool HasLayoutData() const;
/// returns the current layout data
::vcl::ControlLayoutData*
GetLayoutData() const;
/** this calls both our event listeners, and a specified handler
If the Control instance is destroyed during any of those calls, the
method properly handles this (in particular, it doesn't crash :)
@param nEvent
the event to notify to our event listeners
@param rHandler
the handler to call
@param pCaller
the parameter to pass to the handler call
@return
if the Control instance has been destroyed in any of the call
*/
sal_Bool ImplCallEventListenersAndHandler(
sal_uLong nEvent, const Link& rHandler, void* pCaller
);
/** draws the given text onto the given device
If no reference device is set, the draw request will simply be forwarded to OutputDevice::DrawText. Otherwise,
the text will be rendered according to the metrics at the reference device.
Note that the given rectangle might be modified, it will contain the result of a GetTextRect call (either
directly at the target device, or taking the reference device into account) when returning.
*/
void DrawControlText( OutputDevice& _rTargetDevice, Rectangle& _io_rRect,
const XubString& _rStr, sal_uInt16 _nStyle,
MetricVector* _pVector, String* _pDisplayText ) const;
virtual const Font&
GetCanonicalFont( const StyleSettings& _rStyle ) const;
virtual const Color&
GetCanonicalTextColor( const StyleSettings& _rStyle ) const;
void ImplInitSettings( const sal_Bool _bFont, const sal_Bool _bForeground );
//#if 0 // _SOLAR__PRIVATE
public:
SAL_DLLPRIVATE void ImplClearLayoutData() const;
/** draws a frame around the give rectangle, onto the given device
only to be used from within the <member>Window::Draw</member> method of your sub class.
The frame is always drawn with a single line (without 3D effects). In addition, any mono
color set at the control's settings is respected. Yet more additionally, if we're living
in a themed desktop, this theming is ignored.
Note that this makes sense, since the *only known* clients of <member>Window::Draw</member>
are form controls, when printed or print-previewed. For form controls embedded in office documents,
you don't want to have the theme look.
@param pDev
the device to draw onto
@param rRect
the rect for drawing the frame. Upon returning from the call, the rect will be inflated
by the space occupied by the drawn pixels.
*/
SAL_DLLPRIVATE void ImplDrawFrame( OutputDevice* pDev, Rectangle& rRect );
//#endif
public:
explicit Control( Window* pParent, WinBits nWinStyle = 0 );
explicit Control( Window* pParent, const ResId& );
virtual ~Control();
virtual void GetFocus();
virtual void LoseFocus();
virtual long Notify( NotifyEvent& rNEvt );
virtual void StateChanged( StateChangedType nStateChange );
virtual void Resize();
virtual void DataChanged( const DataChangedEvent& rDCEvt );
// invalidates layout data
virtual void SetText( const String& rStr );
// gets the displayed text
virtual String GetDisplayText() const;
// returns the bounding box for the character at index nIndex (in control coordinates)
Rectangle GetCharacterBounds( long nIndex ) const;
// returns the character index for corresponding to rPoint (in control coordinates)
// -1 is returned if no character is at that point
long GetIndexForPoint( const Point& rPoint ) const;
// returns the number of lines in the result of GetDisplayText()
long GetLineCount() const;
// returns the interval [start,end] of line nLine
// returns [-1,-1] for an invalid line
Pair GetLineStartEnd( long nLine ) const;
/** ToRelativeLineIndex changes a layout data index to a count relative to its line.
<p>This is equivalent to getting the line start/end pairs with
<member>GetLineStartEnd</member> until the index lies within [start,end] of a line
</p>
@param nIndex
the absolute index inside the display text to be changed to a relative index
@returns
the relative index inside the displayed line or -1 if the absolute index does
not match any line
*/
long ToRelativeLineIndex( long nIndex ) const;
void SetGetFocusHdl( const Link& rLink ) { maGetFocusHdl = rLink; }
const Link& GetGetFocusHdl() const { return maGetFocusHdl; }
void SetLoseFocusHdl( const Link& rLink ) { maLoseFocusHdl = rLink; }
const Link& GetLoseFocusHdl() const { return maLoseFocusHdl; }
/** determines whether the control currently has the focus
*/
bool HasControlFocus() const { return mbHasControlFocus; }
void SetLayoutDataParent( const Control* pParent ) const;
virtual Size GetOptimalSize(WindowSizeType eType) const;
/** sets a reference device used for rendering control text
@seealso DrawControlText
*/
void SetReferenceDevice( OutputDevice* _referenceDevice );
OutputDevice* GetReferenceDevice() const;
Font GetUnzoomedControlPointFont() const
{
Font aFont( GetCanonicalFont( GetSettings().GetStyleSettings() ) );
if ( IsControlFont() )
aFont.Merge( GetControlFont() );
return aFont;
}
};
#endif // _SV_CTRL_HXX