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*
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*
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#ifndef _VCL_CANVASTOOLS_HXX
#define _VCL_CANVASTOOLS_HXX
#include <com/sun/star/uno/Reference.hxx>
#include <com/sun/star/uno/Sequence.hxx>
#include <com/sun/star/rendering/XColorSpace.hpp>
#include <basegfx/numeric/ftools.hxx>
#include <vcl/dllapi.h>
class Point;
class Size;
class Rectangle;
class Polygon;
class PolyPolygon;
class Bitmap;
class BitmapEx;
class Color;
namespace basegfx
{
class B2DVector;
class B2DPoint;
class B2DRange;
class B2IVector;
class B2IPoint;
class B2IRange;
class B2DPolygon;
class B2DPolyPolygon;
}
namespace com { namespace sun { namespace star { namespace geometry
{
struct RealPoint2D;
struct RealSize2D;
struct RealRectangle2D;
struct IntegerPoint2D;
struct IntegerSize2D;
struct IntegerRectangle2D;
struct RealBezierSegment2D;
} } } }
namespace com { namespace sun { namespace star { namespace rendering
{
class XGraphicDevice;
class XBitmap;
class XIntegerBitmap;
class XIntegerReadOnlyBitmap;
class XPolyPolygon2D;
} } } }
namespace vcl
{
namespace unotools
{
// Polygon conversions
// ===================================================================
/** Create an XPolyPolygon from VCL/Tools polygon
*/
::com::sun::star::uno::Reference< ::com::sun::star::rendering::XPolyPolygon2D >
VCL_DLLPUBLIC xPolyPolygonFromPolygon( const ::com::sun::star::uno::Reference<
::com::sun::star::rendering::XGraphicDevice >& xGraphicDevice,
const ::Polygon& inputPolygon );
/** Create an XPolyPolygon from VCL/Tools polyPolygon
*/
::com::sun::star::uno::Reference< ::com::sun::star::rendering::XPolyPolygon2D >
VCL_DLLPUBLIC xPolyPolygonFromPolyPolygon( const ::com::sun::star::uno::Reference<
::com::sun::star::rendering::XGraphicDevice >& xGraphicDevice,
const ::PolyPolygon& inputPolyPolygon );
/** Create an VCL/Tools polygon from a point sequence
*/
::Polygon VCL_DLLPUBLIC polygonFromPoint2DSequence(
const ::com::sun::star::uno::Sequence<
::com::sun::star::geometry::RealPoint2D >& rPoints );
/** Create an VCL/Tools polyPolygon from a point sequence sequence
*/
::PolyPolygon VCL_DLLPUBLIC polyPolygonFromPoint2DSequenceSequence(
const ::com::sun::star::uno::Sequence<
::com::sun::star::uno::Sequence< ::com::sun::star::geometry::RealPoint2D > >& rPoints );
/** Create an VCL/Tools polygon from a bezier segment sequence
*/
::Polygon VCL_DLLPUBLIC polygonFromBezier2DSequence(
const ::com::sun::star::uno::Sequence<
::com::sun::star::geometry::RealBezierSegment2D >& rPoints );
/** Create an VCL/Tools polyPolygon from a bezier segment sequence sequence
*/
::PolyPolygon VCL_DLLPUBLIC polyPolygonFromBezier2DSequenceSequence(
const ::com::sun::star::uno::Sequence<
::com::sun::star::uno::Sequence< ::com::sun::star::geometry::RealBezierSegment2D > >& rPoints );
// Bitmap conversions
// ===================================================================
/** Create an XBitmap from VCL Bitmap
*/
::com::sun::star::uno::Reference< ::com::sun::star::rendering::XBitmap >
VCL_DLLPUBLIC xBitmapFromBitmap( const ::com::sun::star::uno::Reference<
::com::sun::star::rendering::XGraphicDevice >& xGraphicDevice,
const ::Bitmap& inputBitmap );
/** Create an XBitmap from VCL BitmapEx
*/
::com::sun::star::uno::Reference< ::com::sun::star::rendering::XBitmap >
VCL_DLLPUBLIC xBitmapFromBitmapEx( const ::com::sun::star::uno::Reference<
::com::sun::star::rendering::XGraphicDevice >& xGraphicDevice,
const ::BitmapEx& inputBitmap );
/** Create a BitmapEx from an XBitmap
*/
::BitmapEx VCL_DLLPUBLIC bitmapExFromXBitmap( const ::com::sun::star::uno::Reference<
::com::sun::star::rendering::XIntegerReadOnlyBitmap >& xInputBitmap );
/** get a unique identifier for identification in XUnoTunnel interface
*/
enum TunnelIdentifierType { Id_BitmapEx = 0 };
const com::sun::star::uno::Sequence< sal_Int8 > VCL_DLLPUBLIC getTunnelIdentifier( TunnelIdentifierType eType );
// Color conversions (vcl/tools Color <-> canvas standard color space)
// ===================================================================
/** Create a device-specific color sequence from VCL/Tools color
Note that this method assumes a color space equivalent to
the one returned from createStandardColorSpace()
*/
::com::sun::star::uno::Sequence< double >
VCL_DLLPUBLIC colorToStdColorSpaceSequence( const Color& rColor );
/** Convert color to device color sequence
@param rColor
Color to convert
@param xColorSpace
Color space to convert into
*/
::com::sun::star::uno::Sequence< double >
VCL_DLLPUBLIC colorToDoubleSequence( const Color& rColor,
const ::com::sun::star::uno::Reference<
::com::sun::star::rendering::XColorSpace >& xColorSpace );
/** Convert from standard device color space to VCL/Tools color
Note that this method assumes a color space equivalent to
the one returned from createStandardColorSpace()
*/
Color VCL_DLLPUBLIC stdColorSpaceSequenceToColor(
const ::com::sun::star::uno::Sequence< double >& rColor );
/** Convert color to device color sequence
@param rColor
Color sequence to convert from
@param xColorSpace
Color space to convert from
*/
Color VCL_DLLPUBLIC doubleSequenceToColor( const ::com::sun::star::uno::Sequence< double > rColor,
const ::com::sun::star::uno::Reference<
::com::sun::star::rendering::XColorSpace >& xColorSpace );
/// Convert [0,1] double value to [0,255] int
inline sal_Int8 toByteColor( double val )
{
return sal::static_int_cast<sal_Int8>(
basegfx::fround(val*255.0));
}
/// Convert [0,255] int value to [0,1] double value
inline double toDoubleColor( sal_uInt8 val )
{
return val / 255.0;
}
/// Create a standard color space suitable for VCL RGB color
::com::sun::star::uno::Reference<
::com::sun::star::rendering::XColorSpace> VCL_DLLPUBLIC createStandardColorSpace();
// Geometry conversions (vcl/tools <-> x)
// ===================================================================
// geometry::Real
::com::sun::star::geometry::RealSize2D VCL_DLLPUBLIC size2DFromSize( const Size& );
::com::sun::star::geometry::RealPoint2D VCL_DLLPUBLIC point2DFromPoint( const Point& );
::com::sun::star::geometry::RealRectangle2D VCL_DLLPUBLIC rectangle2DFromRectangle( const Rectangle& );
Size VCL_DLLPUBLIC sizeFromRealSize2D( const ::com::sun::star::geometry::RealSize2D& );
Point VCL_DLLPUBLIC pointFromRealPoint2D( const ::com::sun::star::geometry::RealPoint2D& );
Rectangle VCL_DLLPUBLIC rectangleFromRealRectangle2D( const ::com::sun::star::geometry::RealRectangle2D& );
// geometry::Integer
::com::sun::star::geometry::IntegerSize2D VCL_DLLPUBLIC integerSize2DFromSize( const Size& );
::com::sun::star::geometry::IntegerPoint2D VCL_DLLPUBLIC integerPoint2DFromPoint( const Point& );
::com::sun::star::geometry::IntegerRectangle2D VCL_DLLPUBLIC integerRectangle2DFromRectangle( const Rectangle& );
Size VCL_DLLPUBLIC sizeFromIntegerSize2D( const ::com::sun::star::geometry::IntegerSize2D& );
Point VCL_DLLPUBLIC pointFromIntegerPoint2D( const ::com::sun::star::geometry::IntegerPoint2D& );
Rectangle VCL_DLLPUBLIC rectangleFromIntegerRectangle2D( const ::com::sun::star::geometry::IntegerRectangle2D& );
// basegfx::B2D
Size VCL_DLLPUBLIC sizeFromB2DSize( const ::basegfx::B2DVector& );
Point VCL_DLLPUBLIC pointFromB2DPoint( const ::basegfx::B2DPoint& );
Rectangle VCL_DLLPUBLIC rectangleFromB2DRectangle( const ::basegfx::B2DRange& );
basegfx::B2DVector VCL_DLLPUBLIC b2DSizeFromSize( const Size& );
basegfx::B2DPoint VCL_DLLPUBLIC b2DPointFromPoint( const Point& );
basegfx::B2DRange VCL_DLLPUBLIC b2DRectangleFromRectangle( const Rectangle& );
// basegfx::B2I
Size VCL_DLLPUBLIC sizeFromB2ISize( const ::basegfx::B2IVector& );
Point VCL_DLLPUBLIC pointFromB2IPoint( const ::basegfx::B2IPoint& );
Rectangle VCL_DLLPUBLIC rectangleFromB2IRectangle( const ::basegfx::B2IRange& );
basegfx::B2IVector VCL_DLLPUBLIC b2ISizeFromSize( const Size& );
basegfx::B2IPoint VCL_DLLPUBLIC b2IPointFromPoint( const Point& );
basegfx::B2IRange VCL_DLLPUBLIC b2IRectangleFromRectangle( const Rectangle& );
}
}
#endif /* _VCL_CANVASTOOLS_HXX */