blob: 19dcadb418f70742a338cb18eca39ab3d641f3bc [file] [log] [blame]
/**************************************************************
*
* Licensed to the Apache Software Foundation (ASF) under one
* or more contributor license agreements. See the NOTICE file
* distributed with this work for additional information
* regarding copyright ownership. The ASF licenses this file
* to you under the Apache License, Version 2.0 (the
* "License"); you may not use this file except in compliance
* with the License. You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing,
* software distributed under the License is distributed on an
* "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
* KIND, either express or implied. See the License for the
* specific language governing permissions and limitations
* under the License.
*
*************************************************************/
#ifndef _SV_BITMAP_HXX
#define _SV_BITMAP_HXX
#include <vcl/sv.h>
#include <vcl/dllapi.h>
#include <vcl/mapmod.hxx>
#include <tools/rc.hxx>
#include <vcl/region.hxx>
#include <tools/color.hxx>
#ifdef WNT
#define _STLP_HAS_NATIVE_FLOAT_ABS
#endif
#include <boost/math/special_functions/sinc.hpp>
using namespace boost::math::policies;
typedef policy<
promote_double<false>
> SincPolicy;
// -----------
// - Defines -
// -----------
#define BMP_MIRROR_NONE 0x00000000UL
#define BMP_MIRROR_HORZ 0x00000001UL
#define BMP_MIRROR_VERT 0x00000002UL
// -----------------------------------------------------------------------------
#define BMP_SCALE_NONE 0x00000000UL
#define BMP_SCALE_FAST 0x00000001UL
#define BMP_SCALE_INTERPOLATE 0x00000002UL
#define BMP_SCALE_SUPER 0x00000003UL
#define BMP_SCALE_LANCZOS 0x00000004UL
#define BMP_SCALE_BICUBIC 0x00000005UL
#define BMP_SCALE_BILINEAR 0x00000006UL
#define BMP_SCALE_BOX 0x00000007UL
// new default assigns for having slots for best quality and
// an alternative with a good compromize between speed and quality.
// Currently BMP_SCALE_BESTQUALITY maps to BMP_SCALE_LANCZOS and
// BMP_SCALE_FASTESTINTERPOLATE to BMP_SCALE_SUPER
#define BMP_SCALE_BESTQUALITY 0x000000feUL
#define BMP_SCALE_FASTESTINTERPOLATE 0x000000ffUL
// -----------------------------------------------------------------------------
#define BMP_DITHER_NONE 0x00000000UL
#define BMP_DITHER_MATRIX 0x00000001UL
#define BMP_DITHER_FLOYD 0x00000002UL
#define BMP_DITHER_FLOYD_16 0x00000004UL
// -----------------------------------------------------------------------------
#define BMP_VECTORIZE_NONE BMP_VECTORIZE_OUTER
#define BMP_VECTORIZE_INNER 0x00000001UL
#define BMP_VECTORIZE_OUTER 0x00000002UL
#define BMP_VECTORIZE_BOUND_ONLY 0x00000004UL
#define BMP_VECTORIZE_REDUCE_EDGES 0x00000008UL
// -----------------------------------------------------------------------------
#define BMP_COL_TRANS Color( 252, 3, 251 )
#define BMP_COLOR_MONOCHROME_THRESHOLD 128
// ---------
// - Enums -
// ---------
enum BmpConversion
{
BMP_CONVERSION_NONE = 0,
BMP_CONVERSION_1BIT_THRESHOLD = 1,
BMP_CONVERSION_1BIT_MATRIX = 2,
BMP_CONVERSION_4BIT_GREYS = 3,
BMP_CONVERSION_4BIT_COLORS = 4,
BMP_CONVERSION_8BIT_GREYS = 5,
BMP_CONVERSION_8BIT_COLORS = 6,
BMP_CONVERSION_24BIT = 7,
BMP_CONVERSION_4BIT_TRANS = 8,
BMP_CONVERSION_8BIT_TRANS = 9,
BMP_CONVERSION_GHOSTED = 10
};
// ------------------------------------------------------------------------
enum BmpCombine
{
BMP_COMBINE_COPY = 0,
BMP_COMBINE_INVERT = 1,
BMP_COMBINE_AND = 2,
BMP_COMBINE_NAND = 3,
BMP_COMBINE_OR = 4,
BMP_COMBINE_NOR = 5,
BMP_COMBINE_XOR = 6,
BMP_COMBINE_NXOR = 7
};
// ------------------------------------------------------------------------
enum BmpReduce
{
BMP_REDUCE_SIMPLE = 0,
BMP_REDUCE_POPULAR = 1,
BMP_REDUCE_MEDIAN = 2
};
// ------------------------------------------------------------------------
enum BmpEmboss
{
BMP_EMBOSS_TOPLEFT = 0,
BMP_EMBOSS_TOP = 1,
BMP_EMBOSS_TOPRIGHT = 2,
BMP_EMBOSS_LEFT = 3,
BMP_EMBOSS_MIDDLE = 4,
BMP_EMBOSS_RIGHT = 5,
BMP_EMBOSS_BOTTOMLEFT = 6,
BMP_EMBOSS_BOTTOM = 7,
BMP_EMBOSS_BOTTOMRIGHT = 8
};
// ------------------------------------------------------------------------
enum BmpFilter
{
BMP_FILTER_SMOOTH = 0,
BMP_FILTER_SHARPEN = 1,
BMP_FILTER_REMOVENOISE = 2,
BMP_FILTER_SOBEL_GREY = 3,
BMP_FILTER_EMBOSS_GREY = 4,
BMP_FILTER_SOLARIZE = 5,
BMP_FILTER_SEPIA = 6,
BMP_FILTER_MOSAIC = 7,
BMP_FILTER_POPART = 8,
BMP_FILTER_UNKNOWN = 65535
};
// ------------------------------------------------------------------------
enum BmpColorMode
{
BMP_COLOR_NORMAL = 0,
BMP_COLOR_HIGHCONTRAST = 1,
BMP_COLOR_MONOCHROME_BLACK = 2,
BMP_COLOR_MONOCHROME_WHITE = 3
};
// --------------------
// - FilterParameters -
// --------------------
class VCL_DLLPUBLIC BmpFilterParam
{
friend class Bitmap;
friend class BitmapEx;
friend class Animation;
private:
BmpFilter meFilter;
sal_uLong mnProgressStart;
sal_uLong mnProgressEnd;
public:
struct MosaicTileSize
{
sal_uLong mnTileWidth;
sal_uLong mnTileHeight;
};
struct EmbossAngles
{
sal_uInt16 mnAzimuthAngle100;
sal_uInt16 mnElevationAngle100;
};
private:
union
{
sal_uInt16 mnSepiaPercent;
sal_uInt8 mcSolarGreyThreshold;
MosaicTileSize maMosaicTileSize;
EmbossAngles maEmbossAngles;
};
public:
BmpFilterParam( sal_uLong nProgressStart = 0, sal_uLong nProgressEnd = 0 ) :
meFilter( BMP_FILTER_UNKNOWN ), mnProgressStart( nProgressStart ), mnProgressEnd( nProgressEnd ) {}
BmpFilterParam( sal_uInt8 cSolarGreyThreshold, sal_uLong nProgressStart = 0, sal_uLong nProgressEnd = 0 ) :
meFilter( BMP_FILTER_SOLARIZE ), mnProgressStart( nProgressStart ), mnProgressEnd( nProgressEnd ),
mcSolarGreyThreshold( cSolarGreyThreshold ) {}
BmpFilterParam( sal_uInt16 nSepiaPercent, sal_uLong nProgressStart = 0, sal_uLong nProgressEnd = 0 ) :
meFilter( BMP_FILTER_SEPIA ), mnProgressStart( nProgressStart ), mnProgressEnd( nProgressEnd ),
mnSepiaPercent( nSepiaPercent ) {}
BmpFilterParam( const Size& rMosaicTileSize, sal_uLong nProgressStart = 0, sal_uLong nProgressEnd = 0 ) :
meFilter( BMP_FILTER_MOSAIC ), mnProgressStart( nProgressStart ), mnProgressEnd( nProgressEnd )
{
maMosaicTileSize.mnTileWidth = rMosaicTileSize.Width();
maMosaicTileSize.mnTileHeight= rMosaicTileSize.Height();
}
BmpFilterParam( sal_uInt16 nEmbossAzimuthAngle100, sal_uInt16 nEmbossElevationAngle100,
sal_uLong nProgressStart = 0, sal_uLong nProgressEnd = 0 ) :
meFilter( BMP_FILTER_EMBOSS_GREY ), mnProgressStart( nProgressStart ), mnProgressEnd( nProgressEnd )
{
maEmbossAngles.mnAzimuthAngle100 = nEmbossAzimuthAngle100;
maEmbossAngles.mnElevationAngle100 = nEmbossElevationAngle100;
}
};
// --------------------
// Resample Kernels
// --------------------
class Kernel
{
public:
Kernel() {}
virtual ~Kernel() {}
virtual double GetWidth() const = 0;
virtual double Calculate(double x) const = 0;
};
class Lanczos3Kernel : public Kernel
{
public:
Lanczos3Kernel( void) {}
virtual double GetWidth() const
{
return 3.0;
}
virtual double Calculate(double x) const
{
return (-3.0 <= x && 3.0 > x) ? SincFilter(x) * SincFilter( x / 3.0 ) : 0.0;
}
inline double SincFilter(double x) const
{
if(0.0 == x)
{
return 1.0;
}
x *= M_PI;
return boost::math::sinc_pi(x, SincPolicy());
}
};
class BicubicKernel : public Kernel
{
public:
BicubicKernel( void) {}
virtual double GetWidth() const
{
return 2.0;
}
virtual double Calculate(double x) const
{
if(0.0 > x)
{
x = -x;
}
if(1.0 >= x)
{
return (1.5 * x - 2.5) * x * x + 1.0;
}
else if(2.0 > x)
{
return ((-0.5 * x + 2.5) * x - 4.0) * x + 2.0;
}
return 0.0;
}
};
class BilinearKernel : public Kernel
{
public:
BilinearKernel( void) {}
virtual double GetWidth() const
{
return 1.0;
}
virtual double Calculate(double x) const
{
if(0.0 > x)
{
x = -x;
}
if(1.0 > x)
{
return 1.0 - x;
}
return 0.0;
}
};
class BoxKernel : public Kernel
{
public:
BoxKernel( void) {}
virtual double GetWidth() const
{
return 0.5;
}
virtual double Calculate(double x) const
{
if(-0.5 <= x && 0.5 > x)
{
return 1.0;
}
return 0.0;
}
};
// ----------
// - Bitmap -
// ----------
class BitmapReadAccess;
class BitmapWriteAccess;
class BitmapPalette;
class ImpBitmap;
class Color;
class ResId;
class GDIMetaFile;
class AlphaMask;
class OutputDevice;
class SalBitmap;
struct BitmapSystemData
{
#if defined( WNT ) || defined( OS2 )
void* pDIB; // device independent byte buffer
void* pDDB; // if not NULL then this is actually an HBITMAP
#elif defined( QUARTZ )
void* rImageContext; //Image context (CGContextRef)
#else
void* aPixmap;
#endif
int mnWidth;
int mnHeight;
};
class VCL_DLLPUBLIC Bitmap
{
private:
ImpBitmap* mpImpBmp;
MapMode maPrefMapMode;
Size maPrefSize;
//#if 0 // _SOLAR__PRIVATE
public:
SAL_DLLPRIVATE void ImplReleaseRef();
SAL_DLLPRIVATE void ImplMakeUnique();
ImpBitmap* ImplGetImpBitmap() const;
SAL_DLLPRIVATE void ImplSetImpBitmap( ImpBitmap* pImpBmp );
SAL_DLLPRIVATE void ImplAssignWithSize( const Bitmap& rBitmap );
SAL_DLLPRIVATE void ImplAdaptBitCount(Bitmap& rNew) const;
SAL_DLLPRIVATE sal_Bool ImplScaleFast( const double& rScaleX, const double& rScaleY );
SAL_DLLPRIVATE sal_Bool ImplScaleInterpolate( const double& rScaleX, const double& rScaleY );
SAL_DLLPRIVATE sal_Bool ImplScaleSuper( const double& rScaleX, const double& rScaleY );
SAL_DLLPRIVATE sal_Bool ImplScaleConvolution( const double& rScaleX, const double& rScaleY, const Kernel& aKernel);
SAL_DLLPRIVATE sal_Bool ImplMakeMono( sal_uInt8 cThreshold );
SAL_DLLPRIVATE sal_Bool ImplMakeMonoDither();
SAL_DLLPRIVATE sal_Bool ImplMakeGreyscales( sal_uInt16 nGreyscales );
SAL_DLLPRIVATE sal_Bool ImplConvertUp( sal_uInt16 nBitCount, Color* pExtColor = NULL );
SAL_DLLPRIVATE sal_Bool ImplConvertDown( sal_uInt16 nBitCount, Color* pExtColor = NULL );
SAL_DLLPRIVATE sal_Bool ImplConvertGhosted();
SAL_DLLPRIVATE sal_Bool ImplDitherMatrix();
SAL_DLLPRIVATE sal_Bool ImplDitherFloyd();
SAL_DLLPRIVATE sal_Bool ImplDitherFloyd16();
SAL_DLLPRIVATE sal_Bool ImplReduceSimple( sal_uInt16 nColorCount );
SAL_DLLPRIVATE sal_Bool ImplReducePopular( sal_uInt16 nColorCount );
SAL_DLLPRIVATE sal_Bool ImplReduceMedian( sal_uInt16 nColorCount );
SAL_DLLPRIVATE void ImplMedianCut( sal_uLong* pColBuf, BitmapPalette& rPal,
long nR1, long nR2, long nG1, long nG2, long nB1, long nB2,
long nColors, long nPixels, long& rIndex );
SAL_DLLPRIVATE sal_Bool ImplConvolute3( const long* pMatrix, long nDivisor,
const BmpFilterParam* pFilterParam, const Link* pProgress );
SAL_DLLPRIVATE sal_Bool ImplMedianFilter( const BmpFilterParam* pFilterParam, const Link* pProgress );
SAL_DLLPRIVATE sal_Bool ImplSobelGrey( const BmpFilterParam* pFilterParam, const Link* pProgress );
SAL_DLLPRIVATE sal_Bool ImplEmbossGrey( const BmpFilterParam* pFilterParam, const Link* pProgress );
SAL_DLLPRIVATE sal_Bool ImplSolarize( const BmpFilterParam* pFilterParam, const Link* pProgress );
SAL_DLLPRIVATE sal_Bool ImplSepia( const BmpFilterParam* pFilterParam, const Link* pProgress );
SAL_DLLPRIVATE sal_Bool ImplMosaic( const BmpFilterParam* pFilterParam, const Link* pProgress );
SAL_DLLPRIVATE sal_Bool ImplPopArt( const BmpFilterParam* pFilterParam, const Link* pProgress );
//#endif // PRIVATE
public:
Bitmap();
Bitmap( const Bitmap& rBitmap );
Bitmap( const Size& rSizePixel, sal_uInt16 nBitCount, const BitmapPalette* pPal = NULL );
Bitmap( const ResId& rResId );
Bitmap( SalBitmap* pSalBitmap );
virtual ~Bitmap();
Bitmap& operator=( const Bitmap& rBitmap );
inline sal_Bool operator!() const;
inline sal_Bool operator==( const Bitmap& rBitmap ) const;
inline sal_Bool operator!=( const Bitmap& rBitmap ) const;
inline sal_Bool IsSameInstance( const Bitmap& rBmp ) const;
sal_Bool IsEqual( const Bitmap& rBmp ) const;
inline sal_Bool IsEmpty() const;
void SetEmpty();
inline const MapMode& GetPrefMapMode() const;
inline void SetPrefMapMode( const MapMode& rMapMode );
inline const Size& GetPrefSize() const;
inline void SetPrefSize( const Size& rSize );
Size GetSizePixel() const;
void SetSizePixel( const Size& rNewSize, sal_uInt32 nScaleFlag = BMP_SCALE_FASTESTINTERPOLATE );
/**
* The pixel size of a bitmap's source (e.g. an image file)
* and the pixel size of its resulting bitmap can differ,
* e.g. when the image reader has its preview mode enabled.
*/
Size GetSourceSizePixel() const;
void SetSourceSizePixel( const Size& );
sal_uInt16 GetBitCount() const;
inline sal_uLong GetColorCount() const;
inline sal_uLong GetSizeBytes() const;
sal_Bool HasGreyPalette() const;
/** get system dependent bitmap data
@param rData
The system dependent BitmapSystemData structure to be filled
@return sal_True if the bitmap has a valid system object (e.g. not empty)
*/
bool GetSystemData( BitmapSystemData& rData ) const;
sal_uLong GetChecksum() const;
Bitmap CreateDisplayBitmap( OutputDevice* pDisplay );
Bitmap GetColorTransformedBitmap( BmpColorMode eColorMode ) const;
static const BitmapPalette& GetGreyPalette( int nEntries );
public:
sal_Bool MakeMono( sal_uInt8 cThreshold );
/** Convert bitmap format
@param eConversion
The format this bitmap should be converted to.
@return sal_True, if the conversion was completed successfully.
*/
sal_Bool Convert( BmpConversion eConversion );
/** Reduce number of colors for the bitmap
@param nNewColorCount
Maximal number of bitmap colors after the reduce operation
@param eReduce
Algorithm to use for color reduction
@return sal_True, if the color reduction operation was completed successfully.
*/
sal_Bool ReduceColors( sal_uInt16 nNewColorCount,
BmpReduce eReduce = BMP_REDUCE_SIMPLE );
/** Apply a dither algorithm to the bitmap
This method dithers the bitmap inplace, i.e. a true color
bitmap is converted to a paletted bitmap, reducing the color
deviation by error diffusion.
@param nDitherFlags
The algorithm to be used for dithering
@param pDitherPal
A custom palette to be used when dithering (not yet implemented, leave NULL)
*/
sal_Bool Dither( sal_uLong nDitherFlags = BMP_DITHER_MATRIX );
/** Crop the bitmap
@param rRectPixel
A rectangle specifying the crop amounts on all four sides of
the bitmap. If the upper left corner of the bitmap is assigned
(0,0), then this method cuts out the given rectangle from the
bitmap. Note that the rectangle is clipped to the bitmap's
dimension, i.e. negative left,top rectangle coordinates or
exceeding width or height is ignored.
@return sal_True, if cropping was performed successfully. If
nothing had to be cropped, because e.g. the crop rectangle
included the bitmap, sal_False is returned, too!
*/
sal_Bool Crop( const Rectangle& rRectPixel );
/** Expand the bitmap by pixel padding
@param nDX
Number of pixel to pad at the right border of the bitmap
@param nDY
Number of scanlines to pad at the bottom border of the bitmap
@param pInitColor
Color to use for padded pixel
@return sal_True, if padding was performed successfully. sal_False is
not only returned when the operation failed, but also if
nothing had to be done, e.g. because nDX and nDY were zero.
*/
sal_Bool Expand( sal_uLong nDX, sal_uLong nDY,
const Color* pInitColor = NULL );
/** Copy a rectangular area from another bitmap
@param rRectDst
Destination rectangle in this bitmap. This is clipped to the
bitmap dimensions.
@param rRectSrc
Source rectangle in pBmpSrc. This is clipped to the source
bitmap dimensions. Note further that no scaling takes place
during this copy operation, i.e. only the minimum of source
and destination rectangle's width and height are used.
@param pBmpSrc
The source bitmap to copy from. If this argument is NULL, or
equal to the object this method is called on, copying takes
place within the same bitmap.
@return sal_True, if the operation completed successfully. sal_False
is not only returned when the operation failed, but also if
nothing had to be done, e.g. because one of the rectangles are
empty.
*/
sal_Bool CopyPixel( const Rectangle& rRectDst,
const Rectangle& rRectSrc,
const Bitmap* pBmpSrc = NULL );
/** Perform boolean operations with another bitmap
@param rMask
The mask bitmap in the selected combine operation
@param eCombine
The combine operation to perform on the bitmap
@return sal_True, if the operation was completed successfully.
*/
sal_Bool CombineSimple( const Bitmap& rMask,
BmpCombine eCombine );
/** Alpha-blend the given bitmap against a specified uniform
background color.
@attention This method might convert paletted bitmaps to
truecolor, to be able to represent every necessary color. Note
that during alpha blending, lots of colors not originally
included in the bitmap can be generated.
@param rAlpha
Alpha mask to blend with
@param rBackgroundColor
Background color to use for every pixel during alpha blending
@return sal_True, if blending was successful, sal_False otherwise
*/
sal_Bool Blend( const AlphaMask& rAlpha,
const Color& rBackgroundColor );
/** Fill the entire bitmap with the given color
@param rFillColor
Color value to use for filling
@return sal_True, if the operation was completed successfully.
*/
sal_Bool Erase( const Color& rFillColor );
/** Perform the Invert operation on every pixel
@return sal_True, if the operation was completed successfully.
*/
sal_Bool Invert();
/** Mirror the bitmap
@param nMirrorFlags
About which axis (horizontal, vertical, or both) to mirror
@return sal_True, if the operation was completed successfully.
*/
sal_Bool Mirror( sal_uLong nMirrorFlags );
/** Scale the bitmap
@param rNewSize
The resulting size of the scaled bitmap
@param nScaleFlag
The algorithm to be used for scaling
@return sal_True, if the operation was completed successfully.
*/
sal_Bool Scale( const Size& rNewSize, sal_uInt32 nScaleFlag = BMP_SCALE_FASTESTINTERPOLATE );
/** Scale the bitmap
@param rScaleX
The scale factor in x direction.
@param rScaleY
The scale factor in y direction.
@return sal_True, if the operation was completed successfully.
*/
sal_Bool Scale( const double& rScaleX, const double& rScaleY, sal_uInt32 nScaleFlag = BMP_SCALE_FASTESTINTERPOLATE );
// Adapt the BitCount of rNew to BitCount of lolal, including grey or color paltette
// Can be used to create alpha/mask bitmaps after their processing in 24bit
void AdaptBitCount(Bitmap& rNew) const;
/** Rotate bitmap by the specified angle
@param nAngle10
The rotation angle in tenth of a degree. The bitmap is always rotated around its center.
@param rFillColor
The color to use for filling blank areas. During rotation, the
bitmap is enlarged such that the whole rotation result fits
in. The empty spaces around that rotated original bitmap are
then filled with this color.
@return sal_True, if the operation was completed successfully.
*/
sal_Bool Rotate( long nAngle10, const Color& rFillColor );
/** Create on-off mask from bitmap
This method creates a bitmask from the bitmap, where every
pixel that equals rTransColor is set transparent, the rest
opaque.
@param rTransColor
Color value where the bitmask should be transparent
@param nTol
Tolerance value. Specifies the maximal difference between
rTransColor and the individual pixel values, such that the
corresponding pixel is still regarded transparent.
@return the resulting bitmask.
*/
Bitmap CreateMask( const Color& rTransColor, sal_uLong nTol = 0UL ) const;
/** Create region of similar colors in a given rectangle
@param rColor
All pixel which have this color are included in the calculated region
@param rRect
The rectangle within which matching pixel are looked for. This
rectangle is always clipped to the bitmap dimensions.
@return the generated region.
*/
Region CreateRegion( const Color& rColor, const Rectangle& rRect ) const;
/** Replace all pixel where the given mask is on with the specified color
@param rMask
Mask specifying which pixel should be replaced
@param rReplaceColor
Color to be placed in all changed pixel
@return sal_True, if the operation was completed successfully.
*/
sal_Bool Replace( const Bitmap& rMask, const Color& rReplaceColor );
/** Merge bitmap with given background color according to specified alpha mask
@param rAlpha
Alpha mask specifying the amount of background color to merge in
@param rMergeColor
Background color to be used for merging
@return sal_True, if the operation was completed successfully.
*/
sal_Bool Replace( const AlphaMask& rAlpha, const Color& rMergeColor );
/** Replace all pixel having the search color with the specified color
@param rSearchColor
Color specifying which pixel should be replaced
@param rReplaceColor
Color to be placed in all changed pixel
@param nTol
Tolerance value. Specifies the maximal difference between
rSearchColor and the individual pixel values, such that the
corresponding pixel is still regarded a match.
@return sal_True, if the operation was completed successfully.
*/
sal_Bool Replace( const Color& rSearchColor, const Color& rReplaceColor, sal_uLong nTol = 0 );
/** Replace all pixel having one the search colors with the corresponding replace color
@param pSearchColor
Array of colors specifying which pixel should be replaced
@param pReplaceColor
Array of colors to be placed in all changed pixel
@param nColorCount
Size of the aforementioned color arrays
@param nTol
Tolerance value. Specifies the maximal difference between
pSearchColor colors and the individual pixel values, such that
the corresponding pixel is still regarded a match.
@return sal_True, if the operation was completed successfully.
*/
sal_Bool Replace( const Color* pSearchColors, const Color* rReplaceColors,
sal_uLong nColorCount, sal_uLong* pTols = NULL );
/** Convert the bitmap to a PolyPolygon
This works by putting continuous areas of the same color into
a polygon, by tracing its bounding line.
@param rPolyPoly
The resulting PolyPolygon
@param nFlags
Whether the inline or the outline of the color areas should be
represented by the polygon
@param pProgress
A callback for showing the progress of the vectorization
@return sal_True, if the operation was completed successfully.
*/
sal_Bool Vectorize( PolyPolygon& rPolyPoly,
sal_uLong nFlags = BMP_VECTORIZE_OUTER,
const Link* pProgress = NULL );
/** Convert the bitmap to a meta file
This works by putting continuous areas of the same color into
polygons painted in this color, by tracing the area's bounding
line.
@param rMtf
The resulting meta file
@param cReduce
If non-null, minimal size of bound rects for individual polygons. Smaller ones are ignored.
@param nFlags
Whether the inline or the outline of the color areas should be
represented by the polygon
@param pProgress
A callback for showing the progress of the vectorization
@return sal_True, if the operation was completed successfully.
*/
sal_Bool Vectorize( GDIMetaFile& rMtf, sal_uInt8 cReduce = 0,
sal_uLong nFlags = BMP_VECTORIZE_INNER,
const Link* pProgress = NULL );
/** Change various global color characteristics
@param nLuminancePercent
Percent of luminance change, valid range [-100,100]. Values outside this range are clipped to the valid range.
@param nContrastPercent
Percent of contrast change, valid range [-100,100]. Values outside this range are clipped to the valid range.
@param nChannelRPercent
Percent of red channel change, valid range [-100,100]. Values outside this range are clipped to the valid range.
@param nChannelGPercent
Percent of green channel change, valid range [-100,100]. Values outside this range are clipped to the valid range.
@param nChannelBPercent
Percent of blue channel change, valid range [-100,100]. Values outside this range are clipped to the valid range.
@param fGamma
Exponent of the gamma function applied to the bitmap. The
value 1.0 results in no change, the valid range is
(0.0,10.0]. Values outside this range are regarded as 1.0.
@param bInvert
If sal_True, invert the channel values with the logical 'not' operator
@return sal_True, if the operation was completed successfully.
*/
sal_Bool Adjust( short nLuminancePercent = 0,
short nContrastPercent = 0,
short nChannelRPercent = 0,
short nChannelGPercent = 0,
short nChannelBPercent = 0,
double fGamma = 1.0,
sal_Bool bInvert = sal_False );
/** Apply specified filter to the bitmap
@param eFilter
The filter algorithm to apply
@param pFilterParam
Various parameter for the different bitmap filter algorithms
@param pProgress
A callback for showing the progress of the vectorization
@return sal_True, if the operation was completed successfully.
*/
sal_Bool Filter( BmpFilter eFilter,
const BmpFilterParam* pFilterParam = NULL,
const Link* pProgress = NULL );
BitmapReadAccess* AcquireReadAccess();
BitmapWriteAccess* AcquireWriteAccess();
void ReleaseAccess( BitmapReadAccess* pAccess );
};
// -----------
// - Inlines -
// -----------
inline sal_Bool Bitmap::operator!() const
{
return( mpImpBmp == NULL );
}
// ------------------------------------------------------------------
inline sal_Bool Bitmap::operator==( const Bitmap& rBitmap ) const
{
return( rBitmap.mpImpBmp == mpImpBmp );
}
// ------------------------------------------------------------------
inline sal_Bool Bitmap::operator!=( const Bitmap& rBitmap ) const
{
return( rBitmap.mpImpBmp != mpImpBmp );
}
// ------------------------------------------------------------------
inline sal_Bool Bitmap::IsSameInstance( const Bitmap& rBitmap ) const
{
return( rBitmap.mpImpBmp == mpImpBmp );
}
// ------------------------------------------------------------------
inline sal_Bool Bitmap::IsEmpty() const
{
return( mpImpBmp == NULL );
}
// ------------------------------------------------------------------
inline const MapMode& Bitmap::GetPrefMapMode() const
{
return maPrefMapMode;
}
// ------------------------------------------------------------------
inline void Bitmap::SetPrefMapMode( const MapMode& rMapMode )
{
maPrefMapMode = rMapMode;
}
// ------------------------------------------------------------------
inline const Size& Bitmap::GetPrefSize() const
{
return maPrefSize;
}
// ------------------------------------------------------------------
inline void Bitmap::SetPrefSize( const Size& rSize )
{
maPrefSize = rSize;
}
// ------------------------------------------------------------------
inline sal_uLong Bitmap::GetColorCount() const
{
return( 1UL << (sal_uLong) GetBitCount() );
}
// ------------------------------------------------------------------
inline sal_uLong Bitmap::GetSizeBytes() const
{
const Size aSizePix( GetSizePixel() );
return( ( (sal_uLong) aSizePix.Width() * aSizePix.Height() * GetBitCount() ) >> 3UL );
}
#endif // _SV_BITMAP_HXX