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*
* Licensed to the Apache Software Foundation (ASF) under one
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* to you under the Apache License, Version 2.0 (the
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*
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#ifndef _SV_SALMENU_HXX
#define _SV_SALMENU_HXX
#include <vcl/sv.h>
#include "vcl/dllapi.h"
#include <vcl/menu.hxx>
#include <vcl/keycod.hxx>
#include <vcl/image.hxx>
struct SystemMenuData;
class FloatingWindow;
class SalFrame;
struct SalItemParams
{
sal_uInt16 nId; // item Id
MenuItemType eType; // MenuItem-Type
MenuItemBits nBits; // MenuItem-Bits
Menu* pMenu; // Pointer to Menu
XubString aText; // Menu-Text
Image aImage; // Image
};
struct SalMenuButtonItem
{
sal_uInt16 mnId;
Image maImage;
rtl::OUString maToolTipText;
SalMenuButtonItem() : mnId( 0 ) {}
SalMenuButtonItem( sal_uInt16 i_nId, const Image& rImg, const rtl::OUString& i_rTTText = rtl::OUString() )
: mnId( i_nId ), maImage( rImg ), maToolTipText( i_rTTText ) {}
};
class VCL_PLUGIN_PUBLIC SalMenuItem
{
public:
SalMenuItem() {}
virtual ~SalMenuItem();
};
class VCL_PLUGIN_PUBLIC SalMenu
{
public:
SalMenu() {}
virtual ~SalMenu();
virtual sal_Bool VisibleMenuBar() = 0; // must return sal_True to actually DISPLAY native menu bars
// otherwise only menu messages are processed (eg, OLE on Windows)
virtual void InsertItem( SalMenuItem* pSalMenuItem, unsigned nPos ) = 0;
virtual void RemoveItem( unsigned nPos ) = 0;
virtual void SetSubMenu( SalMenuItem* pSalMenuItem, SalMenu* pSubMenu, unsigned nPos ) = 0;
virtual void SetFrame( const SalFrame* pFrame ) = 0;
virtual void CheckItem( unsigned nPos, sal_Bool bCheck ) = 0;
virtual void EnableItem( unsigned nPos, sal_Bool bEnable ) = 0;
virtual void SetItemText( unsigned nPos, SalMenuItem* pSalMenuItem, const XubString& rText )= 0;
virtual void SetItemImage( unsigned nPos, SalMenuItem* pSalMenuItem, const Image& rImage ) = 0;
virtual void SetAccelerator( unsigned nPos, SalMenuItem* pSalMenuItem, const KeyCode& rKeyCode, const XubString& rKeyName ) = 0;
virtual void GetSystemMenuData( SystemMenuData* pData ) = 0;
virtual bool ShowNativePopupMenu(FloatingWindow * pWin, const Rectangle& rRect, sal_uLong nFlags);
virtual bool AddMenuBarButton( const SalMenuButtonItem& ); // return false if not implemented or failure
virtual void RemoveMenuBarButton( sal_uInt16 nId );
// return an empty rectangle if not implemented
// return Rectangle( Point( -1, -1 ), Size( 1, 1 ) ) if menu bar buttons implemented
// but rectangle cannot be determined
virtual Rectangle GetMenuBarButtonRectPixel( sal_uInt16 i_nItemId, SalFrame* i_pReferenceFrame );
};
#endif // _SV_SALMENU_HXX