| /************************************************************** |
| * |
| * Licensed to the Apache Software Foundation (ASF) under one |
| * or more contributor license agreements. See the NOTICE file |
| * distributed with this work for additional information |
| * regarding copyright ownership. The ASF licenses this file |
| * to you under the Apache License, Version 2.0 (the |
| * "License"); you may not use this file except in compliance |
| * with the License. You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, |
| * software distributed under the License is distributed on an |
| * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY |
| * KIND, either express or implied. See the License for the |
| * specific language governing permissions and limitations |
| * under the License. |
| * |
| *************************************************************/ |
| |
| |
| |
| #ifndef _SV_SALFRAME_HXX |
| #define _SV_SALFRAME_HXX |
| |
| #include <vcl/sv.h> |
| #include <vcl/dllapi.h> |
| |
| #ifdef __cplusplus |
| |
| #ifndef _SV_PTRSTYLE_HXX |
| #include <vcl/ptrstyle.hxx> |
| #endif |
| #include <vcl/sndstyle.hxx> |
| |
| #endif // __cplusplus |
| #include <salwtype.hxx> |
| #include <salgeom.hxx> |
| #include <tools/gen.hxx> |
| #include <vcl/region.hxx> |
| |
| #ifndef _VCL_IMPDEL_HXX |
| #include <vcl/impdel.hxx> |
| #endif |
| #include <rtl/ustring.hxx> |
| #include <vcl/keycod.hxx> |
| |
| class AllSettings; |
| class SalGraphics; |
| class SalBitmap; |
| class SalMenu; |
| class Window; |
| |
| |
| struct SalFrameState; |
| struct SalInputContext; |
| struct SystemEnvData; |
| |
| // ----------------- |
| // - SalFrameTypes - |
| // ----------------- |
| |
| #define SAL_FRAME_TOTOP_RESTOREWHENMIN ((sal_uInt16)0x0001) |
| #define SAL_FRAME_TOTOP_FOREGROUNDTASK ((sal_uInt16)0x0002) |
| #define SAL_FRAME_TOTOP_GRABFOCUS ((sal_uInt16)0x0004) |
| #define SAL_FRAME_TOTOP_GRABFOCUS_ONLY ((sal_uInt16)0x0008) |
| |
| #define SAL_FRAME_ENDEXTTEXTINPUT_COMPLETE ((sal_uInt16)0x0001) |
| #define SAL_FRAME_ENDEXTTEXTINPUT_CANCEL ((sal_uInt16)0x0002) |
| |
| |
| // ----------------- |
| // - SalFrameStyle - |
| // ----------------- |
| |
| #define SAL_FRAME_STYLE_DEFAULT ((sal_uLong)0x00000001) |
| #define SAL_FRAME_STYLE_MOVEABLE ((sal_uLong)0x00000002) |
| #define SAL_FRAME_STYLE_SIZEABLE ((sal_uLong)0x00000004) |
| #define SAL_FRAME_STYLE_CLOSEABLE ((sal_uLong)0x00000008) |
| |
| // no shadow effect on WindowsXP |
| #define SAL_FRAME_STYLE_NOSHADOW ((sal_uLong)0x00000010) |
| // indicate tooltip windows, so they can always be topmost |
| #define SAL_FRAME_STYLE_TOOLTIP ((sal_uLong)0x00000020) |
| // windows without windowmanager decoration, this typically only applies to floating windows |
| #define SAL_FRAME_STYLE_OWNERDRAWDECORATION ((sal_uLong)0x00000040) |
| // dialogs |
| #define SAL_FRAME_STYLE_DIALOG ((sal_uLong)0x00000080) |
| // partial fullscreen: fullscreen on one monitor of a multimonitor display |
| #define SAL_FRAME_STYLE_PARTIAL_FULLSCREEN ((sal_uLong)0x00800000) |
| // plugged system child window |
| #define SAL_FRAME_STYLE_PLUG ((sal_uLong)0x10000000) |
| // system child window inside another SalFrame |
| #define SAL_FRAME_STYLE_SYSTEMCHILD ((sal_uLong)0x08000000) |
| // floating window |
| #define SAL_FRAME_STYLE_FLOAT ((sal_uLong)0x20000000) |
| // floating window that needs to be focusable |
| #define SAL_FRAME_STYLE_FLOAT_FOCUSABLE ((sal_uLong)0x04000000) |
| // toolwindows should be painted with a smaller decoration |
| #define SAL_FRAME_STYLE_TOOLWINDOW ((sal_uLong)0x40000000) |
| // the window containing the intro bitmap, aka splashscreen |
| #define SAL_FRAME_STYLE_INTRO ((sal_uLong)0x80000000) |
| |
| /* |
| #define SAL_FRAME_STYLE_MINABLE ((sal_uLong)0x00000008) |
| #define SAL_FRAME_STYLE_MAXABLE ((sal_uLong)0x00000010) |
| #define SAL_FRAME_STYLE_BORDER ((sal_uLong)0x00000040) |
| #define SAL_FRAME_STYLE_DOC ((sal_uLong)0x00004000) |
| #define SAL_FRAME_STYLE_DIALOG ((sal_uLong)0x00008000) |
| #define SAL_FRAME_STYLE_TOOL ((sal_uLong)0x00010000) |
| #define SAL_FRAME_STYLE_FULLSIZE ((sal_uLong)0x00020000) |
| */ |
| |
| // ---------------------------------------- |
| // - extended frame style - |
| // - (sal equivalent to extended WinBits) - |
| // ---------------------------------------- |
| typedef sal_uInt64 SalExtStyle; |
| #define SAL_FRAME_EXT_STYLE_DOCUMENT SalExtStyle(0x00000001) |
| #define SAL_FRAME_EXT_STYLE_DOCMODIFIED SalExtStyle(0x00000002) |
| |
| // ------------------------ |
| // - Flags for SetPosSize - |
| // ------------------------ |
| |
| #define SAL_FRAME_POSSIZE_X ((sal_uInt16)0x0001) |
| #define SAL_FRAME_POSSIZE_Y ((sal_uInt16)0x0002) |
| #define SAL_FRAME_POSSIZE_WIDTH ((sal_uInt16)0x0004) |
| #define SAL_FRAME_POSSIZE_HEIGHT ((sal_uInt16)0x0008) |
| |
| #ifdef __cplusplus |
| |
| using namespace rtl; |
| |
| // ------------ |
| // - SalFrame - |
| // ------------ |
| |
| struct SystemParentData; |
| |
| class VCL_PLUGIN_PUBLIC SalFrame : public vcl::DeletionNotifier |
| { |
| // the VCL window corresponding to this frame |
| Window* m_pWindow; |
| SALFRAMEPROC m_pProc; |
| public: // public for Sal Implementation |
| SalFrame() : m_pWindow( NULL ), m_pProc( NULL ) {} |
| virtual ~SalFrame(); |
| |
| public: // public for Sal Implementation |
| SalFrameGeometry maGeometry; |
| |
| public: |
| // SalGraphics or NULL, but two Graphics for all SalFrames |
| // must be returned |
| virtual SalGraphics* GetGraphics() = 0; |
| virtual void ReleaseGraphics( SalGraphics* pGraphics ) = 0; |
| |
| // Event must be destroyed, when Frame is destroyed |
| // When Event is called, SalInstance::Yield() must be returned |
| virtual sal_Bool PostEvent( void* pData ) = 0; |
| |
| virtual void SetTitle( const XubString& rTitle ) = 0; |
| virtual void SetIcon( sal_uInt16 nIcon ) = 0; |
| virtual void SetRepresentedURL( const rtl::OUString& ); |
| virtual void SetMenu( SalMenu *pSalMenu ) = 0; |
| virtual void DrawMenuBar() = 0; |
| |
| virtual void SetExtendedFrameStyle( SalExtStyle nExtStyle ) = 0; |
| |
| // Before the window is visible, a resize event |
| // must be sent with the correct size |
| virtual void Show( sal_Bool bVisible, sal_Bool bNoActivate = sal_False ) = 0; |
| virtual void Enable( sal_Bool bEnable ) = 0; |
| // Set ClientSize and Center the Window to the desktop |
| // and send/post a resize message |
| virtual void SetMinClientSize( long nWidth, long nHeight ) = 0; |
| virtual void SetMaxClientSize( long nWidth, long nHeight ) = 0; |
| virtual void SetPosSize( long nX, long nY, long nWidth, long nHeight, sal_uInt16 nFlags ) = 0; |
| virtual void GetClientSize( long& rWidth, long& rHeight ) = 0; |
| virtual void GetWorkArea( Rectangle& rRect ) = 0; |
| virtual SalFrame* GetParent() const = 0; |
| // Note: x will be mirrored at parent if UI mirroring is active |
| SalFrameGeometry GetGeometry(); |
| const SalFrameGeometry& GetUnmirroredGeometry() const { return maGeometry; } |
| virtual void SetWindowState( const SalFrameState* pState ) = 0; |
| virtual sal_Bool GetWindowState( SalFrameState* pState ) = 0; |
| virtual void ShowFullScreen( sal_Bool bFullScreen, sal_Int32 nDisplay ) = 0; |
| // Enable/Disable ScreenSaver, SystemAgents, ... |
| virtual void StartPresentation( sal_Bool bStart ) = 0; |
| // Show Window over all other Windows |
| virtual void SetAlwaysOnTop( sal_Bool bOnTop ) = 0; |
| |
| // Window to top and grab focus |
| virtual void ToTop( sal_uInt16 nFlags ) = 0; |
| |
| // this function can call with the same |
| // pointer style |
| virtual void SetPointer( PointerStyle ePointerStyle ) = 0; |
| virtual void CaptureMouse( sal_Bool bMouse ) = 0; |
| virtual void SetPointerPos( long nX, long nY ) = 0; |
| |
| // flush output buffer |
| virtual void Flush( void) = 0; |
| virtual void Flush( const Rectangle& ); |
| // flush output buffer, wait till outstanding operations are done |
| virtual void Sync() = 0; |
| |
| virtual void SetInputContext( SalInputContext* pContext ) = 0; |
| virtual void EndExtTextInput( sal_uInt16 nFlags ) = 0; |
| |
| virtual String GetKeyName( sal_uInt16 nKeyCode ) = 0; |
| virtual String GetSymbolKeyName( const XubString& rFontName, sal_uInt16 nKeyCode ) = 0; |
| |
| // returns in 'rKeyCode' the single keycode that translates to the given unicode when using a keyboard layout of language 'aLangType' |
| // returns sal_False if no mapping exists or function not supported |
| // this is required for advanced menu support |
| virtual sal_Bool MapUnicodeToKeyCode( sal_Unicode aUnicode, LanguageType aLangType, KeyCode& rKeyCode ) = 0; |
| |
| // returns the input language used for the last key stroke |
| // may be LANGUAGE_DONTKNOW if not supported by the OS |
| virtual LanguageType GetInputLanguage() = 0; |
| |
| virtual SalBitmap* SnapShot() = 0; |
| |
| virtual void UpdateSettings( AllSettings& rSettings ) = 0; |
| |
| virtual void Beep( SoundType eSoundType ) = 0; |
| |
| // returns system data (most prominent: window handle) |
| virtual const SystemEnvData* GetSystemData() const = 0; |
| |
| // sets a background bitmap on the frame; the implementation |
| // must not make assumptions about the lifetime of the passed SalBitmap |
| // but should copy its contents to an own buffer |
| virtual void SetBackgroundBitmap( SalBitmap* ) = 0; |
| |
| |
| // get current modifier, button mask and mouse position |
| struct SalPointerState |
| { |
| sal_uLong mnState; |
| Point maPos; // in frame coordinates |
| }; |
| |
| virtual SalPointerState GetPointerState() = 0; |
| |
| // set new parent window |
| virtual void SetParent( SalFrame* pNewParent ) = 0; |
| // reparent window to act as a plugin; implementation |
| // may choose to use a new system window inetrnally |
| // return false to indicate failure |
| virtual bool SetPluginParent( SystemParentData* pNewParent ) = 0; |
| |
| // move the frame to a new screen |
| virtual void SetScreenNumber( unsigned int nScreen ) = 0; |
| |
| // shaped system windows |
| // set clip region to none (-> rectangular windows, normal state) |
| virtual void ResetClipRegion() = 0; |
| // start setting the clipregion consisting of nRects rectangles |
| virtual void BeginSetClipRegion( sal_uLong nRects ) = 0; |
| // add a rectangle to the clip region |
| virtual void UnionClipRegion( long nX, long nY, long nWidth, long nHeight ) = 0; |
| // done setting up the clipregion |
| virtual void EndSetClipRegion() = 0; |
| |
| // Callbacks (indepent part in vcl/source/window/winproc.cxx) |
| // for default message handling return 0 |
| void SetCallback( Window* pWindow, SALFRAMEPROC pProc ) |
| { m_pWindow = pWindow; m_pProc = pProc; } |
| |
| // returns the instance set |
| Window* GetWindow() const { return m_pWindow; } |
| |
| // Call the callback set; this sometimes necessary for implementation classes |
| // that should not now more than necessary about the SalFrame implementation |
| // (e.g. input methods, printer update handlers). |
| long CallCallback( sal_uInt16 nEvent, const void* pEvent ) const |
| { return m_pProc ? m_pProc( m_pWindow, const_cast<SalFrame*>(this), nEvent, pEvent ) : 0; } |
| }; |
| |
| |
| |
| #endif // __cplusplus |
| |
| #endif // _SV_SALFRAME_HXX |