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/**************************************************************
*
* Licensed to the Apache Software Foundation (ASF) under one
* or more contributor license agreements. See the NOTICE file
* distributed with this work for additional information
* regarding copyright ownership. The ASF licenses this file
* to you under the Apache License, Version 2.0 (the
* "License"); you may not use this file except in compliance
* with the License. You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing,
* software distributed under the License is distributed on an
* "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
* KIND, either express or implied. See the License for the
* specific language governing permissions and limitations
* under the License.
*
*************************************************************/
#ifndef _SV_SALSOUND_H
#define _SV_SALSOUND_H
#include <tools/gen.hxx>
#include <sv.h>
#include <tools/string.hxx>
#include <vcl/salframe.hxx>
#ifndef _SV_SALSTYPE_HXX
#include <vcl/salstype.hxx>
#endif
#include <vcl/salsound.hxx>
// ------------
// - SalSound -
// ------------
//class SalSound
class Os2SalSound : public SalSound
{
private:
static HMODULE mhMCILib;
static ULONG mnSoundState;
static void* mpMCIFnc;
SALSOUNDPROC mpProc;
void* mpInst;
ULONG mnStartTime;
ULONG mnPlayLen;
HWND mhSoundWnd;
USHORT mnDeviceId;
BOOL mbLoop;
BOOL mbPaused;
public:
void ImplSetError( ULONG nMciErr );
void ImplNotify( SoundNotification eNotification, ULONG nError );
public:
BOOL Create();
//static BOOL IsValid() { return( SOUND_STATE_VALID == Os2SalSound::mnSoundState ); }
//BOOL Init( SalFrame* pFrame, const String& rSoundName, ULONG& rSoundLen );
//BOOL Init( SalFrame* pFrame, const BYTE* pSound, ULONG nDataLen, ULONG& rSoundLen );
void SetNotifyProc( void* pInst, SALSOUNDPROC pProc )
{ mpInst = pInst; mpProc = pProc; }
public:
Os2SalSound();
virtual ~Os2SalSound();
virtual bool IsValid();
virtual bool Init( const String& rSoundName, ULONG& rSoundLen );
virtual void Play( ULONG nStartTime, ULONG nPlayTime, bool bLoop );
virtual void Stop();
virtual void Pause();
virtual void Continue();
virtual bool IsLoopMode() const;
virtual bool IsPlaying() const;
virtual bool IsPaused() const;
bool ImplCreate();
void ImplDestroy();
static void Release();
};
#endif // _SV_SALSOUND_H