blob: 02a9664da22d1e0b2e734722f7a85e08a2097459 [file] [log] [blame]
/**************************************************************
*
* Licensed to the Apache Software Foundation (ASF) under one
* or more contributor license agreements. See the NOTICE file
* distributed with this work for additional information
* regarding copyright ownership. The ASF licenses this file
* to you under the Apache License, Version 2.0 (the
* "License"); you may not use this file except in compliance
* with the License. You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing,
* software distributed under the License is distributed on an
* "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
* KIND, either express or implied. See the License for the
* specific language governing permissions and limitations
* under the License.
*
*************************************************************/
#ifndef _SV_SALMENU_H
#define _SV_SALMENU_H
#include "premac.h"
#include <Cocoa/Cocoa.h>
#include "postmac.h"
#include "salmenu.hxx"
#include <vector>
class AquaSalFrame;
class AquaSalMenuItem;
class AquaSalMenu : public SalMenu
{
std::vector< AquaSalMenuItem* > maItems;
public: // for OOStatusView
struct MenuBarButtonEntry
{
SalMenuButtonItem maButton;
NSImage* mpNSImage; // cached image
NSString* mpToolTipString;
MenuBarButtonEntry() : mpNSImage( nil ), mpToolTipString( nil ) {}
MenuBarButtonEntry( const SalMenuButtonItem& i_rItem )
: maButton( i_rItem), mpNSImage( nil ), mpToolTipString( nil ) {}
};
private:
std::vector< MenuBarButtonEntry > maButtons;
MenuBarButtonEntry* findButtonItem( sal_uInt16 i_nItemId );
void releaseButtonEntry( MenuBarButtonEntry& i_rEntry );
static void statusLayout();
public:
AquaSalMenu( bool bMenuBar );
virtual ~AquaSalMenu();
virtual sal_Bool VisibleMenuBar(); // must return TRUE to actually DISPLAY native menu bars
// otherwise only menu messages are processed (eg, OLE on Windows)
virtual void InsertItem( SalMenuItem* pSalMenuItem, unsigned nPos );
virtual void RemoveItem( unsigned nPos );
virtual void SetSubMenu( SalMenuItem* pSalMenuItem, SalMenu* pSubMenu, unsigned nPos );
virtual void SetFrame( const SalFrame* pFrame );
virtual void CheckItem( unsigned nPos, sal_Bool bCheck );
virtual void EnableItem( unsigned nPos, sal_Bool bEnable );
virtual void SetItemText( unsigned nPos, SalMenuItem* pSalMenuItem, const XubString& rText );
virtual void SetItemImage( unsigned nPos, SalMenuItem* pSalMenuItem, const Image& rImage);
virtual void SetAccelerator( unsigned nPos, SalMenuItem* pSalMenuItem, const KeyCode& rKeyCode, const XubString& rKeyName );
virtual void GetSystemMenuData( SystemMenuData* pData );
virtual bool ShowNativePopupMenu(FloatingWindow * pWin, const Rectangle& rRect, sal_uLong nFlags);
virtual bool AddMenuBarButton( const SalMenuButtonItem& );
virtual void RemoveMenuBarButton( sal_uInt16 nId );
virtual Rectangle GetMenuBarButtonRectPixel( sal_uInt16 i_nItemId, SalFrame* i_pReferenceFrame );
int getItemIndexByPos( sal_uInt16 nPos ) const;
const AquaSalFrame* getFrame() const;
void setMainMenu();
static void unsetMainMenu();
static void setDefaultMenu();
static void enableMainMenu( bool bEnable );
static void addFallbackMenuItem( NSMenuItem* NewItem );
static void removeFallbackMenuItem( NSMenuItem* pOldItem );
const std::vector< MenuBarButtonEntry >& getButtons() const { return maButtons; }
bool mbMenuBar; // true - Menubar, false - Menu
NSMenu* mpMenu; // The Carbon reference to this menu
Menu* mpVCLMenu; // the corresponding vcl Menu object
const AquaSalFrame* mpFrame; // the frame to dispatch the menu events to
AquaSalMenu* mpParentSalMenu; // the parent menu that contains us (and perhaps has a frame)
static const AquaSalMenu* pCurrentMenuBar;
};
class AquaSalMenuItem : public SalMenuItem
{
public:
AquaSalMenuItem( const SalItemParams* );
virtual ~AquaSalMenuItem();
sal_uInt16 mnId; // Item ID
Menu* mpVCLMenu; // VCL Menu into which this MenuItem is inserted
AquaSalMenu* mpParentMenu; // The menu in which this menu item is inserted
AquaSalMenu* mpSubMenu; // Sub menu of this item (if defined)
NSMenuItem* mpMenuItem; // The NSMenuItem
};
#endif // _SV_SALMENU_H