blob: 406e6adfb9845709f559d8caff69fad06d4c7513 [file] [log] [blame]
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*
* Licensed to the Apache Software Foundation (ASF) under one
* or more contributor license agreements. See the NOTICE file
* distributed with this work for additional information
* regarding copyright ownership. The ASF licenses this file
* to you under the Apache License, Version 2.0 (the
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*
* http://www.apache.org/licenses/LICENSE-2.0
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// MARKER(update_precomp.py): autogen include statement, do not remove
#include "precompiled_vcl.hxx"
#include "aqua/aquavcltypes.h"
#include "aqua11yutil.h"
using namespace ::com::sun::star::awt;
@implementation AquaA11yUtil : NSObject
// TODO: should be merged with AquaSalFrame::VCLToCocoa... to a general helper method
+(NSValue *)vclPointToNSPoint:(Point)vclPoint {
// VCL coordinates are in upper-left-notation, Cocoa likes it the Cartesian way (lower-left)
NSRect screenRect = [ [ NSScreen mainScreen ] frame ];
NSPoint nsPoint = NSMakePoint ( (float) vclPoint.X, (float) ( screenRect.size.height - vclPoint.Y ) );
return [ NSValue valueWithPoint: nsPoint ];
}
// TODO: should be merged with AquaSalFrame::VCLToCocoa... to a general helper method
+(Point)nsPointToVclPoint:(NSValue *)nsPoint {
// VCL coordinates are in upper-left-notation, Cocoa likes it the Cartesian way (lower-left)
NSRect screenRect = [ [ NSScreen mainScreen ] frame ];
return Point ( static_cast<long>([ nsPoint pointValue ].x), static_cast<long>(screenRect.size.height - [ nsPoint pointValue ].y) );
}
@end