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*
* Licensed to the Apache Software Foundation (ASF) under one
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* regarding copyright ownership. The ASF licenses this file
* to you under the Apache License, Version 2.0 (the
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*
* http://www.apache.org/licenses/LICENSE-2.0
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#include "unotools/unotoolsdllapi.h"
#ifndef _UNOTOOLS_TRANSLITERATIONWRAPPER_HXX
#define _UNOTOOLS_TRANSLITERATIONWRAPPER_HXX
#include <tools/string.hxx>
#include <tools/solar.h>
#include <com/sun/star/i18n/XExtendedTransliteration.hpp>
namespace com { namespace sun { namespace star {
namespace lang {
class XMultiServiceFactory;
}
}}}
namespace utl
{
class UNOTOOLS_DLLPUBLIC TransliterationWrapper
{
::com::sun::star::uno::Reference<
::com::sun::star::lang::XMultiServiceFactory > xSMgr;
::com::sun::star::uno::Reference<
::com::sun::star::i18n::XExtendedTransliteration > xTrans;
::com::sun::star::lang::Locale aLocale;
sal_uInt32 nType;
sal_uInt16 nLanguage;
mutable sal_Bool bFirstCall;
// not implemented, prevent usage
TransliterationWrapper( const TransliterationWrapper& );
TransliterationWrapper& operator=( const TransliterationWrapper& );
void loadModuleImpl() const;
void setLanguageLocaleImpl( sal_uInt16 nLang );
public:
TransliterationWrapper( const ::com::sun::star::uno::Reference<
::com::sun::star::lang::XMultiServiceFactory > & xSF,
sal_uInt32 nType );
~TransliterationWrapper();
// get current Locale / Language
const ::com::sun::star::lang::Locale& getLocale() const { return aLocale;}
sal_uInt16 getLanguage() const { return nLanguage; }
sal_uInt32 getType() const { return nType; }
sal_Bool needLanguageForTheMode() const;
/** set a new language and load the corresponding transliteration module if
needed for the mode set with nType in the ctor */
void loadModuleIfNeeded( sal_uInt16 nLang );
/** Load the transliteration module specified by rModuleName, which has to
be the UNO service implementation name that is expanded to the full UNO
service implementation name, for example, "NumToCharKanjiShort_ja_JP"
expands to
"com.sun.star.i18n.Transliteration.NumToCharKanjiShort_ja_JP".
@ATTENTION!
This method ignores the mode type set with the constructor and
interferes with the loadModuleIfNeeded() method and the transliterate()
method that gets a LanguageType passed as parameter. Using one of
those may load a different module and overwrite this setting. Only the
transliterate() method that takes no LanguageType parameter may be used
for a specific module loaded with this method. */
void loadModuleByImplName( const String& rModuleName, sal_uInt16 nLang );
/** This transliteration method corresponds with the loadModuleByImplName()
method. It relies on a module being loaded and does not try load one.
If for any reason the string can't be transliterated the original
string is returned. */
String transliterate( const String& rStr,
xub_StrLen nStart, xub_StrLen nLen,
::com::sun::star::uno::Sequence <sal_Int32>* pOffset ) const;
// Wrapper implementations of class Transliteration
String transliterate( const String& rStr, sal_uInt16 nLanguage,
xub_StrLen nStart, xub_StrLen nLen,
::com::sun::star::uno::Sequence <sal_Int32>* pOffset );
/** If two strings are equal per this transliteration.
Returns the number of matched code points in any case, even if strings
are not equal, for example:
equals( "a", 0, 1, nMatch1, "aaa", 0, 3, nMatch2 )
returns false and nMatch:=1 and nMatch2:=1
equals( "aab", 0, 3, nMatch1, "aaa", 0, 3, nMatch2 )
returns false and nMatch:=2 and nMatch2:=2
*/
sal_Bool equals(
const String& rStr1, sal_Int32 nPos1, sal_Int32 nCount1, sal_Int32& nMatch1,
const String& rStr2, sal_Int32 nPos2, sal_Int32 nCount2, sal_Int32& nMatch2 ) const;
sal_Int32 compareSubstring(
const String& rStr1, sal_Int32 nOff1, sal_Int32 nLen1,
const String& rStr2, sal_Int32 nOff2, sal_Int32 nLen2 ) const;
sal_Int32 compareString( const String& rStr1, const String& rStr2 ) const;
// helpers
/** If two strings are really equal as per this translation, and not just
one string is matching the start of the other. Use this method instead
of compareString()==0 because it is much faster.
*/
sal_Bool isEqual( const String& rStr1, const String& rStr2 ) const;
/** If string rStr1 matches the start of string rStr2, i.e. "a" in "aaa"
*/
sal_Bool isMatch( const String& rStr1, const String& rStr2 ) const;
};
// ............................................................................
} // namespace utl
// ............................................................................
#endif