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*
* Licensed to the Apache Software Foundation (ASF) under one
* or more contributor license agreements. See the NOTICE file
* distributed with this work for additional information
* regarding copyright ownership. The ASF licenses this file
* to you under the Apache License, Version 2.0 (the
* "License"); you may not use this file except in compliance
* with the License. You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
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#ifndef _UNOTOOLS_FONTCVT_HXX
#define _UNOTOOLS_FONTCVT_HXX
#include <unotools/unotoolsdllapi.h>
#include <tools/string.hxx>
// ------------------
// - FontToSubsFont -
// ------------------
#define FONTTOSUBSFONT_IMPORT ((sal_uLong)0x00000001)
#define FONTTOSUBSFONT_EXPORT ((sal_uLong)0x00000002)
#define FONTTOSUBSFONT_ONLYOLDSOSYMBOLFONTS ((sal_uLong)0x00000004)
typedef void* FontToSubsFontConverter;
UNOTOOLS_DLLPUBLIC FontToSubsFontConverter CreateFontToSubsFontConverter( const String& rFontName, sal_uLong nFlags );
UNOTOOLS_DLLPUBLIC void DestroyFontToSubsFontConverter( FontToSubsFontConverter hConverter );
UNOTOOLS_DLLPUBLIC sal_Unicode ConvertFontToSubsFontChar( FontToSubsFontConverter hConverter, sal_Unicode c );
UNOTOOLS_DLLPUBLIC String GetFontToSubsFontName( FontToSubsFontConverter hConverter );
// ---------------------------
// - StarSymbolToMSMultiFont -
// ---------------------------
class UNOTOOLS_DLLPUBLIC StarSymbolToMSMultiFont
{
public:
//Returns the name of the best windows symbol font which this char can be
//mapped to. Sets rChar to the correct position for that font. If no
//match found, then no name is returned, and rChar is unchanged. If you
//want to convert a string, you don't want to use this.
virtual String ConvertChar(sal_Unicode &rChar) = 0;
//Starts converting the string at position rIndex. It converts as much of
//the string that can be converted to the same symbol font and returns the
//name of that font. rIndex is modified to the last index that was
//converted. Typically you call if continously until rIndex ==
//rString.Len() and handle each section as seperate 8bit strings using
//seperate fonts. Will return an empty string for a continous section
//that has no possible mapping.
virtual String ConvertString(String &rString, xub_StrLen &rIndex) = 0;
virtual ~StarSymbolToMSMultiFont() {}
};
//with bPerfect set the converter will only try and convert symbols which have
//perfect mappings to the windows symbols fonts. With it not set, it will
//allow somewhat more dubious transformations that are nevertheless
//recognizably similiar. Even in this mode there will be characters that fail.
//The users of this might want to make a distinction between failed characters
//which were inside and those outside the unicode private area.
UNOTOOLS_DLLPUBLIC StarSymbolToMSMultiFont *CreateStarSymbolToMSMultiFont(bool bPerfectOnly=false);
#endif // _UNOTOOLS_FONTCVT_HXX