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*
* Licensed to the Apache Software Foundation (ASF) under one
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* to you under the Apache License, Version 2.0 (the
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*
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#ifndef __com_sun_star_script_XEngineListener_idl__
#define __com_sun_star_script_XEngineListener_idl__
#ifndef __com_sun_star_lang_XEventListener_idl__
#include <com/sun/star/lang/XEventListener.idl>
#endif
#ifndef __com_sun_star_script_InterruptEngineEvent_idl__
#include <com/sun/star/script/InterruptEngineEvent.idl>
#endif
#ifndef __com_sun_star_lang_EventObject_idl__
#include <com/sun/star/lang/EventObject.idl>
#endif
#ifndef __com_sun_star_script_FinishEngineEvent_idl__
#include <com/sun/star/script/FinishEngineEvent.idl>
#endif
//=============================================================================
module com { module sun { module star { module script {
//=============================================================================
/** makes it possible to receive events from a scripting engine.
@deprecated
*/
published interface XEngineListener: com::sun::star::lang::XEventListener
{
//-------------------------------------------------------------------------
/** gets fired when an interrupt occurs during the script execution.
<p>If you call the method, the execution stops. So in this situation,
the stack and variable values are still available by using the
appropriate <type>XDebugging</type> methods.
</p>
*/
void interrupt( [in] com::sun::star::script::InterruptEngineEvent Evt );
//-------------------------------------------------------------------------
/** gets fired when the script gets into execution state.
*/
void running( [in] com::sun::star::lang::EventObject Evt );
//-------------------------------------------------------------------------
/** gets fired when the script execution has finished.
*/
void finished( [in] com::sun::star::script::FinishEngineEvent Evt );
};
//=============================================================================
}; }; }; };
#endif