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/**************************************************************
*
* Licensed to the Apache Software Foundation (ASF) under one
* or more contributor license agreements. See the NOTICE file
* distributed with this work for additional information
* regarding copyright ownership. The ASF licenses this file
* to you under the Apache License, Version 2.0 (the
* "License"); you may not use this file except in compliance
* with the License. You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing,
* software distributed under the License is distributed on an
* "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
* KIND, either express or implied. See the License for the
* specific language governing permissions and limitations
* under the License.
*
*************************************************************/
#ifndef _PSTM_HXX
#define _PSTM_HXX
#include <hash_map>
#include "tools/toolsdllapi.h"
#ifndef _TABLE_HXX
#include <tools/table.hxx>
#endif
#ifndef _INQIDX_HXX
#include <tools/unqidx.hxx>
#endif
#include <tools/ref.hxx>
#include <tools/rtti.hxx>
#include <tools/stream.hxx>
#define ERRCODE_IO_NOFACTORY ERRCODE_IO_WRONGFORMAT
/*************************************************************************
*************************************************************************/
class SvPersistBase;
typedef void * (*SvCreateInstancePersist)( SvPersistBase ** );
#define SV_CLASS_REGISTER( Class ) \
Register( Class::StaticClassId(), Class::CreateInstance )
class TOOLS_DLLPUBLIC SvClassManager
{
typedef std::hash_map< sal_uInt16, SvCreateInstancePersist > Map;
Map aAssocTable;
public:
void Register( sal_uInt16 nClassId, SvCreateInstancePersist pFunc );
SvCreateInstancePersist Get( sal_uInt16 nClassId );
};
/************************** S v R t t i B a s e **************************/
class TOOLS_DLLPUBLIC SvRttiBase : public SvRefBase
{
public:
TYPEINFO();
};
SV_DECL_IMPL_REF(SvRttiBase)
/*************************************************************************/
#define SV_DECL_PERSIST( Class, CLASS_ID ) \
TYPEINFO(); \
static sal_uInt16 StaticClassId() { return CLASS_ID; } \
static void * CreateInstance( SvPersistBase ** ppBase ); \
friend SvPersistStream& operator >> ( SvPersistStream & rStm, \
Class *& rpObj); \
virtual sal_uInt16 GetClassId() const; \
virtual void Load( SvPersistStream & ); \
virtual void Save( SvPersistStream & );
#define SV_DECL_PERSIST1( Class, Super1, CLASS_ID ) \
SV_DECL_PERSIST( Class, CLASS_ID )
#define PRV_SV_IMPL_PERSIST( Class ) \
void * Class::CreateInstance( SvPersistBase ** ppBase )\
{ \
Class * p = new Class(); \
*ppBase = p; \
return p; \
} \
sal_uInt16 Class::GetClassId() const \
{ return StaticClassId(); } \
SvPersistStream& operator >> (SvPersistStream & rStm, Class *& rpObj)\
{ \
SvPersistBase * pObj; \
rStm >> pObj; \
rpObj = PTR_CAST( Class, pObj ); \
return rStm; \
}
#define SV_IMPL_PERSIST( Class ) \
TYPEINIT0( Class ) \
PRV_SV_IMPL_PERSIST( Class )
#define SV_IMPL_PERSIST1( Class, Super1 ) \
TYPEINIT1( Class, Super1 ) \
PRV_SV_IMPL_PERSIST( Class )
/*************************************************************************/
class SvPersistStream;
class SvPersistBase : public SvRttiBase
{
public:
virtual sal_uInt16 GetClassId() const = 0;
virtual void Load( SvPersistStream & ) = 0;
virtual void Save( SvPersistStream & ) = 0;
TOOLS_DLLPUBLIC friend SvPersistStream& operator >> ( SvPersistStream & rStm,
SvPersistBase *& rpObj );
};
SV_DECL_IMPL_REF(SvPersistBase)
/*************************************************************************/
// Damit die Liste, anders benannt wird
typedef SvPersistBase SuperSvPersistBase;
SV_DECL_REF_LIST_VISIBILITY(SuperSvPersistBase,SuperSvPersistBase*,TOOLS_DLLPUBLIC)
SV_IMPL_REF_LIST(SuperSvPersistBase,SuperSvPersistBase*)
class TOOLS_DLLPUBLIC SvPersistBaseMemberList : public SuperSvPersistBaseMemberList
{
public:
SvPersistBaseMemberList();
SvPersistBaseMemberList(sal_uInt16 nInitSz, sal_uInt16 nResize );
void WriteObjects( SvPersistStream &, sal_Bool bOnlyStreamedObj = sal_False ) const;
TOOLS_DLLPUBLIC friend SvPersistStream& operator << (SvPersistStream &, const SvPersistBaseMemberList &);
TOOLS_DLLPUBLIC friend SvPersistStream& operator >> (SvPersistStream &, SvPersistBaseMemberList &);
};
/*************************************************************************/
#define SV_DECL_PERSIST_LIST(ClassName,EntryName)\
class ClassName##MemberList : public SvPersistBaseMemberList\
{\
public:\
PRV_SV_DECL_MEMBER_LIST(ClassName,EntryName)\
};
#define SV_IMPL_PERSIST_LIST(ClassName,EntryName)\
PRV_SV_IMPL_MEMBER_LIST(ClassName,EntryName,SvPersistBaseMemberList)
#define SV_DECL_IMPL_PERSIST_LIST(ClassName,EntryName)\
SV_DECL_PERSIST_LIST(ClassName,EntryName)\
SV_IMPL_PERSIST_LIST(ClassName,EntryName)
//#if 0 // _SOLAR__PRIVATE
DECLARE_UNIQUEINDEX( SvPersistUIdx,SvPersistBase *)
//#else
//typedef UniqueIndex SvPersistUIdx;
//#endif
//=========================================================================
class SvStream;
class TOOLS_DLLPUBLIC SvPersistStream : public SvStream
/* [Beschreibung]
Mit dieser Klasse k"onnen Laufzeit Objektstrukturen gespeichert
und geladen werden. Es m"ussen immer alle beteiligten Objekte
gespeichert oder geladen werden. Um die Objekte automatisch
laden zu k"onnen, wird eine Factory f"ur jede Klasse von Objekten,
die im Stream vorkommen k"onnen, ben"otigt. Die Liste aller Klassen
wird in einem <SvClassManager> Objekt gespeichert und dem
SvPersistStream "ubergeben, wenn er erzeugt wird.
Weiterhin wird die M"oglichkeit geboten sal_uInt32 Werte komprimiert
zu schreiben und zu lesen (<SvPersistStream::WriteCompressed>,
<SvPersistStream::ReadCompressed>).
Es gibt auch die drei Hilfsmethoden <SvPersistStream::WriteDummyLen>,
<SvPersistStream::WriteLen> und <SvPersistStream::ReadLen> um eine
L"ange vor das Objekt zu schreiben.
[Beispiel]
Ein konkretes Beispiel ist im Konstruktor beschrieben.
Objekt A verweist auf B, dieses auf C und das wieder auf A.
C verweist auf D.
Die Reihenfolge beim Speichern und Laden ist egal, sie muss nur
gleich sein:
Speichern: Laden:
A,B,C,D A,B,C,D richtig
B,A,C,D B,A,C,D richtig
C,A,B,D A,B,C,D falsch
A,B,C,D A,B,C falsch
[Anmerkung]
Das Dateiformat zwischen DBG_UTIL und !DBG_UTIL ist unterschiedlich,
kann aber von beiden Versionen gelesen werden.
*/
{
SvClassManager & rClassMgr;
SvStream * pStm;
Table aPTable; // Pointer und Key gedreht
SvPersistUIdx aPUIdx;
sal_uIntPtr nStartIdx;
const SvPersistStream * pRefStm;
sal_uInt32 nFlags;
virtual sal_uIntPtr GetData( void* pData, sal_uIntPtr nSize );
virtual sal_uIntPtr PutData( const void* pData, sal_uIntPtr nSize );
virtual sal_uIntPtr SeekPos( sal_uIntPtr nPos );
virtual void FlushData();
protected:
sal_uIntPtr GetCurMaxIndex( const SvPersistUIdx & ) const;
sal_uIntPtr GetCurMaxIndex() const
{ return GetCurMaxIndex( aPUIdx ); }
void WriteObj( sal_uInt8 nHdr, SvPersistBase * pObj );
sal_uInt32 ReadObj( SvPersistBase * & rpObj,
sal_Bool bRegister );
public:
sal_Bool IsStreamed( SvPersistBase * pObj ) const
{ return 0 != GetIndex( pObj ); }
virtual void ResetError();
SvPersistStream( SvClassManager &, SvStream * pStream,
sal_uInt32 nStartIdx = 1 );
SvPersistStream( SvClassManager &, SvStream * pStream,
const SvPersistStream & rPersStm );
~SvPersistStream();
void SetStream( SvStream * pStream );
SvStream * GetStream() const { return pStm; }
virtual sal_uInt16 IsA() const;
SvPersistBase * GetObject( sal_uIntPtr nIdx ) const;
sal_uIntPtr GetIndex( SvPersistBase * ) const;
void SetContextFlags( sal_uInt32 n ) { nFlags = n; }
sal_uInt32 GetContextFlags() const { return nFlags; }
static void WriteCompressed( SvStream & rStm, sal_uInt32 nVal );
static sal_uInt32 ReadCompressed( SvStream & rStm );
sal_uInt32 WriteDummyLen();
void WriteLen( sal_uInt32 nLenPos );
sal_uInt32 ReadLen( sal_uInt32 * pTestPos );
SvPersistStream& WritePointer( SvPersistBase * pObj );
SvPersistStream& ReadPointer( SvPersistBase * & rpObj );
TOOLS_DLLPUBLIC friend SvPersistStream& operator << (SvPersistStream &, SvPersistBase *);
TOOLS_DLLPUBLIC friend SvPersistStream& operator >> (SvPersistStream &, SvPersistBase * &);
// Objekte halten ihre Id's w"ahrend geladen und
// gespeichert werden.
friend SvStream& operator >> ( SvStream &, SvPersistStream & );
friend SvStream& operator << ( SvStream &, SvPersistStream & );
sal_uIntPtr InsertObj( SvPersistBase * );
sal_uIntPtr RemoveObj( SvPersistBase * );
};
#endif // _PSTM_HXX