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*
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#include "precompiled_sw.hxx"
#include <ShadowOverlayObject.hxx>
#include <view.hxx>
#include <svx/sdrpaintwindow.hxx>
#include <svx/svdview.hxx>
#include <svx/sdr/overlay/overlaymanager.hxx>
#include <sw_primitivetypes2d.hxx>
#include <drawinglayer/primitive2d/primitivetools2d.hxx>
#include <drawinglayer/primitive2d/fillgradientprimitive2d.hxx>
namespace sw { namespace sidebarwindows {
//////////////////////////////////////////////////////////////////////////////
// helper SwPostItShadowPrimitive
//
// Used to allow view-dependent primitive definition. For that purpose, the
// initially created primitive (this one) always has to be view-independent,
// but the decomposition is made view-dependent. Very simple primitive which
// just remembers the discrete data and applies it at decomposition time.
class ShadowPrimitive : public drawinglayer::primitive2d::DiscreteMetricDependentPrimitive2D
{
private:
basegfx::B2DPoint maBasePosition;
basegfx::B2DPoint maSecondPosition;
ShadowState maShadowState;
protected:
virtual drawinglayer::primitive2d::Primitive2DSequence create2DDecomposition(
const drawinglayer::geometry::ViewInformation2D& rViewInformation) const;
public:
ShadowPrimitive(
const basegfx::B2DPoint& rBasePosition,
const basegfx::B2DPoint& rSecondPosition,
ShadowState aShadowState)
: drawinglayer::primitive2d::DiscreteMetricDependentPrimitive2D(),
maBasePosition(rBasePosition),
maSecondPosition(rSecondPosition),
maShadowState(aShadowState)
{}
// data access
const basegfx::B2DPoint& getBasePosition() const { return maBasePosition; }
const basegfx::B2DPoint& getSecondPosition() const { return maSecondPosition; }
ShadowState getShadowState() const { return maShadowState; }
virtual bool operator==( const drawinglayer::primitive2d::BasePrimitive2D& rPrimitive ) const;
DeclPrimitrive2DIDBlock()
};
drawinglayer::primitive2d::Primitive2DSequence ShadowPrimitive::create2DDecomposition(
const drawinglayer::geometry::ViewInformation2D& /*rViewInformation*/) const
{
// get logic sizes in object coordinate system
drawinglayer::primitive2d::Primitive2DSequence xRetval;
basegfx::B2DRange aRange(getBasePosition());
switch(maShadowState)
{
case SS_NORMAL:
{
aRange.expand(basegfx::B2DTuple(getSecondPosition().getX(), getSecondPosition().getY() + (2.0 * getDiscreteUnit())));
const ::drawinglayer::attribute::FillGradientAttribute aFillGradientAttribute(
drawinglayer::attribute::GRADIENTSTYLE_LINEAR,
0.0,
0.5,
0.5,
1800.0 * F_PI1800,
basegfx::BColor(230.0/255.0,230.0/255.0,230.0/255.0),
basegfx::BColor(180.0/255.0,180.0/255.0,180.0/255.0),
2);
const drawinglayer::primitive2d::Primitive2DReference xReference(
new drawinglayer::primitive2d::FillGradientPrimitive2D(
aRange,
aFillGradientAttribute));
xRetval = drawinglayer::primitive2d::Primitive2DSequence(&xReference, 1);
break;
}
case SS_VIEW:
{
aRange.expand(basegfx::B2DTuple(getSecondPosition().getX(), getSecondPosition().getY() + (4.0 * getDiscreteUnit())));
const drawinglayer::attribute::FillGradientAttribute aFillGradientAttribute(
drawinglayer::attribute::GRADIENTSTYLE_LINEAR,
0.0,
0.5,
0.5,
1800.0 * F_PI1800,
basegfx::BColor(230.0/255.0,230.0/255.0,230.0/255.0),
basegfx::BColor(180.0/255.0,180.0/255.0,180.0/255.0),
4);
const drawinglayer::primitive2d::Primitive2DReference xReference(
new drawinglayer::primitive2d::FillGradientPrimitive2D(
aRange,
aFillGradientAttribute));
xRetval = drawinglayer::primitive2d::Primitive2DSequence(&xReference, 1);
break;
}
case SS_EDIT:
{
aRange.expand(basegfx::B2DTuple(getSecondPosition().getX(), getSecondPosition().getY() + (4.0 * getDiscreteUnit())));
const drawinglayer::attribute::FillGradientAttribute aFillGradientAttribute(
drawinglayer::attribute::GRADIENTSTYLE_LINEAR,
0.0,
0.5,
0.5,
1800.0 * F_PI1800,
basegfx::BColor(230.0/255.0,230.0/255.0,230.0/255.0),
basegfx::BColor(83.0/255.0,83.0/255.0,83.0/255.0),
4);
const drawinglayer::primitive2d::Primitive2DReference xReference(
new drawinglayer::primitive2d::FillGradientPrimitive2D(
aRange,
aFillGradientAttribute));
xRetval = drawinglayer::primitive2d::Primitive2DSequence(&xReference, 1);
break;
}
default:
{
break;
}
}
return xRetval;
}
bool ShadowPrimitive::operator==( const drawinglayer::primitive2d::BasePrimitive2D& rPrimitive ) const
{
if(drawinglayer::primitive2d::DiscreteMetricDependentPrimitive2D::operator==(rPrimitive))
{
const ShadowPrimitive& rCompare = static_cast< const ShadowPrimitive& >(rPrimitive);
return (getBasePosition() == rCompare.getBasePosition()
&& getSecondPosition() == rCompare.getSecondPosition()
&& getShadowState() == rCompare.getShadowState());
}
return false;
}
ImplPrimitrive2DIDBlock(ShadowPrimitive, PRIMITIVE2D_ID_SWSIDEBARSHADOWPRIMITIVE)
/****** ShadowOverlayObject **************************************************/
/* static */ ShadowOverlayObject* ShadowOverlayObject::CreateShadowOverlayObject( SwView& rDocView )
{
ShadowOverlayObject* pShadowOverlayObject( 0 );
if ( rDocView.GetDrawView() )
{
SdrPaintWindow* pPaintWindow = rDocView.GetDrawView()->GetPaintWindow(0);
if( pPaintWindow )
{
sdr::overlay::OverlayManager* pOverlayManager = pPaintWindow->GetOverlayManager();
if ( pOverlayManager )
{
pShadowOverlayObject = new ShadowOverlayObject( basegfx::B2DPoint(0,0),
basegfx::B2DPoint(0,0),
Color(0,0,0),
SS_NORMAL );
pOverlayManager->add(*pShadowOverlayObject);
}
}
}
return pShadowOverlayObject;
}
/* static */ void ShadowOverlayObject::DestroyShadowOverlayObject( ShadowOverlayObject* pShadow )
{
if ( pShadow )
{
if ( pShadow->getOverlayManager() )
{
pShadow->getOverlayManager()->remove(*pShadow);
}
delete pShadow;
}
}
ShadowOverlayObject::ShadowOverlayObject( const basegfx::B2DPoint& rBasePos,
const basegfx::B2DPoint& rSecondPosition,
Color aBaseColor,
ShadowState aState )
: OverlayObjectWithBasePosition(rBasePos, aBaseColor)
, maSecondPosition(rSecondPosition)
, mShadowState(aState)
{
}
ShadowOverlayObject::~ShadowOverlayObject()
{
}
drawinglayer::primitive2d::Primitive2DSequence ShadowOverlayObject::createOverlayObjectPrimitive2DSequence()
{
const drawinglayer::primitive2d::Primitive2DReference aReference(
new ShadowPrimitive( getBasePosition(),
GetSecondPosition(),
GetShadowState() ) );
return drawinglayer::primitive2d::Primitive2DSequence(&aReference, 1);
}
void ShadowOverlayObject::SetShadowState(ShadowState aState)
{
if (mShadowState != aState)
{
mShadowState = aState;
objectChange();
}
}
void ShadowOverlayObject::SetPosition( const basegfx::B2DPoint& rPoint1,
const basegfx::B2DPoint& rPoint2)
{
if(!rPoint1.equal(getBasePosition()) || !rPoint2.equal(GetSecondPosition()))
{
maBasePosition = rPoint1;
maSecondPosition = rPoint2;
objectChange();
}
}
} } // end of namespace sw::sidebarwindows