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#ifndef _WW8ATTRIBUTEOUTPUT_HXX_
#define _WW8ATTRIBUTEOUTPUT_HXX_
#include "attributeoutputbase.hxx"
#include "wrtww8.hxx"
class WW8AttributeOutput : public AttributeOutputBase
{
public:
/// Export the state of RTL/CJK.
virtual void RTLAndCJKState( bool bIsRTL, sal_uInt16 nScript );
/// Start of the paragraph.
virtual void StartParagraph( ww8::WW8TableNodeInfo::Pointer_t /*pTextNodeInfo*/ ) {}
/// End of the paragraph.
virtual void EndParagraph( ww8::WW8TableNodeInfoInner::Pointer_t pTextNodeInfoInner );
/// Called before we start outputting the attributes.
virtual void StartParagraphProperties( const SwTxtNode& /*rNode*/ ) {}
/// Called after we end outputting the attributes.
virtual void EndParagraphProperties() {}
/// Empty paragraph.
virtual void EmptyParagraph();
/// Start of the text run.
///
virtual void StartRun( const SwRedlineData* pRedlineData );
virtual void OnTOXEnding();
/// End of the text run.
///
/// No-op for binary filters.
virtual void EndRun() {}
/// Before we start outputting the attributes.
virtual void StartRunProperties();
/// After we end outputting the attributes.
virtual void EndRunProperties( const SwRedlineData* pRedlineData );
/// Output text.
virtual void RunText( const String& rText, rtl_TextEncoding eCharSet );
/// Output text (without markup).
virtual void RawText( const String& rText, bool bForceUnicode, rtl_TextEncoding eCharSet );
/// Output ruby start.
virtual void StartRuby( const SwTxtNode& rNode, const SwFmtRuby& rRuby );
/// Output ruby end.
virtual void EndRuby();
/// Output URL start.
virtual bool StartURL( const String &rUrl, const String &rTarget );
/// Output URL end.
virtual bool EndURL();
virtual void FieldVanish( const String& rTxt, ww::eField eType );
/// Output redlining.
virtual void Redline( const SwRedlineData* pRedline );
virtual void FormatDrop( const SwTxtNode& rNode, const SwFmtDrop &rSwFmtDrop, sal_uInt16 nStyle, ww8::WW8TableNodeInfo::Pointer_t pTextNodeInfo, ww8::WW8TableNodeInfoInner::Pointer_t pTextNodeInfoInner );
/// Output FKP (Formatted disK Page) - necessary for binary formats only.
/// FIXME having it in AttributeOutputBase is probably a hack, it
/// should be in WW8AttributeOutput only...
virtual void OutputFKP();
/// Output style.
virtual void ParagraphStyle( sal_uInt16 nStyle );
virtual void TableInfoCell( ww8::WW8TableNodeInfoInner::Pointer_t pTableTextNodeInfo );
virtual void TableInfoRow( ww8::WW8TableNodeInfoInner::Pointer_t pTableTextNodeInfo );
virtual void TableDefinition( ww8::WW8TableNodeInfoInner::Pointer_t pTableTextNodeInfo );
virtual void TableDefaultBorders( ww8::WW8TableNodeInfoInner::Pointer_t pTableTextNodeInfo );
virtual void TableBackgrounds( ww8::WW8TableNodeInfoInner::Pointer_t pTableTextNodeInfo );
virtual void TableHeight( ww8::WW8TableNodeInfoInner::Pointer_t pTableTextNodeInfo );
virtual void TableCanSplit( ww8::WW8TableNodeInfoInner::Pointer_t pTableTextNodeInfo );
virtual void TableBidi( ww8::WW8TableNodeInfoInner::Pointer_t pTableTextNodeInfo );
virtual void TableVerticalCell( ww8::WW8TableNodeInfoInner::Pointer_t pTableTextNodeInfo );
virtual void TableNodeInfo( ww8::WW8TableNodeInfo::Pointer_t pNodeInfo );
virtual void TableNodeInfoInner( ww8::WW8TableNodeInfoInner::Pointer_t pNodeInfoInner );
virtual void TableOrientation( ww8::WW8TableNodeInfoInner::Pointer_t pTableTextNodeInfoInner );
virtual void TableSpacing( ww8::WW8TableNodeInfoInner::Pointer_t pTableTextNodeInfoInner );
virtual void TableRowEnd( sal_uInt32 nDepth = 1 );
/// Start of the styles table.
virtual void StartStyles();
/// End of the styles table.
virtual void EndStyles( sal_uInt16 nNumberOfStyles );
/// Write default style.
virtual void DefaultStyle( sal_uInt16 nStyle );
/// Start of a style in the styles table.
virtual void StartStyle( const String& rName, bool bPapFmt,
sal_uInt16 nBase, sal_uInt16 nNext, sal_uInt16 nWwIdi, sal_uInt16 nId );
/// End of a style in the styles table.
virtual void EndStyle();
/// Start of (paragraph or run) properties of a style.
virtual void StartStyleProperties( bool bParProp, sal_uInt16 nStyle );
/// End of (paragraph or run) properties of a style.
virtual void EndStyleProperties( bool bParProp );
/// Numbering rule and Id.
virtual void OutlineNumbering( sal_uInt8 nLvl, const SwNumFmt &rNFmt, const SwFmt &rFmt );
/// Page break
/// As a paragraph property - the paragraph should be on the next page.
virtual void PageBreakBefore( bool bBreak );
/// Write a section break
/// msword::ColumnBreak or msword::PageBreak
virtual void SectionBreak( sal_uInt8 nC, const WW8_SepInfo* pSectionInfo = NULL );
/// Start of the section properties.
virtual void StartSection();
/// End of the section properties.
///
/// No-op for binary filters.
virtual void EndSection() {}
/// Protection of forms.
virtual void SectionFormProtection( bool bProtected );
/// Numbering of the lines in the document.
virtual void SectionLineNumbering( sal_uLong nRestartNo, const SwLineNumberInfo& rLnNumInfo );
/// Has different headers/footers for the title page.
virtual void SectionTitlePage();
/// Description of the page borders.
virtual void SectionPageBorders( const SwFrmFmt* pFmt, const SwFrmFmt* pFirstPageFmt );
/// Columns populated from right/numbers on the right side?
virtual void SectionBiDi( bool bBiDi );
/// The style of the page numbers.
///
/// nPageRestartNumberr being 0 means no restart.
virtual void SectionPageNumbering( sal_uInt16 nNumType, sal_uInt16 nPageRestartNumber );
/// The type of breaking.
virtual void SectionType( sal_uInt8 nBreakCode );
/// Special header/footer flags, needed for old versions only.
virtual void SectionWW6HeaderFooterFlags( sal_uInt8 nHeadFootFlags );
/// Definition of a numbering instance.
virtual void NumberingDefinition( sal_uInt16 nId, const SwNumRule &rRule );
/// All the numbering level information.
virtual void NumberingLevel( sal_uInt8 nLevel,
sal_uInt16 nStart,
sal_uInt16 nNumberingType,
SvxAdjust eAdjust,
const sal_uInt8 *pNumLvlPos,
sal_uInt8 nFollow,
const wwFont *pFont,
const SfxItemSet *pOutSet,
sal_Int16 nIndentAt,
sal_Int16 nFirstLineIndex,
sal_Int16 nListTabPos,
const String &rNumberingString,
const SvxBrushItem* pBrush = 0); //For i120928,transfer graphic of bullet
protected:
/// Output frames - the implementation.
void OutputFlyFrame_Impl( const sw::Frame& rFmt, const Point& rNdTopLeft );
/// Sfx item Sfx item RES_CHRATR_CASEMAP
virtual void CharCaseMap( const SvxCaseMapItem& );
/// Sfx item Sfx item RES_CHRATR_COLOR
virtual void CharColor( const SvxColorItem& );
/// Sfx item Sfx item RES_CHRATR_CONTOUR
virtual void CharContour( const SvxContourItem& );
/// Sfx item RES_CHRATR_CROSSEDOUT
virtual void CharCrossedOut( const SvxCrossedOutItem& rHt );
/// Sfx item RES_CHRATR_ESCAPEMENT
virtual void CharEscapement( const SvxEscapementItem& );
/// Sfx item RES_CHRATR_FONT
virtual void CharFont( const SvxFontItem& );
/// Sfx item RES_CHRATR_FONTSIZE
virtual void CharFontSize( const SvxFontHeightItem& );
/// Sfx item RES_CHRATR_KERNING
virtual void CharKerning( const SvxKerningItem& );
/// Sfx item RES_CHRATR_LANGUAGE
virtual void CharLanguage( const SvxLanguageItem& );
/// Sfx item RES_CHRATR_POSTURE
virtual void CharPosture( const SvxPostureItem& );
/// Sfx item RES_CHRATR_SHADOWED
virtual void CharShadow( const SvxShadowedItem& );
/// Sfx item RES_CHRATR_UNDERLINE
virtual void CharUnderline( const SvxUnderlineItem& );
/// Sfx item RES_CHRATR_WEIGHT
virtual void CharWeight( const SvxWeightItem& );
/// Sfx item RES_CHRATR_AUTOKERN
virtual void CharAutoKern( const SvxAutoKernItem& );
/// Sfx item RES_CHRATR_BLINK
virtual void CharAnimatedText( const SvxBlinkItem& );
/// Sfx item RES_CHRATR_BACKGROUND
virtual void CharBackground( const SvxBrushItem& );
/// Sfx item RES_CHRATR_CJK_FONT
virtual void CharFontCJK( const SvxFontItem& );
/// Sfx item RES_CHRATR_CJK_FONTSIZE
virtual void CharFontSizeCJK( const SvxFontHeightItem& rHt ) { CharFontSize( rHt ); }
/// Sfx item RES_CHRATR_CJK_LANGUAGE
virtual void CharLanguageCJK( const SvxLanguageItem& rHt ) { CharLanguage( rHt ); }
/// Sfx item RES_CHRATR_CJK_POSTURE
virtual void CharPostureCJK( const SvxPostureItem& rHt ) { CharPosture( rHt ); }
/// Sfx item RES_CHRATR_CJK_WEIGHT
virtual void CharWeightCJK( const SvxWeightItem& rHt ) { CharWeight( rHt ); }
/// Sfx item RES_CHRATR_CTL_FONT
virtual void CharFontCTL( const SvxFontItem& );
/// Sfx item RES_CHRATR_CTL_FONTSIZE
virtual void CharFontSizeCTL( const SvxFontHeightItem& rHt ) { CharFontSize( rHt ); }
/// Sfx item RES_CHRATR_CTL_LANGUAGE
virtual void CharLanguageCTL( const SvxLanguageItem& rHt ) { CharLanguage( rHt ); }
/// Sfx item RES_CHRATR_CTL_POSTURE
virtual void CharPostureCTL( const SvxPostureItem& );
/// Sfx item RES_CHRATR_CTL_WEIGHT
virtual void CharWeightCTL( const SvxWeightItem& );
/// Sfx item RES_CHRATR_BidiRTL
virtual void CharBidiRTL( const SfxPoolItem& rHt );
/// Sfx item RES_CHRATR_IdctHint
virtual void CharIdctHint( const SfxPoolItem& rHt );
/// Sfx item RES_CHRATR_ROTATE
virtual void CharRotate( const SvxCharRotateItem& );
/// Sfx item RES_CHRATR_EMPHASIS_MARK
virtual void CharEmphasisMark( const SvxEmphasisMarkItem& rHt );
/// Sfx item RES_CHRATR_TWO_LINES
virtual void CharTwoLines( const SvxTwoLinesItem& );
/// Sfx item RES_CHRATR_SCALEW
virtual void CharScaleWidth( const SvxCharScaleWidthItem& );
/// Sfx item RES_CHRATR_RELIEF
virtual void CharRelief( const SvxCharReliefItem& );
/// Sfx item RES_CHRATR_HIDDEN
virtual void CharHidden( const SvxCharHiddenItem& );
/// Sfx item RES_TXTATR_INETFMT
virtual void TextINetFormat( const SwFmtINetFmt& );
/// Sfx item RES_TXTATR_CHARFMT
virtual void TextCharFormat( const SwFmtCharFmt& );
/// Sfx item RES_TXTATR_FTN
virtual void TextFootnote_Impl( const SwFmtFtn& );
/// Sfx item RES_PARATR_LINESPACING
virtual void ParaLineSpacing_Impl( short nSpace, short nMulti );
/// Sfx item RES_PARATR_ADJUST
virtual void ParaAdjust( const SvxAdjustItem& rHt );
/// Sfx item RES_PARATR_SPLIT
virtual void ParaSplit( const SvxFmtSplitItem& );
/// Sfx item RES_PARATR_WIDOWS
virtual void ParaWidows( const SvxWidowsItem& rHt );
/// Sfx item RES_PARATR_TABSTOP
virtual void ParaTabStop( const SvxTabStopItem& rHt );
/// Sfx item RES_PARATR_HYPHENZONE
virtual void ParaHyphenZone( const SvxHyphenZoneItem& );
/// Sfx item RES_PARATR_NUMRULE
virtual void ParaNumRule_Impl( const SwTxtNode *pTxtNd, sal_Int32 nLvl, sal_Int32 nNumId );
/// Sfx item RES_PARATR_SCRIPTSPACE
virtual void ParaScriptSpace( const SfxBoolItem& );
/// Sfx item RES_PARATR_VERTALIGN
virtual void ParaVerticalAlign( const SvxParaVertAlignItem& );
/// Sfx item RES_PARATR_SNAPTOGRID
virtual void ParaSnapToGrid( const SvxParaGridItem& );
/// Sfx item RES_FRM_SIZE
virtual void FormatFrameSize( const SwFmtFrmSize& );
/// Sfx item RES_PAPER_BIN
virtual void FormatPaperBin( const SvxPaperBinItem& );
/// Sfx item RES_LR_SPACE
virtual void FormatLRSpace( const SvxLRSpaceItem& );
/// Sfx item RES_UL_SPACE
virtual void FormatULSpace( const SvxULSpaceItem& rHt );
/// Sfx item RES_SURROUND
virtual void FormatSurround( const SwFmtSurround& );
/// Sfx item RES_VERT_ORIENT
virtual void FormatVertOrientation( const SwFmtVertOrient& );
/// Sfx item RES_HORI_ORIENT
virtual void FormatHorizOrientation( const SwFmtHoriOrient& );
/// Sfx item RES_ANCHOR
virtual void FormatAnchor( const SwFmtAnchor& );
/// Sfx item RES_BACKGROUND
virtual void FormatBackground( const SvxBrushItem& );
/// Sfx item RES_BOX
virtual void FormatBox( const SvxBoxItem& );
/// Sfx item RES_COL
virtual void FormatColumns_Impl( sal_uInt16 nCols, const SwFmtCol & rCol, bool bEven, SwTwips nPageSize );
/// Sfx item RES_KEEP
virtual void FormatKeep( const SvxFmtKeepItem& );
/// Sfx item RES_TEXTGRID
virtual void FormatTextGrid( const SwTextGridItem& );
/// Sfx item RES_LINENUMBER
virtual void FormatLineNumbering( const SwFmtLineNumber& );
/// Sfx item RES_FRAMEDIR
virtual void FormatFrameDirection( const SvxFrameDirectionItem& );
/// Write the expanded field
virtual void WriteExpand( const SwField* pFld );
virtual void RefField ( const SwField& rFld, const String& rRef );
virtual void HiddenField( const SwField& rFld );
virtual void SetField( const SwField& rFld, ww::eField eType, const String& rCmd );
virtual void PostitField( const SwField* pFld );
virtual bool DropdownField( const SwField* pFld );
virtual bool AnalyzeURL( const String& rURL, const String& rTarget, String* pLinkURL, String* pMark );
/// Reference to the export, where to get the data from
WW8Export &m_rWW8Export;
/// For output of styles.
///
/// We have to remember these positions between the StartStyle() and
/// EndStyle().
sal_uInt16 nPOPosStdLen1, nPOPosStdLen2;
/// For output of styles.
///
/// We have to remember this position between StartStyleProperties() and
/// EndStyleProperties().
sal_uInt16 m_nStyleStartSize, m_nStyleLenPos;
/// For output of styles.
///
/// Used between StartStyles() and EndStyles().
sal_uLong m_nStyAnzPos;
/// For output of run properties.
///
/// We have to remember the number of field results, and do not export end
/// of the field results if we were forced to split text.
sal_uInt16 m_nFieldResults;
bool mbOnTOXEnding;
public:
WW8AttributeOutput( WW8Export &rWW8Export ) : AttributeOutputBase(), m_rWW8Export( rWW8Export ),mbOnTOXEnding(false) {}
virtual ~WW8AttributeOutput() {}
/// Return the right export class.
virtual MSWordExportBase& GetExport() { return m_rWW8Export; }
protected:
/// Output the bold etc. attributes
void OutputWW8Attribute( sal_uInt8 nId, bool bVal );
/// Output the bold etc. attributes, the Complex Text Layout version
void OutputWW8AttributeCTL( sal_uInt8 nId, bool bVal );
};
#endif // _WW8ATTRIBUTEOUTPUT_HXX_
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