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*
* Licensed to the Apache Software Foundation (ASF) under one
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* regarding copyright ownership. The ASF licenses this file
* to you under the Apache License, Version 2.0 (the
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*
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#ifndef _RTFATTRIBUTEOUTPUT_HXX_
#define _RTFATTRIBUTEOUTPUT_HXX_
#include <set>
#include "attributeoutputbase.hxx"
#include "fields.hxx"
#include <vcl/vclenum.hxx>
#include <fldbas.hxx>
#include <rtl/strbuf.hxx>
#include <vector>
class RtfExport;
class SwGrfNode;
class SwOLENode;
class SdrObject;
class SwFlyFrmFmt;
//////////////////////////////////////////////////////////////////////////////
class MultiBufferEntry;
class MultiBuffer
{
private:
rtl::OStringBuffer maBuffer;
std::vector< MultiBufferEntry* > maContent;
void clearContentVector();
public:
MultiBuffer();
virtual ~MultiBuffer();
rtl::OStringBuffer& getOStringBuffer() { return maBuffer; }
bool empty() const;
void writeAndClear(SvStream& rTarget);
void appendAndClear(MultiBuffer& rSource);
void clear();
void appendHexData(const sal_uInt8 *pGraphicAry, sal_uInt32 nSize, sal_uInt32 nLimit = 64);
};
//////////////////////////////////////////////////////////////////////////////
class RtfAttributeOutput : public AttributeOutputBase
{
public:
/// Export the state of RTL/CJK.
virtual void RTLAndCJKState( bool bIsRTL, sal_uInt16 nScript );
/// Start of the paragraph.
virtual void StartParagraph( ww8::WW8TableNodeInfo::Pointer_t pTextNodeInfo );
/// End of the paragraph.
virtual void EndParagraph( ww8::WW8TableNodeInfoInner::Pointer_t pTextNodeInfoInner );
/// Empty paragraph.
virtual void EmptyParagraph();
/// Called before we start outputting the attributes.
virtual void StartParagraphProperties( const SwTxtNode& rNode );
/// Called after we end outputting the attributes.
virtual void EndParagraphProperties();
/// Start of the text run.
virtual void StartRun( const SwRedlineData* pRedlineData );
/// End of the text run.
virtual void EndRun();
/// Called before we start outputting the attributes.
virtual void StartRunProperties();
/// Called after we end outputting the attributes.
virtual void EndRunProperties( const SwRedlineData* pRedlineData );
/// Output text (inside a run).
virtual void RunText( const String& rText, rtl_TextEncoding eCharSet = RTL_TEXTENCODING_UTF8 );
// Access to (anyway) private buffers, used by the sdr exporter
rtl::OStringBuffer& RunText();
rtl::OStringBuffer& Styles();
/// Output text (without markup).
virtual void RawText( const String& rText, bool bForceUnicode, rtl_TextEncoding eCharSet );
/// Output ruby start.
virtual void StartRuby( const SwTxtNode& rNode, const SwFmtRuby& rRuby );
/// Output ruby end.
virtual void EndRuby();
/// Output URL start.
virtual bool StartURL( const String& rUrl, const String& rTarget );
/// Output URL end.
virtual bool EndURL();
virtual void FieldVanish( const String& rTxt, ww::eField eType );
/// Output redlining.
///
/// The common attribute that can be among the run properties.
virtual void Redline( const SwRedlineData* pRedline );
virtual void FormatDrop( const SwTxtNode& rNode, const SwFmtDrop& rSwFmtDrop, sal_uInt16 nStyle, ww8::WW8TableNodeInfo::Pointer_t pTextNodeInfo, ww8::WW8TableNodeInfoInner::Pointer_t pTextNodeInfoInner );
/// Output style.
virtual void ParagraphStyle( sal_uInt16 nStyle );
virtual void TableInfoCell( ww8::WW8TableNodeInfoInner::Pointer_t pTableTextNodeInfoInner );
virtual void TableInfoRow( ww8::WW8TableNodeInfoInner::Pointer_t pTableTextNodeInfoInner );
virtual void TableDefinition( ww8::WW8TableNodeInfoInner::Pointer_t pTableTextNodeInfoInner );
virtual void TableDefaultBorders( ww8::WW8TableNodeInfoInner::Pointer_t pTableTextNodeInfoInner );
virtual void TableBackgrounds( ww8::WW8TableNodeInfoInner::Pointer_t pTableTextNodeInfoInner );
virtual void TableHeight( ww8::WW8TableNodeInfoInner::Pointer_t pTableTextNodeInfoInner );
virtual void TableCanSplit( ww8::WW8TableNodeInfoInner::Pointer_t pTableTextNodeInfoInner );
virtual void TableBidi( ww8::WW8TableNodeInfoInner::Pointer_t pTableTextNodeInfoInner );
virtual void TableVerticalCell( ww8::WW8TableNodeInfoInner::Pointer_t pTableTextNodeInfoInner );
virtual void TableNodeInfo( ww8::WW8TableNodeInfo::Pointer_t pNodeInfo );
virtual void TableNodeInfoInner( ww8::WW8TableNodeInfoInner::Pointer_t pNodeInfoInner );
virtual void TableOrientation( ww8::WW8TableNodeInfoInner::Pointer_t pTableTextNodeInfoInner );
virtual void TableSpacing( ww8::WW8TableNodeInfoInner::Pointer_t pTableTextNodeInfoInner );
virtual void TableRowEnd( sal_uInt32 nDepth );
/// Start of the styles table.
virtual void StartStyles();
/// End of the styles table.
virtual void EndStyles( sal_uInt16 nNumberOfStyles );
/// Write default style.
virtual void DefaultStyle( sal_uInt16 nStyle );
/// Start of a style in the styles table.
virtual void StartStyle( const String& rName, bool bPapFmt,
sal_uInt16 nBase, sal_uInt16 nNext, sal_uInt16 nWwId, sal_uInt16 nId );
/// End of a style in the styles table.
virtual void EndStyle();
/// Start of (paragraph or run) properties of a style.
virtual void StartStyleProperties( bool bParProp, sal_uInt16 nStyle );
/// End of (paragraph or run) properties of a style.
virtual void EndStyleProperties( bool bParProp );
/// Numbering rule and Id.
virtual void OutlineNumbering( sal_uInt8 nLvl, const SwNumFmt &rNFmt, const SwFmt &rFmt );
/// Page break
/// As a paragraph property - the paragraph should be on the next page.
virtual void PageBreakBefore( bool bBreak );
/// Write a section break
/// msword::ColumnBreak or msword::PageBreak
virtual void SectionBreak( sal_uInt8 nC, const WW8_SepInfo* pSectionInfo = NULL );
/// Start of the section properties.
virtual void StartSection();
/// End of the section properties.
virtual void EndSection();
/// Protection of forms.
virtual void SectionFormProtection( bool bProtected );
/// Numbering of the lines in the document.
virtual void SectionLineNumbering( sal_uLong nRestartNo, const SwLineNumberInfo& rLnNumInfo );
/// Has different headers/footers for the title page.
virtual void SectionTitlePage();
/// Description of the page borders.
virtual void SectionPageBorders( const SwFrmFmt* pFmt, const SwFrmFmt* pFirstPageFmt );
/// Columns populated from right/numbers on the right side?
virtual void SectionBiDi( bool bBiDi );
/// The style of the page numbers.
///
/// nPageRestartNumberr being 0 means no restart.
virtual void SectionPageNumbering( sal_uInt16 nNumType, sal_uInt16 nPageRestartNumber );
/// The type of breaking.
virtual void SectionType( sal_uInt8 nBreakCode );
/// Definition of a numbering instance.
virtual void NumberingDefinition( sal_uInt16 nId, const SwNumRule &rRule );
/// Start of the abstract numbering definition instance.
virtual void StartAbstractNumbering( sal_uInt16 nId );
/// End of the abstract numbering definition instance.
virtual void EndAbstractNumbering();
/// All the numbering level information.
virtual void NumberingLevel( sal_uInt8 nLevel,
sal_uInt16 nStart,
sal_uInt16 nNumberingType,
SvxAdjust eAdjust,
const sal_uInt8 *pNumLvlPos,
sal_uInt8 nFollow,
const wwFont *pFont,
const SfxItemSet *pOutSet,
sal_Int16 nIndentAt,
sal_Int16 nFirstLineIndex,
sal_Int16 nListTabPos,
const String &rNumberingString,
const SvxBrushItem* pBrush = 0);//For i120928,to export graphic of bullet
void WriteField_Impl( const SwField* pFld, ww::eField eType, const String& rFldCmd, sal_uInt8 nMode );
void WriteBookmarks_Impl( std::vector< rtl::OUString >& rStarts, std::vector< rtl::OUString >& rEnds );
void WriteHeaderFooter_Impl( const SwFrmFmt& rFmt, bool bHeader, const sal_Char* pStr );
protected:
/// Output frames - the implementation.
virtual void OutputFlyFrame_Impl( const sw::Frame& rFmt, const Point& rNdTopLeft );
/// Sfx item Sfx item RES_CHRATR_CASEMAP
virtual void CharCaseMap( const SvxCaseMapItem& rCaseMap );
/// Sfx item Sfx item RES_CHRATR_COLOR
virtual void CharColor( const SvxColorItem& rColor);
/// Sfx item Sfx item RES_CHRATR_CONTOUR
virtual void CharContour( const SvxContourItem& rContour );
/// Sfx item RES_CHRATR_CROSSEDOUT
virtual void CharCrossedOut( const SvxCrossedOutItem& rCrossedOut );
/// Sfx item RES_CHRATR_ESCAPEMENT
virtual void CharEscapement( const SvxEscapementItem& rEscapement );
/// Sfx item RES_CHRATR_FONT
virtual void CharFont( const SvxFontItem& rFont );
/// Sfx item RES_CHRATR_FONTSIZE
virtual void CharFontSize( const SvxFontHeightItem& rFontSize );
/// Sfx item RES_CHRATR_KERNING
virtual void CharKerning( const SvxKerningItem& rKerning );
/// Sfx item RES_CHRATR_LANGUAGE
virtual void CharLanguage( const SvxLanguageItem& rLanguage );
/// Sfx item RES_CHRATR_POSTURE
virtual void CharPosture( const SvxPostureItem& rPosture );
/// Sfx item RES_CHRATR_SHADOWED
virtual void CharShadow( const SvxShadowedItem& rShadow );
/// Sfx item RES_CHRATR_UNDERLINE
virtual void CharUnderline( const SvxUnderlineItem& rUnderline );
/// Sfx item RES_CHRATR_WEIGHT
virtual void CharWeight( const SvxWeightItem& rWeight );
/// Sfx item RES_CHRATR_AUTOKERN
virtual void CharAutoKern( const SvxAutoKernItem& );
/// Sfx item RES_CHRATR_BLINK
virtual void CharAnimatedText( const SvxBlinkItem& rBlink );
/// Sfx item RES_CHRATR_BACKGROUND
virtual void CharBackground( const SvxBrushItem& rBrush );
/// Sfx item RES_CHRATR_CJK_FONT
virtual void CharFontCJK( const SvxFontItem& rFont );
/// Sfx item RES_CHRATR_CJK_FONTSIZE
virtual void CharFontSizeCJK( const SvxFontHeightItem& rFontSize );
/// Sfx item RES_CHRATR_CJK_LANGUAGE
virtual void CharLanguageCJK( const SvxLanguageItem& rLanguageItem );
/// Sfx item RES_CHRATR_CJK_POSTURE
virtual void CharPostureCJK( const SvxPostureItem& rPosture );
/// Sfx item RES_CHRATR_CJK_WEIGHT
virtual void CharWeightCJK( const SvxWeightItem& rWeight );
/// Sfx item RES_CHRATR_CTL_FONT
virtual void CharFontCTL( const SvxFontItem& rFont );
/// Sfx item RES_CHRATR_CTL_FONTSIZE
virtual void CharFontSizeCTL( const SvxFontHeightItem& rFontSize );
/// Sfx item RES_CHRATR_CTL_LANGUAGE
virtual void CharLanguageCTL( const SvxLanguageItem& rLanguageItem );
/// Sfx item RES_CHRATR_CTL_POSTURE
virtual void CharPostureCTL( const SvxPostureItem& rWeight );
/// Sfx item RES_CHRATR_CTL_WEIGHT
virtual void CharWeightCTL( const SvxWeightItem& rWeight );
/// Sfx item RES_CHRATR_BidiRTL
virtual void CharBidiRTL( const SfxPoolItem& );
/// Sfx item RES_CHRATR_IdctHint
virtual void CharIdctHint( const SfxPoolItem& );
/// Sfx item RES_CHRATR_ROTATE
virtual void CharRotate( const SvxCharRotateItem& rRotate );
/// Sfx item RES_CHRATR_EMPHASIS_MARK
virtual void CharEmphasisMark( const SvxEmphasisMarkItem& rEmphasisMark );
/// Sfx item RES_CHRATR_TWO_LINES
virtual void CharTwoLines( const SvxTwoLinesItem& rTwoLines );
/// Sfx item RES_CHRATR_SCALEW
virtual void CharScaleWidth( const SvxCharScaleWidthItem& rScaleWidth );
/// Sfx item RES_CHRATR_RELIEF
virtual void CharRelief( const SvxCharReliefItem& rRelief);
/// Sfx item RES_CHRATR_HIDDEN
virtual void CharHidden( const SvxCharHiddenItem& rHidden );
/// Sfx item RES_TXTATR_INETFMT
virtual void TextINetFormat( const SwFmtINetFmt& );
/// Sfx item RES_TXTATR_CHARFMT
virtual void TextCharFormat( const SwFmtCharFmt& );
/// Sfx item RES_TXTATR_FTN
virtual void TextFootnote_Impl( const SwFmtFtn& );
/// Sfx item RES_PARATR_LINESPACING
virtual void ParaLineSpacing_Impl( short nSpace, short nMulti );
/// Sfx item RES_PARATR_ADJUST
virtual void ParaAdjust( const SvxAdjustItem& rAdjust );
/// Sfx item RES_PARATR_SPLIT
virtual void ParaSplit( const SvxFmtSplitItem& rSplit );
/// Sfx item RES_PARATR_WIDOWS
virtual void ParaWidows( const SvxWidowsItem& rWidows );
/// Sfx item RES_PARATR_TABSTOP
virtual void ParaTabStop( const SvxTabStopItem& rTabStop );
/// Sfx item RES_PARATR_HYPHENZONE
virtual void ParaHyphenZone( const SvxHyphenZoneItem& );
/// Sfx item RES_PARATR_NUMRULE
virtual void ParaNumRule_Impl( const SwTxtNode *pTxtNd, sal_Int32 nLvl, sal_Int32 nNumId );
/// Sfx item RES_PARATR_SCRIPTSPACE
virtual void ParaScriptSpace( const SfxBoolItem& );
/// Sfx item RES_PARATR_VERTALIGN
virtual void ParaVerticalAlign( const SvxParaVertAlignItem& rAlign );
/// Sfx item RES_PARATR_SNAPTOGRID
virtual void ParaSnapToGrid( const SvxParaGridItem& );
/// Sfx item RES_FRM_SIZE
virtual void FormatFrameSize( const SwFmtFrmSize& );
/// Sfx item RES_PAPER_BIN
virtual void FormatPaperBin( const SvxPaperBinItem& );
/// Sfx item RES_LR_SPACE
virtual void FormatLRSpace( const SvxLRSpaceItem& rLRSpace );
/// Sfx item RES_UL_SPACE
virtual void FormatULSpace( const SvxULSpaceItem& rULSpace );
/// Sfx item RES_SURROUND
virtual void FormatSurround( const SwFmtSurround& );
/// Sfx item RES_VERT_ORIENT
virtual void FormatVertOrientation( const SwFmtVertOrient& );
/// Sfx item RES_HORI_ORIENT
virtual void FormatHorizOrientation( const SwFmtHoriOrient& );
/// Sfx item RES_ANCHOR
virtual void FormatAnchor( const SwFmtAnchor& );
/// Sfx item RES_BACKGROUND
virtual void FormatBackground( const SvxBrushItem& );
/// Sfx item RES_BOX
virtual void FormatBox( const SvxBoxItem& );
/// Sfx item RES_COL
virtual void FormatColumns_Impl( sal_uInt16 nCols, const SwFmtCol & rCol, bool bEven, SwTwips nPageSize );
/// Sfx item RES_KEEP
virtual void FormatKeep( const SvxFmtKeepItem& );
/// Sfx item RES_TEXTGRID
virtual void FormatTextGrid( const SwTextGridItem& );
/// Sfx item RES_LINENUMBER
virtual void FormatLineNumbering( const SwFmtLineNumber& );
/// Sfx item RES_FRAMEDIR
virtual void FormatFrameDirection( const SvxFrameDirectionItem& );
/// Write the expanded field
virtual void WriteExpand( const SwField* pFld );
virtual void RefField( const SwField& rFld, const String& rRef );
virtual void HiddenField( const SwField& rFld );
virtual void SetField( const SwField& rFld, ww::eField eType, const String& rCmd );
virtual void PostitField( const SwField* pFld );
virtual bool DropdownField( const SwField* pFld );
/// Reference to the export, where to get the data from
RtfExport &m_rExport;
private:
/// Output graphic fly frames.
void FlyFrameGraphic( const SwFlyFrmFmt* pFlyFrmFmt, const SwGrfNode& rGrfNode, const Size& rSize );
void FlyFrameOLE( const SwFlyFrmFmt* pFlyFrmFmt, SwOLENode& rOLENode, const Size& rSize );
void FlyFrameOLEData( SwOLENode& rOLENode );
/*
* Table methods.
*/
void InitTableHelper( ww8::WW8TableNodeInfoInner::Pointer_t pTableTextNodeInfoInner );
void StartTable( ww8::WW8TableNodeInfoInner::Pointer_t pTableTextNodeInfoInner );
void StartTableRow( ww8::WW8TableNodeInfoInner::Pointer_t pTableTextNodeInfoInner );
void StartTableCell( ww8::WW8TableNodeInfoInner::Pointer_t pTableTextNodeInfoInner );
void TableCellProperties( ww8::WW8TableNodeInfoInner::Pointer_t pTableTextNodeInfoInner );
void EndTableCell( );
void EndTableRow( );
void EndTable();
/// End cell, row, and even the entire table if necessary.
void FinishTableRowCell( ww8::WW8TableNodeInfoInner::Pointer_t pInner, bool bForceEmptyParagraph = false );
void WriteTextFootnoteNumStr(const SwFmtFtn& rFootnote);
/*
* Current style name and its ID.
*/
String m_rStyleName;
sal_uInt16 m_nStyleId;
/*
* Current list ID.
*/
sal_uInt16 m_nListId;
/*
* This is needed because the call order is: run text, run properties, paragraph properties.
* What we need is the opposite.
*/
MultiBuffer m_aRun;
MultiBuffer m_aRunText;
/*
* This is written after runs.
*/
rtl::OStringBuffer m_aAfterRuns;
/*
* Same for colors and stylesheets: first we just want to output colors,
* need to buffer the stylesheet table to output it after the color one.
*/
rtl::OStringBuffer m_aStylesheet;
/*
* This one just holds the style commands in the current style.
*/
rtl::OStringBuffer m_aStyles;
/*
* This is the same as m_aStyles but the conents of it is written last.
*/
rtl::OStringBuffer m_aStylesEnd;
/*
* We just get a "end of strike" mark at the end of strike, store here what to finish: single or double strike.
*/
bool m_bStrikeDouble;
/*
* The current table helper.
*/
SwWriteTable *m_pTableWrt;
/*
* Remember if we are in an open cell, or not.
*/
bool m_bTableCellOpen;
/*
* Remember the current table depth.
*/
sal_uInt32 m_nTableDepth;
/*
* Remember if we wrote a \cell or not.
*/
bool m_bTblAfterCell;
/*
* For late output of row definitions.
*/
rtl::OStringBuffer m_aRowDefs;
/*
* Is a column break needed after the next \par?
*/
bool m_nColBreakNeeded;
/*
* If section breaks should be buffered to m_aSectionBreaks
*/
bool m_bBufferSectionBreaks;
rtl::OStringBuffer m_aSectionBreaks;
/*
* If section headers (and footers) should be buffered to
* m_aSectionHeaders.
*/
bool m_bBufferSectionHeaders;
MultiBuffer m_aSectionHeaders;
/*
* Support for starting multiple tables at the same cell.
* If the current table is the last started one.
*/
bool m_bLastTable;
/*
* List of already started but not yet defined tables (need to be defined
* after the nested tables).
*/
std::vector< rtl::OString > m_aTables;
/*
* If cell info is already output.
*/
bool m_bWroteCellInfo;
public:
RtfAttributeOutput( RtfExport &rExport );
virtual ~RtfAttributeOutput();
/// Return the right export class.
virtual MSWordExportBase& GetExport();
rtl::OStringBuffer m_aTabStop;
// These are used by wwFont::WriteRtf()
/// Start the font.
void StartFont( const String& rFamilyName ) const;
/// End the font.
void EndFont() const;
/// Alternate name for the font.
void FontAlternateName( const String& rName ) const;
/// Font charset.
void FontCharset( sal_uInt8 nCharSet ) const;
/// Font family.
void FontFamilyType( FontFamily eFamily, const wwFont &rFont ) const;
/// Font pitch.
void FontPitchType( FontPitch ePitch ) const;
};
#endif // _RTFATTRIBUTEOUTPUT_HXX_
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