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*
* Licensed to the Apache Software Foundation (ASF) under one
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* regarding copyright ownership. The ASF licenses this file
* to you under the Apache License, Version 2.0 (the
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*
* http://www.apache.org/licenses/LICENSE-2.0
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// MARKER(update_precomp.py): autogen include statement, do not remove
#include "precompiled_sw.hxx"
#include <tolayoutanchoredobjectposition.hxx>
#include <anchoredobject.hxx>
#include <frame.hxx>
#include <pagefrm.hxx>
#include <svx/svdobj.hxx>
#include <frmfmt.hxx>
#include <fmtanchr.hxx>
#include <fmtornt.hxx>
#include <fmtsrnd.hxx>
#include <IDocumentSettingAccess.hxx>
#include <frmatr.hxx>
#include "viewsh.hxx"
#include "viewopt.hxx"
#include "rootfrm.hxx"
#include <editeng/lrspitem.hxx>
#include <editeng/ulspitem.hxx>
using namespace objectpositioning;
using namespace ::com::sun::star;
SwToLayoutAnchoredObjectPosition::SwToLayoutAnchoredObjectPosition( SdrObject& _rDrawObj )
: SwAnchoredObjectPosition( _rDrawObj ),
maRelPos( Point() ),
// --> OD 2004-06-17 #i26791#
maOffsetToFrmAnchorPos( Point() )
{}
SwToLayoutAnchoredObjectPosition::~SwToLayoutAnchoredObjectPosition()
{}
/** calculate position for object position type TO_LAYOUT
@author OD
*/
void SwToLayoutAnchoredObjectPosition::CalcPosition()
{
const SwRect aObjBoundRect( GetAnchoredObj().GetObjRect() );
SWRECTFN( (&GetAnchorFrm()) );
const SwFrmFmt& rFrmFmt = GetFrmFmt();
const SvxLRSpaceItem &rLR = rFrmFmt.GetLRSpace();
const SvxULSpaceItem &rUL = rFrmFmt.GetULSpace();
const bool bFlyAtFly = FLY_AT_FLY == rFrmFmt.GetAnchor().GetAnchorId();
// determine position.
// 'vertical' and 'horizontal' position are calculated separately
Point aRelPos;
// calculate 'vertical' position
SwFmtVertOrient aVert( rFrmFmt.GetVertOrient() );
{
// to-frame anchored objects are *only* vertical positioned centered or
// bottom, if its wrap mode is 'throught' and its anchor frame has fixed
// size. Otherwise, it's positioned top.
sal_Int16 eVertOrient = aVert.GetVertOrient();
if ( ( bFlyAtFly &&
( eVertOrient == text::VertOrientation::CENTER ||
eVertOrient == text::VertOrientation::BOTTOM ) &&
SURROUND_THROUGHT != rFrmFmt.GetSurround().GetSurround() &&
!GetAnchorFrm().HasFixSize() ) )
{
eVertOrient = text::VertOrientation::TOP;
}
// --> OD 2004-06-17 #i26791# - get vertical offset to frame anchor position.
SwTwips nVertOffsetToFrmAnchorPos( 0L );
SwTwips nRelPosY =
_GetVertRelPos( GetAnchorFrm(), GetAnchorFrm(), eVertOrient,
aVert.GetRelationOrient(), aVert.GetPos(),
rLR, rUL, nVertOffsetToFrmAnchorPos );
// keep the calculated relative vertical position - needed for filters
// (including the xml-filter)
{
SwTwips nAttrRelPosY = nRelPosY - nVertOffsetToFrmAnchorPos;
if ( aVert.GetVertOrient() != text::VertOrientation::NONE &&
aVert.GetPos() != nAttrRelPosY )
{
aVert.SetPos( nAttrRelPosY );
const_cast<SwFrmFmt&>(rFrmFmt).LockModify();
const_cast<SwFrmFmt&>(rFrmFmt).SetFmtAttr( aVert );
const_cast<SwFrmFmt&>(rFrmFmt).UnlockModify();
}
}
// determine absolute 'vertical' position, depending on layout-direction
// --> OD 2004-06-17 #i26791# - determine offset to 'vertical' frame
// anchor position, depending on layout-direction
if( bVert )
{
ASSERT( !bRev, "<SwToLayoutAnchoredObjectPosition::CalcPosition()> - reverse layout set." );
//Badaa: 2008-04-18 * Support for Classical Mongolian Script (SCMS) joint with Jiayanmin
if ( bVertL2R )
aRelPos.X() = nRelPosY;
else
aRelPos.X() = -nRelPosY - aObjBoundRect.Width();
maOffsetToFrmAnchorPos.X() = nVertOffsetToFrmAnchorPos;
}
else
{
aRelPos.Y() = nRelPosY;
maOffsetToFrmAnchorPos.Y() = nVertOffsetToFrmAnchorPos;
}
// if in online-layout the bottom of to-page anchored object is beyond
// the page bottom, the page frame has to grow by growing its body frame.
const ViewShell *pSh = GetAnchorFrm().getRootFrm()->GetCurrShell();
if ( !bFlyAtFly && GetAnchorFrm().IsPageFrm() &&
pSh && pSh->GetViewOptions()->getBrowseMode() )
{
const long nAnchorBottom = GetAnchorFrm().Frm().Bottom();
const long nBottom = GetAnchorFrm().Frm().Top() +
aRelPos.Y() + aObjBoundRect.Height();
if ( nAnchorBottom < nBottom )
{
static_cast<SwPageFrm&>(GetAnchorFrm()).
FindBodyCont()->Grow( nBottom - nAnchorBottom );
}
}
} // end of determination of vertical position
// calculate 'horizontal' position
SwFmtHoriOrient aHori( rFrmFmt.GetHoriOrient() );
{
// consider toggle of horizontal position for even pages.
const bool bToggle = aHori.IsPosToggle() &&
!GetAnchorFrm().FindPageFrm()->OnRightPage();
sal_Int16 eHoriOrient = aHori.GetHoriOrient();
sal_Int16 eRelOrient = aHori.GetRelationOrient();
// toggle orientation
_ToggleHoriOrientAndAlign( bToggle, eHoriOrient, eRelOrient );
// determine alignment values:
// <nWidth>: 'width' of the alignment area
// <nOffset>: offset of alignment area, relative to 'left' of
// frame anchor position
SwTwips nWidth, nOffset;
{
bool bDummy; // in this context irrelevant output parameter
_GetHoriAlignmentValues( GetAnchorFrm(), GetAnchorFrm(),
eRelOrient, false,
nWidth, nOffset, bDummy );
}
SwTwips nObjWidth = (aObjBoundRect.*fnRect->fnGetWidth)();
// determine relative horizontal position
SwTwips nRelPosX;
if ( text::HoriOrientation::NONE == eHoriOrient )
{
if( bToggle ||
( !aHori.IsPosToggle() && GetAnchorFrm().IsRightToLeft() ) )
{
nRelPosX = nWidth - nObjWidth - aHori.GetPos();
}
else
{
nRelPosX = aHori.GetPos();
}
}
else if ( text::HoriOrientation::CENTER == eHoriOrient )
nRelPosX = (nWidth / 2) - (nObjWidth / 2);
else if ( text::HoriOrientation::RIGHT == eHoriOrient )
nRelPosX = nWidth - ( nObjWidth +
( bVert ? rUL.GetLower() : rLR.GetRight() ) );
else
nRelPosX = bVert ? rUL.GetUpper() : rLR.GetLeft();
nRelPosX += nOffset;
// no 'negative' relative horizontal position
// OD 06.11.2003 #FollowTextFlowAtFrame# - negative positions allow for
// to frame anchored objects.
if ( !bFlyAtFly && nRelPosX < 0 )
{
nRelPosX = 0;
}
// determine absolute 'horizontal' position, depending on layout-direction
// --> OD 2004-06-17 #i26791# - determine offset to 'horizontal' frame
// anchor position, depending on layout-direction
//Badaa: 2008-04-18 * Support for Classical Mongolian Script (SCMS) joint with Jiayanmin
// --> OD 2009-09-04 #mongolianlayout#
if( bVert || bVertL2R )
// <--
{
aRelPos.Y() = nRelPosX;
maOffsetToFrmAnchorPos.Y() = nOffset;
}
else
{
aRelPos.X() = nRelPosX;
maOffsetToFrmAnchorPos.X() = nOffset;
}
// keep the calculated relative horizontal position - needed for filters
// (including the xml-filter)
{
SwTwips nAttrRelPosX = nRelPosX - nOffset;
if ( text::HoriOrientation::NONE != aHori.GetHoriOrient() &&
aHori.GetPos() != nAttrRelPosX )
{
aHori.SetPos( nAttrRelPosX );
const_cast<SwFrmFmt&>(rFrmFmt).LockModify();
const_cast<SwFrmFmt&>(rFrmFmt).SetFmtAttr( aHori );
const_cast<SwFrmFmt&>(rFrmFmt).UnlockModify();
}
}
} // end of determination of horizontal position
// keep calculate relative position
maRelPos = aRelPos;
}
/** calculated relative position for object position
@author OD
*/
Point SwToLayoutAnchoredObjectPosition::GetRelPos() const
{
return maRelPos;
}