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#ifndef _TOCNTNTANCHOREDOBJECTPOSITION_HXX
#define _TOCNTNTANCHOREDOBJECTPOSITION_HXX
#include <anchoredobjectposition.hxx>
class SwFrm;
class SwTxtFrm;
class SwLayoutFrm;
class SwRect;
namespace objectpositioning
{
class SwToCntntAnchoredObjectPosition : public SwAnchoredObjectPosition
{
private:
// calculated data for object position
const SwLayoutFrm* mpVertPosOrientFrm;
// --> OD 2004-06-17 #i26791#
// determine offset to frame anchor position according to the
// positioning alignments
Point maOffsetToFrmAnchorPos;
// data for calculation of position
bool mbAnchorToChar;
const SwFrm* mpToCharOrientFrm;
const SwRect* mpToCharRect;
SwTwips mnToCharTopOfLine;
virtual bool IsAnchoredToChar() const;
virtual const SwFrm* ToCharOrientFrm() const;
virtual const SwRect* ToCharRect() const;
// OD 12.11.2003 #i22341#
virtual SwTwips ToCharTopOfLine() const;
// method to cast <SwAnchoredObjectPosition::GetAnchorFrm()> to
// the needed type
SwTxtFrm& GetAnchorTxtFrm() const;
// *********************************************************************
/** determine frame for horizontal position
OD 04.08.2003
if the given proposed frame is a content frame, the proposed
frame is returned.
otherwise (given proposed frame is a layout frame),
the lower content frames of the proposed frame are checked
for the first, that the anchor or a follow of the anchor.
If none is found, the proposed frame is returned.
@author OD
@param _pProposedFrm
input parameter - proposed frame for horizontal position
@return constant reference to <SwFrm> object, at which the
horizontal position is determined.
*/
const SwFrm& _GetHoriVirtualAnchor( const SwLayoutFrm& _pProposedFrm ) const;
public:
SwToCntntAnchoredObjectPosition( SdrObject& _rDrawObj );
virtual ~SwToCntntAnchoredObjectPosition();
/** calculate position of object
@author OD
*/
virtual void CalcPosition();
/** frame, at which the vertical position is oriented at
@author OD
*/
const SwLayoutFrm& GetVertPosOrientFrm() const;
};
} // namespace objectpositioning
#endif