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#ifndef _DFLYOBJ_HXX
#define _DFLYOBJ_HXX
#include <svx/svdovirt.hxx>
class SwFlyFrm;
class SwFrmFmt;
class SdrObjMacroHitRec;
const sal_uInt32 SWGInventor = sal_uInt32('S')*0x00000001+
sal_uInt32('W')*0x00000100+
sal_uInt32('G')*0x00010000;
const sal_uInt16 SwFlyDrawObjIdentifier = 0x0001;
const sal_uInt16 SwDrawFirst = 0x0001;
//---------------------------------------
//SwFlyDrawObj, Die DrawObjekte fuer Flys.
class SwFlyDrawObj : public SdrObject
{
private:
virtual sdr::properties::BaseProperties* CreateObjectSpecificProperties();
protected:
// #i95264# SwFlyDrawObj needs an own VC since createViewIndependentPrimitive2DSequence()
// is called when RecalcBoundRect() is used
virtual sdr::contact::ViewContact* CreateObjectSpecificViewContact();
public:
TYPEINFO();
SwFlyDrawObj();
~SwFlyDrawObj();
//Damit eine Instanz dieser Klasse beim laden erzeugt werden kann
//(per Factory).
virtual sal_uInt32 GetObjInventor() const;
virtual sal_uInt16 GetObjIdentifier() const;
virtual sal_uInt16 GetObjVersion() const;
};
//---------------------------------------
//SwVirtFlyDrawObj, die virtuellen Objekte fuer Flys.
//Flys werden immer mit virtuellen Objekten angezeigt. Nur so koennen sie
//ggf. mehrfach angezeigt werden (Kopf-/Fusszeilen).
class SwVirtFlyDrawObj : public SdrVirtObj
{
private:
SwFlyFrm *pFlyFrm;
protected:
// AW: Need own sdr::contact::ViewContact since AnchorPos from parent is
// not used but something own (top left of new SnapRect minus top left
// of original SnapRect)
virtual sdr::contact::ViewContact* CreateObjectSpecificViewContact();
public:
// for paints triggered form ExecutePrimitive
void wrap_DoPaintObject() const;
// for simple access to inner and outer bounds
basegfx::B2DRange getOuterBound() const;
basegfx::B2DRange getInnerBound() const;
public:
TYPEINFO();
SwVirtFlyDrawObj(SdrObject& rNew, SwFlyFrm* pFly);
~SwVirtFlyDrawObj();
//Ueberladene Methoden der Basisklasse SdrVirtObj
virtual void TakeObjInfo( SdrObjTransformInfoRec& rInfo ) const;
//Wir nehemen die Groessenbehandlung vollstaendig selbst in die Hand.
virtual const Rectangle& GetCurrentBoundRect() const;
virtual const Rectangle& GetLastBoundRect() const;
virtual void RecalcBoundRect();
virtual void RecalcSnapRect();
virtual const Rectangle& GetSnapRect() const;
virtual void SetSnapRect(const Rectangle& rRect);
virtual void NbcSetSnapRect(const Rectangle& rRect);
virtual const Rectangle& GetLogicRect() const;
virtual void SetLogicRect(const Rectangle& rRect);
virtual void NbcSetLogicRect(const Rectangle& rRect);
virtual ::basegfx::B2DPolyPolygon TakeXorPoly() const;
virtual void NbcMove (const Size& rSiz);
virtual void NbcResize(const Point& rRef, const Fraction& xFact,
const Fraction& yFact);
virtual void Move (const Size& rSiz);
virtual void Resize(const Point& rRef, const Fraction& xFact,
const Fraction& yFact);
const SwFrmFmt *GetFmt() const;
SwFrmFmt *GetFmt();
// Get Methoden fuer die Fly Verpointerung
SwFlyFrm* GetFlyFrm() { return pFlyFrm; }
const SwFlyFrm* GetFlyFrm() const { return pFlyFrm; }
void SetRect() const;
// ist eine URL an einer Grafik gesetzt, dann ist das ein Makro-Object
virtual FASTBOOL HasMacro() const;
virtual SdrObject* CheckMacroHit (const SdrObjMacroHitRec& rRec) const;
virtual Pointer GetMacroPointer (const SdrObjMacroHitRec& rRec) const;
// FullDrag support
virtual bool supportsFullDrag() const;
virtual SdrObject* getFullDragClone() const;
};
#endif