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/**************************************************************
*
* Licensed to the Apache Software Foundation (ASF) under one
* or more contributor license agreements. See the NOTICE file
* distributed with this work for additional information
* regarding copyright ownership. The ASF licenses this file
* to you under the Apache License, Version 2.0 (the
* "License"); you may not use this file except in compliance
* with the License. You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing,
* software distributed under the License is distributed on an
* "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
* KIND, either express or implied. See the License for the
* specific language governing permissions and limitations
* under the License.
*
*************************************************************/
// MARKER(update_precomp.py): autogen include statement, do not remove
#include "precompiled_sw.hxx"
#ifdef DBG_UTIL
#ifndef _STREAM_HXX //autogen
#include <tools/stream.hxx>
#endif
#endif
#include <stdlib.h>
#include "swrect.hxx"
#include <math.h>
/*************************************************************************
|*
|* SwRect::SwRect()
|*
|* Ersterstellung MA 02. Feb. 93
|* Letzte Aenderung MA 05. Sep. 93
|*
|*************************************************************************/
SwRect::SwRect( const Rectangle &rRect ) :
m_Point( rRect.Left(), rRect.Top() )
{
m_Size.setWidth(rRect.Right() == RECT_EMPTY ? 0 :
rRect.Right() - rRect.Left() +1);
m_Size.setHeight(rRect.Bottom() == RECT_EMPTY ? 0 :
rRect.Bottom() - rRect.Top() + 1);
}
/*************************************************************************
|*
|* SwRect::Center()
|*
|* Ersterstellung MA 27. Jan. 93
|* Letzte Aenderung MA 27. Jan. 93
|*
|*************************************************************************/
Point SwRect::Center() const
{
return Point( Left() + Width() / 2,
Top() + Height() / 2 );
/* Wer ruft schon ein Center auf ein "falsches" Rechteck?
const long nRight = Right();
const long nBottom= Bottom();
return Point( min( Left(), nRight ) + long(abs( (nRight - Left())/2) ),
min( Top(), nBottom) + long(abs( (nBottom - Top())/2)));
*/
}
/*************************************************************************
|*
|* SwRect::Union()
|*
|* Ersterstellung MA 27. Jan. 93
|* Letzte Aenderung MA 27. Jan. 93
|*
|*************************************************************************/
SwRect& SwRect::Union( const SwRect& rRect )
{
if ( Top() > rRect.Top() )
Top( rRect.Top() );
if ( Left() > rRect.Left() )
Left( rRect.Left() );
long n = rRect.Right();
if ( Right() < n )
Right( n );
n = rRect.Bottom();
if ( Bottom() < n )
Bottom( n );
return *this;
}
/*************************************************************************
|*
|* SwRect::Intersection(), _Intersection()
|*
|* Ersterstellung MA 27. Jan. 93
|* Letzte Aenderung MA 05. Sep. 93
|*
|*************************************************************************/
SwRect& SwRect::Intersection( const SwRect& rRect )
{
//Hat das Teil ueberhaupt Gemeinsamkeiten mit mir?
if ( IsOver( rRect ) )
{
//Bestimmung der kleineren rechten sowie unteren und
// der groesseren linken sowie oberen Kante.
if ( Left() < rRect.Left() )
Left( rRect.Left() );
if ( Top() < rRect.Top() )
Top( rRect.Top() );
long n = rRect.Right();
if ( Right() > n )
Right( n );
n = rRect.Bottom();
if ( Bottom() > n )
Bottom( n );
}
else
//Def.: Bei einer leeren Intersection wird nur die SSize genullt.
SSize(0, 0);
return *this;
}
SwRect& SwRect::_Intersection( const SwRect& rRect )
{
//Bestimmung der kleineren rechten sowie unteren und
// der groesseren linken sowie oberen Kante.
if ( Left() < rRect.Left() )
Left( rRect.Left() );
if ( Top() < rRect.Top() )
Top( rRect.Top() );
long n = rRect.Right();
if ( Right() > n )
Right( n );
n = rRect.Bottom();
if ( Bottom() > n )
Bottom( n );
return *this;
}
/*************************************************************************
|*
|* SwRect::IsInside()
|*
|* Ersterstellung MA 27. Jan. 93
|* Letzte Aenderung MA 27. Jan. 93
|*
|*************************************************************************/
sal_Bool SwRect::IsInside( const SwRect& rRect ) const
{
const long nRight = Right();
const long nBottom = Bottom();
const long nrRight = rRect.Right();
const long nrBottom= rRect.Bottom();
return (Left() <= rRect.Left()) && (rRect.Left()<= nRight) &&
(Left() <= nrRight) && (nrRight <= nRight) &&
(Top() <= rRect.Top()) && (rRect.Top() <= nBottom) &&
(Top() <= nrBottom) && (nrBottom <= nBottom);
}
sal_Bool SwRect::IsInside( const Point& rPoint ) const
{
return (Left() <= rPoint.X())
&& (Top() <= rPoint.Y())
&& (Right() >= rPoint.X())
&& (Bottom()>= rPoint.Y());
}
/* -----------------------------11.04.00 15:46--------------------------------
mouse moving of table borders
---------------------------------------------------------------------------*/
sal_Bool SwRect::IsNear( const Point& rPoint, long nTolerance ) const
{
return IsInside(rPoint) ||
(((Left() - nTolerance) <= rPoint.X())
&& ((Top() - nTolerance) <= rPoint.Y())
&& ((Right() + nTolerance) >= rPoint.X())
&& ((Bottom() + nTolerance)>= rPoint.Y()));
}
/*************************************************************************
|*
|* SwRect::IsOver()
|*
|* Ersterstellung MA 25. Feb. 94
|* Letzte Aenderung MA 27. Jun. 96
|*
|*************************************************************************/
sal_Bool SwRect::IsOver( const SwRect& rRect ) const
{
return (Top() <= rRect.Bottom())
&& (Left() <= rRect.Right())
&& (Right() >= rRect.Left())
&& (Bottom()>= rRect.Top()) ? sal_True : sal_False;
}
/*************************************************************************
|*
|* SwRect::Justify()
|*
|* Ersterstellung MA 10. Oct. 94
|* Letzte Aenderung MA 23. Oct. 96
|*
|*************************************************************************/
void SwRect::Justify()
{
if ( m_Size.getHeight() < 0 )
{
m_Point.Y() += m_Size.getHeight() + 1;
m_Size.setHeight(-m_Size.getHeight());
}
if ( m_Size.getWidth() < 0 )
{
m_Point.X() += m_Size.getWidth() + 1;
m_Size.setWidth(-m_Size.getWidth());
}
}
// Similiar to the inline methods, but we need the function pointers
void SwRect::_Width( const long nNew ) { m_Size.setWidth(nNew); }
void SwRect::_Height( const long nNew ) { m_Size.setHeight(nNew); }
void SwRect::_Left( const long nLeft ){ m_Size.Width() += m_Point.getX() - nLeft; m_Point.setX(nLeft); }
void SwRect::_Right( const long nRight ){ m_Size.setWidth(nRight - m_Point.getX()); }
void SwRect::_Top( const long nTop ){ m_Size.Height() += m_Point.getY() - nTop; m_Point.setY(nTop); }
void SwRect::_Bottom( const long nBottom ){ m_Size.setHeight(nBottom - m_Point.getY()); }
long SwRect::_Width() const{ return m_Size.getWidth(); }
long SwRect::_Height() const{ return m_Size.getHeight(); }
long SwRect::_Left() const{ return m_Point.getX(); }
long SwRect::_Right() const{ return m_Point.getX() + m_Size.getWidth(); }
long SwRect::_Top() const{ return m_Point.getY(); }
long SwRect::_Bottom() const{ return m_Point.getY() + m_Size.getHeight(); }
void SwRect::AddWidth( const long nAdd ) { m_Size.Width() += nAdd; }
void SwRect::AddHeight( const long nAdd ) { m_Size.Height() += nAdd; }
void SwRect::SubLeft( const long nSub ){ m_Size.Width() += nSub; m_Point.X() -= nSub; }
void SwRect::AddRight( const long nAdd ){ m_Size.Width() += nAdd; }
void SwRect::SubTop( const long nSub ){ m_Size.Height() += nSub; m_Point.Y() -= nSub; }
void SwRect::AddBottom( const long nAdd ){ m_Size.Height() += nAdd; }
void SwRect::SetPosX( const long nNew ){ m_Point.setX(nNew); }
void SwRect::SetPosY( const long nNew ){ m_Point.setY(nNew); }
const Size SwRect::_Size() const { return SSize(); }
const Size SwRect::SwappedSize() const { return Size( m_Size.getHeight(), m_Size.getWidth() ); }
const Point SwRect::TopLeft() const { return Pos(); }
const Point SwRect::TopRight() const { return Point( m_Point.getX() + m_Size.getWidth(), m_Point.getY() ); }
const Point SwRect::BottomLeft() const { return Point( m_Point.getX(), m_Point.getY() + m_Size.getHeight() ); }
const Point SwRect::BottomRight() const
{ return Point( m_Point.getX() + m_Size.getWidth(), m_Point.getY() + m_Size.getHeight() ); }
long SwRect::GetLeftDistance( long nLimit ) const { return m_Point.getX() - nLimit; }
long SwRect::GetBottomDistance( long nLim ) const { return nLim - m_Point.getY() - m_Size.getHeight();}
long SwRect::GetTopDistance( long nLimit ) const { return m_Point.getY() - nLimit; }
long SwRect::GetRightDistance( long nLim ) const { return nLim - m_Point.getX() - m_Size.getWidth(); }
sal_Bool SwRect::OverStepLeft( long nLimit ) const
{ return nLimit > m_Point.getX() && m_Point.getX() + m_Size.getWidth() > nLimit; }
sal_Bool SwRect::OverStepBottom( long nLimit ) const
{ return nLimit > m_Point.getY() && m_Point.getY() + m_Size.getHeight() > nLimit; }
sal_Bool SwRect::OverStepTop( long nLimit ) const
{ return nLimit > m_Point.getY() && m_Point.getY() + m_Size.getHeight() > nLimit; }
sal_Bool SwRect::OverStepRight( long nLimit ) const
{ return nLimit > m_Point.getX() && m_Point.getX() + m_Size.getWidth() > nLimit; }
void SwRect::SetLeftAndWidth( long nLeft, long nNew )
{
m_Point.setX(nLeft);
m_Size.setWidth(nNew);
}
void SwRect::SetTopAndHeight( long nTop, long nNew )
{
m_Point.setY(nTop);
m_Size.setHeight(nNew);
}
void SwRect::SetRightAndWidth( long nRight, long nNew )
{
m_Point.setX(nRight - nNew);
m_Size.setWidth(nNew);
}
void SwRect::SetBottomAndHeight( long nBottom, long nNew )
{
m_Point.setY(nBottom - nNew);
m_Size.setHeight(nNew);
}
void SwRect::SetUpperLeftCorner( const Point& rNew )
{ m_Point = rNew; }
void SwRect::SetUpperRightCorner( const Point& rNew )
{ m_Point = Point(rNew.nA - m_Size.getWidth(), rNew.nB); }
void SwRect::SetLowerLeftCorner( const Point& rNew )
{ m_Point = Point(rNew.nA, rNew.nB - m_Size.getHeight()); }
#ifdef DBG_UTIL
/*************************************************************************
* operator<<( ostream&, SwRect&)
*************************************************************************/
SvStream &operator<<( SvStream &rStream, const SwRect &rRect )
{
rStream << '[' << rRect.Top() << '/' << rRect.Left()
<< ',' << rRect.Width() << 'x' << rRect.Height() << "] ";
return rStream;
}
#endif