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#ifndef _FMTSRND_HXX
#define _FMTSRND_HXX
#include "swdllapi.h"
#include <hintids.hxx>
#include <format.hxx>
#include <svl/eitem.hxx>
// --> OD 2006-08-15 #i68520# - refactoring
// separate enumeration <SwSurround> in own header file
#include <fmtsrndenum.hxx>
// <--
class IntlWrapper;
//SwFmtSurround, wie soll sich der ---------------
// Dokumentinhalt unter dem Rahmen verhalten ---
class SW_DLLPUBLIC SwFmtSurround: public SfxEnumItem
{
sal_Bool bAnchorOnly :1;
sal_Bool bContour :1;
sal_Bool bOutside :1;
public:
SwFmtSurround( SwSurround eNew = SURROUND_PARALLEL );
SwFmtSurround( const SwFmtSurround & );
inline SwFmtSurround &operator=( const SwFmtSurround &rCpy );
// "pure virtual Methoden" vom SfxPoolItem
virtual int operator==( const SfxPoolItem& ) const;
virtual SfxPoolItem* Clone( SfxItemPool* pPool = 0 ) const;
virtual sal_uInt16 GetValueCount() const;
virtual SfxItemPresentation GetPresentation( SfxItemPresentation ePres,
SfxMapUnit eCoreMetric,
SfxMapUnit ePresMetric,
String &rText,
const IntlWrapper* pIntl = 0 ) const;
virtual sal_Bool QueryValue( com::sun::star::uno::Any& rVal, sal_uInt8 nMemberId = 0 ) const;
virtual sal_Bool PutValue( const com::sun::star::uno::Any& rVal, sal_uInt8 nMemberId = 0 );
SwSurround GetSurround()const { return SwSurround( GetValue() ); }
sal_Bool IsAnchorOnly() const { return bAnchorOnly; }
sal_Bool IsContour() const { return bContour; }
sal_Bool IsOutside() const { return bOutside; }
void SetSurround ( SwSurround eNew ){ SfxEnumItem::SetValue( sal_uInt16( eNew ) ); }
void SetAnchorOnly( sal_Bool bNew ) { bAnchorOnly = bNew; }
void SetContour( sal_Bool bNew ) { bContour = bNew; }
void SetOutside( sal_Bool bNew ) { bOutside = bNew; }
};
inline SwFmtSurround &SwFmtSurround::operator=( const SwFmtSurround &rCpy )
{
bAnchorOnly = rCpy.IsAnchorOnly();
bContour = rCpy.IsContour();
bOutside = rCpy.IsOutside();
SfxEnumItem::SetValue( rCpy.GetValue() );
return *this;
}
inline const SwFmtSurround &SwAttrSet::GetSurround(sal_Bool bInP) const
{ return (const SwFmtSurround&)Get( RES_SURROUND,bInP); }
inline const SwFmtSurround &SwFmt::GetSurround(sal_Bool bInP) const
{ return aSet.GetSurround(bInP); }
#endif