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*
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// MARKER(update_precomp.py): autogen include statement, do not remove
#include "precompiled_svx.hxx"
#include "viewcontactoftableobj.hxx"
#include <svx/svdotable.hxx>
#include <com/sun/star/table/XTable.hpp>
#include <basegfx/polygon/b2dpolygontools.hxx>
#include <basegfx/polygon/b2dpolygon.hxx>
#include <drawinglayer/primitive2d/polygonprimitive2d.hxx>
#include <svx/sdr/primitive2d/sdrattributecreator.hxx>
#include <drawinglayer/primitive2d/groupprimitive2d.hxx>
#include <svx/sdr/primitive2d/sdrdecompositiontools.hxx>
#include <svx/sdr/primitive2d/sdrattributecreator.hxx>
#include <basegfx/matrix/b2dhommatrix.hxx>
#include <svx/sdr/attribute/sdrtextattribute.hxx>
#include <svx/sdr/primitive2d/svx_primitivetypes2d.hxx>
#include <editeng/borderline.hxx>
#include <drawinglayer/primitive2d/borderlineprimitive2d.hxx>
#include <svx/sdr/attribute/sdrfilltextattribute.hxx>
#include <drawinglayer/attribute/sdrlineattribute.hxx>
#include <drawinglayer/attribute/sdrshadowattribute.hxx>
#include <drawinglayer/primitive2d/sdrdecompositiontools2d.hxx>
#include <basegfx/matrix/b2dhommatrixtools.hxx>
#include "cell.hxx"
#include "tablelayouter.hxx"
//////////////////////////////////////////////////////////////////////////////
using namespace com::sun::star;
//////////////////////////////////////////////////////////////////////////////
namespace drawinglayer
{
namespace primitive2d
{
class SdrCellPrimitive2D : public BufferedDecompositionPrimitive2D
{
private:
basegfx::B2DHomMatrix maTransform;
attribute::SdrFillTextAttribute maSdrFTAttribute;
protected:
// local decomposition.
virtual Primitive2DSequence create2DDecomposition(const geometry::ViewInformation2D& aViewInformation) const;
public:
SdrCellPrimitive2D(
const basegfx::B2DHomMatrix& rTransform,
const attribute::SdrFillTextAttribute& rSdrFTAttribute)
: BufferedDecompositionPrimitive2D(),
maTransform(rTransform),
maSdrFTAttribute(rSdrFTAttribute)
{
}
// data access
const basegfx::B2DHomMatrix& getTransform() const { return maTransform; }
const attribute::SdrFillTextAttribute& getSdrFTAttribute() const { return maSdrFTAttribute; }
// compare operator
virtual bool operator==(const BasePrimitive2D& rPrimitive) const;
// provide unique ID
DeclPrimitrive2DIDBlock()
};
Primitive2DSequence SdrCellPrimitive2D::create2DDecomposition(const geometry::ViewInformation2D& /*aViewInformation*/) const
{
// prepare unit polygon
Primitive2DSequence aRetval;
const basegfx::B2DPolyPolygon aUnitPolyPolygon(basegfx::tools::createUnitPolygon());
// add fill
if(!getSdrFTAttribute().getFill().isDefault())
{
appendPrimitive2DReferenceToPrimitive2DSequence(aRetval,
createPolyPolygonFillPrimitive(
aUnitPolyPolygon,
getTransform(),
getSdrFTAttribute().getFill(),
getSdrFTAttribute().getFillFloatTransGradient()));
}
else
{
// if no fill create one for HitTest and BoundRect fallback
appendPrimitive2DReferenceToPrimitive2DSequence(aRetval,
createHiddenGeometryPrimitives2D(
true,
aUnitPolyPolygon,
getTransform()));
}
// add text
if(!getSdrFTAttribute().getText().isDefault())
{
appendPrimitive2DReferenceToPrimitive2DSequence(aRetval,
createTextPrimitive(
aUnitPolyPolygon,
getTransform(),
getSdrFTAttribute().getText(),
attribute::SdrLineAttribute(),
true,
false,
false));
}
return aRetval;
}
bool SdrCellPrimitive2D::operator==(const BasePrimitive2D& rPrimitive) const
{
if(BufferedDecompositionPrimitive2D::operator==(rPrimitive))
{
const SdrCellPrimitive2D& rCompare = (SdrCellPrimitive2D&)rPrimitive;
return (getTransform() == rCompare.getTransform()
&& getSdrFTAttribute() == rCompare.getSdrFTAttribute());
}
return false;
}
// provide unique ID
ImplPrimitrive2DIDBlock(SdrCellPrimitive2D, PRIMITIVE2D_ID_SDRCELLPRIMITIVE2D)
} // end of namespace primitive2d
} // end of namespace drawinglayer
//////////////////////////////////////////////////////////////////////////////
namespace drawinglayer
{
namespace primitive2d
{
class SdrBorderlinePrimitive2D : public BufferedDecompositionPrimitive2D
{
private:
basegfx::B2DHomMatrix maTransform;
SvxBorderLine maLeftLine;
SvxBorderLine maBottomLine;
SvxBorderLine maRightLine;
SvxBorderLine maTopLine;
// bitfield
unsigned mbLeftIsOutside : 1;
unsigned mbBottomIsOutside : 1;
unsigned mbRightIsOutside : 1;
unsigned mbTopIsOutside : 1;
unsigned mbInTwips : 1;
protected:
// local decomposition.
virtual Primitive2DSequence create2DDecomposition(const geometry::ViewInformation2D& aViewInformation) const;
public:
SdrBorderlinePrimitive2D(
const basegfx::B2DHomMatrix& rTransform,
const SvxBorderLine& rLeftLine,
const SvxBorderLine& rBottomLine,
const SvxBorderLine& rRightLine,
const SvxBorderLine& rTopLine,
bool bLeftIsOutside,
bool bBottomIsOutside,
bool bRightIsOutside,
bool bTopIsOutside,
bool bInTwips)
: BufferedDecompositionPrimitive2D(),
maTransform(rTransform),
maLeftLine(rLeftLine),
maBottomLine(rBottomLine),
maRightLine(rRightLine),
maTopLine(rTopLine),
mbLeftIsOutside(bLeftIsOutside),
mbBottomIsOutside(bBottomIsOutside),
mbRightIsOutside(bRightIsOutside),
mbTopIsOutside(bTopIsOutside),
mbInTwips(bInTwips)
{
}
// data access
const basegfx::B2DHomMatrix& getTransform() const { return maTransform; }
const SvxBorderLine& getLeftLine() const { return maLeftLine; }
const SvxBorderLine& getBottomLine() const { return maBottomLine; }
const SvxBorderLine& getRightLine() const { return maRightLine; }
const SvxBorderLine& getTopLine() const { return maTopLine; }
bool getLeftIsOutside() const { return mbLeftIsOutside; }
bool getBottomIsOutside() const { return mbBottomIsOutside; }
bool getRightIsOutside() const { return mbRightIsOutside; }
bool getTopIsOutside() const { return mbTopIsOutside; }
bool getInTwips() const { return mbInTwips; }
// compare operator
virtual bool operator==(const BasePrimitive2D& rPrimitive) const;
// provide unique ID
DeclPrimitrive2DIDBlock()
};
sal_uInt16 getBorderLineOutWidth(const SvxBorderLine& rLineA)
{
return (1 == rLineA.GetOutWidth() ? 0 : rLineA.GetOutWidth());
}
sal_uInt16 getBorderLineDistance(const SvxBorderLine& rLineA)
{
return (1 == rLineA.GetDistance() ? 0 : rLineA.GetDistance());
}
sal_uInt16 getBorderLineInWidth(const SvxBorderLine& rLineA)
{
return (1 == rLineA.GetInWidth() ? 0 : rLineA.GetInWidth());
}
sal_uInt16 getBorderLineWidth(const SvxBorderLine& rLineA)
{
return getBorderLineOutWidth(rLineA) + getBorderLineDistance(rLineA) + getBorderLineInWidth(rLineA);
}
double getInnerExtend(const SvxBorderLine& rLineA, bool bSideToUse)
{
if(!rLineA.isEmpty())
{
if(rLineA.isDouble())
{
// reduce to inner edge of associated matching line
return -((getBorderLineWidth(rLineA) / 2.0) - (bSideToUse ? getBorderLineOutWidth(rLineA) : getBorderLineInWidth(rLineA)));
}
else
{
// extend to overlap with single line
return getBorderLineWidth(rLineA) / 2.0;
}
}
return 0.0;
}
double getOuterExtend(const SvxBorderLine& rLineA)
{
if(!rLineA.isEmpty())
{
// extend to overlap with single line
return getBorderLineWidth(rLineA) / 2.0;
}
return 0.0;
}
double getChangedValue(sal_uInt16 nValue, bool bChangeToMM)
{
if(1 == nValue)
return 1.0;
if(bChangeToMM)
return nValue * (127.0 / 72.0);
return (double)nValue;
}
Primitive2DSequence SdrBorderlinePrimitive2D::create2DDecomposition(const geometry::ViewInformation2D& /*aViewInformation*/) const
{
Primitive2DSequence xRetval(4);
sal_uInt32 nInsert(0);
const double fTwipsToMM(getInTwips() ? (127.0 / 72.0) : 1.0);
if(!getLeftLine().isEmpty())
{
// create left line from top to bottom
const basegfx::B2DPoint aStart(getTransform() * basegfx::B2DPoint(0.0, 0.0));
const basegfx::B2DPoint aEnd(getTransform() * basegfx::B2DPoint(0.0, 1.0));
if(!aStart.equal(aEnd))
{
const double fExtendIS(getInnerExtend(getTopLine(), false));
const double fExtendIE(getInnerExtend(getBottomLine(), true));
double fExtendOS(0.0);
double fExtendOE(0.0);
if(getLeftIsOutside())
{
if(getTopIsOutside())
{
fExtendOS = getOuterExtend(getTopLine());
}
if(getBottomIsOutside())
{
fExtendOE = getOuterExtend(getBottomLine());
}
}
xRetval[nInsert++] = Primitive2DReference(new BorderLinePrimitive2D(
aStart,
aEnd,
getChangedValue(getLeftLine().GetOutWidth(), getInTwips()),
getChangedValue(getLeftLine().GetDistance(), getInTwips()),
getChangedValue(getLeftLine().GetInWidth(), getInTwips()),
fExtendIS * fTwipsToMM,
fExtendIE * fTwipsToMM,
fExtendOS * fTwipsToMM,
fExtendOE * fTwipsToMM,
true,
getLeftIsOutside(),
getLeftLine().GetColor().getBColor()));
}
}
if(!getBottomLine().isEmpty())
{
// create bottom line from left to right
const basegfx::B2DPoint aStart(getTransform() * basegfx::B2DPoint(0.0, 1.0));
const basegfx::B2DPoint aEnd(getTransform() * basegfx::B2DPoint(1.0, 1.0));
if(!aStart.equal(aEnd))
{
const double fExtendIS(getInnerExtend(getLeftLine(), true));
const double fExtendIE(getInnerExtend(getRightLine(), false));
double fExtendOS(0.0);
double fExtendOE(0.0);
if(getBottomIsOutside())
{
if(getLeftIsOutside())
{
fExtendOS = getOuterExtend(getLeftLine());
}
if(getRightIsOutside())
{
fExtendOE = getOuterExtend(getRightLine());
}
}
xRetval[nInsert++] = Primitive2DReference(new BorderLinePrimitive2D(
aStart,
aEnd,
getChangedValue(getBottomLine().GetOutWidth(), getInTwips()),
getChangedValue(getBottomLine().GetDistance(), getInTwips()),
getChangedValue(getBottomLine().GetInWidth(), getInTwips()),
fExtendIS * fTwipsToMM,
fExtendIE * fTwipsToMM,
fExtendOS * fTwipsToMM,
fExtendOE * fTwipsToMM,
true,
getBottomIsOutside(),
getBottomLine().GetColor().getBColor()));
}
}
if(!getRightLine().isEmpty())
{
// create right line from top to bottom
const basegfx::B2DPoint aStart(getTransform() * basegfx::B2DPoint(1.0, 0.0));
const basegfx::B2DPoint aEnd(getTransform() * basegfx::B2DPoint(1.0, 1.0));
if(!aStart.equal(aEnd))
{
const double fExtendIS(getInnerExtend(getTopLine(), false));
const double fExtendIE(getInnerExtend(getBottomLine(), true));
double fExtendOS(0.0);
double fExtendOE(0.0);
if(getRightIsOutside())
{
if(getTopIsOutside())
{
fExtendOS = getOuterExtend(getTopLine());
}
if(getBottomIsOutside())
{
fExtendOE = getOuterExtend(getBottomLine());
}
}
xRetval[nInsert++] = Primitive2DReference(new BorderLinePrimitive2D(
aStart,
aEnd,
getChangedValue(getRightLine().GetOutWidth(), getInTwips()),
getChangedValue(getRightLine().GetDistance(), getInTwips()),
getChangedValue(getRightLine().GetInWidth(), getInTwips()),
fExtendOS * fTwipsToMM,
fExtendOE * fTwipsToMM,
fExtendIS * fTwipsToMM,
fExtendIE * fTwipsToMM,
getRightIsOutside(),
true,
getRightLine().GetColor().getBColor()));
}
}
if(!getTopLine().isEmpty())
{
// create top line from left to right
const basegfx::B2DPoint aStart(getTransform() * basegfx::B2DPoint(0.0, 0.0));
const basegfx::B2DPoint aEnd(getTransform() * basegfx::B2DPoint(1.0, 0.0));
if(!aStart.equal(aEnd))
{
const double fExtendIS(getInnerExtend(getLeftLine(), true));
const double fExtendIE(getInnerExtend(getRightLine(), false));
double fExtendOS(0.0);
double fExtendOE(0.0);
if(getTopIsOutside())
{
if(getLeftIsOutside())
{
fExtendOS = getOuterExtend(getLeftLine());
}
if(getRightIsOutside())
{
fExtendOE = getOuterExtend(getRightLine());
}
}
xRetval[nInsert++] = Primitive2DReference(new BorderLinePrimitive2D(
aStart,
aEnd,
getChangedValue(getTopLine().GetOutWidth(), getInTwips()),
getChangedValue(getTopLine().GetDistance(), getInTwips()),
getChangedValue(getTopLine().GetInWidth(), getInTwips()),
fExtendOS * fTwipsToMM,
fExtendOE * fTwipsToMM,
fExtendIS * fTwipsToMM,
fExtendIE * fTwipsToMM,
getTopIsOutside(),
true,
getTopLine().GetColor().getBColor()));
}
}
xRetval.realloc(nInsert);
return xRetval;
}
bool SdrBorderlinePrimitive2D::operator==(const BasePrimitive2D& rPrimitive) const
{
if(BufferedDecompositionPrimitive2D::operator==(rPrimitive))
{
const SdrBorderlinePrimitive2D& rCompare = (SdrBorderlinePrimitive2D&)rPrimitive;
return (getTransform() == rCompare.getTransform()
&& getLeftLine() == rCompare.getLeftLine()
&& getBottomLine() == rCompare.getBottomLine()
&& getRightLine() == rCompare.getRightLine()
&& getTopLine() == rCompare.getTopLine()
&& getLeftIsOutside() == rCompare.getLeftIsOutside()
&& getBottomIsOutside() == rCompare.getBottomIsOutside()
&& getRightIsOutside() == rCompare.getRightIsOutside()
&& getTopIsOutside() == rCompare.getTopIsOutside()
&& getInTwips() == rCompare.getInTwips());
}
return false;
}
// provide unique ID
ImplPrimitrive2DIDBlock(SdrBorderlinePrimitive2D, PRIMITIVE2D_ID_SDRBORDERLINEPRIMITIVE2D)
} // end of namespace primitive2d
} // end of namespace drawinglayer
//////////////////////////////////////////////////////////////////////////////
namespace sdr
{
namespace contact
{
void impGetLine(SvxBorderLine& aLine, const sdr::table::TableLayouter& rLayouter, sal_Int32 nX, sal_Int32 nY, bool bHorizontal, sal_Int32 nColCount, sal_Int32 nRowCount, bool bIsRTL)
{
if(nX >= 0 && nX <= nColCount && nY >= 0 && nY <= nRowCount)
{
const SvxBorderLine* pLine = rLayouter.getBorderLine(nX, nY, bHorizontal);
if(pLine)
{
// copy line content
aLine = *pLine;
// check for mirroring. This shall always be done when it is
// not a top- or rightmost line
bool bMirror(aLine.isDouble());
if(bMirror)
{
if(bHorizontal)
{
// mirror all bottom lines
bMirror = (0 != nY);
}
else
{
// mirror all left lines
bMirror = (bIsRTL ? 0 != nX : nX != nColCount);
}
}
if(bMirror)
{
aLine.SetOutWidth(pLine->GetInWidth());
aLine.SetInWidth(pLine->GetOutWidth());
}
return;
}
}
// no success, copy empty line
const SvxBorderLine aEmptyLine;
aLine = aEmptyLine;
}
drawinglayer::primitive2d::Primitive2DSequence ViewContactOfTableObj::createViewIndependentPrimitive2DSequence() const
{
const sdr::table::SdrTableObj& rTableObj = GetTableObj();
const uno::Reference< com::sun::star::table::XTable > xTable = rTableObj.getTable();
if(xTable.is())
{
// create primitive representation for table
drawinglayer::primitive2d::Primitive2DSequence xRetval;
const sal_Int32 nRowCount(xTable->getRowCount());
const sal_Int32 nColCount(xTable->getColumnCount());
const sal_Int32 nAllCount(nRowCount * nColCount);
if(nAllCount)
{
const sdr::table::TableLayouter& rTableLayouter = rTableObj.getTableLayouter();
const bool bIsRTL(com::sun::star::text::WritingMode_RL_TB == rTableObj.GetWritingMode());
sdr::table::CellPos aCellPos;
sdr::table::CellRef xCurrentCell;
basegfx::B2IRectangle aCellArea;
// create range using the model data directly. This is in SdrTextObj::aRect which i will access using
// GetGeoRect() to not trigger any calculations. It's the unrotated geometry.
const Rectangle& rObjectRectangle(rTableObj.GetGeoRect());
const basegfx::B2DRange aObjectRange(rObjectRectangle.Left(), rObjectRectangle.Top(), rObjectRectangle.Right(), rObjectRectangle.Bottom());
// for each cell we need potentially a cell primitive and a border primitive
// (e.g. single cell). Prepare sequences and input counters
drawinglayer::primitive2d::Primitive2DSequence xCellSequence(nAllCount);
drawinglayer::primitive2d::Primitive2DSequence xBorderSequence(nAllCount);
sal_uInt32 nCellInsert(0);
sal_uInt32 nBorderInsert(0);
// variables for border lines
SvxBorderLine aLeftLine;
SvxBorderLine aBottomLine;
SvxBorderLine aRightLine;
SvxBorderLine aTopLine;
// create single primitives per cell
for(aCellPos.mnRow = 0; aCellPos.mnRow < nRowCount; aCellPos.mnRow++)
{
for(aCellPos.mnCol = 0; aCellPos.mnCol < nColCount; aCellPos.mnCol++)
{
xCurrentCell.set(dynamic_cast< sdr::table::Cell* >(xTable->getCellByPosition(aCellPos.mnCol, aCellPos.mnRow).get()));
if(xCurrentCell.is() && !xCurrentCell->isMerged())
{
if(rTableLayouter.getCellArea(aCellPos, aCellArea))
{
// create cell transformation matrix
basegfx::B2DHomMatrix aCellMatrix;
aCellMatrix.set(0, 0, (double)aCellArea.getWidth());
aCellMatrix.set(1, 1, (double)aCellArea.getHeight());
aCellMatrix.set(0, 2, (double)aCellArea.getMinX() + aObjectRange.getMinX());
aCellMatrix.set(1, 2, (double)aCellArea.getMinY() + aObjectRange.getMinY());
// handle cell fillings and text
const SfxItemSet& rCellItemSet = xCurrentCell->GetItemSet();
const sal_uInt32 nTextIndex(nColCount * aCellPos.mnRow + aCellPos.mnCol);
const SdrText* pSdrText = rTableObj.getText(nTextIndex);
drawinglayer::attribute::SdrFillTextAttribute aAttribute;
if(pSdrText)
{
// #i101508# take cell's local text frame distances into account
const sal_Int32 nLeft(xCurrentCell->GetTextLeftDistance());
const sal_Int32 nRight(xCurrentCell->GetTextRightDistance());
const sal_Int32 nUpper(xCurrentCell->GetTextUpperDistance());
const sal_Int32 nLower(xCurrentCell->GetTextLowerDistance());
aAttribute = drawinglayer::primitive2d::createNewSdrFillTextAttribute(
rCellItemSet,
pSdrText,
&nLeft,
&nUpper,
&nRight,
&nLower);
}
else
{
aAttribute = drawinglayer::primitive2d::createNewSdrFillTextAttribute(
rCellItemSet,
pSdrText);
}
// always create cell primitives for BoundRect and HitTest
{
const drawinglayer::primitive2d::Primitive2DReference xCellReference(
new drawinglayer::primitive2d::SdrCellPrimitive2D(
aCellMatrix, aAttribute));
xCellSequence[nCellInsert++] = xCellReference;
}
// handle cell borders
const sal_Int32 nX(bIsRTL ? nColCount - aCellPos.mnCol : aCellPos.mnCol);
const sal_Int32 nY(aCellPos.mnRow);
// get access values for X,Y at the cell's end
const sal_Int32 nXSpan(xCurrentCell->getColumnSpan());
const sal_Int32 nYSpan(xCurrentCell->getRowSpan());
const sal_Int32 nXRight(bIsRTL ? nX - nXSpan : nX + nXSpan);
const sal_Int32 nYBottom(nY + nYSpan);
// get basic lines
impGetLine(aLeftLine, rTableLayouter, nX, nY, false, nColCount, nRowCount, bIsRTL);
impGetLine(aBottomLine, rTableLayouter, nX, nYBottom, true, nColCount, nRowCount, bIsRTL);
impGetLine(aRightLine, rTableLayouter, nXRight, nY, false, nColCount, nRowCount, bIsRTL);
impGetLine(aTopLine, rTableLayouter, nX, nY, true, nColCount, nRowCount, bIsRTL);
// create the primtive containing all data for one cell with borders
xBorderSequence[nBorderInsert++] = drawinglayer::primitive2d::Primitive2DReference(
new drawinglayer::primitive2d::SdrBorderlinePrimitive2D(
aCellMatrix,
aLeftLine,
aBottomLine,
aRightLine,
aTopLine,
bIsRTL ? nX == nColCount : 0 == nX,
nRowCount == nYBottom,
bIsRTL ? 0 == nXRight : nXRight == nColCount,
0 == nY,
true));
}
}
}
}
// no empty references; reallocate sequences by used count
xCellSequence.realloc(nCellInsert);
xBorderSequence.realloc(nBorderInsert);
// append to target. We want fillings and text first
xRetval = xCellSequence;
drawinglayer::primitive2d::appendPrimitive2DSequenceToPrimitive2DSequence(xRetval, xBorderSequence);
}
if(xRetval.hasElements())
{
// check and create evtl. shadow for created content
const SfxItemSet& rObjectItemSet = rTableObj.GetMergedItemSet();
const drawinglayer::attribute::SdrShadowAttribute aNewShadowAttribute(
drawinglayer::primitive2d::createNewSdrShadowAttribute(rObjectItemSet));
if(!aNewShadowAttribute.isDefault())
{
xRetval = drawinglayer::primitive2d::createEmbeddedShadowPrimitive(xRetval, aNewShadowAttribute);
}
}
return xRetval;
}
else
{
// take unrotated snap rect (direct model data) for position and size
const Rectangle& rRectangle = rTableObj.GetGeoRect();
const basegfx::B2DRange aObjectRange(
rRectangle.Left(), rRectangle.Top(),
rRectangle.Right(), rRectangle.Bottom());
// create object matrix
const GeoStat& rGeoStat(rTableObj.GetGeoStat());
const double fShearX(rGeoStat.nShearWink ? tan((36000 - rGeoStat.nShearWink) * F_PI18000) : 0.0);
const double fRotate(rGeoStat.nDrehWink ? (36000 - rGeoStat.nDrehWink) * F_PI18000 : 0.0);
const basegfx::B2DHomMatrix aObjectMatrix(basegfx::tools::createScaleShearXRotateTranslateB2DHomMatrix(
aObjectRange.getWidth(), aObjectRange.getHeight(), fShearX, fRotate,
aObjectRange.getMinX(), aObjectRange.getMinY()));
// credate an invisible outline for the cases where no visible content exists
const drawinglayer::primitive2d::Primitive2DReference xReference(
drawinglayer::primitive2d::createHiddenGeometryPrimitives2D(
false,
aObjectMatrix));
return drawinglayer::primitive2d::Primitive2DSequence(&xReference, 1);
}
}
ViewContactOfTableObj::ViewContactOfTableObj(::sdr::table::SdrTableObj& rTableObj)
: ViewContactOfSdrObj(rTableObj)
{
}
ViewContactOfTableObj::~ViewContactOfTableObj()
{
}
} // end of namespace contact
} // end of namespace sdr
//////////////////////////////////////////////////////////////////////////////
// eof