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// MARKER(update_precomp.py): autogen include statement, do not remove
#include "precompiled_svx.hxx"
#include <svx/svdotext.hxx>
#include <svx/svdoutl.hxx>
#include <basegfx/vector/b2dvector.hxx>
#include <svx/sdr/primitive2d/sdrtextprimitive2d.hxx>
#include <drawinglayer/primitive2d/textprimitive2d.hxx>
#include <drawinglayer/primitive2d/textdecoratedprimitive2d.hxx>
#include <basegfx/range/b2drange.hxx>
#include <editeng/editstat.hxx>
#include <vcl/salbtype.hxx>
#include <svx/sdtfchim.hxx>
#include <svl/itemset.hxx>
#include <basegfx/polygon/b2dpolygontools.hxx>
#include <basegfx/polygon/b2dpolygon.hxx>
#include <drawinglayer/animation/animationtiming.hxx>
#include <basegfx/color/bcolor.hxx>
#include <vcl/svapp.hxx>
#include <editeng/eeitemid.hxx>
#include <editeng/escpitem.hxx>
#include <editeng/svxenum.hxx>
#include <editeng/flditem.hxx>
#include <drawinglayer/primitive2d/texthierarchyprimitive2d.hxx>
#include <vcl/metaact.hxx>
#include <drawinglayer/primitive2d/wrongspellprimitive2d.hxx>
#include <drawinglayer/primitive2d/graphicprimitive2d.hxx>
#include <drawinglayer/primitive2d/textlayoutdevice.hxx>
#include <svx/unoapi.hxx>
#include <drawinglayer/geometry/viewinformation2d.hxx>
#include <editeng/outlobj.hxx>
#include <basegfx/matrix/b2dhommatrixtools.hxx>
//////////////////////////////////////////////////////////////////////////////
// helpers
namespace
{
drawinglayer::primitive2d::Primitive2DSequence impConvertVectorToPrimitive2DSequence(const std::vector< drawinglayer::primitive2d::BasePrimitive2D* >& rPrimitiveVector)
{
const sal_Int32 nCount(rPrimitiveVector.size());
drawinglayer::primitive2d::Primitive2DSequence aRetval(nCount);
for(sal_Int32 a(0L); a < nCount; a++)
{
aRetval[a] = drawinglayer::primitive2d::Primitive2DReference(rPrimitiveVector[a]);
}
return aRetval;
}
class impTextBreakupHandler
{
private:
std::vector< drawinglayer::primitive2d::BasePrimitive2D* > maTextPortionPrimitives;
std::vector< drawinglayer::primitive2d::BasePrimitive2D* > maLinePrimitives;
std::vector< drawinglayer::primitive2d::BasePrimitive2D* > maParagraphPrimitives;
SdrOutliner& mrOutliner;
basegfx::B2DHomMatrix maNewTransformA;
basegfx::B2DHomMatrix maNewTransformB;
// the visible area for contour text decomposition
basegfx::B2DVector maScale;
// #SJ# ClipRange for BlockText decomposition; only text portions completely
// inside are to be accepted, so this is different from geometric clipping
// (which would allow e.g. upper parts of portions to remain). Only used for
// BlockText (see there)
basegfx::B2DRange maClipRange;
DECL_LINK(decomposeContourTextPrimitive, DrawPortionInfo* );
DECL_LINK(decomposeBlockTextPrimitive, DrawPortionInfo* );
DECL_LINK(decomposeStretchTextPrimitive, DrawPortionInfo* );
DECL_LINK(decomposeContourBulletPrimitive, DrawBulletInfo* );
DECL_LINK(decomposeBlockBulletPrimitive, DrawBulletInfo* );
DECL_LINK(decomposeStretchBulletPrimitive, DrawBulletInfo* );
bool impIsUnderlineAbove(const Font& rFont) const;
void impCreateTextPortionPrimitive(const DrawPortionInfo& rInfo);
drawinglayer::primitive2d::BasePrimitive2D* impCheckFieldPrimitive(drawinglayer::primitive2d::BasePrimitive2D* pPrimitive, const DrawPortionInfo& rInfo) const;
void impFlushTextPortionPrimitivesToLinePrimitives();
void impFlushLinePrimitivesToParagraphPrimitives();
void impHandleDrawPortionInfo(const DrawPortionInfo& rInfo);
void impHandleDrawBulletInfo(const DrawBulletInfo& rInfo);
public:
impTextBreakupHandler(SdrOutliner& rOutliner)
: maTextPortionPrimitives(),
maLinePrimitives(),
maParagraphPrimitives(),
mrOutliner(rOutliner),
maNewTransformA(),
maNewTransformB(),
maScale(),
maClipRange()
{
}
void decomposeContourTextPrimitive(const basegfx::B2DHomMatrix& rNewTransformA, const basegfx::B2DHomMatrix& rNewTransformB, const basegfx::B2DVector& rScale)
{
maScale = rScale;
maNewTransformA = rNewTransformA;
maNewTransformB = rNewTransformB;
mrOutliner.SetDrawPortionHdl(LINK(this, impTextBreakupHandler, decomposeContourTextPrimitive));
mrOutliner.SetDrawBulletHdl(LINK(this, impTextBreakupHandler, decomposeContourBulletPrimitive));
mrOutliner.StripPortions();
mrOutliner.SetDrawPortionHdl(Link());
mrOutliner.SetDrawBulletHdl(Link());
}
void decomposeBlockTextPrimitive(
const basegfx::B2DHomMatrix& rNewTransformA,
const basegfx::B2DHomMatrix& rNewTransformB,
const basegfx::B2DRange& rClipRange)
{
maNewTransformA = rNewTransformA;
maNewTransformB = rNewTransformB;
maClipRange = rClipRange;
mrOutliner.SetDrawPortionHdl(LINK(this, impTextBreakupHandler, decomposeBlockTextPrimitive));
mrOutliner.SetDrawBulletHdl(LINK(this, impTextBreakupHandler, decomposeBlockBulletPrimitive));
mrOutliner.StripPortions();
mrOutliner.SetDrawPortionHdl(Link());
mrOutliner.SetDrawBulletHdl(Link());
}
void decomposeStretchTextPrimitive(const basegfx::B2DHomMatrix& rNewTransformA, const basegfx::B2DHomMatrix& rNewTransformB)
{
maNewTransformA = rNewTransformA;
maNewTransformB = rNewTransformB;
mrOutliner.SetDrawPortionHdl(LINK(this, impTextBreakupHandler, decomposeStretchTextPrimitive));
mrOutliner.SetDrawBulletHdl(LINK(this, impTextBreakupHandler, decomposeStretchBulletPrimitive));
mrOutliner.StripPortions();
mrOutliner.SetDrawPortionHdl(Link());
mrOutliner.SetDrawBulletHdl(Link());
}
drawinglayer::primitive2d::Primitive2DSequence getPrimitive2DSequence();
};
bool impTextBreakupHandler::impIsUnderlineAbove(const Font& rFont) const
{
if(!rFont.IsVertical())
{
return false;
}
if((LANGUAGE_JAPANESE == rFont.GetLanguage()) || (LANGUAGE_JAPANESE == rFont.GetCJKContextLanguage()))
{
// the underline is right for Japanese only
return true;
}
return false;
}
void impTextBreakupHandler::impCreateTextPortionPrimitive(const DrawPortionInfo& rInfo)
{
if(rInfo.mrText.Len() && rInfo.mnTextLen)
{
basegfx::B2DVector aFontScaling;
drawinglayer::attribute::FontAttribute aFontAttribute(
drawinglayer::primitive2d::getFontAttributeFromVclFont(
aFontScaling,
rInfo.mrFont,
rInfo.IsRTL(),
false));
basegfx::B2DHomMatrix aNewTransform;
// add font scale to new transform
aNewTransform.scale(aFontScaling.getX(), aFontScaling.getY());
// look for proportional font scaling, evtl scale accordingly
if(100 != rInfo.mrFont.GetPropr())
{
const double fFactor(rInfo.mrFont.GetPropr() / 100.0);
aNewTransform.scale(fFactor, fFactor);
}
// apply font rotate
if(rInfo.mrFont.GetOrientation())
{
aNewTransform.rotate(-rInfo.mrFont.GetOrientation() * F_PI1800);
}
// look for escapement, evtl translate accordingly
if(rInfo.mrFont.GetEscapement())
{
sal_Int16 nEsc(rInfo.mrFont.GetEscapement());
if(DFLT_ESC_AUTO_SUPER == nEsc)
{
nEsc = 33;
}
else if(DFLT_ESC_AUTO_SUB == nEsc)
{
nEsc = -20;
}
if(nEsc > 100)
{
nEsc = 100;
}
else if(nEsc < -100)
{
nEsc = -100;
}
const double fEscapement(nEsc / -100.0);
aNewTransform.translate(0.0, fEscapement * aFontScaling.getY());
}
// apply transformA
aNewTransform *= maNewTransformA;
// apply local offset
aNewTransform.translate(rInfo.mrStartPos.X(), rInfo.mrStartPos.Y());
// also apply embedding object's transform
aNewTransform *= maNewTransformB;
// prepare DXArray content. To make it independent from font size (and such from
// the text transformation), scale it to unit coordinates
::std::vector< double > aDXArray;
static bool bDisableTextArray(false);
if(!bDisableTextArray && rInfo.mpDXArray && rInfo.mnTextLen)
{
aDXArray.reserve(rInfo.mnTextLen);
for(xub_StrLen a(0); a < rInfo.mnTextLen; a++)
{
aDXArray.push_back((double)rInfo.mpDXArray[a]);
}
}
// create complex text primitive and append
const Color aFontColor(rInfo.mrFont.GetColor());
const basegfx::BColor aBFontColor(aFontColor.getBColor());
// prepare wordLineMode (for underline and strikeout)
// NOT for bullet texts. It is set (this may be an error by itself), but needs to be suppressed to hinder e.g. '1)'
// to be splitted which would not look like the original
const bool bWordLineMode(rInfo.mrFont.IsWordLineMode() && !rInfo.mbEndOfBullet);
// prepare new primitive
drawinglayer::primitive2d::BasePrimitive2D* pNewPrimitive = 0;
const bool bDecoratedIsNeeded(
UNDERLINE_NONE != rInfo.mrFont.GetOverline()
|| UNDERLINE_NONE != rInfo.mrFont.GetUnderline()
|| STRIKEOUT_NONE != rInfo.mrFont.GetStrikeout()
|| EMPHASISMARK_NONE != (rInfo.mrFont.GetEmphasisMark() & EMPHASISMARK_STYLE)
|| RELIEF_NONE != rInfo.mrFont.GetRelief()
|| rInfo.mrFont.IsShadow()
|| bWordLineMode);
if(bDecoratedIsNeeded)
{
// TextDecoratedPortionPrimitive2D needed, prepare some more data
// get overline and underline color. If it's on automatic (0xffffffff) use FontColor instead
const Color aUnderlineColor(rInfo.maTextLineColor);
const basegfx::BColor aBUnderlineColor((0xffffffff == aUnderlineColor.GetColor()) ? aBFontColor : aUnderlineColor.getBColor());
const Color aOverlineColor(rInfo.maOverlineColor);
const basegfx::BColor aBOverlineColor((0xffffffff == aOverlineColor.GetColor()) ? aBFontColor : aOverlineColor.getBColor());
// prepare overline and underline data
const drawinglayer::primitive2d::TextLine eFontOverline(
drawinglayer::primitive2d::mapFontUnderlineToTextLine(rInfo.mrFont.GetOverline()));
const drawinglayer::primitive2d::TextLine eFontUnderline(
drawinglayer::primitive2d::mapFontUnderlineToTextLine(rInfo.mrFont.GetUnderline()));
// check UndelineAbove
const bool bUnderlineAbove(
drawinglayer::primitive2d::TEXT_LINE_NONE != eFontUnderline && impIsUnderlineAbove(rInfo.mrFont));
// prepare strikeout data
const drawinglayer::primitive2d::TextStrikeout eTextStrikeout(
drawinglayer::primitive2d::mapFontStrikeoutToTextStrikeout(rInfo.mrFont.GetStrikeout()));
// prepare emphasis mark data
drawinglayer::primitive2d::TextEmphasisMark eTextEmphasisMark(drawinglayer::primitive2d::TEXT_EMPHASISMARK_NONE);
switch(rInfo.mrFont.GetEmphasisMark() & EMPHASISMARK_STYLE)
{
case EMPHASISMARK_DOT : eTextEmphasisMark = drawinglayer::primitive2d::TEXT_EMPHASISMARK_DOT; break;
case EMPHASISMARK_CIRCLE : eTextEmphasisMark = drawinglayer::primitive2d::TEXT_EMPHASISMARK_CIRCLE; break;
case EMPHASISMARK_DISC : eTextEmphasisMark = drawinglayer::primitive2d::TEXT_EMPHASISMARK_DISC; break;
case EMPHASISMARK_ACCENT : eTextEmphasisMark = drawinglayer::primitive2d::TEXT_EMPHASISMARK_ACCENT; break;
}
const bool bEmphasisMarkAbove(rInfo.mrFont.GetEmphasisMark() & EMPHASISMARK_POS_ABOVE);
const bool bEmphasisMarkBelow(rInfo.mrFont.GetEmphasisMark() & EMPHASISMARK_POS_BELOW);
// prepare font relief data
drawinglayer::primitive2d::TextRelief eTextRelief(drawinglayer::primitive2d::TEXT_RELIEF_NONE);
switch(rInfo.mrFont.GetRelief())
{
case RELIEF_EMBOSSED : eTextRelief = drawinglayer::primitive2d::TEXT_RELIEF_EMBOSSED; break;
case RELIEF_ENGRAVED : eTextRelief = drawinglayer::primitive2d::TEXT_RELIEF_ENGRAVED; break;
default : break; // RELIEF_NONE, FontRelief_FORCE_EQUAL_SIZE
}
// prepare shadow/outline data
const bool bShadow(rInfo.mrFont.IsShadow());
// TextDecoratedPortionPrimitive2D is needed, create one
pNewPrimitive = new drawinglayer::primitive2d::TextDecoratedPortionPrimitive2D(
// attributes for TextSimplePortionPrimitive2D
aNewTransform,
rInfo.mrText,
rInfo.mnTextStart,
rInfo.mnTextLen,
aDXArray,
aFontAttribute,
rInfo.mpLocale ? *rInfo.mpLocale : ::com::sun::star::lang::Locale(),
aBFontColor,
// attributes for TextDecoratedPortionPrimitive2D
aBOverlineColor,
aBUnderlineColor,
eFontOverline,
eFontUnderline,
bUnderlineAbove,
eTextStrikeout,
bWordLineMode,
eTextEmphasisMark,
bEmphasisMarkAbove,
bEmphasisMarkBelow,
eTextRelief,
bShadow);
}
else
{
// TextSimplePortionPrimitive2D is enough
pNewPrimitive = new drawinglayer::primitive2d::TextSimplePortionPrimitive2D(
aNewTransform,
rInfo.mrText,
rInfo.mnTextStart,
rInfo.mnTextLen,
aDXArray,
aFontAttribute,
rInfo.mpLocale ? *rInfo.mpLocale : ::com::sun::star::lang::Locale(),
aBFontColor);
}
if(rInfo.mbEndOfBullet)
{
// embed in TextHierarchyBulletPrimitive2D
const drawinglayer::primitive2d::Primitive2DReference aNewReference(pNewPrimitive);
const drawinglayer::primitive2d::Primitive2DSequence aNewSequence(&aNewReference, 1);
pNewPrimitive = new drawinglayer::primitive2d::TextHierarchyBulletPrimitive2D(aNewSequence);
}
if(rInfo.mpFieldData)
{
pNewPrimitive = impCheckFieldPrimitive(pNewPrimitive, rInfo);
}
maTextPortionPrimitives.push_back(pNewPrimitive);
// support for WrongSpellVector. Create WrongSpellPrimitives as needed
if(rInfo.mpWrongSpellVector && !aDXArray.empty())
{
const sal_uInt32 nSize(rInfo.mpWrongSpellVector->size());
const sal_uInt32 nDXCount(aDXArray.size());
const basegfx::BColor aSpellColor(1.0, 0.0, 0.0); // red, hard coded
for(sal_uInt32 a(0); a < nSize; a++)
{
const EEngineData::WrongSpellClass& rCandidate = (*rInfo.mpWrongSpellVector)[a];
if(rCandidate.nStart >= rInfo.mnTextStart && rCandidate.nEnd >= rInfo.mnTextStart && rCandidate.nEnd > rCandidate.nStart)
{
const sal_uInt32 nStart(rCandidate.nStart - rInfo.mnTextStart);
const sal_uInt32 nEnd(rCandidate.nEnd - rInfo.mnTextStart);
double fStart(0.0);
double fEnd(0.0);
if(nStart > 0 && nStart - 1 < nDXCount)
{
fStart = aDXArray[nStart - 1];
}
if(nEnd > 0 && nEnd - 1 < nDXCount)
{
fEnd = aDXArray[nEnd - 1];
}
if(!basegfx::fTools::equal(fStart, fEnd))
{
if(rInfo.IsRTL())
{
// #i98523#
// When the portion is RTL, mirror the redlining using the
// full portion width
const double fTextWidth(aDXArray[aDXArray.size() - 1]);
fStart = fTextWidth - fStart;
fEnd = fTextWidth - fEnd;
}
// need to take FontScaling out of values; it's already part of
// aNewTransform and would be double applied
const double fFontScaleX(aFontScaling.getX());
if(!basegfx::fTools::equal(fFontScaleX, 1.0)
&& !basegfx::fTools::equalZero(fFontScaleX))
{
fStart /= fFontScaleX;
fEnd /= fFontScaleX;
}
maTextPortionPrimitives.push_back(new drawinglayer::primitive2d::WrongSpellPrimitive2D(
aNewTransform,
fStart,
fEnd,
aSpellColor));
}
}
}
}
}
}
drawinglayer::primitive2d::BasePrimitive2D* impTextBreakupHandler::impCheckFieldPrimitive(drawinglayer::primitive2d::BasePrimitive2D* pPrimitive, const DrawPortionInfo& rInfo) const
{
if(rInfo.mpFieldData)
{
// Support for FIELD_SEQ_BEGIN, FIELD_SEQ_END. If used, create a TextHierarchyFieldPrimitive2D
// which holds the field type and evtl. the URL
const SvxURLField* pURLField = dynamic_cast< const SvxURLField* >(rInfo.mpFieldData);
const SvxPageField* pPageField = dynamic_cast< const SvxPageField* >(rInfo.mpFieldData);
// embed current primitive to a sequence
drawinglayer::primitive2d::Primitive2DSequence aSequence;
if(pPrimitive)
{
aSequence.realloc(1);
aSequence[0] = drawinglayer::primitive2d::Primitive2DReference(pPrimitive);
}
if(pURLField)
{
pPrimitive = new drawinglayer::primitive2d::TextHierarchyFieldPrimitive2D(aSequence, drawinglayer::primitive2d::FIELD_TYPE_URL, pURLField->GetURL());
}
else if(pPageField)
{
pPrimitive = new drawinglayer::primitive2d::TextHierarchyFieldPrimitive2D(aSequence, drawinglayer::primitive2d::FIELD_TYPE_PAGE, String());
}
else
{
pPrimitive = new drawinglayer::primitive2d::TextHierarchyFieldPrimitive2D(aSequence, drawinglayer::primitive2d::FIELD_TYPE_COMMON, String());
}
}
return pPrimitive;
}
void impTextBreakupHandler::impFlushTextPortionPrimitivesToLinePrimitives()
{
// only create a line primitive when we had content; there is no need for
// empty line primitives (contrary to paragraphs, see below).
if(!maTextPortionPrimitives.empty())
{
drawinglayer::primitive2d::Primitive2DSequence aLineSequence(impConvertVectorToPrimitive2DSequence(maTextPortionPrimitives));
maTextPortionPrimitives.clear();
maLinePrimitives.push_back(new drawinglayer::primitive2d::TextHierarchyLinePrimitive2D(aLineSequence));
}
}
void impTextBreakupHandler::impFlushLinePrimitivesToParagraphPrimitives()
{
// ALWAYS create a paragraph primitive, even when no content was added. This is done to
// have the correct paragraph count even with empty paragraphs. Those paragraphs will
// have an empty sub-PrimitiveSequence.
drawinglayer::primitive2d::Primitive2DSequence aParagraphSequence(impConvertVectorToPrimitive2DSequence(maLinePrimitives));
maLinePrimitives.clear();
maParagraphPrimitives.push_back(new drawinglayer::primitive2d::TextHierarchyParagraphPrimitive2D(aParagraphSequence));
}
void impTextBreakupHandler::impHandleDrawPortionInfo(const DrawPortionInfo& rInfo)
{
impCreateTextPortionPrimitive(rInfo);
if(rInfo.mbEndOfLine || rInfo.mbEndOfParagraph)
{
impFlushTextPortionPrimitivesToLinePrimitives();
}
if(rInfo.mbEndOfParagraph)
{
impFlushLinePrimitivesToParagraphPrimitives();
}
}
void impTextBreakupHandler::impHandleDrawBulletInfo(const DrawBulletInfo& rInfo)
{
basegfx::B2DHomMatrix aNewTransform;
// add size to new transform
aNewTransform.scale(rInfo.maBulletSize.getWidth(), rInfo.maBulletSize.getHeight());
// apply transformA
aNewTransform *= maNewTransformA;
// apply local offset
aNewTransform.translate(rInfo.maBulletPosition.X(), rInfo.maBulletPosition.Y());
// also apply embedding object's transform
aNewTransform *= maNewTransformB;
// prepare empty GraphicAttr
const GraphicAttr aGraphicAttr;
// create GraphicPrimitive2D
const drawinglayer::primitive2d::Primitive2DReference aNewReference(new drawinglayer::primitive2d::GraphicPrimitive2D(
aNewTransform,
rInfo.maBulletGraphicObject,
aGraphicAttr));
// embed in TextHierarchyBulletPrimitive2D
const drawinglayer::primitive2d::Primitive2DSequence aNewSequence(&aNewReference, 1);
drawinglayer::primitive2d::BasePrimitive2D* pNewPrimitive = new drawinglayer::primitive2d::TextHierarchyBulletPrimitive2D(aNewSequence);
// add to output
maTextPortionPrimitives.push_back(pNewPrimitive);
}
IMPL_LINK(impTextBreakupHandler, decomposeContourTextPrimitive, DrawPortionInfo*, pInfo)
{
// for contour text, ignore (clip away) all portions which are below
// the visible area given by maScale
if(pInfo && (double)pInfo->mrStartPos.Y() < maScale.getY())
{
impHandleDrawPortionInfo(*pInfo);
}
return 0;
}
IMPL_LINK(impTextBreakupHandler, decomposeBlockTextPrimitive, DrawPortionInfo*, pInfo)
{
if(pInfo)
{
// #SJ# Is clipping wanted? This is text clipping; only accept a portion
// if it's completely in the range
if(!maClipRange.isEmpty())
{
// Test start position first; this allows to not get the text range at
// all if text is far outside
const basegfx::B2DPoint aStartPosition(pInfo->mrStartPos.X(), pInfo->mrStartPos.Y());
if(!maClipRange.isInside(aStartPosition))
{
return 0;
}
// Start position is inside. Get TextBoundRect and TopLeft next
drawinglayer::primitive2d::TextLayouterDevice aTextLayouterDevice;
aTextLayouterDevice.setFont(pInfo->mrFont);
const basegfx::B2DRange aTextBoundRect(
aTextLayouterDevice.getTextBoundRect(
pInfo->mrText, pInfo->mnTextStart, pInfo->mnTextLen));
const basegfx::B2DPoint aTopLeft(aTextBoundRect.getMinimum() + aStartPosition);
if(!maClipRange.isInside(aTopLeft))
{
return 0;
}
// TopLeft is inside. Get BottomRight and check
const basegfx::B2DPoint aBottomRight(aTextBoundRect.getMaximum() + aStartPosition);
if(!maClipRange.isInside(aBottomRight))
{
return 0;
}
// all inside, clip was successful
}
impHandleDrawPortionInfo(*pInfo);
}
return 0;
}
IMPL_LINK(impTextBreakupHandler, decomposeStretchTextPrimitive, DrawPortionInfo*, pInfo)
{
if(pInfo)
{
impHandleDrawPortionInfo(*pInfo);
}
return 0;
}
IMPL_LINK(impTextBreakupHandler, decomposeContourBulletPrimitive, DrawBulletInfo*, pInfo)
{
if(pInfo)
{
impHandleDrawBulletInfo(*pInfo);
}
return 0;
}
IMPL_LINK(impTextBreakupHandler, decomposeBlockBulletPrimitive, DrawBulletInfo*, pInfo)
{
if(pInfo)
{
impHandleDrawBulletInfo(*pInfo);
}
return 0;
}
IMPL_LINK(impTextBreakupHandler, decomposeStretchBulletPrimitive, DrawBulletInfo*, pInfo)
{
if(pInfo)
{
impHandleDrawBulletInfo(*pInfo);
}
return 0;
}
drawinglayer::primitive2d::Primitive2DSequence impTextBreakupHandler::getPrimitive2DSequence()
{
if(!maTextPortionPrimitives.empty())
{
// collect non-closed lines
impFlushTextPortionPrimitivesToLinePrimitives();
}
if(!maLinePrimitives.empty())
{
// collect non-closed paragraphs
impFlushLinePrimitivesToParagraphPrimitives();
}
return impConvertVectorToPrimitive2DSequence(maParagraphPrimitives);
}
} // end of anonymous namespace
//////////////////////////////////////////////////////////////////////////////
// primitive decompositions
void SdrTextObj::impDecomposeContourTextPrimitive(
drawinglayer::primitive2d::Primitive2DSequence& rTarget,
const drawinglayer::primitive2d::SdrContourTextPrimitive2D& rSdrContourTextPrimitive,
const drawinglayer::geometry::ViewInformation2D& aViewInformation) const
{
// decompose matrix to have position and size of text
basegfx::B2DVector aScale, aTranslate;
double fRotate, fShearX;
rSdrContourTextPrimitive.getObjectTransform().decompose(aScale, aTranslate, fRotate, fShearX);
// prepare contour polygon, force to non-mirrored for layouting
basegfx::B2DPolyPolygon aPolyPolygon(rSdrContourTextPrimitive.getUnitPolyPolygon());
aPolyPolygon.transform(basegfx::tools::createScaleB2DHomMatrix(fabs(aScale.getX()), fabs(aScale.getY())));
// prepare outliner
SdrOutliner& rOutliner = ImpGetDrawOutliner();
const Size aNullSize;
rOutliner.SetPaperSize(aNullSize);
rOutliner.SetPolygon(aPolyPolygon);
rOutliner.SetUpdateMode(true);
rOutliner.SetText(rSdrContourTextPrimitive.getOutlinerParaObject());
// set visualizing page at Outliner; needed e.g. for PageNumberField decomposition
rOutliner.setVisualizedPage(GetSdrPageFromXDrawPage(aViewInformation.getVisualizedPage()));
// prepare matrices to apply to newly created primitives
basegfx::B2DHomMatrix aNewTransformA;
// mirroring. We are now in the polygon sizes. When mirroring in X and Y,
// move the null point which was top left to bottom right.
const bool bMirrorX(basegfx::fTools::less(aScale.getX(), 0.0));
const bool bMirrorY(basegfx::fTools::less(aScale.getY(), 0.0));
// in-between the translations of the single primitives will take place. Afterwards,
// the object's transformations need to be applied
const basegfx::B2DHomMatrix aNewTransformB(basegfx::tools::createScaleShearXRotateTranslateB2DHomMatrix(
bMirrorX ? -1.0 : 1.0, bMirrorY ? -1.0 : 1.0,
fShearX, fRotate, aTranslate.getX(), aTranslate.getY()));
// now break up text primitives.
impTextBreakupHandler aConverter(rOutliner);
aConverter.decomposeContourTextPrimitive(aNewTransformA, aNewTransformB, aScale);
// cleanup outliner
rOutliner.Clear();
rOutliner.setVisualizedPage(0);
rTarget = aConverter.getPrimitive2DSequence();
}
void SdrTextObj::impDecomposeBlockTextPrimitive(
drawinglayer::primitive2d::Primitive2DSequence& rTarget,
const drawinglayer::primitive2d::SdrBlockTextPrimitive2D& rSdrBlockTextPrimitive,
const drawinglayer::geometry::ViewInformation2D& aViewInformation) const
{
// decompose matrix to have position and size of text
basegfx::B2DVector aScale, aTranslate;
double fRotate, fShearX;
rSdrBlockTextPrimitive.getTextRangeTransform().decompose(aScale, aTranslate, fRotate, fShearX);
// use B2DRange aAnchorTextRange for calculations
basegfx::B2DRange aAnchorTextRange(aTranslate);
aAnchorTextRange.expand(aTranslate + aScale);
// prepare outliner
const bool bIsCell(rSdrBlockTextPrimitive.getCellText());
SdrOutliner& rOutliner = ImpGetDrawOutliner();
SdrTextHorzAdjust eHAdj = rSdrBlockTextPrimitive.getSdrTextHorzAdjust();
SdrTextVertAdjust eVAdj = rSdrBlockTextPrimitive.getSdrTextVertAdjust();
const sal_uInt32 nOriginalControlWord(rOutliner.GetControlWord());
const Size aNullSize;
// set visualizing page at Outliner; needed e.g. for PageNumberField decomposition
rOutliner.setVisualizedPage(GetSdrPageFromXDrawPage(aViewInformation.getVisualizedPage()));
rOutliner.SetFixedCellHeight(rSdrBlockTextPrimitive.isFixedCellHeight());
rOutliner.SetControlWord(nOriginalControlWord|EE_CNTRL_AUTOPAGESIZE);
rOutliner.SetMinAutoPaperSize(aNullSize);
rOutliner.SetMaxAutoPaperSize(Size(1000000,1000000));
// add one to rage sizes to get back to the old Rectangle and outliner measurements
const sal_uInt32 nAnchorTextWidth(FRound(aAnchorTextRange.getWidth() + 1L));
const sal_uInt32 nAnchorTextHeight(FRound(aAnchorTextRange.getHeight() + 1L));
const bool bVerticalWritintg(rSdrBlockTextPrimitive.getOutlinerParaObject().IsVertical());
const Size aAnchorTextSize(Size(nAnchorTextWidth, nAnchorTextHeight));
if(bIsCell)
{
// cell text is formated neither like a text object nor like a object
// text, so use a special setup here
rOutliner.SetMaxAutoPaperSize(aAnchorTextSize);
// #i106214# To work with an unchangeable PaperSize (CellSize in
// this case) Set(Min|Max)AutoPaperSize and SetPaperSize have to be used.
// #i106214# This was not completely correct; to still measure the real
// text height to allow vertical adjust (and vice versa for VerticalWritintg)
// only one aspect has to be set, but the other one to zero
if(bVerticalWritintg)
{
// measure the horizontal text size
rOutliner.SetMinAutoPaperSize(Size(0, aAnchorTextSize.Height()));
}
else
{
// measure the vertical text size
rOutliner.SetMinAutoPaperSize(Size(aAnchorTextSize.Width(), 0));
}
rOutliner.SetPaperSize(aAnchorTextSize);
rOutliner.SetUpdateMode(true);
rOutliner.SetText(rSdrBlockTextPrimitive.getOutlinerParaObject());
}
else
{
// check if block text is used (only one of them can be true)
const bool bHorizontalIsBlock(SDRTEXTHORZADJUST_BLOCK == eHAdj && !bVerticalWritintg);
const bool bVerticalIsBlock(SDRTEXTVERTADJUST_BLOCK == eVAdj && bVerticalWritintg);
// set minimal paper size hor/ver if needed
if(bHorizontalIsBlock)
{
rOutliner.SetMinAutoPaperSize(Size(nAnchorTextWidth, 0));
}
else if(bVerticalIsBlock)
{
rOutliner.SetMinAutoPaperSize(Size(0, nAnchorTextHeight));
}
if((rSdrBlockTextPrimitive.getWordWrap() || IsTextFrame()) && !rSdrBlockTextPrimitive.getUnlimitedPage())
{
// #i103454# maximal paper size hor/ver needs to be limited to text
// frame size. If it's block text, still allow the 'other' direction
// to grow to get a correct real text size when using GetPaperSize().
// When just using aAnchorTextSize as maximum, GetPaperSize()
// would just return aAnchorTextSize again: this means, the wanted
// 'measurement' of the real size of block text would not work
Size aMaxAutoPaperSize(aAnchorTextSize);
if(bHorizontalIsBlock)
{
// allow to grow vertical for horizontal blocks
aMaxAutoPaperSize.setHeight(1000000);
}
else if(bVerticalIsBlock)
{
// allow to grow horizontal for vertical blocks
aMaxAutoPaperSize.setWidth(1000000);
}
rOutliner.SetMaxAutoPaperSize(aMaxAutoPaperSize);
}
rOutliner.SetPaperSize(aNullSize);
rOutliner.SetUpdateMode(true);
rOutliner.SetText(rSdrBlockTextPrimitive.getOutlinerParaObject());
}
rOutliner.SetControlWord(nOriginalControlWord);
// now get back the layouted text size from outliner
const Size aOutlinerTextSiz(rOutliner.GetPaperSize());
const basegfx::B2DVector aOutlinerScale(aOutlinerTextSiz.Width(), aOutlinerTextSiz.Height());
basegfx::B2DVector aAdjustTranslate(0.0, 0.0);
// For draw objects containing text correct hor/ver alignment if text is bigger
// than the object itself. Without that correction, the text would always be
// formatted to the left edge (or top edge when vertical) of the draw object.
if(!IsTextFrame() && !bIsCell)
{
if(aAnchorTextRange.getWidth() < aOutlinerScale.getX() && !bVerticalWritintg)
{
// Horizontal case here. Correct only if eHAdj == SDRTEXTHORZADJUST_BLOCK,
// else the alignment is wanted.
if(SDRTEXTHORZADJUST_BLOCK == eHAdj)
{
eHAdj = SDRTEXTHORZADJUST_CENTER;
}
}
if(aAnchorTextRange.getHeight() < aOutlinerScale.getY() && bVerticalWritintg)
{
// Vertical case here. Correct only if eHAdj == SDRTEXTVERTADJUST_BLOCK,
// else the alignment is wanted.
if(SDRTEXTVERTADJUST_BLOCK == eVAdj)
{
eVAdj = SDRTEXTVERTADJUST_CENTER;
}
}
}
// correct horizontal translation using the now known text size
if(SDRTEXTHORZADJUST_CENTER == eHAdj || SDRTEXTHORZADJUST_RIGHT == eHAdj)
{
const double fFree(aAnchorTextRange.getWidth() - aOutlinerScale.getX());
if(SDRTEXTHORZADJUST_CENTER == eHAdj)
{
aAdjustTranslate.setX(fFree / 2.0);
}
if(SDRTEXTHORZADJUST_RIGHT == eHAdj)
{
aAdjustTranslate.setX(fFree);
}
}
// correct vertical translation using the now known text size
if(SDRTEXTVERTADJUST_CENTER == eVAdj || SDRTEXTVERTADJUST_BOTTOM == eVAdj)
{
const double fFree(aAnchorTextRange.getHeight() - aOutlinerScale.getY());
if(SDRTEXTVERTADJUST_CENTER == eVAdj)
{
aAdjustTranslate.setY(fFree / 2.0);
}
if(SDRTEXTVERTADJUST_BOTTOM == eVAdj)
{
aAdjustTranslate.setY(fFree);
}
}
// prepare matrices to apply to newly created primitives. aNewTransformA
// will get coordinates in aOutlinerScale size and positive in X, Y.
// Translate relative to given primitive to get same rotation and shear
// as the master shape we are working on. For vertical, use the top-right
// corner
const double fStartInX(bVerticalWritintg ? aAdjustTranslate.getX() + aOutlinerScale.getX() : aAdjustTranslate.getX());
const basegfx::B2DTuple aAdjOffset(fStartInX, aAdjustTranslate.getY());
basegfx::B2DHomMatrix aNewTransformA(basegfx::tools::createTranslateB2DHomMatrix(aAdjOffset.getX(), aAdjOffset.getY()));
// mirroring. We are now in aAnchorTextRange sizes. When mirroring in X and Y,
// move the null point which was top left to bottom right.
const bool bMirrorX(basegfx::fTools::less(aScale.getX(), 0.0));
const bool bMirrorY(basegfx::fTools::less(aScale.getY(), 0.0));
// in-between the translations of the single primitives will take place. Afterwards,
// the object's transformations need to be applied
const basegfx::B2DHomMatrix aNewTransformB(basegfx::tools::createScaleShearXRotateTranslateB2DHomMatrix(
bMirrorX ? -1.0 : 1.0, bMirrorY ? -1.0 : 1.0,
fShearX, fRotate, aTranslate.getX(), aTranslate.getY()));
// #SJ# create ClipRange (if needed)
basegfx::B2DRange aClipRange;
if(rSdrBlockTextPrimitive.getClipOnBounds())
{
aClipRange.expand(-aAdjOffset);
aClipRange.expand(basegfx::B2DTuple(aAnchorTextSize.Width(), aAnchorTextSize.Height()) - aAdjOffset);
}
// now break up text primitives.
impTextBreakupHandler aConverter(rOutliner);
aConverter.decomposeBlockTextPrimitive(aNewTransformA, aNewTransformB, aClipRange);
// cleanup outliner
rOutliner.Clear();
rOutliner.setVisualizedPage(0);
rTarget = aConverter.getPrimitive2DSequence();
}
void SdrTextObj::impDecomposeStretchTextPrimitive(
drawinglayer::primitive2d::Primitive2DSequence& rTarget,
const drawinglayer::primitive2d::SdrStretchTextPrimitive2D& rSdrStretchTextPrimitive,
const drawinglayer::geometry::ViewInformation2D& aViewInformation) const
{
// decompose matrix to have position and size of text
basegfx::B2DVector aScale, aTranslate;
double fRotate, fShearX;
rSdrStretchTextPrimitive.getTextRangeTransform().decompose(aScale, aTranslate, fRotate, fShearX);
// use non-mirrored B2DRange aAnchorTextRange for calculations
basegfx::B2DRange aAnchorTextRange(aTranslate);
aAnchorTextRange.expand(aTranslate + aScale);
// prepare outliner
SdrOutliner& rOutliner = ImpGetDrawOutliner();
const sal_uInt32 nOriginalControlWord(rOutliner.GetControlWord());
const Size aNullSize;
rOutliner.SetControlWord(nOriginalControlWord|EE_CNTRL_STRETCHING|EE_CNTRL_AUTOPAGESIZE);
rOutliner.SetFixedCellHeight(rSdrStretchTextPrimitive.isFixedCellHeight());
rOutliner.SetMinAutoPaperSize(aNullSize);
rOutliner.SetMaxAutoPaperSize(Size(1000000,1000000));
rOutliner.SetPaperSize(aNullSize);
rOutliner.SetUpdateMode(true);
rOutliner.SetText(rSdrStretchTextPrimitive.getOutlinerParaObject());
// set visualizing page at Outliner; needed e.g. for PageNumberField decomposition
rOutliner.setVisualizedPage(GetSdrPageFromXDrawPage(aViewInformation.getVisualizedPage()));
// now get back the layouted text size from outliner
const Size aOutlinerTextSiz(rOutliner.CalcTextSize());
const basegfx::B2DVector aOutlinerScale(
basegfx::fTools::equalZero(aOutlinerTextSiz.Width()) ? 1.0 : aOutlinerTextSiz.Width(),
basegfx::fTools::equalZero(aOutlinerTextSiz.Height()) ? 1.0 : aOutlinerTextSiz.Height());
// prepare matrices to apply to newly created primitives
basegfx::B2DHomMatrix aNewTransformA;
// #i101957# Check for vertical text. If used, aNewTransformA
// needs to translate the text initially around object width to orient
// it relative to the topper right instead of the topper left
const bool bVertical(rSdrStretchTextPrimitive.getOutlinerParaObject().IsVertical());
if(bVertical)
{
aNewTransformA.translate(aScale.getX(), 0.0);
}
// calculate global char stretching scale parameters. Use non-mirrored sizes
// to layout without mirroring
const double fScaleX(fabs(aScale.getX()) / aOutlinerScale.getX());
const double fScaleY(fabs(aScale.getY()) / aOutlinerScale.getY());
rOutliner.SetGlobalCharStretching((sal_Int16)FRound(fScaleX * 100.0), (sal_Int16)FRound(fScaleY * 100.0));
// mirroring. We are now in aAnchorTextRange sizes. When mirroring in X and Y,
// move the null point which was top left to bottom right.
const bool bMirrorX(basegfx::fTools::less(aScale.getX(), 0.0));
const bool bMirrorY(basegfx::fTools::less(aScale.getY(), 0.0));
// in-between the translations of the single primitives will take place. Afterwards,
// the object's transformations need to be applied
const basegfx::B2DHomMatrix aNewTransformB(basegfx::tools::createScaleShearXRotateTranslateB2DHomMatrix(
bMirrorX ? -1.0 : 1.0, bMirrorY ? -1.0 : 1.0,
fShearX, fRotate, aTranslate.getX(), aTranslate.getY()));
// now break up text primitives.
impTextBreakupHandler aConverter(rOutliner);
aConverter.decomposeStretchTextPrimitive(aNewTransformA, aNewTransformB);
// cleanup outliner
rOutliner.SetControlWord(nOriginalControlWord);
rOutliner.Clear();
rOutliner.setVisualizedPage(0);
rTarget = aConverter.getPrimitive2DSequence();
}
//////////////////////////////////////////////////////////////////////////////
// timing generators
#define ENDLESS_LOOP (0xffffffff)
#define ENDLESS_TIME ((double)0xffffffff)
#define PIXEL_DPI (96.0)
void SdrTextObj::impGetBlinkTextTiming(drawinglayer::animation::AnimationEntryList& rAnimList) const
{
if(SDRTEXTANI_BLINK == GetTextAniKind())
{
// get values
const SfxItemSet& rSet = GetObjectItemSet();
const sal_uInt32 nRepeat((sal_uInt32)((SdrTextAniCountItem&)rSet.Get(SDRATTR_TEXT_ANICOUNT)).GetValue());
bool bVisisbleWhenStopped(((SdrTextAniStopInsideItem&)rSet.Get(SDRATTR_TEXT_ANISTOPINSIDE)).GetValue());
double fDelay((double)((SdrTextAniDelayItem&)rSet.Get(SDRATTR_TEXT_ANIDELAY)).GetValue());
if(0.0 == fDelay)
{
// use default
fDelay = 250.0;
}
// prepare loop and add
drawinglayer::animation::AnimationEntryLoop aLoop(nRepeat ? nRepeat : ENDLESS_LOOP);
drawinglayer::animation::AnimationEntryFixed aStart(fDelay, 0.0);
aLoop.append(aStart);
drawinglayer::animation::AnimationEntryFixed aEnd(fDelay, 1.0);
aLoop.append(aEnd);
rAnimList.append(aLoop);
// add stopped state if loop is not endless
if(0L != nRepeat)
{
drawinglayer::animation::AnimationEntryFixed aStop(ENDLESS_TIME, bVisisbleWhenStopped ? 0.0 : 1.0);
rAnimList.append(aStop);
}
}
}
void impCreateScrollTiming(const SfxItemSet& rSet, drawinglayer::animation::AnimationEntryList& rAnimList, bool bForward, double fTimeFullPath, double fFrequency)
{
bool bVisisbleWhenStopped(((SdrTextAniStopInsideItem&)rSet.Get(SDRATTR_TEXT_ANISTOPINSIDE)).GetValue());
bool bVisisbleWhenStarted(((SdrTextAniStartInsideItem&)rSet.Get(SDRATTR_TEXT_ANISTOPINSIDE )).GetValue());
const sal_uInt32 nRepeat(((SdrTextAniCountItem&)rSet.Get(SDRATTR_TEXT_ANICOUNT)).GetValue());
if(bVisisbleWhenStarted)
{
// move from center to outside
drawinglayer::animation::AnimationEntryLinear aInOut(fTimeFullPath * 0.5, fFrequency, 0.5, bForward ? 1.0 : 0.0);
rAnimList.append(aInOut);
}
// loop. In loop, move through
if(nRepeat || 0L == nRepeat)
{
drawinglayer::animation::AnimationEntryLoop aLoop(nRepeat ? nRepeat : ENDLESS_LOOP);
drawinglayer::animation::AnimationEntryLinear aThrough(fTimeFullPath, fFrequency, bForward ? 0.0 : 1.0, bForward ? 1.0 : 0.0);
aLoop.append(aThrough);
rAnimList.append(aLoop);
}
if(0L != nRepeat && bVisisbleWhenStopped)
{
// move from outside to center
drawinglayer::animation::AnimationEntryLinear aOutIn(fTimeFullPath * 0.5, fFrequency, bForward ? 0.0 : 1.0, 0.5);
rAnimList.append(aOutIn);
// add timing for staying at the end
drawinglayer::animation::AnimationEntryFixed aEnd(ENDLESS_TIME, 0.5);
rAnimList.append(aEnd);
}
}
void impCreateAlternateTiming(const SfxItemSet& rSet, drawinglayer::animation::AnimationEntryList& rAnimList, double fRelativeTextLength, bool bForward, double fTimeFullPath, double fFrequency)
{
if(basegfx::fTools::more(fRelativeTextLength, 0.5))
{
// this is the case when fTextLength > fFrameLength, text is bigger than animation frame.
// In that case, correct direction
bForward = !bForward;
}
const double fStartPosition(bForward ? fRelativeTextLength : 1.0 - fRelativeTextLength);
const double fEndPosition(bForward ? 1.0 - fRelativeTextLength : fRelativeTextLength);
bool bVisisbleWhenStopped(((SdrTextAniStopInsideItem&)rSet.Get(SDRATTR_TEXT_ANISTOPINSIDE)).GetValue());
bool bVisisbleWhenStarted(((SdrTextAniStartInsideItem&)rSet.Get(SDRATTR_TEXT_ANISTOPINSIDE )).GetValue());
const sal_uInt32 nRepeat(((SdrTextAniCountItem&)rSet.Get(SDRATTR_TEXT_ANICOUNT)).GetValue());
if(!bVisisbleWhenStarted)
{
// move from outside to center
drawinglayer::animation::AnimationEntryLinear aOutIn(fTimeFullPath * 0.5, fFrequency, bForward ? 0.0 : 1.0, 0.5);
rAnimList.append(aOutIn);
}
// loop. In loop, move out and in again. fInnerMovePath may be negative when text is bigger then frame,
// so use absolute value
const double fInnerMovePath(fabs(1.0 - (fRelativeTextLength * 2.0)));
const double fTimeForInnerPath(fTimeFullPath * fInnerMovePath);
const double fHalfInnerPath(fTimeForInnerPath * 0.5);
const sal_uInt32 nDoubleRepeat(nRepeat / 2L);
if(nDoubleRepeat || 0L == nRepeat)
{
// double forth and back loop
drawinglayer::animation::AnimationEntryLoop aLoop(nDoubleRepeat ? nDoubleRepeat : ENDLESS_LOOP);
drawinglayer::animation::AnimationEntryLinear aTime0(fHalfInnerPath, fFrequency, 0.5, fEndPosition);
aLoop.append(aTime0);
drawinglayer::animation::AnimationEntryLinear aTime1(fTimeForInnerPath, fFrequency, fEndPosition, fStartPosition);
aLoop.append(aTime1);
drawinglayer::animation::AnimationEntryLinear aTime2(fHalfInnerPath, fFrequency, fStartPosition, 0.5);
aLoop.append(aTime2);
rAnimList.append(aLoop);
}
if(nRepeat % 2L)
{
// repeat is uneven, so we need one more forth and back to center
drawinglayer::animation::AnimationEntryLinear aTime0(fHalfInnerPath, fFrequency, 0.5, fEndPosition);
rAnimList.append(aTime0);
drawinglayer::animation::AnimationEntryLinear aTime1(fHalfInnerPath, fFrequency, fEndPosition, 0.5);
rAnimList.append(aTime1);
}
if(0L != nRepeat)
{
if(bVisisbleWhenStopped)
{
// add timing for staying at the end
drawinglayer::animation::AnimationEntryFixed aEnd(ENDLESS_TIME, 0.5);
rAnimList.append(aEnd);
}
else
{
// move from center to outside
drawinglayer::animation::AnimationEntryLinear aInOut(fTimeFullPath * 0.5, fFrequency, 0.5, bForward ? 1.0 : 0.0);
rAnimList.append(aInOut);
}
}
}
void impCreateSlideTiming(const SfxItemSet& rSet, drawinglayer::animation::AnimationEntryList& rAnimList, bool bForward, double fTimeFullPath, double fFrequency)
{
// move in from outside, start outside
const double fStartPosition(bForward ? 0.0 : 1.0);
const sal_uInt32 nRepeat(((SdrTextAniCountItem&)rSet.Get(SDRATTR_TEXT_ANICOUNT)).GetValue());
// move from outside to center
drawinglayer::animation::AnimationEntryLinear aOutIn(fTimeFullPath * 0.5, fFrequency, fStartPosition, 0.5);
rAnimList.append(aOutIn);
// loop. In loop, move out and in again
if(nRepeat > 1L || 0L == nRepeat)
{
drawinglayer::animation::AnimationEntryLoop aLoop(nRepeat ? nRepeat - 1L : ENDLESS_LOOP);
drawinglayer::animation::AnimationEntryLinear aTime0(fTimeFullPath * 0.5, fFrequency, 0.5, fStartPosition);
aLoop.append(aTime0);
drawinglayer::animation::AnimationEntryLinear aTime1(fTimeFullPath * 0.5, fFrequency, fStartPosition, 0.5);
aLoop.append(aTime1);
rAnimList.append(aLoop);
}
// always visible when stopped, so add timing for staying at the end when not endless
if(0L != nRepeat)
{
drawinglayer::animation::AnimationEntryFixed aEnd(ENDLESS_TIME, 0.5);
rAnimList.append(aEnd);
}
}
void SdrTextObj::impGetScrollTextTiming(drawinglayer::animation::AnimationEntryList& rAnimList, double fFrameLength, double fTextLength) const
{
const SdrTextAniKind eAniKind(GetTextAniKind());
if(SDRTEXTANI_SCROLL == eAniKind || SDRTEXTANI_ALTERNATE == eAniKind || SDRTEXTANI_SLIDE == eAniKind)
{
// get data. Goal is to calculate fTimeFullPath which is the time needed to
// move animation from (0.0) to (1.0) state
const SfxItemSet& rSet = GetObjectItemSet();
double fAnimationDelay((double)((SdrTextAniDelayItem&)rSet.Get(SDRATTR_TEXT_ANIDELAY)).GetValue());
double fSingleStepWidth((double)((SdrTextAniAmountItem&)rSet.Get(SDRATTR_TEXT_ANIAMOUNT)).GetValue());
const SdrTextAniDirection eDirection(GetTextAniDirection());
const bool bForward(SDRTEXTANI_RIGHT == eDirection || SDRTEXTANI_DOWN == eDirection);
if(basegfx::fTools::equalZero(fAnimationDelay))
{
// default to 1/20 second
fAnimationDelay = 50.0;
}
if(basegfx::fTools::less(fSingleStepWidth, 0.0))
{
// data is in pixels, convert to logic. Imply PIXEL_DPI dpi.
// It makes no sense to keep the view-transformation centered
// definitions, so get rid of them here.
fSingleStepWidth = (-fSingleStepWidth * (2540.0 / PIXEL_DPI));
}
if(basegfx::fTools::equalZero(fSingleStepWidth))
{
// default to 1 milimeter
fSingleStepWidth = 100.0;
}
// use the length of the full animation path and the number of steps
// to get the full path time
const double fFullPathLength(fFrameLength + fTextLength);
const double fNumberOfSteps(fFullPathLength / fSingleStepWidth);
double fTimeFullPath(fNumberOfSteps * fAnimationDelay);
if(fTimeFullPath < fAnimationDelay)
{
fTimeFullPath = fAnimationDelay;
}
switch(eAniKind)
{
case SDRTEXTANI_SCROLL :
{
impCreateScrollTiming(rSet, rAnimList, bForward, fTimeFullPath, fAnimationDelay);
break;
}
case SDRTEXTANI_ALTERNATE :
{
double fRelativeTextLength(fTextLength / (fFrameLength + fTextLength));
impCreateAlternateTiming(rSet, rAnimList, fRelativeTextLength, bForward, fTimeFullPath, fAnimationDelay);
break;
}
case SDRTEXTANI_SLIDE :
{
impCreateSlideTiming(rSet, rAnimList, bForward, fTimeFullPath, fAnimationDelay);
break;
}
default : break; // SDRTEXTANI_NONE, SDRTEXTANI_BLINK
}
}
}
//////////////////////////////////////////////////////////////////////////////
// eof