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/**************************************************************
*
* Licensed to the Apache Software Foundation (ASF) under one
* or more contributor license agreements. See the NOTICE file
* distributed with this work for additional information
* regarding copyright ownership. The ASF licenses this file
* to you under the Apache License, Version 2.0 (the
* "License"); you may not use this file except in compliance
* with the License. You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing,
* software distributed under the License is distributed on an
* "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
* KIND, either express or implied. See the License for the
* specific language governing permissions and limitations
* under the License.
*
*************************************************************/
// MARKER(update_precomp.py): autogen include statement, do not remove
#include "precompiled_svx.hxx"
#include <svx/sdrpaintwindow.hxx>
#include <svx/sdr/overlay/overlaymanagerbuffered.hxx>
#include <svx/svdpntv.hxx>
#include <vcl/gdimtf.hxx>
#include <vcl/svapp.hxx>
////////////////////////////////////////////////////////////////////////////////////////////////////
SdrPreRenderDevice::SdrPreRenderDevice(OutputDevice& rOriginal)
: mrOutputDevice(rOriginal)
{
}
SdrPreRenderDevice::~SdrPreRenderDevice()
{
}
void SdrPreRenderDevice::PreparePreRenderDevice()
{
// compare size of maPreRenderDevice with size of visible area
if(maPreRenderDevice.GetOutputSizePixel() != mrOutputDevice.GetOutputSizePixel())
{
maPreRenderDevice.SetOutputSizePixel(mrOutputDevice.GetOutputSizePixel());
}
// Also compare the MapModes for zoom/scroll changes
if(maPreRenderDevice.GetMapMode() != mrOutputDevice.GetMapMode())
{
maPreRenderDevice.SetMapMode(mrOutputDevice.GetMapMode());
}
// #i29186#
maPreRenderDevice.SetDrawMode(mrOutputDevice.GetDrawMode());
maPreRenderDevice.SetSettings(mrOutputDevice.GetSettings());
}
void SdrPreRenderDevice::OutputPreRenderDevice(const Region& rExpandedRegion)
{
// region to pixels
const Region aRegionPixel(mrOutputDevice.LogicToPixel(rExpandedRegion));
//RegionHandle aRegionHandle(aRegionPixel.BeginEnumRects());
//Rectangle aRegionRectanglePixel;
// MapModes off
sal_Bool bMapModeWasEnabledDest(mrOutputDevice.IsMapModeEnabled());
sal_Bool bMapModeWasEnabledSource(maPreRenderDevice.IsMapModeEnabled());
mrOutputDevice.EnableMapMode(sal_False);
maPreRenderDevice.EnableMapMode(sal_False);
RectangleVector aRectangles;
aRegionPixel.GetRegionRectangles(aRectangles);
for(RectangleVector::const_iterator aRectIter(aRectangles.begin()); aRectIter != aRectangles.end(); aRectIter++)
{
// for each rectangle, copy the area
const Point aTopLeft(aRectIter->TopLeft());
const Size aSize(aRectIter->GetSize());
mrOutputDevice.DrawOutDev(
aTopLeft, aSize,
aTopLeft, aSize,
maPreRenderDevice);
#ifdef DBG_UTIL
// #i74769#
static bool bDoPaintForVisualControlRegion(false);
if(bDoPaintForVisualControlRegion)
{
const Color aColor((((((rand()&0x7f)|0x80)<<8L)|((rand()&0x7f)|0x80))<<8L)|((rand()&0x7f)|0x80));
mrOutputDevice.SetLineColor(aColor);
mrOutputDevice.SetFillColor();
mrOutputDevice.DrawRect(*aRectIter);
}
#endif
}
// while(aRegionPixel.GetEnumRects(aRegionHandle, aRegionRectanglePixel))
// {
// // for each rectangle, copy the area
// const Point aTopLeft(aRegionRectanglePixel.TopLeft());
// const Size aSize(aRegionRectanglePixel.GetSize());
//
// mrOutputDevice.DrawOutDev(
// aTopLeft, aSize,
// aTopLeft, aSize,
// maPreRenderDevice);
//
//#ifdef DBG_UTIL
// // #i74769#
// static bool bDoPaintForVisualControlRegion(false);
// if(bDoPaintForVisualControlRegion)
// {
// Color aColor((((((rand()&0x7f)|0x80)<<8L)|((rand()&0x7f)|0x80))<<8L)|((rand()&0x7f)|0x80));
// mrOutputDevice.SetLineColor(aColor);
// mrOutputDevice.SetFillColor();
// mrOutputDevice.DrawRect(aRegionRectanglePixel);
// }
//#endif
// }
//
// aRegionPixel.EndEnumRects(aRegionHandle);
mrOutputDevice.EnableMapMode(bMapModeWasEnabledDest);
maPreRenderDevice.EnableMapMode(bMapModeWasEnabledSource);
}
////////////////////////////////////////////////////////////////////////////////////////////////////
void SdrPaintWindow::impCreateOverlayManager()
{
// not yet one created?
if(!mpOverlayManager)
{
// is it a window?
if(OUTDEV_WINDOW == GetOutputDevice().GetOutDevType())
{
// decide which OverlayManager to use
if(GetPaintView().IsBufferedOverlayAllowed() && mbUseBuffer)
{
// buffered OverlayManager, buffers it's background and refreshes from there
// for pure overlay changes (no system redraw). The 3rd parameter specifies
// if that refresh itself will use a 2nd vdev to avoid flickering.
// Also hand over the evtl. existing old OverlayManager; this means to take over
// the registered OverlayObjects from it
mpOverlayManager = new ::sdr::overlay::OverlayManagerBuffered(GetOutputDevice(), true);
}
else
{
// unbuffered OverlayManager, just invalidates places where changes
// take place
// Also hand over the evtl. existing old OverlayManager; this means to take over
// the registered OverlayObjects from it
mpOverlayManager = new ::sdr::overlay::OverlayManager(GetOutputDevice());
}
OSL_ENSURE(mpOverlayManager, "SdrPaintWindow::SdrPaintWindow: Could not allocate an overlayManager (!)");
// Request a repaint so that the buffered overlay manager fills
// its buffer properly. This is a workaround for missing buffer
// updates.
Window* pWindow = dynamic_cast<Window*>(&GetOutputDevice());
if (pWindow != NULL)
pWindow->Invalidate();
Color aColA(GetPaintView().getOptionsDrawinglayer().GetStripeColorA());
Color aColB(GetPaintView().getOptionsDrawinglayer().GetStripeColorB());
if(Application::GetSettings().GetStyleSettings().GetHighContrastMode())
{
aColA = aColB = Application::GetSettings().GetStyleSettings().GetHighlightColor();
aColB.Invert();
}
mpOverlayManager->setStripeColorA(aColA);
mpOverlayManager->setStripeColorB(aColB);
mpOverlayManager->setStripeLengthPixel(GetPaintView().getOptionsDrawinglayer().GetStripeLength());
}
}
}
SdrPaintWindow::SdrPaintWindow(SdrPaintView& rNewPaintView, OutputDevice& rOut)
: mrOutputDevice(rOut),
mrPaintView(rNewPaintView),
mpOverlayManager(0L),
mpPreRenderDevice(0L),
mbTemporaryTarget(false), // #i72889#
mbUseBuffer(true)
{
}
SdrPaintWindow::~SdrPaintWindow()
{
if(mpOverlayManager)
{
delete mpOverlayManager;
mpOverlayManager = 0L;
}
DestroyPreRenderDevice();
}
::sdr::overlay::OverlayManager* SdrPaintWindow::GetOverlayManager() const
{
if(!mpOverlayManager)
{
// Create buffered overlay manager by default.
const_cast< SdrPaintWindow* >(this)->impCreateOverlayManager();
}
return mpOverlayManager;
}
Rectangle SdrPaintWindow::GetVisibleArea() const
{
Size aVisSizePixel(GetOutputDevice().GetOutputSizePixel());
return Rectangle(GetOutputDevice().PixelToLogic(Rectangle(Point(0,0), aVisSizePixel)));
}
sal_Bool SdrPaintWindow::OutputToRecordingMetaFile() const
{
GDIMetaFile* pMetaFile = mrOutputDevice.GetConnectMetaFile();
return (pMetaFile && pMetaFile->IsRecord() && !pMetaFile->IsPause());
}
void SdrPaintWindow::PreparePreRenderDevice()
{
const sal_Bool bPrepareBufferedOutput(
mrPaintView.IsBufferedOutputAllowed()
&& !OutputToPrinter()
&& !OutputToVirtualDevice()
&& !OutputToRecordingMetaFile());
if(bPrepareBufferedOutput)
{
if(!mpPreRenderDevice)
{
mpPreRenderDevice = new SdrPreRenderDevice(mrOutputDevice);
}
}
else
{
DestroyPreRenderDevice();
}
if(mpPreRenderDevice)
{
mpPreRenderDevice->PreparePreRenderDevice();
}
}
void SdrPaintWindow::DestroyPreRenderDevice()
{
if(mpPreRenderDevice)
{
delete mpPreRenderDevice;
mpPreRenderDevice = 0L;
}
}
void SdrPaintWindow::OutputPreRenderDevice(const Region& rExpandedRegion)
{
if(mpPreRenderDevice)
{
mpPreRenderDevice->OutputPreRenderDevice(rExpandedRegion);
}
}
// #i73602# add flag if buffer shall be used
void SdrPaintWindow::DrawOverlay(const Region& rRegion)
{
// ## force creation of OverlayManager since the first repaint needs to
// save the background to get a controlled start into overlay mechanism
impCreateOverlayManager();
if(mpOverlayManager && !OutputToPrinter())
{
if(mpPreRenderDevice)
{
mpOverlayManager->completeRedraw(rRegion, &mpPreRenderDevice->GetPreRenderDevice());
}
else
{
mpOverlayManager->completeRedraw(rRegion);
}
}
}
void SdrPaintWindow::HideOverlay(const Region& rRegion)
{
if(mpOverlayManager && !OutputToPrinter())
{
if(!mpPreRenderDevice)
{
mpOverlayManager->restoreBackground(rRegion);
}
}
}
const Region& SdrPaintWindow::GetRedrawRegion() const
{
return maRedrawRegion;
}
void SdrPaintWindow::SetRedrawRegion(const Region& rNew)
{
maRedrawRegion = rNew;
}
////////////////////////////////////////////////////////////////////////////////////////////////////
// eof