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* Licensed to the Apache Software Foundation (ASF) under one
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*
* http://www.apache.org/licenses/LICENSE-2.0
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* KIND, either express or implied. See the License for the
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// MARKER(update_precomp.py): autogen include statement, do not remove
#include "precompiled_svx.hxx"
#include <svx/sdr/properties/e3dsceneproperties.hxx>
#include <svl/itemset.hxx>
#include <svl/whiter.hxx>
#include <svx/svddef.hxx>
#include <svx/scene3d.hxx>
#include <svx/svditer.hxx>
//////////////////////////////////////////////////////////////////////////////
namespace sdr
{
namespace properties
{
E3dSceneProperties::E3dSceneProperties(SdrObject& rObj)
: E3dProperties(rObj)
{
}
E3dSceneProperties::E3dSceneProperties(const E3dSceneProperties& rProps, SdrObject& rObj)
: E3dProperties(rProps, rObj)
{
}
E3dSceneProperties::~E3dSceneProperties()
{
}
BaseProperties& E3dSceneProperties::Clone(SdrObject& rObj) const
{
return *(new E3dSceneProperties(*this, rObj));
}
const SfxItemSet& E3dSceneProperties::GetObjectItemSet() const
{
//DBG_ASSERT(sal_False, "E3dSceneProperties::GetObjectItemSet() maybe the wrong call (!)");
return E3dProperties::GetObjectItemSet();
}
const SfxItemSet& E3dSceneProperties::GetMergedItemSet() const
{
// prepare ItemSet
if(mpItemSet)
{
// filter for SDRATTR_3DSCENE_ items, only keep those items
SfxItemSet aNew(*mpItemSet->GetPool(), SDRATTR_3DSCENE_FIRST, SDRATTR_3DSCENE_LAST);
aNew.Put(*mpItemSet);
mpItemSet->ClearItem();
mpItemSet->Put(aNew);
}
else
{
// No ItemSet yet, force local ItemSet
GetObjectItemSet();
}
// collect all ItemSets of contained 3d objects
const SdrObjList* pSub = ((const E3dScene&)GetSdrObject()).GetSubList();
const sal_uInt32 nCount(pSub->GetObjCount());
for(sal_uInt32 a(0L); a < nCount; a++)
{
SdrObject* pObj = pSub->GetObj(a);
if(pObj && pObj->ISA(E3dCompoundObject))
{
const SfxItemSet& rSet = pObj->GetMergedItemSet();
SfxWhichIter aIter(rSet);
sal_uInt16 nWhich(aIter.FirstWhich());
while(nWhich)
{
// Leave out the SDRATTR_3DSCENE_ range, this would only be double
// and always equal.
if(nWhich <= SDRATTR_3DSCENE_FIRST || nWhich >= SDRATTR_3DSCENE_LAST)
{
if(SFX_ITEM_DONTCARE == rSet.GetItemState(nWhich, sal_False))
{
mpItemSet->InvalidateItem(nWhich);
}
else
{
mpItemSet->MergeValue(rSet.Get(nWhich), sal_True);
}
}
nWhich = aIter.NextWhich();
}
}
}
// call parent
return E3dProperties::GetMergedItemSet();
}
void E3dSceneProperties::SetMergedItemSet(const SfxItemSet& rSet, sal_Bool bClearAllItems)
{
// Set SDRATTR_3DOBJ_ range at contained objects.
const SdrObjList* pSub = ((const E3dScene&)GetSdrObject()).GetSubList();
const sal_uInt32 nCount(pSub->GetObjCount());
if(nCount)
{
// Generate filtered ItemSet which contains all but the SDRATTR_3DSCENE items.
// #i50808# Leak fix, Clone produces a new instance and we get ownership here
SfxItemSet* pNewSet = rSet.Clone(sal_True);
DBG_ASSERT(pNewSet, "E3dSceneProperties::SetMergedItemSet(): Could not clone ItemSet (!)");
for(sal_uInt16 b(SDRATTR_3DSCENE_FIRST); b <= SDRATTR_3DSCENE_LAST; b++)
{
pNewSet->ClearItem(b);
}
if(pNewSet->Count())
{
for(sal_uInt32 a(0L); a < nCount; a++)
{
SdrObject* pObj = pSub->GetObj(a);
if(pObj && pObj->ISA(E3dCompoundObject))
{
// set merged ItemSet at contained 3d object.
pObj->SetMergedItemSet(*pNewSet, bClearAllItems);
}
}
}
delete pNewSet;
}
// call parent. This will set items on local object, too.
E3dProperties::SetMergedItemSet(rSet, bClearAllItems);
}
void E3dSceneProperties::SetMergedItem(const SfxPoolItem& rItem)
{
const SdrObjList* pSub = ((const E3dScene&)GetSdrObject()).GetSubList();
const sal_uInt32 nCount(pSub->GetObjCount());
for(sal_uInt32 a(0L); a < nCount; a++)
{
pSub->GetObj(a)->SetMergedItem(rItem);
}
// #i43809# call parent. This will set items on local object, too.
E3dProperties::SetMergedItem(rItem);
}
void E3dSceneProperties::ClearMergedItem(const sal_uInt16 nWhich)
{
const SdrObjList* pSub = ((const E3dScene&)GetSdrObject()).GetSubList();
const sal_uInt32 nCount(pSub->GetObjCount());
for(sal_uInt32 a(0L); a < nCount; a++)
{
pSub->GetObj(a)->ClearMergedItem(nWhich);
}
// #i43809# call parent. This will clear items on local object, too.
E3dProperties::ClearMergedItem(nWhich);
}
void E3dSceneProperties::PostItemChange(const sal_uInt16 nWhich)
{
// call parent
E3dProperties::PostItemChange(nWhich);
// local changes
E3dScene& rObj = (E3dScene&)GetSdrObject();
rObj.StructureChanged();
switch(nWhich)
{
case SDRATTR_3DSCENE_PERSPECTIVE :
case SDRATTR_3DSCENE_DISTANCE :
case SDRATTR_3DSCENE_FOCAL_LENGTH :
{
// #83387#, #83391#
// one common function for the camera attributes
// since SetCamera() sets all three back to the ItemSet
Camera3D aSceneCam(rObj.GetCamera());
sal_Bool bChange(sal_False);
// for SDRATTR_3DSCENE_PERSPECTIVE:
if(aSceneCam.GetProjection() != rObj.GetPerspective())
{
aSceneCam.SetProjection(rObj.GetPerspective());
bChange = sal_True;
}
// for SDRATTR_3DSCENE_DISTANCE:
basegfx::B3DPoint aActualPosition(aSceneCam.GetPosition());
double fNew = rObj.GetDistance();
if(fNew != aActualPosition.getZ())
{
aSceneCam.SetPosition(basegfx::B3DPoint(aActualPosition.getX(), aActualPosition.getY(), fNew));
bChange = sal_True;
}
// for SDRATTR_3DSCENE_FOCAL_LENGTH:
fNew = rObj.GetFocalLength() / 100.0;
if(aSceneCam.GetFocalLength() != fNew)
{
aSceneCam.SetFocalLength(fNew);
bChange = sal_True;
}
// for all
if(bChange)
{
rObj.SetCamera(aSceneCam);
}
break;
}
}
}
void E3dSceneProperties::SetStyleSheet(SfxStyleSheet* pNewStyleSheet, sal_Bool bDontRemoveHardAttr)
{
const SdrObjList* pSub = ((const E3dScene&)GetSdrObject()).GetSubList();
const sal_uInt32 nCount(pSub->GetObjCount());
for(sal_uInt32 a(0L); a < nCount; a++)
{
pSub->GetObj(a)->SetStyleSheet(pNewStyleSheet, bDontRemoveHardAttr);
}
}
SfxStyleSheet* E3dSceneProperties::GetStyleSheet() const
{
SfxStyleSheet* pRetval = 0L;
const SdrObjList* pSub = ((const E3dScene&)GetSdrObject()).GetSubList();
const sal_uInt32 nCount(pSub->GetObjCount());
for(sal_uInt32 a(0L); a < nCount; a++)
{
SfxStyleSheet* pCandidate = pSub->GetObj(a)->GetStyleSheet();
if(pRetval)
{
if(pCandidate != pRetval)
{
// different StyleSheelts, return none
return 0L;
}
}
else
{
pRetval = pCandidate;
}
}
return pRetval;
}
void E3dSceneProperties::MoveToItemPool(SfxItemPool* pSrcPool, SfxItemPool* pDestPool, SdrModel* pNewModel)
{
if(pSrcPool && pDestPool && (pSrcPool != pDestPool))
{
// call parent
E3dProperties::MoveToItemPool(pSrcPool, pDestPool, pNewModel);
// own reaction, but only with outmost scene
E3dScene& rObj = (E3dScene&)GetSdrObject();
const SdrObjList* pSubList = rObj.GetSubList();
if(pSubList && rObj.GetScene() == &rObj)
{
SdrObjListIter a3DIterator(*pSubList, IM_DEEPWITHGROUPS);
while(a3DIterator.IsMore())
{
E3dObject* pObj = (E3dObject*)a3DIterator.Next();
DBG_ASSERT(pObj->ISA(E3dObject), "In scenes there are only 3D objects allowed (!)");
pObj->GetProperties().MoveToItemPool(pSrcPool, pDestPool, pNewModel);
}
}
}
}
void E3dSceneProperties::SetSceneItemsFromCamera()
{
// force ItemSet
GetObjectItemSet();
E3dScene& rObj = (E3dScene&)GetSdrObject();
Camera3D aSceneCam(rObj.GetCamera());
// ProjectionType
mpItemSet->Put(Svx3DPerspectiveItem((sal_uInt16)aSceneCam.GetProjection()));
// CamPos
mpItemSet->Put(Svx3DDistanceItem((sal_uInt32)(aSceneCam.GetPosition().getZ() + 0.5)));
// FocalLength
mpItemSet->Put(Svx3DFocalLengthItem((sal_uInt32)((aSceneCam.GetFocalLength() * 100.0) + 0.5)));
}
} // end of namespace properties
} // end of namespace sdr
//////////////////////////////////////////////////////////////////////////////
// eof