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*
* Licensed to the Apache Software Foundation (ASF) under one
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#include <svx/sdr/primitive3d/sdrattributecreator3d.hxx>
#include <svx/svx3ditems.hxx>
#include <svl/itemset.hxx>
#include <com/sun/star/drawing/NormalsKind.hpp>
#include <com/sun/star/drawing/TextureProjectionMode.hpp>
#include <com/sun/star/drawing/TextureKind2.hpp>
#include <com/sun/star/drawing/TextureMode.hpp>
#include <svx/xflclit.hxx>
#include <drawinglayer/attribute/materialattribute3d.hxx>
#include <drawinglayer/attribute/sdrobjectattribute3d.hxx>
//////////////////////////////////////////////////////////////////////////////
namespace drawinglayer
{
namespace primitive2d
{
attribute::Sdr3DObjectAttribute* createNewSdr3DObjectAttribute(const SfxItemSet& rSet)
{
// get NormalsKind
::com::sun::star::drawing::NormalsKind aNormalsKind(::com::sun::star::drawing::NormalsKind_SPECIFIC);
const sal_uInt16 nNormalsValue(((const Svx3DNormalsKindItem&)rSet.Get(SDRATTR_3DOBJ_NORMALS_KIND)).GetValue());
if(1L == nNormalsValue)
{
aNormalsKind = ::com::sun::star::drawing::NormalsKind_FLAT;
}
else if(2L == nNormalsValue)
{
aNormalsKind = ::com::sun::star::drawing::NormalsKind_SPHERE;
}
// get NoermalsInvert flag
const bool bInvertNormals(((const Svx3DNormalsInvertItem&)rSet.Get(SDRATTR_3DOBJ_NORMALS_INVERT)).GetValue());
// get TextureProjectionX
::com::sun::star::drawing::TextureProjectionMode aTextureProjectionX(::com::sun::star::drawing::TextureProjectionMode_OBJECTSPECIFIC);
const sal_uInt16 nTextureValueX(((const Svx3DTextureProjectionXItem&)rSet.Get(SDRATTR_3DOBJ_TEXTURE_PROJ_X)).GetValue());
if(1L == nTextureValueX)
{
aTextureProjectionX = ::com::sun::star::drawing::TextureProjectionMode_PARALLEL;
}
else if(2L == nTextureValueX)
{
aTextureProjectionX = ::com::sun::star::drawing::TextureProjectionMode_SPHERE;
}
// get TextureProjectionY
::com::sun::star::drawing::TextureProjectionMode aTextureProjectionY(::com::sun::star::drawing::TextureProjectionMode_OBJECTSPECIFIC);
const sal_uInt16 nTextureValueY(((const Svx3DTextureProjectionYItem&)rSet.Get(SDRATTR_3DOBJ_TEXTURE_PROJ_Y)).GetValue());
if(1L == nTextureValueY)
{
aTextureProjectionY = ::com::sun::star::drawing::TextureProjectionMode_PARALLEL;
}
else if(2L == nTextureValueY)
{
aTextureProjectionY = ::com::sun::star::drawing::TextureProjectionMode_SPHERE;
}
// get DoubleSided flag
const bool bDoubleSided(((const Svx3DDoubleSidedItem&)rSet.Get(SDRATTR_3DOBJ_DOUBLE_SIDED)).GetValue());
// get Shadow3D flag
const bool bShadow3D(((const Svx3DShadow3DItem&)rSet.Get(SDRATTR_3DOBJ_SHADOW_3D)).GetValue());
// get TextureFilter flag
const bool bTextureFilter(((const Svx3DTextureFilterItem&)rSet.Get(SDRATTR_3DOBJ_TEXTURE_FILTER)).GetValue());
// get texture kind
// TextureKind: 1 == Base3DTextureLuminance, 2 == Base3DTextureIntensity, 3 == Base3DTextureColor
::com::sun::star::drawing::TextureKind2 aTextureKind(::com::sun::star::drawing::TextureKind2_LUMINANCE);
const sal_uInt16 nTextureKind(((const Svx3DTextureKindItem&)rSet.Get(SDRATTR_3DOBJ_TEXTURE_KIND)).GetValue());
if(2 == nTextureKind)
{
aTextureKind = ::com::sun::star::drawing::TextureKind2_INTENSITY;
}
else if(3 == nTextureKind)
{
aTextureKind = ::com::sun::star::drawing::TextureKind2_COLOR;
}
// get texture mode
// TextureMode: 1 == Base3DTextureReplace, 2 == Base3DTextureModulate, 3 == Base3DTextureBlend
::com::sun::star::drawing::TextureMode aTextureMode(::com::sun::star::drawing::TextureMode_REPLACE);
const sal_uInt16 nTextureMode(((const Svx3DTextureModeItem&)rSet.Get(SDRATTR_3DOBJ_TEXTURE_MODE)).GetValue());
if(2 == nTextureMode)
{
aTextureMode = ::com::sun::star::drawing::TextureMode_MODULATE;
}
else if(3 == nTextureMode)
{
aTextureMode = ::com::sun::star::drawing::TextureMode_BLEND;
}
// get object color
const ::basegfx::BColor aObjectColor(((const XFillColorItem&)rSet.Get(XATTR_FILLCOLOR)).GetColorValue().getBColor());
// get specular color
const ::basegfx::BColor aSpecular(((const Svx3DMaterialSpecularItem&)rSet.Get(SDRATTR_3DOBJ_MAT_SPECULAR)).GetValue().getBColor());
// get emissive color
const ::basegfx::BColor aEmission(((const Svx3DMaterialEmissionItem&)rSet.Get(SDRATTR_3DOBJ_MAT_EMISSION)).GetValue().getBColor());
// get specular intensity
sal_uInt16 nSpecularIntensity(((const Svx3DMaterialSpecularIntensityItem&)rSet.Get(SDRATTR_3DOBJ_MAT_SPECULAR_INTENSITY)).GetValue());
if(nSpecularIntensity > 128)
{
nSpecularIntensity = 128;
}
// get reduced line geometry
const bool bReducedLineGeometry(((const Svx3DReducedLineGeometryItem&)rSet.Get(SDRATTR_3DOBJ_REDUCED_LINE_GEOMETRY)).GetValue());
// prepare material
attribute::MaterialAttribute3D aMaterial(aObjectColor, aSpecular, aEmission, nSpecularIntensity);
return new attribute::Sdr3DObjectAttribute(
aNormalsKind, aTextureProjectionX, aTextureProjectionY,
aTextureKind, aTextureMode, aMaterial,
bInvertNormals, bDoubleSided, bShadow3D, bTextureFilter, bReducedLineGeometry);
}
} // end of namespace primitive2d
} // end of namespace sdr
//////////////////////////////////////////////////////////////////////////////
// eof