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*
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#include "precompiled_svx.hxx"
#include <svx/sdr/primitive2d/sdrrectangleprimitive2d.hxx>
#include <basegfx/polygon/b2dpolygontools.hxx>
#include <svx/sdr/primitive2d/sdrdecompositiontools.hxx>
#include <drawinglayer/primitive2d/groupprimitive2d.hxx>
#include <svx/sdr/primitive2d/svx_primitivetypes2d.hxx>
#include <drawinglayer/primitive2d/sdrdecompositiontools2d.hxx>
#include <basegfx/polygon/b2dpolygon.hxx>
//////////////////////////////////////////////////////////////////////////////
using namespace com::sun::star;
//////////////////////////////////////////////////////////////////////////////
namespace drawinglayer
{
namespace primitive2d
{
Primitive2DSequence SdrRectanglePrimitive2D::create2DDecomposition(const geometry::ViewInformation2D& /*aViewInformation*/) const
{
Primitive2DSequence aRetval;
// create unit outline polygon
const basegfx::B2DPolygon aUnitOutline(basegfx::tools::createPolygonFromRect(
basegfx::B2DRange(0.0, 0.0, 1.0, 1.0),
getCornerRadiusX(),
getCornerRadiusY()));
// add fill
if(!getSdrLFSTAttribute().getFill().isDefault())
{
appendPrimitive2DReferenceToPrimitive2DSequence(aRetval,
createPolyPolygonFillPrimitive(
basegfx::B2DPolyPolygon(aUnitOutline),
getTransform(),
getSdrLFSTAttribute().getFill(),
getSdrLFSTAttribute().getFillFloatTransGradient()));
}
else if(getForceFillForHitTest())
{
// if no fill and it's a text frame, create a fill for HitTest and
// BoundRect fallback
appendPrimitive2DReferenceToPrimitive2DSequence(aRetval,
createHiddenGeometryPrimitives2D(
true,
basegfx::B2DPolyPolygon(aUnitOutline),
getTransform()));
}
// add line
if(!getSdrLFSTAttribute().getLine().isDefault())
{
appendPrimitive2DReferenceToPrimitive2DSequence(aRetval,
createPolygonLinePrimitive(
aUnitOutline,
getTransform(),
getSdrLFSTAttribute().getLine(),
attribute::SdrLineStartEndAttribute()));
}
else if(!getForceFillForHitTest())
{
// if initially no line is defined and it's not a text frame, create
// a line for HitTest and BoundRect
appendPrimitive2DReferenceToPrimitive2DSequence(aRetval,
createHiddenGeometryPrimitives2D(
false,
basegfx::B2DPolyPolygon(aUnitOutline),
getTransform()));
}
// add text
if(!getSdrLFSTAttribute().getText().isDefault())
{
appendPrimitive2DReferenceToPrimitive2DSequence(aRetval,
createTextPrimitive(
basegfx::B2DPolyPolygon(aUnitOutline),
getTransform(),
getSdrLFSTAttribute().getText(),
getSdrLFSTAttribute().getLine(),
false,
false,
false));
}
// add shadow
if(!getSdrLFSTAttribute().getShadow().isDefault())
{
aRetval = createEmbeddedShadowPrimitive(
aRetval,
getSdrLFSTAttribute().getShadow());
}
return aRetval;
}
SdrRectanglePrimitive2D::SdrRectanglePrimitive2D(
const basegfx::B2DHomMatrix& rTransform,
const attribute::SdrLineFillShadowTextAttribute& rSdrLFSTAttribute,
double fCornerRadiusX,
double fCornerRadiusY,
bool bForceFillForHitTest)
: BufferedDecompositionPrimitive2D(),
maTransform(rTransform),
maSdrLFSTAttribute(rSdrLFSTAttribute),
mfCornerRadiusX(fCornerRadiusX),
mfCornerRadiusY(fCornerRadiusY),
mbForceFillForHitTest(bForceFillForHitTest)
{
}
bool SdrRectanglePrimitive2D::operator==(const BasePrimitive2D& rPrimitive) const
{
if(BufferedDecompositionPrimitive2D::operator==(rPrimitive))
{
const SdrRectanglePrimitive2D& rCompare = (SdrRectanglePrimitive2D&)rPrimitive;
return (getCornerRadiusX() == rCompare.getCornerRadiusX()
&& getCornerRadiusY() == rCompare.getCornerRadiusY()
&& getTransform() == rCompare.getTransform()
&& getSdrLFSTAttribute() == rCompare.getSdrLFSTAttribute()
&& getForceFillForHitTest() == rCompare.getForceFillForHitTest());
}
return false;
}
// provide unique ID
ImplPrimitrive2DIDBlock(SdrRectanglePrimitive2D, PRIMITIVE2D_ID_SDRRECTANGLEPRIMITIVE2D)
} // end of namespace primitive2d
} // end of namespace drawinglayer
//////////////////////////////////////////////////////////////////////////////
// eof