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#include "precompiled_svx.hxx"
#include <svx/sdr/primitive2d/sdrole2primitive2d.hxx>
#include <svx/sdr/primitive2d/svx_primitivetypes2d.hxx>
#include <basegfx/polygon/b2dpolygontools.hxx>
#include <svx/sdr/primitive2d/sdrdecompositiontools.hxx>
#include <drawinglayer/primitive2d/sdrdecompositiontools2d.hxx>
#include <basegfx/polygon/b2dpolygon.hxx>
//////////////////////////////////////////////////////////////////////////////
using namespace com::sun::star;
//////////////////////////////////////////////////////////////////////////////
namespace drawinglayer
{
namespace primitive2d
{
SdrOle2Primitive2D::SdrOle2Primitive2D(
const Primitive2DSequence& rOLEContent,
const basegfx::B2DHomMatrix& rTransform,
const attribute::SdrLineFillShadowTextAttribute& rSdrLFSTAttribute)
: BasePrimitive2D(),
maOLEContent(rOLEContent),
maTransform(rTransform),
maSdrLFSTAttribute(rSdrLFSTAttribute)
{
}
bool SdrOle2Primitive2D::operator==(const BasePrimitive2D& rPrimitive) const
{
if(BasePrimitive2D::operator==(rPrimitive))
{
const SdrOle2Primitive2D& rCompare = (SdrOle2Primitive2D&)rPrimitive;
// #i108636# The standard operator== on two UNO sequences did not work as i
// would have expected; it just checks the .is() states and the data type
// of the sequence. What i need here is detection of equality of the whole
// sequence content, thus i need to use the arePrimitive2DSequencesEqual helper
// here instead of the operator== which lead to always returning false and thus
// always re-decompositions of the subcontent.
if(arePrimitive2DSequencesEqual(getOLEContent(), rCompare.getOLEContent())
&& getTransform() == rCompare.getTransform()
&& getSdrLFSTAttribute() == rCompare.getSdrLFSTAttribute())
{
return true;
}
}
return false;
}
Primitive2DSequence SdrOle2Primitive2D::get2DDecomposition(const geometry::ViewInformation2D& /*aViewInformation*/) const
{
// to take care of getSdrLFSTAttribute() later, the same as in SdrGrafPrimitive2D::create2DDecomposition
// should happen. For the moment we only need the OLE itself
// Added complete primitive preparation using getSdrLFSTAttribute() now. To not do stuff which is not needed now, it
// may be supressed by using a static bool. The paint version only supported text.
static bool bBehaveCompatibleToPaintVersion(false);
Primitive2DSequence aRetval;
// create unit outline polygon
const basegfx::B2DPolygon aUnitOutline(basegfx::tools::createUnitPolygon());
// add fill
if(!bBehaveCompatibleToPaintVersion
&& !getSdrLFSTAttribute().getFill().isDefault())
{
appendPrimitive2DReferenceToPrimitive2DSequence(aRetval,
createPolyPolygonFillPrimitive(
basegfx::B2DPolyPolygon(aUnitOutline),
getTransform(),
getSdrLFSTAttribute().getFill(),
getSdrLFSTAttribute().getFillFloatTransGradient()));
}
// add line
// #i97981# condition was inverse to purpose. When being compatible to paint version,
// border needs to be suppressed
if(!bBehaveCompatibleToPaintVersion
&& !getSdrLFSTAttribute().getLine().isDefault())
{
// if line width is given, polygon needs to be grown by half of it to make the
// outline to be outside of the bitmap
if(0.0 != getSdrLFSTAttribute().getLine().getWidth())
{
// decompose to get scale
basegfx::B2DVector aScale, aTranslate;
double fRotate, fShearX;
getTransform().decompose(aScale, aTranslate, fRotate, fShearX);
// create expanded range (add relative half line width to unit rectangle)
double fHalfLineWidth(getSdrLFSTAttribute().getLine().getWidth() * 0.5);
double fScaleX(0.0 != aScale.getX() ? fHalfLineWidth / fabs(aScale.getX()) : 1.0);
double fScaleY(0.0 != aScale.getY() ? fHalfLineWidth / fabs(aScale.getY()) : 1.0);
const basegfx::B2DRange aExpandedRange(-fScaleX, -fScaleY, 1.0 + fScaleX, 1.0 + fScaleY);
basegfx::B2DPolygon aExpandedUnitOutline(basegfx::tools::createPolygonFromRect(aExpandedRange));
appendPrimitive2DReferenceToPrimitive2DSequence(aRetval,
createPolygonLinePrimitive(
aExpandedUnitOutline,
getTransform(),
getSdrLFSTAttribute().getLine(),
attribute::SdrLineStartEndAttribute()));
}
else
{
appendPrimitive2DReferenceToPrimitive2DSequence(aRetval,
createPolygonLinePrimitive(
aUnitOutline,
getTransform(),
getSdrLFSTAttribute().getLine(),
attribute::SdrLineStartEndAttribute()));
}
}
else
{
// if initially no line is defined, create one for HitTest and BoundRect
appendPrimitive2DReferenceToPrimitive2DSequence(aRetval,
createHiddenGeometryPrimitives2D(
false,
basegfx::B2DPolyPolygon(aUnitOutline),
getTransform()));
}
// add graphic content
appendPrimitive2DSequenceToPrimitive2DSequence(aRetval, getOLEContent());
// add text, no need to supress to stay compatible since text was
// always supported by the old paints, too
if(!getSdrLFSTAttribute().getText().isDefault())
{
appendPrimitive2DReferenceToPrimitive2DSequence(aRetval,
createTextPrimitive(
basegfx::B2DPolyPolygon(aUnitOutline),
getTransform(),
getSdrLFSTAttribute().getText(),
getSdrLFSTAttribute().getLine(),
false,
false,
false));
}
// add shadow
if(!bBehaveCompatibleToPaintVersion
&& !getSdrLFSTAttribute().getShadow().isDefault())
{
aRetval = createEmbeddedShadowPrimitive(
aRetval,
getSdrLFSTAttribute().getShadow());
}
return aRetval;
}
// provide unique ID
ImplPrimitrive2DIDBlock(SdrOle2Primitive2D, PRIMITIVE2D_ID_SDROLE2PRIMITIVE2D)
} // end of namespace primitive2d
} // end of namespace drawinglayer
//////////////////////////////////////////////////////////////////////////////
// eof