blob: 2d811ecd6bad501a0f52792699a008c01bc353e6 [file] [log] [blame]
/**************************************************************
*
* Licensed to the Apache Software Foundation (ASF) under one
* or more contributor license agreements. See the NOTICE file
* distributed with this work for additional information
* regarding copyright ownership. The ASF licenses this file
* to you under the Apache License, Version 2.0 (the
* "License"); you may not use this file except in compliance
* with the License. You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing,
* software distributed under the License is distributed on an
* "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
* KIND, either express or implied. See the License for the
* specific language governing permissions and limitations
* under the License.
*
*************************************************************/
#include "precompiled_svx.hxx"
#include <svx/sdr/primitive2d/sdrattributecreator.hxx>
#include <svl/itemset.hxx>
#include <svx/xdef.hxx>
#include <basegfx/polygon/b2dpolygon.hxx>
#include <svx/xlineit0.hxx>
#include <svx/xfillit0.hxx>
#include <svx/xlntrit.hxx>
#include <svx/xlnwtit.hxx>
#include <svx/xlinjoit.hxx>
#include <svx/xlncapit.hxx>
#include <svx/xlnclit.hxx>
#include <svx/xlnstwit.hxx>
#include <svx/xlnedwit.hxx>
#include <svx/xlnstit.hxx>
#include <svx/xlnstcit.hxx>
#include <svx/xlnedit.hxx>
#include <svx/xlnedcit.hxx>
#include <svx/xdash.hxx>
#include <svx/xlndsit.hxx>
#include <svx/xfltrit.hxx>
#include <svx/xflftrit.hxx>
#include <svx/xflclit.hxx>
#include <svx/xgrscit.hxx>
#include <svx/xflhtit.hxx>
#include <svx/xflbckit.hxx>
#include <svx/sdshitm.hxx>
#include <svx/sdsxyitm.hxx>
#include <svx/sdshcitm.hxx>
#include <svx/sdshtitm.hxx>
#include <drawinglayer/attribute/sdrfillgraphicattribute.hxx>
#include <basegfx/polygon/b2dlinegeometry.hxx>
#include <svx/svdotext.hxx>
#include <drawinglayer/attribute/fillgraphicattribute.hxx>
#include <svx/sdr/attribute/sdrtextattribute.hxx>
#include <svx/xbtmpit.hxx>
#include <svl/itempool.hxx>
#include <vcl/svapp.hxx>
#include <basegfx/range/b2drange.hxx>
#include <svx/svx3ditems.hxx>
#include <com/sun/star/drawing/ProjectionMode.hpp>
#include <com/sun/star/drawing/ShadeMode.hpp>
#include <drawinglayer/attribute/sdrallattribute3d.hxx>
#include <svx/rectenum.hxx>
#include <svx/sdtfchim.hxx>
#include <svx/svdoutl.hxx>
#include <svx/svdmodel.hxx>
#include <editeng/editstat.hxx>
#include <drawinglayer/attribute/fillhatchattribute.hxx>
#include <drawinglayer/attribute/fillgradientattribute.hxx>
#include <svx/sdr/attribute/sdrshadowtextattribute.hxx>
#include <svx/sdr/attribute/sdrlineshadowtextattribute.hxx>
#include <svx/sdr/attribute/sdrformtextattribute.hxx>
#include <svx/sdr/attribute/sdrlinefillshadowtextattribute.hxx>
#include <drawinglayer/attribute/sdrsceneattribute3d.hxx>
#include <drawinglayer/attribute/sdrlightingattribute3d.hxx>
#include <drawinglayer/attribute/sdrlightattribute3d.hxx>
#include <svx/sdr/attribute/sdrfilltextattribute.hxx>
#include <com/sun/star/drawing/LineCap.hpp>
//////////////////////////////////////////////////////////////////////////////
namespace drawinglayer
{
namespace
{
attribute::GradientStyle XGradientStyleToGradientStyle(XGradientStyle eStyle)
{
switch(eStyle)
{
case XGRAD_LINEAR :
{
return attribute::GRADIENTSTYLE_LINEAR;
}
case XGRAD_AXIAL :
{
return attribute::GRADIENTSTYLE_AXIAL;
}
case XGRAD_RADIAL :
{
return attribute::GRADIENTSTYLE_RADIAL;
}
case XGRAD_ELLIPTICAL :
{
return attribute::GRADIENTSTYLE_ELLIPTICAL;
}
case XGRAD_SQUARE :
{
return attribute::GRADIENTSTYLE_SQUARE;
}
default :
{
return attribute::GRADIENTSTYLE_RECT; // XGRAD_RECT
}
}
}
attribute::HatchStyle XHatchStyleToHatchStyle(XHatchStyle eStyle)
{
switch(eStyle)
{
case XHATCH_SINGLE :
{
return attribute::HATCHSTYLE_SINGLE;
}
case XHATCH_DOUBLE :
{
return attribute::HATCHSTYLE_DOUBLE;
}
default :
{
return attribute::HATCHSTYLE_TRIPLE; // XHATCH_TRIPLE
}
}
}
basegfx::B2DLineJoin LineJointToB2DLineJoin(com::sun::star::drawing::LineJoint eLineJoint)
{
switch(eLineJoint)
{
case com::sun::star::drawing::LineJoint_MIDDLE :
{
return basegfx::B2DLINEJOIN_MIDDLE;
}
case com::sun::star::drawing::LineJoint_BEVEL :
{
return basegfx::B2DLINEJOIN_BEVEL;
}
case com::sun::star::drawing::LineJoint_MITER :
{
return basegfx::B2DLINEJOIN_MITER;
}
case com::sun::star::drawing::LineJoint_ROUND :
{
return basegfx::B2DLINEJOIN_ROUND;
}
default : // com::sun::star::drawing::LineJoint_NONE
{
return basegfx::B2DLINEJOIN_NONE;
}
}
}
basegfx::B2DVector RectPointToB2DVector(RECT_POINT eRectPoint)
{
basegfx::B2DVector aRetval(0.0, 0.0);
// position changes X
switch(eRectPoint)
{
case RP_LT: case RP_LM: case RP_LB:
{
aRetval.setX(-1.0);
break;
}
case RP_RT: case RP_RM: case RP_RB:
{
aRetval.setX(1.0);
break;
}
default :
{
break;
}
}
// position changes Y
switch(eRectPoint)
{
case RP_LT: case RP_MT: case RP_RT:
{
aRetval.setY(-1.0);
break;
}
case RP_LB: case RP_MB: case RP_RB:
{
aRetval.setY(1.0);
break;
}
default :
{
break;
}
}
return aRetval;
}
} // end of anonymous namespace
} // end of namespace drawinglayer
//////////////////////////////////////////////////////////////////////////////
namespace drawinglayer
{
namespace primitive2d
{
attribute::SdrLineAttribute createNewSdrLineAttribute(const SfxItemSet& rSet)
{
const XLineStyle eStyle(((XLineStyleItem&)(rSet.Get(XATTR_LINESTYLE))).GetValue());
if(XLINE_NONE != eStyle)
{
sal_uInt16 nTransparence(((const XLineTransparenceItem&)(rSet.Get(XATTR_LINETRANSPARENCE))).GetValue());
if(nTransparence > 100)
{
nTransparence = 100;
}
if(100 != nTransparence)
{
const sal_uInt32 nWidth(((const XLineWidthItem&)(rSet.Get(XATTR_LINEWIDTH))).GetValue());
const Color aColor(((const XLineColorItem&)(rSet.Get(XATTR_LINECOLOR))).GetColorValue());
const com::sun::star::drawing::LineJoint eJoint(((const XLineJointItem&)(rSet.Get(XATTR_LINEJOINT))).GetValue());
const com::sun::star::drawing::LineCap eCap(((const XLineCapItem&)(rSet.Get(XATTR_LINECAP))).GetValue());
::std::vector< double > aDotDashArray;
double fFullDotDashLen(0.0);
if(XLINE_DASH == eStyle)
{
const XDash& rDash = ((const XLineDashItem&)(rSet.Get(XATTR_LINEDASH))).GetDashValue();
if(rDash.GetDots() || rDash.GetDashes())
{
fFullDotDashLen = rDash.CreateDotDashArray(aDotDashArray, (double)nWidth);
}
}
return attribute::SdrLineAttribute(
LineJointToB2DLineJoin(eJoint),
(double)nWidth,
(double)nTransparence * 0.01,
aColor.getBColor(),
eCap,
aDotDashArray,
fFullDotDashLen);
}
}
return attribute::SdrLineAttribute();
}
attribute::SdrLineStartEndAttribute createNewSdrLineStartEndAttribute(
const SfxItemSet& rSet,
double fWidth)
{
const sal_Int32 nTempStartWidth(((const XLineStartWidthItem&)(rSet.Get(XATTR_LINESTARTWIDTH))).GetValue());
const sal_Int32 nTempEndWidth(((const XLineEndWidthItem&)(rSet.Get(XATTR_LINEENDWIDTH))).GetValue());
basegfx::B2DPolyPolygon aStartPolyPolygon;
basegfx::B2DPolyPolygon aEndPolyPolygon;
double fStartWidth(0.0);
double fEndWidth(0.0);
bool bStartActive(false);
bool bEndActive(false);
bool bStartCentered(true);
bool bEndCentered(true);
if(nTempStartWidth)
{
if(nTempStartWidth < 0L)
{
fStartWidth = ((double)(-nTempStartWidth) * fWidth) * 0.01;
}
else
{
fStartWidth = (double)nTempStartWidth;
}
if(0.0 != fStartWidth)
{
aStartPolyPolygon = basegfx::B2DPolyPolygon(((const XLineStartItem&)(rSet.Get(XATTR_LINESTART))).GetLineStartValue());
if(aStartPolyPolygon.count() && aStartPolyPolygon.getB2DPolygon(0L).count())
{
bStartActive = true;
bStartCentered = ((const XLineStartCenterItem&)(rSet.Get(XATTR_LINESTARTCENTER))).GetValue();
}
}
}
if(nTempEndWidth)
{
if(nTempEndWidth < 0L)
{
fEndWidth = ((double)(-nTempEndWidth) * fWidth) * 0.01;
}
else
{
fEndWidth = (double)nTempEndWidth;
}
if(0.0 != fEndWidth)
{
aEndPolyPolygon = basegfx::B2DPolyPolygon(((const XLineEndItem&)(rSet.Get(XATTR_LINEEND))).GetLineEndValue());
if(aEndPolyPolygon.count() && aEndPolyPolygon.getB2DPolygon(0L).count())
{
bEndActive = true;
bEndCentered = ((const XLineEndCenterItem&)(rSet.Get(XATTR_LINEENDCENTER))).GetValue();
}
}
}
if(bStartActive || bEndActive)
{
return attribute::SdrLineStartEndAttribute(
aStartPolyPolygon, aEndPolyPolygon, fStartWidth, fEndWidth,
bStartActive, bEndActive, bStartCentered, bEndCentered);
}
return attribute::SdrLineStartEndAttribute();
}
attribute::SdrShadowAttribute createNewSdrShadowAttribute(const SfxItemSet& rSet)
{
const bool bShadow(((SdrShadowItem&)rSet.Get(SDRATTR_SHADOW)).GetValue());
if(bShadow)
{
sal_uInt16 nTransparence(((SdrShadowTransparenceItem&)(rSet.Get(SDRATTR_SHADOWTRANSPARENCE))).GetValue());
if(nTransparence > 100)
{
nTransparence = 100;
}
if(nTransparence)
{
sal_uInt16 nFillTransparence(((const XFillTransparenceItem&)(rSet.Get(XATTR_FILLTRANSPARENCE))).GetValue());
if(nFillTransparence > 100)
{
nFillTransparence = 100;
}
if(nTransparence == nFillTransparence)
{
// shadow does not really have an own transparence, but the application
// sets the shadow transparence equal to the object transparence for
// convenience. This is not useful for primitive creation, so take
// this as no shadow transparence
nTransparence = 0;
}
}
if(100 != nTransparence)
{
const basegfx::B2DVector aOffset(
(double)((SdrShadowXDistItem&)(rSet.Get(SDRATTR_SHADOWXDIST))).GetValue(),
(double)((SdrShadowYDistItem&)(rSet.Get(SDRATTR_SHADOWYDIST))).GetValue());
const Color aColor(((SdrShadowColorItem&)(rSet.Get(SDRATTR_SHADOWCOLOR))).GetColorValue());
return attribute::SdrShadowAttribute(aOffset, (double)nTransparence * 0.01, aColor.getBColor());
}
}
return attribute::SdrShadowAttribute();
}
attribute::SdrFillAttribute createNewSdrFillAttribute(const SfxItemSet& rSet)
{
const XFillStyle eStyle(((XFillStyleItem&)(rSet.Get(XATTR_FILLSTYLE))).GetValue());
if(XFILL_NONE != eStyle)
{
sal_uInt16 nTransparence(((const XFillTransparenceItem&)(rSet.Get(XATTR_FILLTRANSPARENCE))).GetValue());
if(nTransparence > 100)
{
nTransparence = 100;
}
if(100 != nTransparence)
{
// need to check XFillFloatTransparence, object fill may still be completely transparent
const SfxPoolItem* pGradientItem;
if(SFX_ITEM_SET == rSet.GetItemState(XATTR_FILLFLOATTRANSPARENCE, sal_True, &pGradientItem)
&& ((XFillFloatTransparenceItem*)pGradientItem)->IsEnabled())
{
const XGradient& rGradient = ((XFillFloatTransparenceItem*)pGradientItem)->GetGradientValue();
const sal_uInt8 nStartLuminance(rGradient.GetStartColor().GetLuminance());
const sal_uInt8 nEndLuminance(rGradient.GetEndColor().GetLuminance());
const bool bCompletelyTransparent(0xff == nStartLuminance && 0xff == nEndLuminance);
if(bCompletelyTransparent)
{
nTransparence = 100;
}
}
}
if(100 != nTransparence)
{
const Color aColor(((const XFillColorItem&)(rSet.Get(XATTR_FILLCOLOR))).GetColorValue());
attribute::FillGradientAttribute aGradient;
attribute::FillHatchAttribute aHatch;
attribute::SdrFillGraphicAttribute aFillGraphic;
switch(eStyle)
{
case XFILL_NONE : // for warnings
case XFILL_SOLID :
{
// nothing to do, color is defined
break;
}
case XFILL_GRADIENT :
{
XGradient aXGradient(((XFillGradientItem&)(rSet.Get(XATTR_FILLGRADIENT))).GetGradientValue());
const Color aStartColor(aXGradient.GetStartColor());
const sal_uInt16 nStartIntens(aXGradient.GetStartIntens());
basegfx::BColor aStart(aStartColor.getBColor());
if(nStartIntens != 100)
{
const basegfx::BColor aBlack;
aStart = interpolate(aBlack, aStart, (double)nStartIntens * 0.01);
}
const Color aEndColor(aXGradient.GetEndColor());
const sal_uInt16 nEndIntens(aXGradient.GetEndIntens());
basegfx::BColor aEnd(aEndColor.getBColor());
if(nEndIntens != 100)
{
const basegfx::BColor aBlack;
aEnd = interpolate(aBlack, aEnd, (double)nEndIntens * 0.01);
}
aGradient = attribute::FillGradientAttribute(
XGradientStyleToGradientStyle(aXGradient.GetGradientStyle()),
(double)aXGradient.GetBorder() * 0.01,
(double)aXGradient.GetXOffset() * 0.01,
(double)aXGradient.GetYOffset() * 0.01,
(double)aXGradient.GetAngle() * F_PI1800,
aStart,
aEnd,
((const XGradientStepCountItem&)rSet.Get(XATTR_GRADIENTSTEPCOUNT)).GetValue());
break;
}
case XFILL_HATCH :
{
const XHatch& rHatch(((XFillHatchItem&)(rSet.Get(XATTR_FILLHATCH))).GetHatchValue());
const Color aColorB(rHatch.GetColor());
aHatch = attribute::FillHatchAttribute(
XHatchStyleToHatchStyle(rHatch.GetHatchStyle()),
(double)rHatch.GetDistance(),
(double)rHatch.GetAngle() * F_PI1800,
aColorB.getBColor(),
3, // same default as VCL, a minimum of three discrete units (pixels) offset
((const XFillBackgroundItem&)(rSet.Get(XATTR_FILLBACKGROUND))).GetValue());
break;
}
case XFILL_BITMAP :
{
aFillGraphic = createNewSdrFillGraphicAttribute(rSet);
break;
}
}
return attribute::SdrFillAttribute(
(double)nTransparence * 0.01,
aColor.getBColor(),
aGradient,
aHatch,
aFillGraphic);
}
}
return attribute::SdrFillAttribute();
}
// #i101508# Support handing over given text-to-border distances
attribute::SdrTextAttribute createNewSdrTextAttribute(
const SfxItemSet& rSet,
const SdrText& rText,
const sal_Int32* pLeft,
const sal_Int32* pUpper,
const sal_Int32* pRight,
const sal_Int32* pLower)
{
const SdrTextObj& rTextObj = rText.GetObject();
if(rText.GetOutlinerParaObject() && rText.GetModel())
{
// added TextEdit text suppression
bool bInEditMode(false);
if(rText.GetObject().getTextCount() > 1)
{
bInEditMode = rTextObj.IsInEditMode() && rText.GetObject().getActiveText() == &rText;
}
else
{
bInEditMode = rTextObj.IsInEditMode();
}
OutlinerParaObject aOutlinerParaObject(*rText.GetOutlinerParaObject());
if(bInEditMode)
{
OutlinerParaObject* pTempObj = rTextObj.GetEditOutlinerParaObject();
if(pTempObj)
{
aOutlinerParaObject = *pTempObj;
delete pTempObj;
}
else
{
// #i100537#
// GetEditOutlinerParaObject() returning no object does not mean that
// text edit mode is not active. Do not reset the flag here
// bInEditMode = false;
}
}
const SdrFitToSizeType eFit(rTextObj.GetFitToSize());
const SdrTextAniKind eAniKind(rTextObj.GetTextAniKind());
// #i107346#
const SdrOutliner& rDrawTextOutliner = rText.GetModel()->GetDrawOutliner(&rTextObj);
const bool bWrongSpell(rDrawTextOutliner.GetControlWord() & EE_CNTRL_ONLINESPELLING);
return attribute::SdrTextAttribute(
rText,
aOutlinerParaObject,
((const XFormTextStyleItem&)rSet.Get(XATTR_FORMTXTSTYLE)).GetValue(),
pLeft ? *pLeft : rTextObj.GetTextLeftDistance(),
pUpper ? *pUpper : rTextObj.GetTextUpperDistance(),
pRight ? *pRight : rTextObj.GetTextRightDistance(),
pLower ? *pLower : rTextObj.GetTextLowerDistance(),
rTextObj.GetTextHorizontalAdjust(rSet),
rTextObj.GetTextVerticalAdjust(rSet),
((const SdrTextContourFrameItem&)rSet.Get(SDRATTR_TEXT_CONTOURFRAME)).GetValue(),
(SDRTEXTFIT_PROPORTIONAL == eFit || SDRTEXTFIT_ALLLINES == eFit),
((const XFormTextHideFormItem&)rSet.Get(XATTR_FORMTXTHIDEFORM)).GetValue(),
SDRTEXTANI_BLINK == eAniKind,
SDRTEXTANI_SCROLL == eAniKind || SDRTEXTANI_ALTERNATE == eAniKind || SDRTEXTANI_SLIDE == eAniKind,
bInEditMode,
((const SdrTextFixedCellHeightItem&)rSet.Get(SDRATTR_TEXT_USEFIXEDCELLHEIGHT)).GetValue(),
bWrongSpell);
}
return attribute::SdrTextAttribute();
}
attribute::FillGradientAttribute createNewTransparenceGradientAttribute(const SfxItemSet& rSet)
{
const SfxPoolItem* pGradientItem;
if(SFX_ITEM_SET == rSet.GetItemState(XATTR_FILLFLOATTRANSPARENCE, sal_True, &pGradientItem)
&& ((XFillFloatTransparenceItem*)pGradientItem)->IsEnabled())
{
// test if float transparence is completely transparent
const XGradient& rGradient = ((XFillFloatTransparenceItem*)pGradientItem)->GetGradientValue();
const sal_uInt8 nStartLuminance(rGradient.GetStartColor().GetLuminance());
const sal_uInt8 nEndLuminance(rGradient.GetEndColor().GetLuminance());
const bool bCompletelyTransparent(0xff == nStartLuminance && 0xff == nEndLuminance);
const bool bNotTransparent(0x00 == nStartLuminance && 0x00 == nEndLuminance);
// create nothing when completely transparent: This case is already checked for the
// normal fill attributes, XFILL_NONE will be used.
// create nothing when not transparent: use normal fill, no need t create a FillGradientAttribute.
// Both cases are optimizations, always creating FillGradientAttribute will work, too
if(!bNotTransparent && !bCompletelyTransparent)
{
const double fStartLum(nStartLuminance / 255.0);
const double fEndLum(nEndLuminance / 255.0);
return attribute::FillGradientAttribute(
XGradientStyleToGradientStyle(rGradient.GetGradientStyle()),
(double)rGradient.GetBorder() * 0.01,
(double)rGradient.GetXOffset() * 0.01,
(double)rGradient.GetYOffset() * 0.01,
(double)rGradient.GetAngle() * F_PI1800,
basegfx::BColor(fStartLum, fStartLum, fStartLum),
basegfx::BColor(fEndLum, fEndLum, fEndLum),
0);
}
}
return attribute::FillGradientAttribute();
}
attribute::SdrFillGraphicAttribute createNewSdrFillGraphicAttribute(const SfxItemSet& rSet)
{
Graphic aGraphic(((const XFillBitmapItem&)(rSet.Get(XATTR_FILLBITMAP))).GetGraphicObject().GetGraphic());
if(!(GRAPHIC_BITMAP == aGraphic.GetType() || GRAPHIC_GDIMETAFILE == aGraphic.GetType()))
{
// no content if not bitmap or metafile
OSL_ENSURE(false, "No fill graphic in SfxItemSet (!)");
return attribute::SdrFillGraphicAttribute();
}
Size aPrefSize(aGraphic.GetPrefSize());
if(!aPrefSize.Width() || !aPrefSize.Height())
{
// if there is no logical size, create a size from pixel size and set MapMode accordingly
if(GRAPHIC_BITMAP == aGraphic.GetType())
{
aGraphic.SetPrefSize(aGraphic.GetBitmapEx().GetSizePixel());
aGraphic.SetPrefMapMode(MAP_PIXEL);
}
}
if(!aPrefSize.Width() || !aPrefSize.Height())
{
// no content if no size
OSL_ENSURE(false, "Graphic has no size in SfxItemSet (!)");
return attribute::SdrFillGraphicAttribute();
}
// convert size and MapMode to destination logical size and MapMode
const MapUnit aDestinationMapUnit((MapUnit)rSet.GetPool()->GetMetric(0));
basegfx::B2DVector aGraphicLogicSize(aGraphic.GetPrefSize().Width(), aGraphic.GetPrefSize().Height());
if(aGraphic.GetPrefMapMode() != aDestinationMapUnit)
{
// #i100360# for MAP_PIXEL, LogicToLogic will not work properly,
// so fallback to Application::GetDefaultDevice()
Size aNewSize(0, 0);
if(MAP_PIXEL == aGraphic.GetPrefMapMode().GetMapUnit())
{
aNewSize = Application::GetDefaultDevice()->PixelToLogic(
aGraphic.GetPrefSize(),
aDestinationMapUnit);
}
else
{
aNewSize = OutputDevice::LogicToLogic(
aGraphic.GetPrefSize(),
aGraphic.GetPrefMapMode(),
aDestinationMapUnit);
}
// #124002# do not set new size using SetPrefSize at the graphic, this will lead to problems.
// Instead, adapt the GraphicLogicSize which will be used for further decompositions
aGraphicLogicSize = basegfx::B2DVector(aNewSize.Width(), aNewSize.Height());
}
// get size
const basegfx::B2DVector aSize(
(double)((const SfxMetricItem&)(rSet.Get(XATTR_FILLBMP_SIZEX))).GetValue(),
(double)((const SfxMetricItem&)(rSet.Get(XATTR_FILLBMP_SIZEY))).GetValue());
const basegfx::B2DVector aOffset(
(double)((const SfxUInt16Item&) (rSet.Get(XATTR_FILLBMP_TILEOFFSETX))).GetValue(),
(double)((const SfxUInt16Item&) (rSet.Get(XATTR_FILLBMP_TILEOFFSETY))).GetValue());
const basegfx::B2DVector aOffsetPosition(
(double)((const SfxUInt16Item&) (rSet.Get(XATTR_FILLBMP_POSOFFSETX))).GetValue(),
(double)((const SfxUInt16Item&) (rSet.Get(XATTR_FILLBMP_POSOFFSETY))).GetValue());
return attribute::SdrFillGraphicAttribute(
aGraphic,
aGraphicLogicSize,
aSize,
aOffset,
aOffsetPosition,
RectPointToB2DVector((RECT_POINT)((const SfxEnumItem&)(rSet.Get(XATTR_FILLBMP_POS))).GetValue()),
((const SfxBoolItem&) (rSet.Get(XATTR_FILLBMP_TILE))).GetValue(),
((const SfxBoolItem&) (rSet.Get(XATTR_FILLBMP_STRETCH))).GetValue(),
((const SfxBoolItem&) (rSet.Get(XATTR_FILLBMP_SIZELOG))).GetValue());
}
attribute::SdrShadowTextAttribute createNewSdrShadowTextAttribute(
const SfxItemSet& rSet,
const SdrText* pText,
bool bSuppressText)
{
attribute::SdrTextAttribute aText;
// #i98072# added option to suppress text
// look for text first
if(!bSuppressText && pText)
{
aText = createNewSdrTextAttribute(rSet, *pText);
}
// try shadow
const attribute::SdrShadowAttribute aShadow(createNewSdrShadowAttribute(rSet));
return attribute::SdrShadowTextAttribute(aShadow, aText);
}
attribute::SdrLineShadowTextAttribute createNewSdrLineShadowTextAttribute(
const SfxItemSet& rSet,
const SdrText* pText)
{
attribute::SdrLineAttribute aLine;
attribute::SdrLineStartEndAttribute aLineStartEnd;
attribute::SdrTextAttribute aText;
bool bFontworkHideContour(false);
// look for text first
if(pText)
{
aText = createNewSdrTextAttribute(rSet, *pText);
// when object has text and text is fontwork and hide contour is set for fontwork, force
// line and fill style to empty
if(!aText.isDefault()
&& !aText.getSdrFormTextAttribute().isDefault()
&& aText.isHideContour())
{
bFontworkHideContour = true;
}
}
// try line style
if(!bFontworkHideContour)
{
aLine = createNewSdrLineAttribute(rSet);
if(!aLine.isDefault())
{
// try LineStartEnd
aLineStartEnd = createNewSdrLineStartEndAttribute(rSet, aLine.getWidth());
}
}
if(!aLine.isDefault() || !aText.isDefault())
{
// try shadow
const attribute::SdrShadowAttribute aShadow(createNewSdrShadowAttribute(rSet));
return attribute::SdrLineShadowTextAttribute(aLine, aLineStartEnd, aShadow, aText);
}
return attribute::SdrLineShadowTextAttribute();
}
attribute::SdrLineFillShadowTextAttribute createNewSdrLineFillShadowTextAttribute(
const SfxItemSet& rSet,
const SdrText* pText,
bool bHasContent)
{
attribute::SdrLineAttribute aLine;
attribute::SdrFillAttribute aFill;
attribute::SdrLineStartEndAttribute aLineStartEnd;
attribute::SdrShadowAttribute aShadow;
attribute::FillGradientAttribute aFillFloatTransGradient;
attribute::SdrTextAttribute aText;
bool bFontworkHideContour(false);
// look for text first
if(pText)
{
aText = createNewSdrTextAttribute(rSet, *pText);
// when object has text and text is fontwork and hide contour is set for fontwork, force
// line and fill style to empty
if(!aText.getSdrFormTextAttribute().isDefault() && aText.isHideContour())
{
bFontworkHideContour = true;
}
}
if(!bFontworkHideContour)
{
// try line style
aLine = createNewSdrLineAttribute(rSet);
if(!aLine.isDefault())
{
// try LineStartEnd
aLineStartEnd = createNewSdrLineStartEndAttribute(rSet, aLine.getWidth());
}
// try fill style
aFill = createNewSdrFillAttribute(rSet);
if(!aFill.isDefault())
{
// try fillfloattransparence
aFillFloatTransGradient = createNewTransparenceGradientAttribute(rSet);
}
}
// bHasContent is used from OLE and graphic objects. Normally a possible shadow
// depends on line, fill or text to be set, but for these objects it is possible
// to have none of these, but still content which needs to have a shadow (if set),
// so shadow needs to be tried
if(bHasContent || !aLine.isDefault() || !aFill.isDefault() || !aText.isDefault())
{
// try shadow
aShadow = createNewSdrShadowAttribute(rSet);
return attribute::SdrLineFillShadowTextAttribute(
aLine, aFill, aLineStartEnd, aShadow, aFillFloatTransGradient, aText);
}
return attribute::SdrLineFillShadowTextAttribute();
}
attribute::SdrLineFillShadowAttribute3D createNewSdrLineFillShadowAttribute(const SfxItemSet& rSet, bool bSuppressFill)
{
attribute::SdrFillAttribute aFill;
attribute::SdrLineStartEndAttribute aLineStartEnd;
attribute::SdrShadowAttribute aShadow;
attribute::FillGradientAttribute aFillFloatTransGradient;
// try line style
const attribute::SdrLineAttribute aLine(createNewSdrLineAttribute(rSet));
if(!aLine.isDefault())
{
// try LineStartEnd
aLineStartEnd = createNewSdrLineStartEndAttribute(rSet, aLine.getWidth());
}
// try fill style
if(!bSuppressFill)
{
aFill = createNewSdrFillAttribute(rSet);
if(!aFill.isDefault())
{
// try fillfloattransparence
aFillFloatTransGradient = createNewTransparenceGradientAttribute(rSet);
}
}
if(!aLine.isDefault() || !aFill.isDefault())
{
// try shadow
aShadow = createNewSdrShadowAttribute(rSet);
return attribute::SdrLineFillShadowAttribute3D(
aLine, aFill, aLineStartEnd, aShadow, aFillFloatTransGradient);
}
return attribute::SdrLineFillShadowAttribute3D();
}
attribute::SdrSceneAttribute createNewSdrSceneAttribute(const SfxItemSet& rSet)
{
// get perspective
::com::sun::star::drawing::ProjectionMode aProjectionMode(::com::sun::star::drawing::ProjectionMode_PARALLEL);
const sal_uInt16 nProjectionValue(((const Svx3DPerspectiveItem&)rSet.Get(SDRATTR_3DSCENE_PERSPECTIVE)).GetValue());
if(1L == nProjectionValue)
{
aProjectionMode = ::com::sun::star::drawing::ProjectionMode_PERSPECTIVE;
}
// get distance
const double fDistance(((const Svx3DDistanceItem&)rSet.Get(SDRATTR_3DSCENE_DISTANCE)).GetValue());
// get shadow slant
const double fShadowSlant(F_PI180 * ((const Svx3DShadowSlantItem&)rSet.Get(SDRATTR_3DSCENE_SHADOW_SLANT)).GetValue());
// get shade mode
::com::sun::star::drawing::ShadeMode aShadeMode(::com::sun::star::drawing::ShadeMode_FLAT);
const sal_uInt16 nShadeValue(((const Svx3DShadeModeItem&)rSet.Get(SDRATTR_3DSCENE_SHADE_MODE)).GetValue());
if(1L == nShadeValue)
{
aShadeMode = ::com::sun::star::drawing::ShadeMode_PHONG;
}
else if(2L == nShadeValue)
{
aShadeMode = ::com::sun::star::drawing::ShadeMode_SMOOTH;
}
else if(3L == nShadeValue)
{
aShadeMode = ::com::sun::star::drawing::ShadeMode_DRAFT;
}
// get two sided lighting
const bool bTwoSidedLighting(((const Svx3DTwoSidedLightingItem&)rSet.Get(SDRATTR_3DSCENE_TWO_SIDED_LIGHTING)).GetValue());
return attribute::SdrSceneAttribute(fDistance, fShadowSlant, aProjectionMode, aShadeMode, bTwoSidedLighting);
}
attribute::SdrLightingAttribute createNewSdrLightingAttribute(const SfxItemSet& rSet)
{
// extract lights from given SfxItemSet (from scene)
::std::vector< attribute::Sdr3DLightAttribute > aLightVector;
if(((const Svx3DLightOnOff1Item&)rSet.Get(SDRATTR_3DSCENE_LIGHTON_1)).GetValue())
{
const basegfx::BColor aColor(((const Svx3DLightcolor1Item&)rSet.Get(SDRATTR_3DSCENE_LIGHTCOLOR_1)).GetValue().getBColor());
const basegfx::B3DVector aDirection(((const Svx3DLightDirection1Item&)rSet.Get(SDRATTR_3DSCENE_LIGHTDIRECTION_1)).GetValue());
aLightVector.push_back(attribute::Sdr3DLightAttribute(aColor, aDirection, true));
}
if(((const Svx3DLightOnOff2Item&)rSet.Get(SDRATTR_3DSCENE_LIGHTON_2)).GetValue())
{
const basegfx::BColor aColor(((const Svx3DLightcolor2Item&)rSet.Get(SDRATTR_3DSCENE_LIGHTCOLOR_2)).GetValue().getBColor());
const basegfx::B3DVector aDirection(((const Svx3DLightDirection2Item&)rSet.Get(SDRATTR_3DSCENE_LIGHTDIRECTION_2)).GetValue());
aLightVector.push_back(attribute::Sdr3DLightAttribute(aColor, aDirection, false));
}
if(((const Svx3DLightOnOff3Item&)rSet.Get(SDRATTR_3DSCENE_LIGHTON_3)).GetValue())
{
const basegfx::BColor aColor(((const Svx3DLightcolor3Item&)rSet.Get(SDRATTR_3DSCENE_LIGHTCOLOR_3)).GetValue().getBColor());
const basegfx::B3DVector aDirection(((const Svx3DLightDirection3Item&)rSet.Get(SDRATTR_3DSCENE_LIGHTDIRECTION_3)).GetValue());
aLightVector.push_back(attribute::Sdr3DLightAttribute(aColor, aDirection, false));
}
if(((const Svx3DLightOnOff4Item&)rSet.Get(SDRATTR_3DSCENE_LIGHTON_4)).GetValue())
{
const basegfx::BColor aColor(((const Svx3DLightcolor4Item&)rSet.Get(SDRATTR_3DSCENE_LIGHTCOLOR_4)).GetValue().getBColor());
const basegfx::B3DVector aDirection(((const Svx3DLightDirection4Item&)rSet.Get(SDRATTR_3DSCENE_LIGHTDIRECTION_4)).GetValue());
aLightVector.push_back(attribute::Sdr3DLightAttribute(aColor, aDirection, false));
}
if(((const Svx3DLightOnOff5Item&)rSet.Get(SDRATTR_3DSCENE_LIGHTON_5)).GetValue())
{
const basegfx::BColor aColor(((const Svx3DLightcolor5Item&)rSet.Get(SDRATTR_3DSCENE_LIGHTCOLOR_5)).GetValue().getBColor());
const basegfx::B3DVector aDirection(((const Svx3DLightDirection5Item&)rSet.Get(SDRATTR_3DSCENE_LIGHTDIRECTION_5)).GetValue());
aLightVector.push_back(attribute::Sdr3DLightAttribute(aColor, aDirection, false));
}
if(((const Svx3DLightOnOff6Item&)rSet.Get(SDRATTR_3DSCENE_LIGHTON_6)).GetValue())
{
const basegfx::BColor aColor(((const Svx3DLightcolor6Item&)rSet.Get(SDRATTR_3DSCENE_LIGHTCOLOR_6)).GetValue().getBColor());
const basegfx::B3DVector aDirection(((const Svx3DLightDirection6Item&)rSet.Get(SDRATTR_3DSCENE_LIGHTDIRECTION_6)).GetValue());
aLightVector.push_back(attribute::Sdr3DLightAttribute(aColor, aDirection, false));
}
if(((const Svx3DLightOnOff7Item&)rSet.Get(SDRATTR_3DSCENE_LIGHTON_7)).GetValue())
{
const basegfx::BColor aColor(((const Svx3DLightcolor7Item&)rSet.Get(SDRATTR_3DSCENE_LIGHTCOLOR_7)).GetValue().getBColor());
const basegfx::B3DVector aDirection(((const Svx3DLightDirection7Item&)rSet.Get(SDRATTR_3DSCENE_LIGHTDIRECTION_7)).GetValue());
aLightVector.push_back(attribute::Sdr3DLightAttribute(aColor, aDirection, false));
}
if(((const Svx3DLightOnOff8Item&)rSet.Get(SDRATTR_3DSCENE_LIGHTON_8)).GetValue())
{
const basegfx::BColor aColor(((const Svx3DLightcolor8Item&)rSet.Get(SDRATTR_3DSCENE_LIGHTCOLOR_8)).GetValue().getBColor());
const basegfx::B3DVector aDirection(((const Svx3DLightDirection8Item&)rSet.Get(SDRATTR_3DSCENE_LIGHTDIRECTION_8)).GetValue());
aLightVector.push_back(attribute::Sdr3DLightAttribute(aColor, aDirection, false));
}
// get ambient color
const Color aAmbientValue(((const Svx3DAmbientcolorItem&)rSet.Get(SDRATTR_3DSCENE_AMBIENTCOLOR)).GetValue());
const basegfx::BColor aAmbientLight(aAmbientValue.getBColor());
return attribute::SdrLightingAttribute(aAmbientLight, aLightVector);
}
void calculateRelativeCornerRadius(sal_Int32 nRadius, const basegfx::B2DRange& rObjectRange, double& rfCornerRadiusX, double& rfCornerRadiusY)
{
rfCornerRadiusX = rfCornerRadiusY = (double)nRadius;
if(0.0 != rfCornerRadiusX)
{
const double fHalfObjectWidth(rObjectRange.getWidth() * 0.5);
if(0.0 != fHalfObjectWidth)
{
if(rfCornerRadiusX < 0.0)
{
rfCornerRadiusX = 0.0;
}
if(rfCornerRadiusX > fHalfObjectWidth)
{
rfCornerRadiusX = fHalfObjectWidth;
}
rfCornerRadiusX /= fHalfObjectWidth;
}
else
{
rfCornerRadiusX = 0.0;
}
}
if(0.0 != rfCornerRadiusY)
{
const double fHalfObjectHeight(rObjectRange.getHeight() * 0.5);
if(0.0 != fHalfObjectHeight)
{
if(rfCornerRadiusY < 0.0)
{
rfCornerRadiusY = 0.0;
}
if(rfCornerRadiusY > fHalfObjectHeight)
{
rfCornerRadiusY = fHalfObjectHeight;
}
rfCornerRadiusY /= fHalfObjectHeight;
}
else
{
rfCornerRadiusY = 0.0;
}
}
}
// #i101508# Support handing over given text-to-border distances
attribute::SdrFillTextAttribute createNewSdrFillTextAttribute(
const SfxItemSet& rSet,
const SdrText* pText,
const sal_Int32* pLeft,
const sal_Int32* pUpper,
const sal_Int32* pRight,
const sal_Int32* pLower)
{
attribute::SdrFillAttribute aFill;
attribute::FillGradientAttribute aFillFloatTransGradient;
attribute::SdrTextAttribute aText;
bool bFontworkHideContour(false);
// look for text first
if(pText)
{
aText = createNewSdrTextAttribute(rSet, *pText, pLeft, pUpper, pRight, pLower);
// when object has text and text is fontwork and hide contour is set for fontwork, force
// fill style to empty
if(!aText.getSdrFormTextAttribute().isDefault() && aText.isHideContour())
{
bFontworkHideContour = true;
}
}
if(!bFontworkHideContour)
{
// try fill style
aFill = createNewSdrFillAttribute(rSet);
if(!aFill.isDefault())
{
// try fillfloattransparence
aFillFloatTransGradient = createNewTransparenceGradientAttribute(rSet);
}
}
if(!aFill.isDefault() || !aText.isDefault())
{
return attribute::SdrFillTextAttribute(aFill, aFillFloatTransGradient, aText);
}
return attribute::SdrFillTextAttribute();
}
} // end of namespace primitive2d
} // end of namespace drawinglayer
//////////////////////////////////////////////////////////////////////////////
// eof