blob: 128d9c834001ce7010503846cbb5184d63686558 [file] [log] [blame]
/**************************************************************
*
* Licensed to the Apache Software Foundation (ASF) under one
* or more contributor license agreements. See the NOTICE file
* distributed with this work for additional information
* regarding copyright ownership. The ASF licenses this file
* to you under the Apache License, Version 2.0 (the
* "License"); you may not use this file except in compliance
* with the License. You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing,
* software distributed under the License is distributed on an
* "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
* KIND, either express or implied. See the License for the
* specific language governing permissions and limitations
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*************************************************************/
// MARKER(update_precomp.py): autogen include statement, do not remove
#include "precompiled_svx.hxx"
#include <svx/sdr/overlay/overlaytriangle.hxx>
#include <tools/poly.hxx>
#include <vcl/salbtype.hxx>
#include <vcl/outdev.hxx>
#include <basegfx/matrix/b2dhommatrix.hxx>
#include <basegfx/polygon/b2dpolygontools.hxx>
#include <basegfx/polygon/b2dpolygon.hxx>
#include <svx/sdr/overlay/overlaymanager.hxx>
#include <drawinglayer/primitive2d/polygonprimitive2d.hxx>
#include <drawinglayer/primitive2d/polypolygonprimitive2d.hxx>
//////////////////////////////////////////////////////////////////////////////
namespace sdr
{
namespace overlay
{
drawinglayer::primitive2d::Primitive2DSequence OverlayTriangle::createOverlayObjectPrimitive2DSequence()
{
basegfx::B2DPolygon aPolygon;
aPolygon.append(getBasePosition());
aPolygon.append(getSecondPosition());
aPolygon.append(getThirdPosition());
aPolygon.setClosed(true);
const drawinglayer::primitive2d::Primitive2DReference aReference(
new drawinglayer::primitive2d::PolyPolygonColorPrimitive2D(
basegfx::B2DPolyPolygon(aPolygon),
getBaseColor().getBColor()));
return drawinglayer::primitive2d::Primitive2DSequence(&aReference, 1);
}
OverlayTriangle::OverlayTriangle(
const basegfx::B2DPoint& rBasePos,
const basegfx::B2DPoint& rSecondPos,
const basegfx::B2DPoint& rThirdPos,
Color aTriangleColor)
: OverlayObjectWithBasePosition(rBasePos, aTriangleColor),
maSecondPosition(rSecondPos),
maThirdPosition(rThirdPos)
{
}
OverlayTriangle::~OverlayTriangle()
{
}
void OverlayTriangle::setSecondPosition(const basegfx::B2DPoint& rNew)
{
if(rNew != maSecondPosition)
{
// remember new value
maSecondPosition = rNew;
// register change (after change)
objectChange();
}
}
void OverlayTriangle::setThirdPosition(const basegfx::B2DPoint& rNew)
{
if(rNew != maThirdPosition)
{
// remember new value
maThirdPosition = rNew;
// register change (after change)
objectChange();
}
}
} // end of namespace overlay
} // end of namespace sdr
//////////////////////////////////////////////////////////////////////////////
// eof