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*
* Licensed to the Apache Software Foundation (ASF) under one
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* to you under the Apache License, Version 2.0 (the
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*
* http://www.apache.org/licenses/LICENSE-2.0
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// MARKER(update_precomp.py): autogen include statement, do not remove
#include "precompiled_svx.hxx"
#include <svx/sdr/overlay/overlayrectangle.hxx>
#include <vcl/outdev.hxx>
#include <basegfx/matrix/b2dhommatrix.hxx>
#include <basegfx/polygon/b2dpolygontools.hxx>
#include <basegfx/polygon/b2dpolygon.hxx>
#include <basegfx/numeric/ftools.hxx>
#include <svx/sdr/overlay/overlaytools.hxx>
#include <svx/sdr/overlay/overlaymanager.hxx>
#include <vcl/svapp.hxx>
//////////////////////////////////////////////////////////////////////////////
namespace sdr
{
namespace overlay
{
drawinglayer::primitive2d::Primitive2DSequence OverlayRectangle::createOverlayObjectPrimitive2DSequence()
{
const basegfx::B2DRange aHatchRange(getBasePosition(), getSecondPosition());
basegfx::BColor aColor(getBaseColor().getBColor());
static double fChange(0.1); // just small optical change, do not make it annoying
if(mbOverlayState)
{
aColor += basegfx::B3DTuple(fChange, fChange, fChange);
aColor.clamp();
}
else
{
aColor -= basegfx::B3DTuple(fChange, fChange, fChange);
aColor.clamp();
}
const drawinglayer::primitive2d::Primitive2DReference aReference(
new drawinglayer::primitive2d::OverlayRectanglePrimitive(
aHatchRange,
aColor,
getTransparence(),
getDiscreteGrow(),
getDiscreteShrink(),
getRotation()));
return drawinglayer::primitive2d::Primitive2DSequence(&aReference, 1);
}
OverlayRectangle::OverlayRectangle(
const basegfx::B2DPoint& rBasePosition,
const basegfx::B2DPoint& rSecondPosition,
const Color& rHatchColor,
double fTransparence,
double fDiscreteGrow,
double fDiscreteShrink,
double fRotation,
sal_uInt32 nBlinkTime,
bool bAnimate)
: OverlayObjectWithBasePosition(rBasePosition, rHatchColor),
maSecondPosition(rSecondPosition),
mfTransparence(fTransparence),
mfDiscreteGrow(fDiscreteGrow),
mfDiscreteShrink(fDiscreteShrink),
mfRotation(fRotation),
mnBlinkTime(nBlinkTime),
mbOverlayState(false)
{
if(Application::GetSettings().GetStyleSettings().GetHighContrastMode())
{
// no animation in high contrast mode
bAnimate = false;
}
// set AllowsAnimation flag to mark this object as animation capable
mbAllowsAnimation = bAnimate;
// #i53216# check blink time value range
mnBlinkTime = impCheckBlinkTimeValueRange(mnBlinkTime);
}
void OverlayRectangle::setSecondPosition(const basegfx::B2DPoint& rNew)
{
if(rNew != maSecondPosition)
{
// remember new value
maSecondPosition = rNew;
// register change (after change)
objectChange();
}
}
void OverlayRectangle::setBlinkTime(sal_uInt32 nNew)
{
if(mnBlinkTime != nNew)
{
// remember new value
mnBlinkTime = nNew;
// #i53216# check blink time value range
mnBlinkTime = impCheckBlinkTimeValueRange(mnBlinkTime);
// register change (after change)
objectChange();
}
}
void OverlayRectangle::Trigger(sal_uInt32 nTime)
{
if(getOverlayManager())
{
// #i53216# produce event after nTime + x
SetTime(nTime + mnBlinkTime);
// switch state
if(mbOverlayState)
{
mbOverlayState = false;
}
else
{
mbOverlayState = true;
}
// re-insert me as event
getOverlayManager()->InsertEvent(this);
// register change (after change)
objectChange();
}
}
} // end of namespace overlay
} // end of namespace sdr
//////////////////////////////////////////////////////////////////////////////
// eof