| /************************************************************** |
| * |
| * Licensed to the Apache Software Foundation (ASF) under one |
| * or more contributor license agreements. See the NOTICE file |
| * distributed with this work for additional information |
| * regarding copyright ownership. The ASF licenses this file |
| * to you under the Apache License, Version 2.0 (the |
| * "License"); you may not use this file except in compliance |
| * with the License. You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, |
| * software distributed under the License is distributed on an |
| * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY |
| * KIND, either express or implied. See the License for the |
| * specific language governing permissions and limitations |
| * under the License. |
| * |
| *************************************************************/ |
| |
| |
| |
| // MARKER(update_precomp.py): autogen include statement, do not remove |
| #include "precompiled_svx.hxx" |
| |
| #include <svx/sdr/overlay/overlayrectangle.hxx> |
| #include <vcl/outdev.hxx> |
| #include <basegfx/matrix/b2dhommatrix.hxx> |
| #include <basegfx/polygon/b2dpolygontools.hxx> |
| #include <basegfx/polygon/b2dpolygon.hxx> |
| #include <basegfx/numeric/ftools.hxx> |
| #include <svx/sdr/overlay/overlaytools.hxx> |
| #include <svx/sdr/overlay/overlaymanager.hxx> |
| #include <vcl/svapp.hxx> |
| |
| ////////////////////////////////////////////////////////////////////////////// |
| |
| namespace sdr |
| { |
| namespace overlay |
| { |
| drawinglayer::primitive2d::Primitive2DSequence OverlayRectangle::createOverlayObjectPrimitive2DSequence() |
| { |
| const basegfx::B2DRange aHatchRange(getBasePosition(), getSecondPosition()); |
| basegfx::BColor aColor(getBaseColor().getBColor()); |
| static double fChange(0.1); // just small optical change, do not make it annoying |
| |
| if(mbOverlayState) |
| { |
| aColor += basegfx::B3DTuple(fChange, fChange, fChange); |
| aColor.clamp(); |
| } |
| else |
| { |
| aColor -= basegfx::B3DTuple(fChange, fChange, fChange); |
| aColor.clamp(); |
| } |
| |
| const drawinglayer::primitive2d::Primitive2DReference aReference( |
| new drawinglayer::primitive2d::OverlayRectanglePrimitive( |
| aHatchRange, |
| aColor, |
| getTransparence(), |
| getDiscreteGrow(), |
| getDiscreteShrink(), |
| getRotation())); |
| |
| return drawinglayer::primitive2d::Primitive2DSequence(&aReference, 1); |
| } |
| |
| OverlayRectangle::OverlayRectangle( |
| const basegfx::B2DPoint& rBasePosition, |
| const basegfx::B2DPoint& rSecondPosition, |
| const Color& rHatchColor, |
| double fTransparence, |
| double fDiscreteGrow, |
| double fDiscreteShrink, |
| double fRotation, |
| sal_uInt32 nBlinkTime, |
| bool bAnimate) |
| : OverlayObjectWithBasePosition(rBasePosition, rHatchColor), |
| maSecondPosition(rSecondPosition), |
| mfTransparence(fTransparence), |
| mfDiscreteGrow(fDiscreteGrow), |
| mfDiscreteShrink(fDiscreteShrink), |
| mfRotation(fRotation), |
| mnBlinkTime(nBlinkTime), |
| mbOverlayState(false) |
| { |
| if(Application::GetSettings().GetStyleSettings().GetHighContrastMode()) |
| { |
| // no animation in high contrast mode |
| bAnimate = false; |
| } |
| |
| // set AllowsAnimation flag to mark this object as animation capable |
| mbAllowsAnimation = bAnimate; |
| |
| // #i53216# check blink time value range |
| mnBlinkTime = impCheckBlinkTimeValueRange(mnBlinkTime); |
| } |
| |
| void OverlayRectangle::setSecondPosition(const basegfx::B2DPoint& rNew) |
| { |
| if(rNew != maSecondPosition) |
| { |
| // remember new value |
| maSecondPosition = rNew; |
| |
| // register change (after change) |
| objectChange(); |
| } |
| } |
| |
| void OverlayRectangle::setBlinkTime(sal_uInt32 nNew) |
| { |
| if(mnBlinkTime != nNew) |
| { |
| // remember new value |
| mnBlinkTime = nNew; |
| |
| // #i53216# check blink time value range |
| mnBlinkTime = impCheckBlinkTimeValueRange(mnBlinkTime); |
| |
| // register change (after change) |
| objectChange(); |
| } |
| } |
| |
| void OverlayRectangle::Trigger(sal_uInt32 nTime) |
| { |
| if(getOverlayManager()) |
| { |
| // #i53216# produce event after nTime + x |
| SetTime(nTime + mnBlinkTime); |
| |
| // switch state |
| if(mbOverlayState) |
| { |
| mbOverlayState = false; |
| } |
| else |
| { |
| mbOverlayState = true; |
| } |
| |
| // re-insert me as event |
| getOverlayManager()->InsertEvent(this); |
| |
| // register change (after change) |
| objectChange(); |
| } |
| } |
| } // end of namespace overlay |
| } // end of namespace sdr |
| |
| ////////////////////////////////////////////////////////////////////////////// |
| // eof |