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*
* Licensed to the Apache Software Foundation (ASF) under one
* or more contributor license agreements. See the NOTICE file
* distributed with this work for additional information
* regarding copyright ownership. The ASF licenses this file
* to you under the Apache License, Version 2.0 (the
* "License"); you may not use this file except in compliance
* with the License. You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing,
* software distributed under the License is distributed on an
* "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
* KIND, either express or implied. See the License for the
* specific language governing permissions and limitations
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// MARKER(update_precomp.py): autogen include statement, do not remove
#include "precompiled_svx.hxx"
#include <svx/sdr/overlay/overlayanimatedbitmapex.hxx>
#include <vcl/salbtype.hxx>
#include <vcl/outdev.hxx>
#include <svx/sdr/overlay/overlaymanager.hxx>
#include <basegfx/matrix/b2dhommatrix.hxx>
#include <svx/sdr/overlay/overlaytools.hxx>
//////////////////////////////////////////////////////////////////////////////
namespace sdr
{
namespace overlay
{
drawinglayer::primitive2d::Primitive2DSequence OverlayAnimatedBitmapEx::createOverlayObjectPrimitive2DSequence()
{
if(mbOverlayState)
{
const drawinglayer::primitive2d::Primitive2DReference aPrimitive(
new drawinglayer::primitive2d::OverlayBitmapExPrimitive(
getBitmapEx1(),
getBasePosition(),
getCenterX1(),
getCenterY1(),
getShearX(),
getRotation()));
return drawinglayer::primitive2d::Primitive2DSequence(&aPrimitive, 1);
}
else
{
const drawinglayer::primitive2d::Primitive2DReference aPrimitive(
new drawinglayer::primitive2d::OverlayBitmapExPrimitive(
getBitmapEx2(),
getBasePosition(),
getCenterX2(),
getCenterY2(),
getShearX(),
getRotation()));
return drawinglayer::primitive2d::Primitive2DSequence(&aPrimitive, 1);
}
}
OverlayAnimatedBitmapEx::OverlayAnimatedBitmapEx(
const basegfx::B2DPoint& rBasePos,
const BitmapEx& rBitmapEx1,
const BitmapEx& rBitmapEx2,
sal_uInt32 nBlinkTime,
sal_uInt16 nCenX1,
sal_uInt16 nCenY1,
sal_uInt16 nCenX2,
sal_uInt16 nCenY2,
double fShearX,
double fRotation)
: OverlayObjectWithBasePosition(rBasePos, Color(COL_WHITE)),
maBitmapEx1(rBitmapEx1),
maBitmapEx2(rBitmapEx2),
mnCenterX1(nCenX1), mnCenterY1(nCenY1),
mnCenterX2(nCenX2), mnCenterY2(nCenY2),
mnBlinkTime(nBlinkTime),
mfShearX(fShearX),
mfRotation(fRotation),
mbOverlayState(false)
{
// set AllowsAnimation flag to mark this object as animation capable
mbAllowsAnimation = true;
// #i53216# check blink time value range
mnBlinkTime = impCheckBlinkTimeValueRange(mnBlinkTime);
}
OverlayAnimatedBitmapEx::~OverlayAnimatedBitmapEx()
{
}
void OverlayAnimatedBitmapEx::setBitmapEx1(const BitmapEx& rNew)
{
if(rNew != maBitmapEx1)
{
// remember new Bitmap
maBitmapEx1 = rNew;
// register change (after change)
objectChange();
}
}
void OverlayAnimatedBitmapEx::setBitmapEx2(const BitmapEx& rNew)
{
if(rNew != maBitmapEx2)
{
// remember new Bitmap
maBitmapEx2 = rNew;
// register change (after change)
objectChange();
}
}
void OverlayAnimatedBitmapEx::setCenterXY1(sal_uInt16 nNewX, sal_uInt16 nNewY)
{
if(nNewX != mnCenterX1 || nNewY != mnCenterY1)
{
// remember new values
if(nNewX != mnCenterX1)
{
mnCenterX1 = nNewX;
}
if(nNewY != mnCenterY1)
{
mnCenterY1 = nNewY;
}
// register change (after change)
objectChange();
}
}
void OverlayAnimatedBitmapEx::setCenterXY2(sal_uInt16 nNewX, sal_uInt16 nNewY)
{
if(nNewX != mnCenterX2 || nNewY != mnCenterY2)
{
// remember new values
if(nNewX != mnCenterX2)
{
mnCenterX2 = nNewX;
}
if(nNewY != mnCenterY2)
{
mnCenterY2 = nNewY;
}
// register change (after change)
objectChange();
}
}
void OverlayAnimatedBitmapEx::setBlinkTime(sal_uInt32 nNew)
{
if(mnBlinkTime != nNew)
{
// remember new value
mnBlinkTime = nNew;
// #i53216# check blink time value range
mnBlinkTime = impCheckBlinkTimeValueRange(mnBlinkTime);
// register change (after change)
objectChange();
}
}
void OverlayAnimatedBitmapEx::Trigger(sal_uInt32 nTime)
{
if(getOverlayManager())
{
// #i53216# produce event after nTime + x
SetTime(nTime + mnBlinkTime);
// switch state
if(mbOverlayState)
{
mbOverlayState = false;
}
else
{
mbOverlayState = true;
}
// re-insert me as event
getOverlayManager()->InsertEvent(this);
// register change (after change)
objectChange();
}
}
} // end of namespace overlay
} // end of namespace sdr
//////////////////////////////////////////////////////////////////////////////
// eof