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*
* Licensed to the Apache Software Foundation (ASF) under one
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* regarding copyright ownership. The ASF licenses this file
* to you under the Apache License, Version 2.0 (the
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*
* http://www.apache.org/licenses/LICENSE-2.0
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* KIND, either express or implied. See the License for the
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// MARKER(update_precomp.py): autogen include statement, do not remove
#include "precompiled_svx.hxx"
#include <svx/sdr/contact/viewobjectcontactofe3dscene.hxx>
#include <svx/sdr/contact/displayinfo.hxx>
#include <svx/sdr/contact/objectcontact.hxx>
#include <svx/sdr/contact/viewcontactofe3dscene.hxx>
#include <basegfx/matrix/b3dhommatrix.hxx>
#include <drawinglayer/primitive3d/transformprimitive3d.hxx>
#include <basegfx/color/bcolormodifier.hxx>
#include <drawinglayer/primitive2d/modifiedcolorprimitive2d.hxx>
#include <svx/sdr/contact/viewobjectcontactofe3d.hxx>
#include <basegfx/tools/canvastools.hxx>
//////////////////////////////////////////////////////////////////////////////
using namespace com::sun::star;
//////////////////////////////////////////////////////////////////////////////
namespace
{
// Helper method to recursively travel the DrawHierarchy for 3D objects contained in
// the 2D Scene. This will chreate all VOCs for the currenbt OC which are needed
// for ActionChanged() functionality
void impInternalSubHierarchyTraveller(const sdr::contact::ViewObjectContact& rVOC)
{
const sdr::contact::ViewContact& rVC = rVOC.GetViewContact();
const sal_uInt32 nSubHierarchyCount(rVC.GetObjectCount());
for(sal_uInt32 a(0); a < nSubHierarchyCount; a++)
{
const sdr::contact::ViewObjectContact& rCandidate(rVC.GetViewContact(a).GetViewObjectContact(rVOC.GetObjectContact()));
impInternalSubHierarchyTraveller(rCandidate);
}
}
} // end of anonymous namespace
//////////////////////////////////////////////////////////////////////////////
namespace sdr
{
namespace contact
{
ViewObjectContactOfE3dScene::ViewObjectContactOfE3dScene(ObjectContact& rObjectContact, ViewContact& rViewContact)
: ViewObjectContactOfSdrObj(rObjectContact, rViewContact)
{
}
ViewObjectContactOfE3dScene::~ViewObjectContactOfE3dScene()
{
}
drawinglayer::primitive2d::Primitive2DSequence ViewObjectContactOfE3dScene::createPrimitive2DSequence(const DisplayInfo& rDisplayInfo) const
{
// handle ghosted, else the whole 3d group will be encapsulated to a ghosted primitive set (see below)
const bool bHandleGhostedDisplay(GetObjectContact().DoVisualizeEnteredGroup() && !GetObjectContact().isOutputToPrinter() && rDisplayInfo.IsGhostedDrawModeActive());
const bool bIsActiveVC(bHandleGhostedDisplay && GetObjectContact().getActiveViewContact() == &GetViewContact());
if(bIsActiveVC)
{
// switch off ghosted, display contents normal
const_cast< DisplayInfo& >(rDisplayInfo).ClearGhostedDrawMode();
}
// create 2d primitive with content, use layer visibility test
// this uses no ghosted mode, so scenes in scenes and entering them will not
// support ghosted for now. This is no problem currently but would need to be
// added when sub-groups in 3d will be added one day.
const ViewContactOfE3dScene& rViewContact = dynamic_cast< ViewContactOfE3dScene& >(GetViewContact());
const SetOfByte& rVisibleLayers = rDisplayInfo.GetProcessLayers();
drawinglayer::primitive2d::Primitive2DSequence xRetval(rViewContact.createScenePrimitive2DSequence(&rVisibleLayers));
if(xRetval.hasElements())
{
// allow evtl. embedding in object-specific infos, e.g. Name, Title, Description
xRetval = rViewContact.embedToObjectSpecificInformation(xRetval);
// handle GluePoint
if(!GetObjectContact().isOutputToPrinter() && GetObjectContact().AreGluePointsVisible())
{
const drawinglayer::primitive2d::Primitive2DSequence xGlue(GetViewContact().createGluePointPrimitive2DSequence());
if(xGlue.hasElements())
{
drawinglayer::primitive2d::appendPrimitive2DSequenceToPrimitive2DSequence(xRetval, xGlue);
}
}
// handle ghosted
if(isPrimitiveGhosted(rDisplayInfo))
{
const ::basegfx::BColor aRGBWhite(1.0, 1.0, 1.0);
const ::basegfx::BColorModifierSharedPtr aBColorModifier(
new basegfx::BColorModifier_interpolate(
aRGBWhite,
0.5));
const drawinglayer::primitive2d::Primitive2DReference xReference(
new drawinglayer::primitive2d::ModifiedColorPrimitive2D(
xRetval,
aBColorModifier));
xRetval = drawinglayer::primitive2d::Primitive2DSequence(&xReference, 1);
}
}
if(bIsActiveVC)
{
// set back, display ghosted again
const_cast< DisplayInfo& >(rDisplayInfo).SetGhostedDrawMode();
}
return xRetval;
}
drawinglayer::primitive2d::Primitive2DSequence ViewObjectContactOfE3dScene::getPrimitive2DSequenceHierarchy(DisplayInfo& rDisplayInfo) const
{
// To get the VOCs for the contained 3D objects created to get the correct
// Draw hierarchy and ActionChanged() working properly, travel the DrawHierarchy
// using a local tooling method
impInternalSubHierarchyTraveller(*this);
// call parent
return ViewObjectContactOfSdrObj::getPrimitive2DSequenceHierarchy(rDisplayInfo);
}
} // end of namespace contact
} // end of namespace sdr
//////////////////////////////////////////////////////////////////////////////
// eof