| /************************************************************** |
| * |
| * Licensed to the Apache Software Foundation (ASF) under one |
| * or more contributor license agreements. See the NOTICE file |
| * distributed with this work for additional information |
| * regarding copyright ownership. The ASF licenses this file |
| * to you under the Apache License, Version 2.0 (the |
| * "License"); you may not use this file except in compliance |
| * with the License. You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, |
| * software distributed under the License is distributed on an |
| * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY |
| * KIND, either express or implied. See the License for the |
| * specific language governing permissions and limitations |
| * under the License. |
| * |
| *************************************************************/ |
| |
| |
| |
| // MARKER(update_precomp.py): autogen include statement, do not remove |
| #include "precompiled_svx.hxx" |
| #include <svx/sdr/contact/viewcontactofvirtobj.hxx> |
| #include <svx/svdovirt.hxx> |
| #include <svx/sdr/contact/displayinfo.hxx> |
| #include <basegfx/matrix/b2dhommatrix.hxx> |
| #include <drawinglayer/primitive2d/transformprimitive2d.hxx> |
| #include <vcl/outdev.hxx> |
| #include <drawinglayer/primitive2d/sdrdecompositiontools2d.hxx> |
| |
| ////////////////////////////////////////////////////////////////////////////// |
| |
| namespace sdr |
| { |
| namespace contact |
| { |
| SdrVirtObj& ViewContactOfVirtObj::GetVirtObj() const |
| { |
| return (SdrVirtObj&)mrObject; |
| } |
| |
| ViewContactOfVirtObj::ViewContactOfVirtObj(SdrVirtObj& rObj) |
| : ViewContactOfSdrObj(rObj) |
| { |
| } |
| |
| ViewContactOfVirtObj::~ViewContactOfVirtObj() |
| { |
| } |
| |
| // Access to possible sub-hierarchy |
| sal_uInt32 ViewContactOfVirtObj::GetObjectCount() const |
| { |
| // Here, SdrVirtObj's need to return 0L to show that they have no |
| // sub-hierarchy, even when they are group objects. This is necessary |
| // to avoid that the same VOCs will be added to the draw hierarchy |
| // twice which leads to problems. |
| // |
| // This solution is only a first solution to get things running. Later |
| // this needs to be replaced with creating real VOCs for the objects |
| // referenced by virtual objects to avoid the 'trick' of setting the |
| // offset for painting at the destination OutputDevive. |
| // |
| // As can be seen, with primitives, the problem will be solved using |
| // a transformPrimitive, so this solution can stay with primitives. |
| return 0L; |
| } |
| |
| drawinglayer::primitive2d::Primitive2DSequence ViewContactOfVirtObj::createViewIndependentPrimitive2DSequence() const |
| { |
| // create displacement transformation if we have content |
| basegfx::B2DHomMatrix aObjectMatrix; |
| Point aAnchor(GetVirtObj().GetAnchorPos()); |
| |
| if(aAnchor.X() || aAnchor.Y()) |
| { |
| aObjectMatrix.set(0, 2, aAnchor.X()); |
| aObjectMatrix.set(1, 2, aAnchor.Y()); |
| } |
| |
| // use method from referenced object to get the Primitive2DSequence |
| const drawinglayer::primitive2d::Primitive2DSequence xSequenceVirtual( |
| GetVirtObj().GetReferencedObj().GetViewContact().getViewIndependentPrimitive2DSequence()); |
| |
| if(xSequenceVirtual.hasElements()) |
| { |
| // create transform primitive |
| const drawinglayer::primitive2d::Primitive2DReference xReference( |
| new drawinglayer::primitive2d::TransformPrimitive2D( |
| aObjectMatrix, |
| xSequenceVirtual)); |
| |
| return drawinglayer::primitive2d::Primitive2DSequence(&xReference, 1); |
| } |
| else |
| { |
| // always append an invisible outline for the cases where no visible content exists |
| const drawinglayer::primitive2d::Primitive2DReference xReference( |
| drawinglayer::primitive2d::createHiddenGeometryPrimitives2D( |
| false, aObjectMatrix)); |
| |
| return drawinglayer::primitive2d::Primitive2DSequence(&xReference, 1); |
| } |
| } |
| } // end of namespace contact |
| } // end of namespace sdr |
| |
| ////////////////////////////////////////////////////////////////////////////// |
| // eof |