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// MARKER(update_precomp.py): autogen include statement, do not remove
#include "precompiled_svx.hxx"
#include <svx/sdr/contact/viewcontactofsdrrectobj.hxx>
#include <svx/svdorect.hxx>
#include <svx/sdr/primitive2d/sdrattributecreator.hxx>
#include <svx/sdr/primitive2d/sdrrectangleprimitive2d.hxx>
#include <svl/itemset.hxx>
#include <svx/sdr/primitive2d/sdrprimitivetools.hxx>
#include <basegfx/matrix/b2dhommatrixtools.hxx>
#include <svx/svdmodel.hxx>
//////////////////////////////////////////////////////////////////////////////
namespace sdr
{
namespace contact
{
ViewContactOfSdrRectObj::ViewContactOfSdrRectObj(SdrRectObj& rRectObj)
: ViewContactOfTextObj(rRectObj)
{
}
ViewContactOfSdrRectObj::~ViewContactOfSdrRectObj()
{
}
drawinglayer::primitive2d::Primitive2DSequence ViewContactOfSdrRectObj::createViewIndependentPrimitive2DSequence() const
{
const SfxItemSet& rItemSet = GetRectObj().GetMergedItemSet();
const drawinglayer::attribute::SdrLineFillShadowTextAttribute aAttribute(
drawinglayer::primitive2d::createNewSdrLineFillShadowTextAttribute(
rItemSet,
GetRectObj().getText(0),
false));
// take unrotated snap rect (direct model data) for position and size
const Rectangle& rRectangle = GetRectObj().GetGeoRect();
const ::basegfx::B2DRange aObjectRange(
rRectangle.Left(), rRectangle.Top(),
rRectangle.Right(), rRectangle.Bottom());
const GeoStat& rGeoStat(GetRectObj().GetGeoStat());
// fill object matrix
basegfx::B2DHomMatrix aObjectMatrix(basegfx::tools::createScaleShearXRotateTranslateB2DHomMatrix(
aObjectRange.getWidth(), aObjectRange.getHeight(),
rGeoStat.nShearWink ? tan((36000 - rGeoStat.nShearWink) * F_PI18000) : 0.0,
rGeoStat.nDrehWink ? (36000 - rGeoStat.nDrehWink) * F_PI18000 : 0.0,
aObjectRange.getMinX(), aObjectRange.getMinY()));
// calculate corner radius
sal_uInt32 nCornerRadius(((SdrEckenradiusItem&)(rItemSet.Get(SDRATTR_ECKENRADIUS))).GetValue());
double fCornerRadiusX;
double fCornerRadiusY;
drawinglayer::primitive2d::calculateRelativeCornerRadius(nCornerRadius, aObjectRange, fCornerRadiusX, fCornerRadiusY);
// #i105856# use knowledge about pickthrough from the model
const bool bPickThroughTransparentTextFrames(
GetRectObj().GetModel() && GetRectObj().GetModel()->IsPickThroughTransparentTextFrames());
// create primitive. Always create primitives to allow the decomposition of
// SdrRectanglePrimitive2D to create needed invisible elements for HitTest and/or BoundRect
const drawinglayer::primitive2d::Primitive2DReference xReference(
new drawinglayer::primitive2d::SdrRectanglePrimitive2D(
aObjectMatrix,
aAttribute,
fCornerRadiusX,
fCornerRadiusY,
// #i105856# use fill for HitTest when TextFrame and not PickThrough
GetRectObj().IsTextFrame() && !bPickThroughTransparentTextFrames));
return drawinglayer::primitive2d::Primitive2DSequence(&xReference, 1);
}
} // end of namespace contact
} // end of namespace sdr
//////////////////////////////////////////////////////////////////////////////
// eof