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*
* Licensed to the Apache Software Foundation (ASF) under one
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* regarding copyright ownership. The ASF licenses this file
* to you under the Apache License, Version 2.0 (the
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*
* http://www.apache.org/licenses/LICENSE-2.0
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// MARKER(update_precomp.py): autogen include statement, do not remove
#include "precompiled_svx.hxx"
#include <svx/sdr/contact/viewcontactofsdrcircobj.hxx>
#include <svx/svdocirc.hxx>
#include <svx/sdr/primitive2d/sdrattributecreator.hxx>
#include <svx/sdr/primitive2d/sdrellipseprimitive2d.hxx>
#include <svl/itemset.hxx>
#include <svx/sxciaitm.hxx>
#include <basegfx/matrix/b2dhommatrixtools.hxx>
//////////////////////////////////////////////////////////////////////////////
namespace sdr
{
namespace contact
{
ViewContactOfSdrCircObj::ViewContactOfSdrCircObj(SdrCircObj& rCircObj)
: ViewContactOfSdrRectObj(rCircObj)
{
}
ViewContactOfSdrCircObj::~ViewContactOfSdrCircObj()
{
}
drawinglayer::primitive2d::Primitive2DSequence ViewContactOfSdrCircObj::createViewIndependentPrimitive2DSequence() const
{
const SfxItemSet& rItemSet = GetCircObj().GetMergedItemSet();
const drawinglayer::attribute::SdrLineFillShadowTextAttribute aAttribute(
drawinglayer::primitive2d::createNewSdrLineFillShadowTextAttribute(
rItemSet,
GetCircObj().getText(0),
false));
// take unrotated snap rect (direct model data) for position and size
const Rectangle& rRectangle = GetCircObj().GetGeoRect();
const basegfx::B2DRange aObjectRange(
rRectangle.Left(), rRectangle.Top(),
rRectangle.Right(), rRectangle.Bottom());
const GeoStat& rGeoStat(GetCircObj().GetGeoStat());
// fill object matrix
const basegfx::B2DHomMatrix aObjectMatrix(
basegfx::tools::createScaleShearXRotateTranslateB2DHomMatrix(
aObjectRange.getWidth(), aObjectRange.getHeight(),
rGeoStat.nShearWink ? tan((36000 - rGeoStat.nShearWink) * F_PI18000) : 0.0,
rGeoStat.nDrehWink ? (36000 - rGeoStat.nDrehWink) * F_PI18000 : 0.0,
aObjectRange.getMinX(), aObjectRange.getMinY()));
// create primitive data
const sal_uInt16 nIdentifier(GetCircObj().GetObjIdentifier());
// always create primitives to allow the decomposition of SdrEllipsePrimitive2D
// or SdrEllipseSegmentPrimitive2D to create needed invisible elements for HitTest
// and/or BoundRect
if(OBJ_CIRC == nIdentifier)
{
const drawinglayer::primitive2d::Primitive2DReference xReference(
new drawinglayer::primitive2d::SdrEllipsePrimitive2D(
aObjectMatrix,
aAttribute));
return drawinglayer::primitive2d::Primitive2DSequence(&xReference, 1);
}
else
{
const sal_Int32 nNewStart(((SdrCircStartAngleItem&)rItemSet.Get(SDRATTR_CIRCSTARTANGLE)).GetValue());
const sal_Int32 nNewEnd(((SdrCircEndAngleItem&)rItemSet.Get(SDRATTR_CIRCENDANGLE)).GetValue());
const double fStart(((36000 - nNewEnd) % 36000) * F_PI18000);
const double fEnd(((36000 - nNewStart) % 36000) * F_PI18000);
const bool bCloseSegment(OBJ_CARC != nIdentifier);
const bool bCloseUsingCenter(OBJ_SECT == nIdentifier);
const drawinglayer::primitive2d::Primitive2DReference xReference(
new drawinglayer::primitive2d::SdrEllipseSegmentPrimitive2D(
aObjectMatrix,
aAttribute,
fStart,
fEnd,
bCloseSegment,
bCloseUsingCenter));
return drawinglayer::primitive2d::Primitive2DSequence(&xReference, 1);
}
}
} // end of namespace contact
} // end of namespace sdr
//////////////////////////////////////////////////////////////////////////////
// eof