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*
* Licensed to the Apache Software Foundation (ASF) under one
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* to you under the Apache License, Version 2.0 (the
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*
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*
* Unless required by applicable law or agreed to in writing,
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// MARKER(update_precomp.py): autogen include statement, do not remove
#include "precompiled_svx.hxx"
#include <svx/sdr/contact/viewcontactofe3dsphere.hxx>
#include <svx/sphere3d.hxx>
#include <drawinglayer/primitive3d/sdrsphereprimitive3d.hxx>
#include <svx/sdr/primitive2d/sdrattributecreator.hxx>
#include <svx/sdr/primitive3d/sdrattributecreator3d.hxx>
//////////////////////////////////////////////////////////////////////////////
namespace sdr
{
namespace contact
{
ViewContactOfE3dSphere::ViewContactOfE3dSphere(E3dSphereObj& rSphere)
: ViewContactOfE3d(rSphere)
{
}
ViewContactOfE3dSphere::~ViewContactOfE3dSphere()
{
}
drawinglayer::primitive3d::Primitive3DSequence ViewContactOfE3dSphere::createViewIndependentPrimitive3DSequence() const
{
drawinglayer::primitive3d::Primitive3DSequence xRetval;
const SfxItemSet& rItemSet = GetE3dSphereObj().GetMergedItemSet();
const drawinglayer::attribute::SdrLineFillShadowAttribute3D aAttribute(
drawinglayer::primitive2d::createNewSdrLineFillShadowAttribute(rItemSet, false));
// get sphere center and size for geometry
basegfx::B3DRange aSphereRange;
const basegfx::B3DPoint aSpherePosition(GetE3dSphereObj().Center());
const basegfx::B3DVector aSphereSize(GetE3dSphereObj().Size());
basegfx::B3DHomMatrix aWorldTransform;
aWorldTransform.translate(-0.5, -0.5, -0.5);
aWorldTransform.scale(aSphereSize.getX(), aSphereSize.getY(), aSphereSize.getZ());
aWorldTransform.translate(aSpherePosition.getX(), aSpherePosition.getY(), aSpherePosition.getZ());
// get 3D Object Attributes
drawinglayer::attribute::Sdr3DObjectAttribute* pSdr3DObjectAttribute = drawinglayer::primitive2d::createNewSdr3DObjectAttribute(rItemSet);
// get segment count
const sal_uInt32 nHorizontalSegments(GetE3dSphereObj().GetHorizontalSegments());
const sal_uInt32 nVerticalSegments(GetE3dSphereObj().GetVerticalSegments());
// calculate texture size, use radii for (2 * PI * r) to get a perfect
// mapping on the sphere
const basegfx::B2DVector aTextureSize(
F_PI * ((aSphereSize.getX() + aSphereSize.getZ()) / 2.0), // PI * d
F_PI2 * aSphereSize.getY()); // half outline, (PI * d)/2 -> PI/2 * d
// create primitive and add
const drawinglayer::primitive3d::Primitive3DReference xReference(
new drawinglayer::primitive3d::SdrSpherePrimitive3D(
aWorldTransform, aTextureSize, aAttribute, *pSdr3DObjectAttribute,
nHorizontalSegments, nVerticalSegments));
xRetval = drawinglayer::primitive3d::Primitive3DSequence(&xReference, 1);
// delete 3D Object Attributes
delete pSdr3DObjectAttribute;
return xRetval;
}
} // end of namespace contact
} // end of namespace sdr
//////////////////////////////////////////////////////////////////////////////
// eof