| /************************************************************** |
| * |
| * Licensed to the Apache Software Foundation (ASF) under one |
| * or more contributor license agreements. See the NOTICE file |
| * distributed with this work for additional information |
| * regarding copyright ownership. The ASF licenses this file |
| * to you under the Apache License, Version 2.0 (the |
| * "License"); you may not use this file except in compliance |
| * with the License. You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, |
| * software distributed under the License is distributed on an |
| * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY |
| * KIND, either express or implied. See the License for the |
| * specific language governing permissions and limitations |
| * under the License. |
| * |
| *************************************************************/ |
| |
| |
| |
| // MARKER(update_precomp.py): autogen include statement, do not remove |
| #include "precompiled_svx.hxx" |
| |
| #include <svx/sdr/contact/viewcontactofe3dlathe.hxx> |
| #include <svx/lathe3d.hxx> |
| #include <drawinglayer/primitive3d/sdrlatheprimitive3d.hxx> |
| #include <svx/sdr/primitive2d/sdrattributecreator.hxx> |
| #include <svx/sdr/primitive3d/sdrattributecreator3d.hxx> |
| #include <basegfx/polygon/b2dpolygontools.hxx> |
| |
| ////////////////////////////////////////////////////////////////////////////// |
| |
| namespace sdr |
| { |
| namespace contact |
| { |
| ViewContactOfE3dLathe::ViewContactOfE3dLathe(E3dLatheObj& rLathe) |
| : ViewContactOfE3d(rLathe) |
| { |
| } |
| |
| ViewContactOfE3dLathe::~ViewContactOfE3dLathe() |
| { |
| } |
| |
| drawinglayer::primitive3d::Primitive3DSequence ViewContactOfE3dLathe::createViewIndependentPrimitive3DSequence() const |
| { |
| drawinglayer::primitive3d::Primitive3DSequence xRetval; |
| const SfxItemSet& rItemSet = GetE3dLatheObj().GetMergedItemSet(); |
| const drawinglayer::attribute::SdrLineFillShadowAttribute3D aAttribute( |
| drawinglayer::primitive2d::createNewSdrLineFillShadowAttribute(rItemSet, false)); |
| |
| // get extrude geometry |
| const basegfx::B2DPolyPolygon aPolyPolygon(GetE3dLatheObj().GetPolyPoly2D()); |
| |
| // get 3D Object Attributes |
| drawinglayer::attribute::Sdr3DObjectAttribute* pSdr3DObjectAttribute = drawinglayer::primitive2d::createNewSdr3DObjectAttribute(rItemSet); |
| |
| // calculate texture size. Use the polygon length of the longest polygon for |
| // height and the rotated radius for width (using polygon center) to get a good |
| // texture mapping |
| const sal_uInt32 nPolygonCount(aPolyPolygon.count()); |
| double fPolygonMaxLength(0.0); |
| |
| for(sal_uInt32 a(0); a < nPolygonCount; a++) |
| { |
| const basegfx::B2DPolygon aCandidate(aPolyPolygon.getB2DPolygon(a)); |
| const double fPolygonLength(basegfx::tools::getLength(aCandidate)); |
| fPolygonMaxLength = std::max(fPolygonMaxLength, fPolygonLength); |
| } |
| |
| const basegfx::B2DRange aPolyPolygonRange(basegfx::tools::getRange(aPolyPolygon)); |
| const basegfx::B2DVector aTextureSize( |
| F_PI * fabs(aPolyPolygonRange.getCenter().getX()), // PI * d |
| fPolygonMaxLength); |
| |
| // get more data |
| const sal_uInt32 nHorizontalSegments(GetE3dLatheObj().GetHorizontalSegments()); |
| const sal_uInt32 nVerticalSegments(GetE3dLatheObj().GetVerticalSegments()); |
| const double fDiagonal((double)GetE3dLatheObj().GetPercentDiagonal() / 100.0); |
| const double fBackScale((double)GetE3dLatheObj().GetBackScale() / 100.0); |
| const double fRotation(((double)GetE3dLatheObj().GetEndAngle() / 1800.0) * F_PI); |
| const bool bSmoothNormals(GetE3dLatheObj().GetSmoothNormals()); // Plane itself |
| const bool bSmoothLids(GetE3dLatheObj().GetSmoothLids()); // Front/back |
| const bool bCharacterMode(GetE3dLatheObj().GetCharacterMode()); |
| const bool bCloseFront(GetE3dLatheObj().GetCloseFront()); |
| const bool bCloseBack(GetE3dLatheObj().GetCloseBack()); |
| |
| // create primitive and add |
| const basegfx::B3DHomMatrix aWorldTransform; |
| const drawinglayer::primitive3d::Primitive3DReference xReference( |
| new drawinglayer::primitive3d::SdrLathePrimitive3D( |
| aWorldTransform, aTextureSize, aAttribute, *pSdr3DObjectAttribute, |
| aPolyPolygon, nHorizontalSegments, nVerticalSegments, |
| fDiagonal, fBackScale, fRotation, |
| bSmoothNormals, true, bSmoothLids, bCharacterMode, bCloseFront, bCloseBack)); |
| xRetval = drawinglayer::primitive3d::Primitive3DSequence(&xReference, 1); |
| |
| // delete 3D Object Attributes |
| delete pSdr3DObjectAttribute; |
| |
| return xRetval; |
| } |
| } // end of namespace contact |
| } // end of namespace sdr |
| |
| ////////////////////////////////////////////////////////////////////////////// |
| // eof |