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*
* Licensed to the Apache Software Foundation (ASF) under one
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* to you under the Apache License, Version 2.0 (the
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*
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// MARKER(update_precomp.py): autogen include statement, do not remove
#include "precompiled_svx.hxx"
#include <svx/sdr/contact/viewcontactofe3dlathe.hxx>
#include <svx/lathe3d.hxx>
#include <drawinglayer/primitive3d/sdrlatheprimitive3d.hxx>
#include <svx/sdr/primitive2d/sdrattributecreator.hxx>
#include <svx/sdr/primitive3d/sdrattributecreator3d.hxx>
#include <basegfx/polygon/b2dpolygontools.hxx>
//////////////////////////////////////////////////////////////////////////////
namespace sdr
{
namespace contact
{
ViewContactOfE3dLathe::ViewContactOfE3dLathe(E3dLatheObj& rLathe)
: ViewContactOfE3d(rLathe)
{
}
ViewContactOfE3dLathe::~ViewContactOfE3dLathe()
{
}
drawinglayer::primitive3d::Primitive3DSequence ViewContactOfE3dLathe::createViewIndependentPrimitive3DSequence() const
{
drawinglayer::primitive3d::Primitive3DSequence xRetval;
const SfxItemSet& rItemSet = GetE3dLatheObj().GetMergedItemSet();
const drawinglayer::attribute::SdrLineFillShadowAttribute3D aAttribute(
drawinglayer::primitive2d::createNewSdrLineFillShadowAttribute(rItemSet, false));
// get extrude geometry
const basegfx::B2DPolyPolygon aPolyPolygon(GetE3dLatheObj().GetPolyPoly2D());
// get 3D Object Attributes
drawinglayer::attribute::Sdr3DObjectAttribute* pSdr3DObjectAttribute = drawinglayer::primitive2d::createNewSdr3DObjectAttribute(rItemSet);
// calculate texture size. Use the polygon length of the longest polygon for
// height and the rotated radius for width (using polygon center) to get a good
// texture mapping
const sal_uInt32 nPolygonCount(aPolyPolygon.count());
double fPolygonMaxLength(0.0);
for(sal_uInt32 a(0); a < nPolygonCount; a++)
{
const basegfx::B2DPolygon aCandidate(aPolyPolygon.getB2DPolygon(a));
const double fPolygonLength(basegfx::tools::getLength(aCandidate));
fPolygonMaxLength = std::max(fPolygonMaxLength, fPolygonLength);
}
const basegfx::B2DRange aPolyPolygonRange(basegfx::tools::getRange(aPolyPolygon));
const basegfx::B2DVector aTextureSize(
F_PI * fabs(aPolyPolygonRange.getCenter().getX()), // PI * d
fPolygonMaxLength);
// get more data
const sal_uInt32 nHorizontalSegments(GetE3dLatheObj().GetHorizontalSegments());
const sal_uInt32 nVerticalSegments(GetE3dLatheObj().GetVerticalSegments());
const double fDiagonal((double)GetE3dLatheObj().GetPercentDiagonal() / 100.0);
const double fBackScale((double)GetE3dLatheObj().GetBackScale() / 100.0);
const double fRotation(((double)GetE3dLatheObj().GetEndAngle() / 1800.0) * F_PI);
const bool bSmoothNormals(GetE3dLatheObj().GetSmoothNormals()); // Plane itself
const bool bSmoothLids(GetE3dLatheObj().GetSmoothLids()); // Front/back
const bool bCharacterMode(GetE3dLatheObj().GetCharacterMode());
const bool bCloseFront(GetE3dLatheObj().GetCloseFront());
const bool bCloseBack(GetE3dLatheObj().GetCloseBack());
// create primitive and add
const basegfx::B3DHomMatrix aWorldTransform;
const drawinglayer::primitive3d::Primitive3DReference xReference(
new drawinglayer::primitive3d::SdrLathePrimitive3D(
aWorldTransform, aTextureSize, aAttribute, *pSdr3DObjectAttribute,
aPolyPolygon, nHorizontalSegments, nVerticalSegments,
fDiagonal, fBackScale, fRotation,
bSmoothNormals, true, bSmoothLids, bCharacterMode, bCloseFront, bCloseBack));
xRetval = drawinglayer::primitive3d::Primitive3DSequence(&xReference, 1);
// delete 3D Object Attributes
delete pSdr3DObjectAttribute;
return xRetval;
}
} // end of namespace contact
} // end of namespace sdr
//////////////////////////////////////////////////////////////////////////////
// eof