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*
* Licensed to the Apache Software Foundation (ASF) under one
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* to you under the Apache License, Version 2.0 (the
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*
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// MARKER(update_precomp.py): autogen include statement, do not remove
#include "precompiled_svx.hxx"
#include <svx/sdr/contact/viewcontactofe3dextrude.hxx>
#include <svx/extrud3d.hxx>
#include <drawinglayer/primitive3d/sdrextrudeprimitive3d.hxx>
#include <svx/sdr/primitive2d/sdrattributecreator.hxx>
#include <svx/sdr/primitive3d/sdrattributecreator3d.hxx>
#include <basegfx/polygon/b2dpolypolygontools.hxx>
//////////////////////////////////////////////////////////////////////////////
namespace sdr
{
namespace contact
{
ViewContactOfE3dExtrude::ViewContactOfE3dExtrude(E3dExtrudeObj& rExtrude)
: ViewContactOfE3d(rExtrude)
{
}
ViewContactOfE3dExtrude::~ViewContactOfE3dExtrude()
{
}
drawinglayer::primitive3d::Primitive3DSequence ViewContactOfE3dExtrude::createViewIndependentPrimitive3DSequence() const
{
drawinglayer::primitive3d::Primitive3DSequence xRetval;
const SfxItemSet& rItemSet = GetE3dExtrudeObj().GetMergedItemSet();
const drawinglayer::attribute::SdrLineFillShadowAttribute3D aAttribute(
drawinglayer::primitive2d::createNewSdrLineFillShadowAttribute(rItemSet, false));
// get extrude geometry
const basegfx::B2DPolyPolygon aPolyPolygon(GetE3dExtrudeObj().GetExtrudePolygon());
// get 3D Object Attributes
drawinglayer::attribute::Sdr3DObjectAttribute* pSdr3DObjectAttribute = drawinglayer::primitive2d::createNewSdr3DObjectAttribute(rItemSet);
// calculate texture size; use size of top/bottom cap to get a perfect mapping
// for the caps. The in-between geometry will get a stretched size with a
// relative factor size of caps to extrude depth
const basegfx::B2DRange aRange(basegfx::tools::getRange(aPolyPolygon));
const basegfx::B2DVector aTextureSize(aRange.getWidth(), aRange.getHeight());
// get more data
const double fDepth((double)GetE3dExtrudeObj().GetExtrudeDepth());
const double fDiagonal((double)GetE3dExtrudeObj().GetPercentDiagonal() / 100.0);
const double fBackScale((double)GetE3dExtrudeObj().GetPercentBackScale() / 100.0);
const bool bSmoothNormals(GetE3dExtrudeObj().GetSmoothNormals()); // Plane itself
const bool bSmoothLids(GetE3dExtrudeObj().GetSmoothLids()); // Front/back
const bool bCharacterMode(GetE3dExtrudeObj().GetCharacterMode());
const bool bCloseFront(GetE3dExtrudeObj().GetCloseFront());
const bool bCloseBack(GetE3dExtrudeObj().GetCloseBack());
// create primitive and add
const basegfx::B3DHomMatrix aWorldTransform;
const drawinglayer::primitive3d::Primitive3DReference xReference(
new drawinglayer::primitive3d::SdrExtrudePrimitive3D(
aWorldTransform, aTextureSize, aAttribute, *pSdr3DObjectAttribute,
aPolyPolygon, fDepth, fDiagonal, fBackScale, bSmoothNormals, true, bSmoothLids,
bCharacterMode, bCloseFront, bCloseBack));
xRetval = drawinglayer::primitive3d::Primitive3DSequence(&xReference, 1);
// delete 3D Object Attributes
delete pSdr3DObjectAttribute;
return xRetval;
}
} // end of namespace contact
} // end of namespace sdr
//////////////////////////////////////////////////////////////////////////////
// eof