| /************************************************************** |
| * |
| * Licensed to the Apache Software Foundation (ASF) under one |
| * or more contributor license agreements. See the NOTICE file |
| * distributed with this work for additional information |
| * regarding copyright ownership. The ASF licenses this file |
| * to you under the Apache License, Version 2.0 (the |
| * "License"); you may not use this file except in compliance |
| * with the License. You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, |
| * software distributed under the License is distributed on an |
| * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY |
| * KIND, either express or implied. See the License for the |
| * specific language governing permissions and limitations |
| * under the License. |
| * |
| *************************************************************/ |
| |
| |
| |
| // MARKER(update_precomp.py): autogen include statement, do not remove |
| #include "precompiled_svx.hxx" |
| |
| #include <svx/sdr/contact/viewcontactofe3dcube.hxx> |
| #include <svx/cube3d.hxx> |
| #include <drawinglayer/primitive3d/sdrcubeprimitive3d.hxx> |
| #include <svx/sdr/primitive2d/sdrattributecreator.hxx> |
| #include <svx/sdr/primitive3d/sdrattributecreator3d.hxx> |
| #include <basegfx/range/b3drange.hxx> |
| |
| ////////////////////////////////////////////////////////////////////////////// |
| |
| namespace sdr |
| { |
| namespace contact |
| { |
| ViewContactOfE3dCube::ViewContactOfE3dCube(E3dCubeObj& rCubeObj) |
| : ViewContactOfE3d(rCubeObj) |
| { |
| } |
| |
| ViewContactOfE3dCube::~ViewContactOfE3dCube() |
| { |
| } |
| |
| drawinglayer::primitive3d::Primitive3DSequence ViewContactOfE3dCube::createViewIndependentPrimitive3DSequence() const |
| { |
| drawinglayer::primitive3d::Primitive3DSequence xRetval; |
| const SfxItemSet& rItemSet = GetE3dCubeObj().GetMergedItemSet(); |
| const drawinglayer::attribute::SdrLineFillShadowAttribute3D aAttribute( |
| drawinglayer::primitive2d::createNewSdrLineFillShadowAttribute(rItemSet, false)); |
| |
| // get cube geometry and use as traslation and scaling for unit cube |
| basegfx::B3DRange aCubeRange; |
| const basegfx::B3DVector aCubeSize(GetE3dCubeObj().GetCubeSize()); |
| const basegfx::B3DPoint aCubePosition(GetE3dCubeObj().GetCubePos()); |
| basegfx::B3DHomMatrix aWorldTransform; |
| |
| if(GetE3dCubeObj().GetPosIsCenter()) |
| { |
| const basegfx::B3DVector aHalfCubeSize(aCubeSize / 2.0); |
| aCubeRange.expand(aCubePosition - aHalfCubeSize); |
| aCubeRange.expand(aCubePosition + aHalfCubeSize); |
| } |
| else |
| { |
| aCubeRange.expand(aCubePosition); |
| aCubeRange.expand(aCubePosition + aCubeSize); |
| } |
| |
| // add scale and translate to world transformation |
| const basegfx::B3DVector abjectRange(aCubeRange.getRange()); |
| aWorldTransform.scale(abjectRange.getX(), abjectRange.getY(), abjectRange.getZ()); |
| aWorldTransform.translate(aCubeRange.getMinX(), aCubeRange.getMinY(), aCubeRange.getMinZ()); |
| |
| // get 3D Object Attributes |
| drawinglayer::attribute::Sdr3DObjectAttribute* pSdr3DObjectAttribute = drawinglayer::primitive2d::createNewSdr3DObjectAttribute(rItemSet); |
| |
| // calculate texture size to get a perfect mapping for |
| // the front/back sides |
| const basegfx::B2DVector aTextureSize(aCubeSize.getX(), aCubeSize.getY()); |
| |
| // create primitive and add |
| const drawinglayer::primitive3d::Primitive3DReference xReference( |
| new drawinglayer::primitive3d::SdrCubePrimitive3D( |
| aWorldTransform, aTextureSize, aAttribute, *pSdr3DObjectAttribute)); |
| xRetval = drawinglayer::primitive3d::Primitive3DSequence(&xReference, 1); |
| |
| // delete 3D Object Attributes |
| delete pSdr3DObjectAttribute; |
| |
| return xRetval; |
| } |
| } // end of namespace contact |
| } // end of namespace sdr |
| |
| ////////////////////////////////////////////////////////////////////////////// |
| // eof |