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// MARKER(update_precomp.py): autogen include statement, do not remove
#include "precompiled_svx.hxx"
#include <svx/sdr/contact/viewcontact.hxx>
#include <svx/sdr/contact/viewobjectcontact.hxx>
#include <svx/sdr/contact/objectcontact.hxx>
#include <basegfx/polygon/b2dpolygon.hxx>
#include <basegfx/polygon/b2dpolygontools.hxx>
#include <basegfx/color/bcolor.hxx>
#include <drawinglayer/primitive2d/polygonprimitive2d.hxx>
#include <basegfx/matrix/b2dhommatrix.hxx>
#include <svx/sdr/contact/objectcontactofpageview.hxx>
//////////////////////////////////////////////////////////////////////////////
namespace sdr
{
namespace contact
{
// Create a Object-Specific ViewObjectContact, set ViewContact and
// ObjectContact. Always needs to return something. Default is to create
// a standard ViewObjectContact containing the given ObjectContact and *this
ViewObjectContact& ViewContact::CreateObjectSpecificViewObjectContact(ObjectContact& rObjectContact)
{
return *(new ViewObjectContact(rObjectContact, *this));
}
ViewContact::ViewContact()
: maViewObjectContactVector(),
mxViewIndependentPrimitive2DSequence()
{
}
// Methods to react on start getting viewed or stop getting
// viewed. This info is derived from the count of members of
// registered ViewObjectContacts. Default does nothing.
void ViewContact::StartGettingViewed()
{
}
void ViewContact::StopGettingViewed()
{
}
ViewContact::~ViewContact()
{
deleteAllVOCs();
}
void ViewContact::deleteAllVOCs()
{
// get rid of all VOCs
// #i84257# To avoid that each 'delete pCandidate' again uses
// the local RemoveViewObjectContact with a search and removal in the
// vector, simply copy and clear local vector.
std::vector< ViewObjectContact* > aLocalVOCList(maViewObjectContactVector);
maViewObjectContactVector.clear();
while(!aLocalVOCList.empty())
{
ViewObjectContact* pCandidate = aLocalVOCList.back();
aLocalVOCList.pop_back();
DBG_ASSERT(pCandidate, "Corrupted ViewObjectContactList in VC (!)");
// ViewObjectContacts only make sense with View and Object contacts.
// When the contact to the SdrObject is deleted like in this case,
// all ViewObjectContacts can be deleted, too.
delete pCandidate;
}
// assert when there were new entries added during deletion
DBG_ASSERT(maViewObjectContactVector.empty(), "Corrupted ViewObjectContactList in VC (!)");
}
// get a Object-specific ViewObjectContact for a specific
// ObjectContact (->View). Always needs to return something.
ViewObjectContact& ViewContact::GetViewObjectContact(ObjectContact& rObjectContact)
{
ViewObjectContact* pRetval = 0L;
const sal_uInt32 nCount(maViewObjectContactVector.size());
// first search if there exists a VOC for the given OC
for(sal_uInt32 a(0); !pRetval && a < nCount; a++)
{
ViewObjectContact* pCandidate = maViewObjectContactVector[a];
DBG_ASSERT(pCandidate, "Corrupted ViewObjectContactList (!)");
if(&(pCandidate->GetObjectContact()) == &rObjectContact)
{
pRetval = pCandidate;
}
}
if(!pRetval)
{
// create a new one. It's inserted to the local list from the
// VieObjectContact constructor via AddViewObjectContact()
pRetval = &CreateObjectSpecificViewObjectContact(rObjectContact);
}
return *pRetval;
}
// A new ViewObjectContact was created and shall be remembered.
void ViewContact::AddViewObjectContact(ViewObjectContact& rVOContact)
{
maViewObjectContactVector.push_back(&rVOContact);
if(1L == maViewObjectContactVector.size())
{
StartGettingViewed();
}
}
// A ViewObjectContact was deleted and shall be forgotten.
void ViewContact::RemoveViewObjectContact(ViewObjectContact& rVOContact)
{
std::vector< ViewObjectContact* >::iterator aFindResult = std::find(maViewObjectContactVector.begin(), maViewObjectContactVector.end(), &rVOContact);
if(aFindResult != maViewObjectContactVector.end())
{
maViewObjectContactVector.erase(aFindResult);
if(maViewObjectContactVector.empty())
{
// This may need to get asynchron later since it eventually triggers
// deletes of OCs where the VOC is still added.
StopGettingViewed();
}
}
}
// Test if this ViewContact has ViewObjectContacts at all. This can
// be used to test if this ViewContact is visualized ATM or not
bool ViewContact::HasViewObjectContacts(bool bExcludePreviews) const
{
const sal_uInt32 nCount(maViewObjectContactVector.size());
if(bExcludePreviews)
{
for(sal_uInt32 a(0); a < nCount; a++)
{
if(!maViewObjectContactVector[a]->GetObjectContact().IsPreviewRenderer())
{
return true;
}
}
return false;
}
else
{
return (0L != nCount);
}
}
// Test if this ViewContact has ViewObjectContacts at all. This can
// be used to test if this ViewContact is visualized ATM or not
bool ViewContact::isAnimatedInAnyViewObjectContact() const
{
const sal_uInt32 nCount(maViewObjectContactVector.size());
for(sal_uInt32 a(0); a < nCount; a++)
{
if(maViewObjectContactVector[a]->isAnimated())
{
return true;
}
}
return false;
}
// Access to possible sub-hierarchy and parent. GetObjectCount() default is 0L
// and GetViewContact default pops up an assert since it's an error if
// GetObjectCount has a result != 0 and it's not overloaded.
sal_uInt32 ViewContact::GetObjectCount() const
{
// no sub-objects
return 0;
}
ViewContact& ViewContact::GetViewContact(sal_uInt32 /*nIndex*/) const
{
// This is the default implementation; call would be an error
DBG_ERROR("ViewContact::GetViewContact: This call needs to be overloaded when GetObjectCount() can return results != 0 (!)");
return (ViewContact&)(*this);
}
ViewContact* ViewContact::GetParentContact() const
{
// default has no parent
return 0;
}
void ViewContact::ActionChildInserted(ViewContact& rChild)
{
// propagate change to all exsisting visualisations which
// will force a VOC for the new child and invalidate it's range
const sal_uInt32 nCount(maViewObjectContactVector.size());
for(sal_uInt32 a(0); a < nCount; a++)
{
ViewObjectContact* pCandidate = maViewObjectContactVector[a];
DBG_ASSERT(pCandidate, "ViewContact::GetViewObjectContact() invalid ViewObjectContactList (!)");
// take action at all VOCs. At the VOCs ObjectContact the initial
// rectangle will be invalidated at the associated OutputDevice.
pCandidate->ActionChildInserted(rChild);
}
}
// React on changes of the object of this ViewContact
void ViewContact::ActionChanged()
{
// propagate change to all existing VOCs. This will invalidate
// all drawn visualisations in all known views
const sal_uInt32 nCount(maViewObjectContactVector.size());
for(sal_uInt32 a(0); a < nCount; a++)
{
ViewObjectContact* pCandidate = maViewObjectContactVector[a];
DBG_ASSERT(pCandidate, "ViewContact::GetViewObjectContact() invalid ViewObjectContactList (!)");
pCandidate->ActionChanged();
}
}
// access to SdrObject and/or SdrPage. May return 0L like the default
// implementations do. Needs to be overloaded as needed.
SdrObject* ViewContact::TryToGetSdrObject() const
{
return 0L;
}
SdrPage* ViewContact::TryToGetSdrPage() const
{
return 0L;
}
//////////////////////////////////////////////////////////////////////////////
// primitive stuff
drawinglayer::primitive2d::Primitive2DSequence ViewContact::createViewIndependentPrimitive2DSequence() const
{
// This is the default impelemtation and should never be called (see header). If this is called,
// someone implemented a ViewContact (VC) visualisation object without defining the visualisation by
// providing a seqence of primitives -> which cannot be correct.
// Since we have no access to any known model data here, the default implementation creates a yellow placeholder
// hairline polygon with a default size of (1000, 1000, 5000, 3000)
DBG_ERROR("ViewContact::createViewIndependentPrimitive2DSequence(): Never call the fallback base implementation, this is always an error (!)");
const basegfx::B2DPolygon aOutline(basegfx::tools::createPolygonFromRect(basegfx::B2DRange(1000.0, 1000.0, 5000.0, 3000.0)));
const basegfx::BColor aYellow(1.0, 1.0, 0.0);
const drawinglayer::primitive2d::Primitive2DReference xReference(
new drawinglayer::primitive2d::PolygonHairlinePrimitive2D(aOutline, aYellow));
return drawinglayer::primitive2d::Primitive2DSequence(&xReference, 1);
}
drawinglayer::primitive2d::Primitive2DSequence ViewContact::getViewIndependentPrimitive2DSequence() const
{
// local up-to-date checks. Create new list and compare.
drawinglayer::primitive2d::Primitive2DSequence xNew(createViewIndependentPrimitive2DSequence());
if(xNew.hasElements())
{
// allow evtl. embedding in object-specific infos, e.g. Name, Title, Description
xNew = embedToObjectSpecificInformation(xNew);
}
if(!drawinglayer::primitive2d::arePrimitive2DSequencesEqual(mxViewIndependentPrimitive2DSequence, xNew))
{
// has changed, copy content
const_cast< ViewContact* >(this)->mxViewIndependentPrimitive2DSequence = xNew;
}
// return current Primitive2DSequence
return mxViewIndependentPrimitive2DSequence;
}
// add Gluepoints (if available)
drawinglayer::primitive2d::Primitive2DSequence ViewContact::createGluePointPrimitive2DSequence() const
{
// default returns empty reference
return drawinglayer::primitive2d::Primitive2DSequence();
}
drawinglayer::primitive2d::Primitive2DSequence ViewContact::embedToObjectSpecificInformation(const drawinglayer::primitive2d::Primitive2DSequence& rSource) const
{
// nothing to do for default
return rSource;
}
void ViewContact::flushViewObjectContacts(bool bWithHierarchy)
{
if(bWithHierarchy)
{
// flush DrawingLayer hierarchy
const sal_uInt32 nCount(GetObjectCount());
for(sal_uInt32 a(0); a < nCount; a++)
{
ViewContact& rChild = GetViewContact(a);
rChild.flushViewObjectContacts(bWithHierarchy);
}
}
// delete local VOCs
deleteAllVOCs();
}
} // end of namespace contact
} // end of namespace sdr
//////////////////////////////////////////////////////////////////////////////
// eof