| /************************************************************** |
| * |
| * Licensed to the Apache Software Foundation (ASF) under one |
| * or more contributor license agreements. See the NOTICE file |
| * distributed with this work for additional information |
| * regarding copyright ownership. The ASF licenses this file |
| * to you under the Apache License, Version 2.0 (the |
| * "License"); you may not use this file except in compliance |
| * with the License. You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, |
| * software distributed under the License is distributed on an |
| * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY |
| * KIND, either express or implied. See the License for the |
| * specific language governing permissions and limitations |
| * under the License. |
| * |
| *************************************************************/ |
| |
| |
| |
| // MARKER(update_precomp.py): autogen include statement, do not remove |
| #include "precompiled_svx.hxx" |
| #include <svx/sdr/animation/animationstate.hxx> |
| #include <tools/debug.hxx> |
| #include <svx/sdr/contact/viewobjectcontact.hxx> |
| #include <svx/sdr/animation/objectanimator.hxx> |
| #include <svx/sdr/contact/objectcontact.hxx> |
| #include <svx/sdr/contact/viewcontact.hxx> |
| #include <drawinglayer/primitive2d/animatedprimitive2d.hxx> |
| #include <drawinglayer/animation/animationtiming.hxx> |
| |
| ////////////////////////////////////////////////////////////////////////////// |
| |
| namespace sdr |
| { |
| namespace animation |
| { |
| double PrimitiveAnimation::getSmallestNextTime(double fCurrentTime) |
| { |
| double fRetval(0.0); |
| |
| if(maAnimatedPrimitives.hasElements()) |
| { |
| const sal_Int32 nCount(maAnimatedPrimitives.getLength()); |
| |
| for(sal_Int32 a(0L); a < nCount; a++) |
| { |
| const drawinglayer::primitive2d::Primitive2DReference xRef(maAnimatedPrimitives[a]); |
| const drawinglayer::primitive2d::AnimatedSwitchPrimitive2D* pCandidate = dynamic_cast< const drawinglayer::primitive2d::AnimatedSwitchPrimitive2D* >(xRef.get()); |
| OSL_ENSURE(pCandidate, "PrimitiveAnimation::getSmallestNextTime: wrong primitive in animated list (!)"); |
| |
| if(pCandidate) |
| { |
| const drawinglayer::animation::AnimationEntry& rAnimEntry = pCandidate->getAnimationEntry(); |
| const double fNextTime(rAnimEntry.getNextEventTime(fCurrentTime)); |
| |
| if(!::basegfx::fTools::equalZero(fNextTime)) |
| { |
| if(::basegfx::fTools::equalZero(fRetval)) |
| { |
| fRetval = fNextTime; |
| } |
| else if(::basegfx::fTools::less(fNextTime, fRetval)) |
| { |
| fRetval = fNextTime; |
| } |
| } |
| } |
| } |
| } |
| |
| return fRetval; |
| } |
| |
| void PrimitiveAnimation::prepareNextEvent() |
| { |
| const double fCurrentTime(mrVOContact.GetObjectContact().getPrimitiveAnimator().GetTime()); |
| const double fNextTime(getSmallestNextTime(fCurrentTime)); |
| |
| // getSmallestNextTime will be zero when animation ended. If not zero, a next step |
| // exists |
| if(!::basegfx::fTools::equalZero(fNextTime)) |
| { |
| // next time point exists, use it |
| sal_uInt32 nNextTime; |
| |
| if(fNextTime >= (double)0xffffff00) |
| { |
| // take care for very late points in time, e.g. when a text animation stops |
| // in a defined AnimationEntryFixed with endless (0xffffffff) duration |
| nNextTime = GetTime() + (1000 * 60 * 60); // one hour, works with vcl timers, 0xffffff00 was too much... |
| } |
| else |
| { |
| nNextTime = (sal_uInt32)fNextTime; |
| } |
| |
| // ensure step forward in integer timing, the floating step difference maybe smaller than 1.0. Use |
| // at least 25ms for next step |
| const sal_uInt32 nMinimumStepTime((sal_uInt32)fCurrentTime + 25L); |
| |
| if(nNextTime <= nMinimumStepTime) |
| { |
| nNextTime = nMinimumStepTime; |
| } |
| |
| // set time and reactivate by re-adding to the scheduler |
| SetTime(nNextTime); |
| mrVOContact.GetObjectContact().getPrimitiveAnimator().InsertEvent(this); |
| } |
| } |
| |
| PrimitiveAnimation::PrimitiveAnimation(sdr::contact::ViewObjectContact& rVOContact, const drawinglayer::primitive2d::Primitive2DSequence& rAnimatedPrimitives) |
| : Event(0L), |
| mrVOContact(rVOContact), |
| maAnimatedPrimitives(rAnimatedPrimitives) |
| { |
| // setup initially |
| prepareNextEvent(); |
| } |
| |
| PrimitiveAnimation::~PrimitiveAnimation() |
| { |
| // ensure that Event member is removed from PrimitiveAnimator |
| mrVOContact.GetObjectContact().getPrimitiveAnimator().RemoveEvent(this); |
| } |
| |
| // execute event, from base class Event |
| void PrimitiveAnimation::Trigger(sal_uInt32 /*nTime*/) |
| { |
| // schedule a repaint of associated object |
| mrVOContact.ActionChanged(); |
| |
| // re-setup |
| prepareNextEvent(); |
| } |
| } // end of namespace animation |
| } // end of namespace sdr |
| |
| ////////////////////////////////////////////////////////////////////////////// |
| // eof |