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*
* Licensed to the Apache Software Foundation (ASF) under one
* or more contributor license agreements. See the NOTICE file
* distributed with this work for additional information
* regarding copyright ownership. The ASF licenses this file
* to you under the Apache License, Version 2.0 (the
* "License"); you may not use this file except in compliance
* with the License. You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing,
* software distributed under the License is distributed on an
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* KIND, either express or implied. See the License for the
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// MARKER(update_precomp.py): autogen include statement, do not remove
#include "precompiled_svx.hxx"
#include <svx/sdr/animation/animationstate.hxx>
#include <tools/debug.hxx>
#include <svx/sdr/contact/viewobjectcontact.hxx>
#include <svx/sdr/animation/objectanimator.hxx>
#include <svx/sdr/contact/objectcontact.hxx>
#include <svx/sdr/contact/viewcontact.hxx>
#include <drawinglayer/primitive2d/animatedprimitive2d.hxx>
#include <drawinglayer/animation/animationtiming.hxx>
//////////////////////////////////////////////////////////////////////////////
namespace sdr
{
namespace animation
{
double PrimitiveAnimation::getSmallestNextTime(double fCurrentTime)
{
double fRetval(0.0);
if(maAnimatedPrimitives.hasElements())
{
const sal_Int32 nCount(maAnimatedPrimitives.getLength());
for(sal_Int32 a(0L); a < nCount; a++)
{
const drawinglayer::primitive2d::Primitive2DReference xRef(maAnimatedPrimitives[a]);
const drawinglayer::primitive2d::AnimatedSwitchPrimitive2D* pCandidate = dynamic_cast< const drawinglayer::primitive2d::AnimatedSwitchPrimitive2D* >(xRef.get());
OSL_ENSURE(pCandidate, "PrimitiveAnimation::getSmallestNextTime: wrong primitive in animated list (!)");
if(pCandidate)
{
const drawinglayer::animation::AnimationEntry& rAnimEntry = pCandidate->getAnimationEntry();
const double fNextTime(rAnimEntry.getNextEventTime(fCurrentTime));
if(!::basegfx::fTools::equalZero(fNextTime))
{
if(::basegfx::fTools::equalZero(fRetval))
{
fRetval = fNextTime;
}
else if(::basegfx::fTools::less(fNextTime, fRetval))
{
fRetval = fNextTime;
}
}
}
}
}
return fRetval;
}
void PrimitiveAnimation::prepareNextEvent()
{
const double fCurrentTime(mrVOContact.GetObjectContact().getPrimitiveAnimator().GetTime());
const double fNextTime(getSmallestNextTime(fCurrentTime));
// getSmallestNextTime will be zero when animation ended. If not zero, a next step
// exists
if(!::basegfx::fTools::equalZero(fNextTime))
{
// next time point exists, use it
sal_uInt32 nNextTime;
if(fNextTime >= (double)0xffffff00)
{
// take care for very late points in time, e.g. when a text animation stops
// in a defined AnimationEntryFixed with endless (0xffffffff) duration
nNextTime = GetTime() + (1000 * 60 * 60); // one hour, works with vcl timers, 0xffffff00 was too much...
}
else
{
nNextTime = (sal_uInt32)fNextTime;
}
// ensure step forward in integer timing, the floating step difference maybe smaller than 1.0. Use
// at least 25ms for next step
const sal_uInt32 nMinimumStepTime((sal_uInt32)fCurrentTime + 25L);
if(nNextTime <= nMinimumStepTime)
{
nNextTime = nMinimumStepTime;
}
// set time and reactivate by re-adding to the scheduler
SetTime(nNextTime);
mrVOContact.GetObjectContact().getPrimitiveAnimator().InsertEvent(this);
}
}
PrimitiveAnimation::PrimitiveAnimation(sdr::contact::ViewObjectContact& rVOContact, const drawinglayer::primitive2d::Primitive2DSequence& rAnimatedPrimitives)
: Event(0L),
mrVOContact(rVOContact),
maAnimatedPrimitives(rAnimatedPrimitives)
{
// setup initially
prepareNextEvent();
}
PrimitiveAnimation::~PrimitiveAnimation()
{
// ensure that Event member is removed from PrimitiveAnimator
mrVOContact.GetObjectContact().getPrimitiveAnimator().RemoveEvent(this);
}
// execute event, from base class Event
void PrimitiveAnimation::Trigger(sal_uInt32 /*nTime*/)
{
// schedule a repaint of associated object
mrVOContact.ActionChanged();
// re-setup
prepareNextEvent();
}
} // end of namespace animation
} // end of namespace sdr
//////////////////////////////////////////////////////////////////////////////
// eof