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/**************************************************************
*
* Licensed to the Apache Software Foundation (ASF) under one
* or more contributor license agreements. See the NOTICE file
* distributed with this work for additional information
* regarding copyright ownership. The ASF licenses this file
* to you under the Apache License, Version 2.0 (the
* "License"); you may not use this file except in compliance
* with the License. You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing,
* software distributed under the License is distributed on an
* "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
* KIND, either express or implied. See the License for the
* specific language governing permissions and limitations
* under the License.
*
*************************************************************/
// MARKER(update_precomp.py): autogen include statement, do not remove
#include "precompiled_svx.hxx"
#include <tools/shl.hxx>
#include "svx/svditer.hxx"
#include <svx/svdpool.hxx>
#include <svx/svdmodel.hxx>
#include <svx/svxids.hrc>
#include <svx/xtable.hxx>
#include <svx/fmview.hxx>
#include <svx/dialogs.hrc>
#include <svx/dialmgr.hxx>
#include "svx/globl3d.hxx"
#include <svx/obj3d.hxx>
#include <svx/polysc3d.hxx>
#include <svx/e3ditem.hxx>
#include <editeng/colritem.hxx>
#include <svx/lathe3d.hxx>
#include <svx/sphere3d.hxx>
#include <svx/extrud3d.hxx>
#include <svx/e3dundo.hxx>
#include <svx/view3d.hxx>
#include <svx/cube3d.hxx>
#include <svx/xflclit.hxx>
#include <svx/svdogrp.hxx>
#include <svx/e3dsceneupdater.hxx>
/*************************************************************************
|*
|* Konvertierung in Polygone
|*
\************************************************************************/
void E3dView::ConvertMarkedToPolyObj(sal_Bool bLineToArea)
{
SdrObject* pNewObj = NULL;
if (GetMarkedObjectCount() == 1)
{
SdrObject* pObj = GetMarkedObjectByIndex(0);
if (pObj && pObj->ISA(E3dPolyScene))
{
sal_Bool bBezier = sal_False;
pNewObj = ((E3dPolyScene*) pObj)->ConvertToPolyObj(bBezier, bLineToArea);
if (pNewObj)
{
BegUndo(SVX_RESSTR(RID_SVX_3D_UNDO_EXTRUDE));
ReplaceObjectAtView(pObj, *GetSdrPageView(), pNewObj);
EndUndo();
}
}
}
if (!pNewObj)
{
SdrView::ConvertMarkedToPolyObj(bLineToArea);
}
}
/*************************************************************************
|*
|* Get3DAttributes
|*
\************************************************************************/
void Imp_E3dView_InorderRun3DObjects(const SdrObject* pObj, sal_uInt32& rMask)
{
if(pObj->ISA(E3dLatheObj))
{
rMask |= 0x0001;
}
else if(pObj->ISA(E3dExtrudeObj))
{
rMask |= 0x0002;
}
else if(pObj->ISA(E3dSphereObj))
{
rMask |= 0x0004;
}
else if(pObj->ISA(E3dCubeObj))
{
rMask |= 0x0008;
}
else if(pObj->IsGroupObject())
{
SdrObjList* pList = pObj->GetSubList();
for(sal_uInt32 a(0); a < pList->GetObjCount(); a++)
Imp_E3dView_InorderRun3DObjects(pList->GetObj(a), rMask);
}
}
SfxItemSet E3dView::Get3DAttributes(E3dScene* pInScene, sal_Bool /*bOnly3DAttr*/) const
{
// ItemSet mit entspr. Bereich anlegen
SfxItemSet aSet(
pMod->GetItemPool(),
SDRATTR_START, SDRATTR_END,
SID_ATTR_3D_INTERN, SID_ATTR_3D_INTERN,
0, 0);
sal_uInt32 nSelectedItems(0L);
if(pInScene)
{
// special scene
aSet.Put(pInScene->GetMergedItemSet());
}
else
{
// get attributes from all selected objects
MergeAttrFromMarked(aSet, sal_False);
// calc flags for SID_ATTR_3D_INTERN
const SdrMarkList& rMarkList = GetMarkedObjectList();
sal_uInt32 nMarkCnt(rMarkList.GetMarkCount());
for(sal_uInt32 a(0); a < nMarkCnt; a++)
{
SdrObject* pObj = GetMarkedObjectByIndex(a);
Imp_E3dView_InorderRun3DObjects(pObj, nSelectedItems);
}
}
// setze SID_ATTR_3D_INTERN auf den Status der selektierten Objekte
aSet.Put(SfxUInt32Item(SID_ATTR_3D_INTERN, nSelectedItems));
// DefaultValues pflegen
if(!nSelectedItems && !pInScene)
{
// Defaults holen und hinzufuegen
SfxItemSet aDefaultSet(pMod->GetItemPool(), SDRATTR_3D_FIRST, SDRATTR_3D_LAST);
GetAttributes(aDefaultSet);
aSet.Put(aDefaultSet);
// ... aber keine Linien fuer 3D
aSet.Put(XLineStyleItem (XLINE_NONE));
// #84061# new defaults for distance and focal length
aSet.Put(Svx3DDistanceItem(100));
aSet.Put(Svx3DFocalLengthItem(10000));
}
// ItemSet zurueckgeben
return(aSet);
}
/*************************************************************************
|*
|* Set3DAttributes:
|*
\************************************************************************/
void E3dView::Set3DAttributes( const SfxItemSet& rAttr, E3dScene* pInScene, sal_Bool bReplaceAll)
{
sal_uInt32 nSelectedItems(0L);
if(pInScene)
{
//pInScene->SetItemSetAndBroadcast(rAttr, bReplaceAll);
pInScene->SetMergedItemSetAndBroadcast(rAttr, bReplaceAll);
}
else
{
// #i94832# removed usage of E3DModifySceneSnapRectUpdater here.
// They are not needed here, they are already handled in SetAttrToMarked
// set at selected objects
SetAttrToMarked(rAttr, bReplaceAll);
// old run
const SdrMarkList& rMarkList = GetMarkedObjectList();
const sal_uInt32 nMarkCnt(rMarkList.GetMarkCount());
for(sal_uInt32 a(0); a < nMarkCnt; a++)
{
SdrObject* pObj = GetMarkedObjectByIndex(a);
Imp_E3dView_InorderRun3DObjects(pObj, nSelectedItems);
}
}
// DefaultValues pflegen
if(!nSelectedItems && !pInScene)
{
// Defaults setzen
SfxItemSet aDefaultSet(pMod->GetItemPool(), SDRATTR_3D_FIRST, SDRATTR_3D_LAST);
aDefaultSet.Put(rAttr);
SetAttributes(aDefaultSet);
}
}
double E3dView::GetDefaultCamPosZ()
{
return (double)((const SfxUInt32Item&)pMod->GetItemPool().GetDefaultItem(SDRATTR_3DSCENE_DISTANCE)).GetValue();
}
double E3dView::GetDefaultCamFocal()
{
return (double)((const SfxUInt32Item&)pMod->GetItemPool().GetDefaultItem(SDRATTR_3DSCENE_FOCAL_LENGTH)).GetValue();
}