blob: e05a628e39c20ab4d3b9f6c081d2469ce24c542e [file] [log] [blame]
/**************************************************************
*
* Licensed to the Apache Software Foundation (ASF) under one
* or more contributor license agreements. See the NOTICE file
* distributed with this work for additional information
* regarding copyright ownership. The ASF licenses this file
* to you under the Apache License, Version 2.0 (the
* "License"); you may not use this file except in compliance
* with the License. You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing,
* software distributed under the License is distributed on an
* "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
* KIND, either express or implied. See the License for the
* specific language governing permissions and limitations
* under the License.
*
*************************************************************/
// MARKER(update_precomp.py): autogen include statement, do not remove
#include "precompiled_svx.hxx"
#include <svx/svdpage.hxx>
#include "svx/globl3d.hxx"
#include <svx/polysc3d.hxx>
#include <svx/cube3d.hxx>
#include <svx/sphere3d.hxx>
#include <svx/extrud3d.hxx>
#include <svx/lathe3d.hxx>
#include <svx/polygn3d.hxx>
#include "svx/objfac3d.hxx"
#include <svx/svdobj.hxx>
/*************************************************************************
|*
|* Konstruktor
|*
\************************************************************************/
static sal_Bool bInit = sal_False;
E3dObjFactory::E3dObjFactory()
{
if ( !bInit )
{
SdrObjFactory::InsertMakeObjectHdl(LINK(this, E3dObjFactory, MakeObject));
bInit = sal_True;
}
}
/*************************************************************************
|*
|* Destruktor
|*
\************************************************************************/
E3dObjFactory::~E3dObjFactory()
{
}
/*************************************************************************
|*
|* Chart-interne Objekte erzeugen
|*
\************************************************************************/
IMPL_LINK( E3dObjFactory, MakeObject, SdrObjFactory*, pObjFactory)
{
if ( pObjFactory->nInventor == E3dInventor )
{
switch ( pObjFactory->nIdentifier )
{
case E3D_POLYSCENE_ID:
pObjFactory->pNewObj = new E3dPolyScene();
break;
case E3D_POLYGONOBJ_ID :
pObjFactory->pNewObj = new E3dPolygonObj();
break;
case E3D_CUBEOBJ_ID :
pObjFactory->pNewObj = new E3dCubeObj();
break;
case E3D_SPHEREOBJ_ID:
// FG: ruft den dummy constructor, da dieser Aufruf nur beim Laden von Dokumenten erfolgt.
// die wirkliche Anzahkl Segmente wird aber erst nach dem Laden der Member festgelegt.
// dies hat zur Folge das die erste Kugel gleich wieder zerstoert wird, obwohl sie nie
// gebraucht worden ist.
pObjFactory->pNewObj = new E3dSphereObj(123);
break;
case E3D_EXTRUDEOBJ_ID:
pObjFactory->pNewObj = new E3dExtrudeObj();
break;
case E3D_LATHEOBJ_ID:
pObjFactory->pNewObj = new E3dLatheObj();
break;
case E3D_COMPOUNDOBJ_ID:
pObjFactory->pNewObj = new E3dCompoundObject();
break;
}
}
return 0;
}