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/**************************************************************
*
* Licensed to the Apache Software Foundation (ASF) under one
* or more contributor license agreements. See the NOTICE file
* distributed with this work for additional information
* regarding copyright ownership. The ASF licenses this file
* to you under the Apache License, Version 2.0 (the
* "License"); you may not use this file except in compliance
* with the License. You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing,
* software distributed under the License is distributed on an
* "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
* KIND, either express or implied. See the License for the
* specific language governing permissions and limitations
* under the License.
*
*************************************************************/
// MARKER(update_precomp.py): autogen include statement, do not remove
#include "precompiled_svx.hxx"
#include "svx/svdstr.hrc"
#include "svx/svdglob.hxx"
#include <svx/svdview.hxx>
#include <svx/svdattr.hxx>
#include <svx/svdpage.hxx>
#include <svx/svdmodel.hxx>
#include "svx/svditer.hxx"
#include "svx/globl3d.hxx"
#include <svx/camera3d.hxx>
#include <svx/scene3d.hxx>
#include <svx/polysc3d.hxx>
#include <svx/cube3d.hxx>
#include <svx/lathe3d.hxx>
#include <svx/sphere3d.hxx>
#include <svx/extrud3d.hxx>
#include <svx/obj3d.hxx>
#include <svx/xtable.hxx>
#include <svx/xflclit.hxx>
#include <vcl/svapp.hxx>
#include <vcl/settings.hxx>
#include <svx/xlnclit.hxx>
#include <svl/metitem.hxx>
#include <svx/xtable.hxx>
#include <svx/xfillit.hxx>
#include <svx/xlnwtit.hxx>
#include <vcl/virdev.hxx>
#include <tools/poly.hxx>
#include <tools/b3dtrans.hxx>
#include <svx/svxids.hrc>
#include <editeng/colritem.hxx>
#include <svx/e3ditem.hxx>
#include <svx/xlntrit.hxx>
#include <svx/xfltrit.hxx>
#include <svx/svdpagv.hxx>
#include <vcl/gradient.hxx>
#include <vcl/metaact.hxx>
#include <svx/svx3ditems.hxx>
#include <svl/whiter.hxx>
#include <svtools/colorcfg.hxx>
#include <editeng/eeitem.hxx>
#include <svx/xgrscit.hxx>
#include "svdoimp.hxx"
#include <svx/sdr/properties/e3dproperties.hxx>
#include <svx/sdr/properties/e3dcompoundproperties.hxx>
#include <basegfx/polygon/b3dpolypolygontools.hxx>
#include <basegfx/point/b3dpoint.hxx>
#include <basegfx/vector/b3dvector.hxx>
#include <svx/xlndsit.hxx>
#include <basegfx/matrix/b3dhommatrix.hxx>
#include <basegfx/polygon/b3dpolygon.hxx>
#include <basegfx/matrix/b2dhommatrix.hxx>
#include <basegfx/polygon/b2dpolypolygontools.hxx>
#include <basegfx/polygon/b3dpolygontools.hxx>
#include <svx/helperhittest3d.hxx>
#include <svx/sdr/contact/viewcontactofe3d.hxx>
#include <drawinglayer/geometry/viewinformation3d.hxx>
#include <com/sun/star/uno/Sequence.h>
#include <svx/sdr/contact/viewcontactofe3dscene.hxx>
#include <basegfx/polygon/b3dpolypolygontools.hxx>
#include <svx/e3dsceneupdater.hxx>
#define ITEMVALUE(ItemSet,Id,Cast) ((const Cast&)(ItemSet).Get(Id)).GetValue()
//////////////////////////////////////////////////////////////////////////////
using namespace com::sun::star;
/*************************************************************************
|*
|* Liste fuer 3D-Objekte
|*
\************************************************************************/
TYPEINIT1(E3dObjList, SdrObjList);
E3dObjList::E3dObjList(SdrModel* pNewModel, SdrPage* pNewPage, E3dObjList* pNewUpList)
: SdrObjList(pNewModel, pNewPage, pNewUpList)
{
}
E3dObjList::E3dObjList(const E3dObjList& rSrcList)
: SdrObjList(rSrcList)
{
}
E3dObjList::~E3dObjList()
{
}
void E3dObjList::NbcInsertObject(SdrObject* pObj, sal_uIntPtr nPos, const SdrInsertReason* pReason)
{
// Owner holen
DBG_ASSERT(GetOwnerObj()->ISA(E3dObject), "AW: Einfuegen 3DObject in Parent != 3DObject");
// Ist es ueberhaupt ein 3D-Objekt?
if(pObj && pObj->ISA(E3dObject))
{
// Normales 3D Objekt, einfuegen mittels
// call parent
SdrObjList::NbcInsertObject(pObj, nPos, pReason);
}
else
{
// Kein 3D Objekt, fuege in Seite statt in Szene ein...
GetOwnerObj()->GetPage()->InsertObject(pObj, nPos);
}
}
void E3dObjList::InsertObject(SdrObject* pObj, sal_uIntPtr nPos, const SdrInsertReason* pReason)
{
OSL_ENSURE(GetOwnerObj()->ISA(E3dObject), "Insert 3DObject in non-3D Parent");
//E3DModifySceneSnapRectUpdater aUpdater(GetOwnerObj());
// call parent
SdrObjList::InsertObject(pObj, nPos, pReason);
E3dScene* pScene = ((E3dObject*)GetOwnerObj())->GetScene();
if(pScene)
{
pScene->Cleanup3DDepthMapper();
}
}
SdrObject* E3dObjList::NbcRemoveObject(sal_uIntPtr nObjNum)
{
DBG_ASSERT(GetOwnerObj()->ISA(E3dObject), "AW: Entfernen 3DObject aus Parent != 3DObject");
//E3DModifySceneSnapRectUpdater aUpdater(GetOwnerObj());
// call parent
SdrObject* pRetval = SdrObjList::NbcRemoveObject(nObjNum);
E3dScene* pScene = ((E3dObject*)GetOwnerObj())->GetScene();
if(pScene)
{
pScene->Cleanup3DDepthMapper();
}
return pRetval;
}
SdrObject* E3dObjList::RemoveObject(sal_uIntPtr nObjNum)
{
OSL_ENSURE(GetOwnerObj()->ISA(E3dObject), "3DObject is removed from non-3D Parent");
//E3DModifySceneSnapRectUpdater aUpdater(GetOwnerObj());
// call parent
SdrObject* pRetval = SdrObjList::RemoveObject(nObjNum);
E3dScene* pScene = ((E3dObject*)GetOwnerObj())->GetScene();
if(pScene)
{
pScene->Cleanup3DDepthMapper();
}
return pRetval;
}
/*************************************************************************
|*
|* Konstruktor
|*
\************************************************************************/
//////////////////////////////////////////////////////////////////////////////
sdr::properties::BaseProperties* E3dObject::CreateObjectSpecificProperties()
{
return new sdr::properties::E3dProperties(*this);
}
////////////////////////////////////////////////////////////////////////////////////////////////////
TYPEINIT1(E3dObject, SdrAttrObj);
E3dObject::E3dObject()
: maSubList(),
maLocalBoundVol(),
maTransformation(),
maFullTransform(),
mbTfHasChanged(true),
mbIsSelected(false)
{
bIs3DObj = true;
maSubList.SetOwnerObj(this);
maSubList.SetListKind(SDROBJLIST_GROUPOBJ);
bClosedObj = true;
}
/*************************************************************************
|*
|* Destruktor
|*
\************************************************************************/
E3dObject::~E3dObject()
{
}
/*************************************************************************
|*
|* Selektions-Flag setzen
|*
\************************************************************************/
void E3dObject::SetSelected(bool bNew)
{
if((bool)mbIsSelected != bNew)
{
mbIsSelected = bNew;
}
for(sal_uInt32 a(0); a < maSubList.GetObjCount(); a++)
{
E3dObject* pCandidate = dynamic_cast< E3dObject* >(maSubList.GetObj(a));
if(pCandidate)
{
pCandidate->SetSelected(bNew);
}
}
}
/*************************************************************************
|*
|* Aufbrechen, default-Implementierungen
|*
\************************************************************************/
sal_Bool E3dObject::IsBreakObjPossible()
{
return sal_False;
}
SdrAttrObj* E3dObject::GetBreakObj()
{
return 0L;
}
/*************************************************************************
|*
|* SetRectsDirty muss ueber die lokale SdrSubList gehen
|*
\************************************************************************/
void E3dObject::SetRectsDirty(sal_Bool bNotMyself)
{
// call parent
SdrAttrObj::SetRectsDirty(bNotMyself);
for(sal_uInt32 a(0); a < maSubList.GetObjCount(); a++)
{
E3dObject* pCandidate = dynamic_cast< E3dObject* >(maSubList.GetObj(a));
if(pCandidate)
{
pCandidate->SetRectsDirty(bNotMyself);
}
}
}
/*************************************************************************
|*
|* Inventor zurueckgeben
|*
\************************************************************************/
sal_uInt32 E3dObject::GetObjInventor() const
{
return E3dInventor;
}
/*************************************************************************
|*
|* Identifier zurueckgeben
|*
\************************************************************************/
sal_uInt16 E3dObject::GetObjIdentifier() const
{
return E3D_OBJECT_ID;
}
/*************************************************************************
|*
|* Faehigkeiten des Objektes feststellen
|*
\************************************************************************/
void E3dObject::TakeObjInfo(SdrObjTransformInfoRec& rInfo) const
{
rInfo.bResizeFreeAllowed = sal_True;
rInfo.bResizePropAllowed = sal_True;
rInfo.bRotateFreeAllowed = sal_True;
rInfo.bRotate90Allowed = sal_True;
rInfo.bMirrorFreeAllowed = sal_False;
rInfo.bMirror45Allowed = sal_False;
rInfo.bMirror90Allowed = sal_False;
rInfo.bShearAllowed = sal_False;
rInfo.bEdgeRadiusAllowed = sal_False;
rInfo.bCanConvToPath = sal_False;
// no transparence for 3d objects
rInfo.bTransparenceAllowed = sal_False;
// gradient depends on fillstyle
// BM *** check if SetItem is NULL ***
XFillStyle eFillStyle = ((XFillStyleItem&)(GetMergedItem(XATTR_FILLSTYLE))).GetValue();
rInfo.bGradientAllowed = (eFillStyle == XFILL_GRADIENT);
// Umwandeln von 3D-Koerpern in Gruppe von Polygonen:
//
// Erst mal nicht moeglich, da die Erzeugung einer Gruppe von
// 2D-Polygonen notwendig waere, die tiefensortiert werden muessten,
// also bei Durchdringugnen auch gegeneinander geschnitten werden
// muessten. Auch die Texturkoorinaten waeren ein ungeloestes
// Problem.
rInfo.bCanConvToPoly = sal_False;
rInfo.bCanConvToContour = sal_False;
rInfo.bCanConvToPathLineToArea = sal_False;
rInfo.bCanConvToPolyLineToArea = sal_False;
}
/*************************************************************************
|*
|* Layer setzen
|*
\************************************************************************/
void E3dObject::NbcSetLayer(SdrLayerID nLayer)
{
SdrAttrObj::NbcSetLayer(nLayer);
for(sal_uInt32 a(0); a < maSubList.GetObjCount(); a++)
{
E3dObject* pCandidate = dynamic_cast< E3dObject* >(maSubList.GetObj(a));
if(pCandidate)
{
pCandidate->NbcSetLayer(nLayer);
}
}
}
/*************************************************************************
|*
|* ObjList auch an SubList setzen
|*
\************************************************************************/
void E3dObject::SetObjList(SdrObjList* pNewObjList)
{
SdrObject::SetObjList(pNewObjList);
maSubList.SetUpList(pNewObjList);
}
/*************************************************************************
|*
|* Layer setzen
|*
\************************************************************************/
void E3dObject::SetPage(SdrPage* pNewPage)
{
SdrAttrObj::SetPage(pNewPage);
maSubList.SetPage(pNewPage);
}
/*************************************************************************
|*
|* Layer setzen
|*
\************************************************************************/
void E3dObject::SetModel(SdrModel* pNewModel)
{
SdrAttrObj::SetModel(pNewModel);
maSubList.SetModel(pNewModel);
}
/*************************************************************************
|*
|* resize object, used from old 2d interfaces, e.g. in Move/Scale dialog
|* (F4)
|*
\************************************************************************/
void E3dObject::NbcResize(const Point& rRef, const Fraction& xFact, const Fraction& yFact)
{
// Bewegung in X,Y im Augkoordinatensystem
E3dScene* pScene = GetScene();
if(pScene)
{
// transform pos from 2D world to 3D eye
const sdr::contact::ViewContactOfE3dScene& rVCScene = static_cast< sdr::contact::ViewContactOfE3dScene& >(pScene->GetViewContact());
const drawinglayer::geometry::ViewInformation3D aViewInfo3D(rVCScene.getViewInformation3D());
basegfx::B2DPoint aScaleCenter2D((double)rRef.X(), (double)rRef.Y());
basegfx::B2DHomMatrix aInverseSceneTransform(rVCScene.getObjectTransformation());
aInverseSceneTransform.invert();
aScaleCenter2D = aInverseSceneTransform * aScaleCenter2D;
basegfx::B3DPoint aScaleCenter3D(aScaleCenter2D.getX(), aScaleCenter2D.getY(), 0.5);
basegfx::B3DHomMatrix aInverseViewToEye(aViewInfo3D.getDeviceToView() * aViewInfo3D.getProjection());
aInverseViewToEye.invert();
aScaleCenter3D = aInverseViewToEye * aScaleCenter3D;
// scale-faktoren holen
double fScaleX(xFact);
double fScaleY(yFact);
// build transform
basegfx::B3DHomMatrix aInverseOrientation(aViewInfo3D.getOrientation());
aInverseOrientation.invert();
basegfx::B3DHomMatrix mFullTransform(GetFullTransform());
basegfx::B3DHomMatrix mTrans(mFullTransform);
mTrans *= aViewInfo3D.getOrientation();
mTrans.translate(-aScaleCenter3D.getX(), -aScaleCenter3D.getY(), -aScaleCenter3D.getZ());
mTrans.scale(fScaleX, fScaleY, 1.0);
mTrans.translate(aScaleCenter3D.getX(), aScaleCenter3D.getY(), aScaleCenter3D.getZ());
mTrans *= aInverseOrientation;
mFullTransform.invert();
mTrans *= mFullTransform;
// anwenden
basegfx::B3DHomMatrix mObjTrans(GetTransform());
mObjTrans *= mTrans;
E3DModifySceneSnapRectUpdater aUpdater(this);
SetTransform(mObjTrans);
}
}
/*************************************************************************
|*
|* Objekt verschieben in 2D, wird bei Cursortasten benoetigt
|*
\************************************************************************/
void E3dObject::NbcMove(const Size& rSize)
{
// Bewegung in X,Y im Augkoordinatensystem
E3dScene* pScene = GetScene();
if(pScene)
{
// Abmessungen der Szene in 3D und 2D als Vergleich
Rectangle aRect = pScene->GetSnapRect();
// Transformation Weltkoordinaten bis eine VOR Objektkoordinaten holen
basegfx::B3DHomMatrix mInvDispTransform;
if(GetParentObj())
{
mInvDispTransform = GetParentObj()->GetFullTransform();
mInvDispTransform.invert();
}
// BoundVolume from 3d world to 3d eye
const sdr::contact::ViewContactOfE3dScene& rVCScene = static_cast< sdr::contact::ViewContactOfE3dScene& >(pScene->GetViewContact());
const drawinglayer::geometry::ViewInformation3D aViewInfo3D(rVCScene.getViewInformation3D());
basegfx::B3DRange aEyeVol(pScene->GetBoundVolume());
aEyeVol.transform(aViewInfo3D.getOrientation());
// build relative movement vector in eye coordinates
basegfx::B3DPoint aMove(
(double)rSize.Width() * aEyeVol.getWidth() / (double)aRect.GetWidth(),
(double)-rSize.Height() * aEyeVol.getHeight() / (double)aRect.GetHeight(),
0.0);
basegfx::B3DPoint aPos(0.0, 0.0, 0.0);
// movement vektor to local coordinates of objects' parent
basegfx::B3DHomMatrix aInverseOrientation(aViewInfo3D.getOrientation());
aInverseOrientation.invert();
basegfx::B3DHomMatrix aCompleteTrans(mInvDispTransform * aInverseOrientation);
aMove = aCompleteTrans * aMove;
aPos = aCompleteTrans * aPos;
// build transformation and apply
basegfx::B3DHomMatrix aTranslate;
aTranslate.translate(aMove.getX() - aPos.getX(), aMove.getY() - aPos.getY(), aMove.getZ() - aPos.getZ());
E3DModifySceneSnapRectUpdater aUpdater(pScene);
SetTransform(aTranslate * GetTransform());
}
}
/*************************************************************************
|*
|* liefere die Sublist, aber nur dann, wenn darin Objekte enthalten sind !
|*
\************************************************************************/
SdrObjList* E3dObject::GetSubList() const
{
return &(const_cast< E3dObjList& >(maSubList));
}
/*************************************************************************
|*
|* SnapRect berechnen
|*
\************************************************************************/
void E3dObject::RecalcSnapRect()
{
maSnapRect = Rectangle();
for(sal_uInt32 a(0); a < maSubList.GetObjCount(); a++)
{
E3dObject* pCandidate = dynamic_cast< E3dObject* >(maSubList.GetObj(a));
if(pCandidate)
{
maSnapRect.Union(pCandidate->GetSnapRect());
}
}
}
/*************************************************************************
|*
|* Einfuegen eines 3D-Objekts an den Parent weitermelden, damit dieser
|* ggf. eine Sonderbehandlung fuer spezielle Objekte durchfuehren kann
|* (z.B. Light/Label in E3dScene)
|*
\************************************************************************/
void E3dObject::NewObjectInserted(const E3dObject* p3DObj)
{
if(GetParentObj())
GetParentObj()->NewObjectInserted(p3DObj);
}
/*************************************************************************
|*
|* Parent ueber Aenderung der Struktur (z.B. durch Transformation)
|* informieren; dabei wird das Objekt, in welchem die Aenderung
|* aufgetreten ist, uebergeben
|*
\************************************************************************/
void E3dObject::StructureChanged()
{
if ( GetParentObj() )
{
GetParentObj()->InvalidateBoundVolume();
GetParentObj()->StructureChanged();
}
}
/*************************************************************************
|*
|* 3D-Objekt einfuegen
|*
\************************************************************************/
void E3dObject::Insert3DObj(E3dObject* p3DObj)
{
DBG_ASSERT(p3DObj, "Insert3DObj mit NULL-Zeiger!");
SdrPage* pPg = pPage;
maSubList.InsertObject(p3DObj);
pPage = pPg;
InvalidateBoundVolume();
NewObjectInserted(p3DObj);
StructureChanged();
}
void E3dObject::Remove3DObj(E3dObject* p3DObj)
{
DBG_ASSERT(p3DObj, "Remove3DObj mit NULL-Zeiger!");
if(p3DObj->GetParentObj() == this)
{
SdrPage* pPg = pPage;
maSubList.RemoveObject(p3DObj->GetOrdNum());
pPage = pPg;
InvalidateBoundVolume();
StructureChanged();
}
}
/*************************************************************************
|*
|* Parent holen
|*
\************************************************************************/
E3dObject* E3dObject::GetParentObj() const
{
E3dObject* pRetval = NULL;
if(GetObjList()
&& GetObjList()->GetOwnerObj()
&& GetObjList()->GetOwnerObj()->ISA(E3dObject))
pRetval = ((E3dObject*)GetObjList()->GetOwnerObj());
return pRetval;
}
/*************************************************************************
|*
|* Uebergeordnetes Szenenobjekt bestimmen
|*
\************************************************************************/
E3dScene* E3dObject::GetScene() const
{
if(GetParentObj())
return GetParentObj()->GetScene();
return NULL;
}
/*************************************************************************
|*
|* umschliessendes Volumen inklusive aller Kindobjekte berechnen
|*
\************************************************************************/
basegfx::B3DRange E3dObject::RecalcBoundVolume() const
{
basegfx::B3DRange aRetval;
const sal_uInt32 nObjCnt(maSubList.GetObjCount());
if(nObjCnt)
{
for(sal_uInt32 a(0); a < nObjCnt; a++)
{
const E3dObject* p3DObject = dynamic_cast< const E3dObject* >(maSubList.GetObj(a));
if(p3DObject)
{
basegfx::B3DRange aLocalRange(p3DObject->GetBoundVolume());
aLocalRange.transform(p3DObject->GetTransform());
aRetval.expand(aLocalRange);
}
}
}
else
{
// single 3D object
const sdr::contact::ViewContactOfE3d* pVCOfE3D = dynamic_cast< const sdr::contact::ViewContactOfE3d* >(&GetViewContact());
if(pVCOfE3D)
{
// BoundVolume is without 3D object transformation, use correct sequence
const drawinglayer::primitive3d::Primitive3DSequence xLocalSequence(pVCOfE3D->getVIP3DSWithoutObjectTransform());
if(xLocalSequence.hasElements())
{
const uno::Sequence< beans::PropertyValue > aEmptyParameters;
const drawinglayer::geometry::ViewInformation3D aLocalViewInformation3D(aEmptyParameters);
aRetval = drawinglayer::primitive3d::getB3DRangeFromPrimitive3DSequence(
xLocalSequence, aLocalViewInformation3D);
}
}
}
return aRetval;
}
/*************************************************************************
|*
|* umschliessendes Volumen zurueckgeben und ggf. neu berechnen
|*
\************************************************************************/
const basegfx::B3DRange& E3dObject::GetBoundVolume() const
{
if(maLocalBoundVol.isEmpty())
{
const_cast< E3dObject* >(this)->maLocalBoundVol = RecalcBoundVolume();
}
return maLocalBoundVol;
}
void E3dObject::InvalidateBoundVolume()
{
maLocalBoundVol.reset();
}
/*************************************************************************
|*
|* Aederung des BoundVolumes an alle Kindobjekte weitergeben
|*
\************************************************************************/
void E3dObject::SetBoundVolInvalid()
{
InvalidateBoundVolume();
for(sal_uInt32 a(0); a < maSubList.GetObjCount(); a++)
{
E3dObject* pCandidate = dynamic_cast< E3dObject* >(maSubList.GetObj(a));
if(pCandidate)
{
pCandidate->SetBoundVolInvalid();
}
}
}
/*************************************************************************
|*
|* Aederung der Transformation an alle Kindobjekte weitergeben
|*
\************************************************************************/
void E3dObject::SetTransformChanged()
{
InvalidateBoundVolume();
mbTfHasChanged = true;
for(sal_uInt32 a(0); a < maSubList.GetObjCount(); a++)
{
E3dObject* pCandidate = dynamic_cast< E3dObject* >(maSubList.GetObj(a));
if(pCandidate)
{
pCandidate->SetTransformChanged();
}
}
}
/*************************************************************************
|*
|* hierarchische Transformation ueber alle Parents bestimmen, in
|* maFullTransform ablegen und diese zurueckgeben
|*
\************************************************************************/
const basegfx::B3DHomMatrix& E3dObject::GetFullTransform() const
{
if(mbTfHasChanged)
{
basegfx::B3DHomMatrix aNewFullTransformation(maTransformation);
if ( GetParentObj() )
{
aNewFullTransformation = GetParentObj()->GetFullTransform() * aNewFullTransformation;
}
const_cast< E3dObject* >(this)->maFullTransform = aNewFullTransformation;
const_cast< E3dObject* >(this)->mbTfHasChanged = false;
}
return maFullTransform;
}
/*************************************************************************
|*
|* Transformationsmatrix abfragen
|*
\************************************************************************/
const basegfx::B3DHomMatrix& E3dObject::GetTransform() const
{
return maTransformation;
}
/*************************************************************************
|*
|* Transformationsmatrix setzen
|*
\************************************************************************/
void E3dObject::NbcSetTransform(const basegfx::B3DHomMatrix& rMatrix)
{
if(maTransformation != rMatrix)
{
maTransformation = rMatrix;
SetTransformChanged();
StructureChanged();
}
}
/*************************************************************************
|*
|* Transformationsmatrix setzen mit Repaint-Broadcast
|*
\************************************************************************/
void E3dObject::SetTransform(const basegfx::B3DHomMatrix& rMatrix)
{
if(rMatrix != maTransformation)
{
// #110094#-14 SendRepaintBroadcast();
NbcSetTransform(rMatrix);
SetChanged();
BroadcastObjectChange();
if (pUserCall != NULL) pUserCall->Changed(*this, SDRUSERCALL_RESIZE, Rectangle());
}
}
/*************************************************************************
|*
|* Linien fuer die Wireframe-Darstellung des Objekts dem uebergebenen
|* basegfx::B3DPolygon hinzufuegen
|*
\************************************************************************/
basegfx::B3DPolyPolygon E3dObject::CreateWireframe() const
{
const basegfx::B3DRange aBoundVolume(GetBoundVolume());
return basegfx::tools::createCubePolyPolygonFromB3DRange(aBoundVolume);
}
/*************************************************************************
|*
|* Get the name of the object (singular)
|*
\************************************************************************/
void E3dObject::TakeObjNameSingul(XubString& rName) const
{
rName=ImpGetResStr(STR_ObjNameSingulObj3d);
String aName( GetName() );
if(aName.Len())
{
rName += sal_Unicode(' ');
rName += sal_Unicode('\'');
rName += aName;
rName += sal_Unicode('\'');
}
}
/*************************************************************************
|*
|* Get the name of the object (plural)
|*
\************************************************************************/
void E3dObject::TakeObjNamePlural(XubString& rName) const
{
rName=ImpGetResStr(STR_ObjNamePluralObj3d);
}
/*************************************************************************
|*
|* Zuweisungsoperator
|*
\************************************************************************/
void E3dObject::operator=(const SdrObject& rObj)
{
SdrObject::operator=(rObj);
const E3dObject& r3DObj = (const E3dObject&) rObj;
if (r3DObj.GetSubList())
{
maSubList.CopyObjects(*r3DObj.GetSubList());
}
// BoundVol kann uebernommen werden, da die Childs auch kopiert werden
maLocalBoundVol = r3DObj.maLocalBoundVol;
maTransformation = r3DObj.maTransformation;
// Da sich der Parent geaendert haben kann, Gesamttransformation beim
// naechsten Mal auf jeden Fall neu bestimmen
SetTransformChanged();
// Selektionsstatus kopieren
mbIsSelected = r3DObj.mbIsSelected;
}
/*************************************************************************
|*
|* erstelle neues GeoData-Objekt
|*
\************************************************************************/
SdrObjGeoData *E3dObject::NewGeoData() const
{
// Theoretisch duerfen auch nur Szenen ihre GeoDatas erstellen und verwalten !!
// AW: Dies stimmt nicht mehr, diese Stelle ist mit der neuen Engine OK!
return new E3DObjGeoData;
}
/*************************************************************************
|*
|* uebergebe aktuelle werte an das GeoData-Objekt
|*
\************************************************************************/
void E3dObject::SaveGeoData(SdrObjGeoData& rGeo) const
{
SdrAttrObj::SaveGeoData (rGeo);
((E3DObjGeoData &) rGeo).maLocalBoundVol = maLocalBoundVol;
((E3DObjGeoData &) rGeo).maTransformation = maTransformation;
}
/*************************************************************************
|*
|* uebernehme werte aus dem GeoData-Objekt
|*
\************************************************************************/
void E3dObject::RestGeoData(const SdrObjGeoData& rGeo)
{
maLocalBoundVol = ((E3DObjGeoData &) rGeo).maLocalBoundVol;
E3DModifySceneSnapRectUpdater aUpdater(this);
NbcSetTransform(((E3DObjGeoData &) rGeo).maTransformation);
SdrAttrObj::RestGeoData (rGeo);
}
/*************************************************************************
|*
|* Rotation eines 3d-Koerpers
|*
\************************************************************************/
// 2D-rotation eines 3D-Koerpers, normalerweise macht das die Szene selbst
// Ist aber eine korrekte Implementierung, denn alles was passiert ist eine
// Rotation um die Achse die senkrecht auf dem Bildschirm steht und zwar
// unabhaengig davon, wie die Szene bisher gedreht worden ist.
void E3dObject::NbcRotate(const Point& rRef, long nWink, double sn, double cs)
{
// Also derzeit sind die Klebepunkte relativ zum aOutRect der Szene definiert. Vor dem Drehen
// werden die Klebepunkte relativ zur Seite definiert. Sie nehmen an der Drehung der Szene noch nicht Teil
// dafuer gibt es den
SetGlueReallyAbsolute(sal_True);
// SendRepaintBroadcast();
double fWinkelInRad = nWink/100 * F_PI180;
basegfx::B3DHomMatrix aRotateZ;
aRotateZ.rotate(0.0, 0.0, fWinkelInRad);
NbcSetTransform(aRotateZ * GetTransform());
SetRectsDirty(); // Veranlasst eine Neuberechnung aller BoundRects
NbcRotateGluePoints(rRef,nWink,sn,cs); // Rotiert die Klebepunkte (die haben noch Koordinaten relativ
// zum Urpsung des Blattes
SetGlueReallyAbsolute(sal_False); // ab jetzt sind sie wieder relativ zum BoundRect (also dem aOutRect definiert)
}
/*************************************************************************/
//////////////////////////////////////////////////////////////////////////////
sdr::properties::BaseProperties* E3dCompoundObject::CreateObjectSpecificProperties()
{
return new sdr::properties::E3dCompoundProperties(*this);
}
////////////////////////////////////////////////////////////////////////////////////////////////////
TYPEINIT1(E3dCompoundObject, E3dObject);
/*************************************************************************
|*
|* Konstruktor
|*
\************************************************************************/
E3dCompoundObject::E3dCompoundObject()
: E3dObject(),
aMaterialAmbientColor(),
bCreateNormals(false),
bCreateTexture(false)
{
// Defaults setzen
E3dDefaultAttributes aDefault;
SetDefaultAttributes(aDefault);
}
E3dCompoundObject::E3dCompoundObject(E3dDefaultAttributes& rDefault)
: E3dObject(),
aMaterialAmbientColor(),
bCreateNormals(false),
bCreateTexture(false)
{
// Defaults setzen
SetDefaultAttributes(rDefault);
}
void E3dCompoundObject::SetDefaultAttributes(E3dDefaultAttributes& rDefault)
{
// Defaults setzen
aMaterialAmbientColor = rDefault.GetDefaultAmbientColor();
bCreateNormals = rDefault.GetDefaultCreateNormals();
bCreateTexture = rDefault.GetDefaultCreateTexture();
}
/*************************************************************************
|*
|* Destruktor
|*
\************************************************************************/
E3dCompoundObject::~E3dCompoundObject ()
{
}
/*************************************************************************
|*
|* Drag-Polygon zurueckgeben
|*
\************************************************************************/
basegfx::B2DPolyPolygon E3dCompoundObject::TakeXorPoly() const
{
basegfx::B2DPolyPolygon aRetval;
const uno::Sequence< beans::PropertyValue > aEmptyParameters;
drawinglayer::geometry::ViewInformation3D aViewInfo3D(aEmptyParameters);
E3dScene* pRootScene = fillViewInformation3DForCompoundObject(aViewInfo3D, *this);
if(pRootScene)
{
const sdr::contact::ViewContactOfE3dScene& rVCScene = static_cast< sdr::contact::ViewContactOfE3dScene& >(pRootScene->GetViewContact());
const basegfx::B3DPolyPolygon aCubePolyPolygon(CreateWireframe());
aRetval = basegfx::tools::createB2DPolyPolygonFromB3DPolyPolygon(aCubePolyPolygon,
aViewInfo3D.getObjectToView() * GetTransform());
aRetval.transform(rVCScene.getObjectTransformation());
}
return aRetval;
}
/*************************************************************************
|*
|* Anzahl der Handles zurueckgeben
|*
\************************************************************************/
sal_uInt32 E3dCompoundObject::GetHdlCount() const
{
// 8 Eckpunkte + 1 E3dVolumeMarker (= Wireframe-Darstellung)
return 9L;
}
/*************************************************************************
|*
|* Handle-Liste fuellen
|*
\************************************************************************/
void E3dCompoundObject::AddToHdlList(SdrHdlList& rHdlList) const
{
const uno::Sequence< beans::PropertyValue > aEmptyParameters;
drawinglayer::geometry::ViewInformation3D aViewInfo3D(aEmptyParameters);
E3dScene* pRootScene = fillViewInformation3DForCompoundObject(aViewInfo3D, *this);
if(pRootScene)
{
const basegfx::B3DRange aBoundVolume(GetBoundVolume());
if(!aBoundVolume.isEmpty())
{
const sdr::contact::ViewContactOfE3dScene& rVCScene = static_cast< sdr::contact::ViewContactOfE3dScene& >(pRootScene->GetViewContact());
for(sal_uInt32 a(0); a < 8; a++)
{
basegfx::B3DPoint aPos3D;
switch(a)
{
case 0 : aPos3D.setX(aBoundVolume.getMinX()); aPos3D.setY(aBoundVolume.getMinY()); aPos3D.setZ(aBoundVolume.getMinZ()); break;
case 1 : aPos3D.setX(aBoundVolume.getMinX()); aPos3D.setY(aBoundVolume.getMinY()); aPos3D.setZ(aBoundVolume.getMaxZ()); break;
case 2 : aPos3D.setX(aBoundVolume.getMinX()); aPos3D.setY(aBoundVolume.getMaxY()); aPos3D.setZ(aBoundVolume.getMinZ()); break;
case 3 : aPos3D.setX(aBoundVolume.getMinX()); aPos3D.setY(aBoundVolume.getMaxY()); aPos3D.setZ(aBoundVolume.getMaxZ()); break;
case 4 : aPos3D.setX(aBoundVolume.getMaxX()); aPos3D.setY(aBoundVolume.getMinY()); aPos3D.setZ(aBoundVolume.getMinZ()); break;
case 5 : aPos3D.setX(aBoundVolume.getMaxX()); aPos3D.setY(aBoundVolume.getMinY()); aPos3D.setZ(aBoundVolume.getMaxZ()); break;
case 6 : aPos3D.setX(aBoundVolume.getMaxX()); aPos3D.setY(aBoundVolume.getMaxY()); aPos3D.setZ(aBoundVolume.getMinZ()); break;
case 7 : aPos3D.setX(aBoundVolume.getMaxX()); aPos3D.setY(aBoundVolume.getMaxY()); aPos3D.setZ(aBoundVolume.getMaxZ()); break;
}
// to 3d view coor
aPos3D *= aViewInfo3D.getObjectToView() * GetTransform();
// create 2d relative scene
basegfx::B2DPoint aPos2D(aPos3D.getX(), aPos3D.getY());
// to 2d world coor
aPos2D *= rVCScene.getObjectTransformation();
rHdlList.AddHdl(new SdrHdl(Point(basegfx::fround(aPos2D.getX()), basegfx::fround(aPos2D.getY())), HDL_BWGT));
}
}
}
const basegfx::B2DPolyPolygon aPolyPolygon(TakeXorPoly());
if(aPolyPolygon.count())
{
E3dVolumeMarker* pVolMarker = new E3dVolumeMarker(aPolyPolygon);
rHdlList.AddHdl(pVolMarker);
}
}
/*************************************************************************
|*
|* Identifier zurueckgeben
|*
\************************************************************************/
sal_uInt16 E3dCompoundObject::GetObjIdentifier() const
{
return E3D_COMPOUNDOBJ_ID;
}
/*************************************************************************
|*
|* SnapRect berechnen
|*
\************************************************************************/
void E3dCompoundObject::RecalcSnapRect()
{
const uno::Sequence< beans::PropertyValue > aEmptyParameters;
drawinglayer::geometry::ViewInformation3D aViewInfo3D(aEmptyParameters);
E3dScene* pRootScene = fillViewInformation3DForCompoundObject(aViewInfo3D, *this);
maSnapRect = Rectangle();
if(pRootScene)
{
// get VC of 3D candidate
const sdr::contact::ViewContactOfE3d* pVCOfE3D = dynamic_cast< const sdr::contact::ViewContactOfE3d* >(&GetViewContact());
if(pVCOfE3D)
{
// get 3D primitive sequence
const drawinglayer::primitive3d::Primitive3DSequence xLocalSequence(pVCOfE3D->getViewIndependentPrimitive3DSequence());
if(xLocalSequence.hasElements())
{
// get BoundVolume
basegfx::B3DRange aBoundVolume(drawinglayer::primitive3d::getB3DRangeFromPrimitive3DSequence(
xLocalSequence, aViewInfo3D));
// transform bound volume to relative scene coordinates
aBoundVolume.transform(aViewInfo3D.getObjectToView());
// build 2d relative scene range
basegfx::B2DRange aSnapRange(
aBoundVolume.getMinX(), aBoundVolume.getMinY(),
aBoundVolume.getMaxX(), aBoundVolume.getMaxY());
// transform to 2D world coordiantes
const sdr::contact::ViewContactOfE3dScene& rVCScene = static_cast< sdr::contact::ViewContactOfE3dScene& >(pRootScene->GetViewContact());
aSnapRange.transform(rVCScene.getObjectTransformation());
// snap to integer
maSnapRect = Rectangle(
sal_Int32(floor(aSnapRange.getMinX())), sal_Int32(floor(aSnapRange.getMinY())),
sal_Int32(ceil(aSnapRange.getMaxX())), sal_Int32(ceil(aSnapRange.getMaxY())));
}
}
}
}
/*************************************************************************
|*
|* Copy-Operator
|*
\************************************************************************/
void E3dCompoundObject::operator=(const SdrObject& rObj)
{
// erstmal alle Childs kopieren
E3dObject::operator=(rObj);
// weitere Parameter kopieren
const E3dCompoundObject& r3DObj = (const E3dCompoundObject&) rObj;
bCreateNormals = r3DObj.bCreateNormals;
bCreateTexture = r3DObj.bCreateTexture;
aMaterialAmbientColor = r3DObj.aMaterialAmbientColor;
}
/*************************************************************************
|*
|* Parameter Geometrieerzeugung setzen
|*
\************************************************************************/
void E3dCompoundObject::SetCreateNormals(sal_Bool bNew)
{
if(bCreateNormals != bNew)
{
bCreateNormals = bNew;
ActionChanged();
}
}
void E3dCompoundObject::SetCreateTexture(sal_Bool bNew)
{
if(bCreateTexture != bNew)
{
bCreateTexture = bNew;
ActionChanged();
}
}
/*************************************************************************
|*
|* Material des Objektes
|*
\************************************************************************/
void E3dCompoundObject::SetMaterialAmbientColor(const Color& rColor)
{
if(aMaterialAmbientColor != rColor)
{
aMaterialAmbientColor = rColor;
}
}
/*************************************************************************
|*
|* convert given basegfx::B3DPolyPolygon to screen coor
|*
\************************************************************************/
basegfx::B2DPolyPolygon E3dCompoundObject::TransformToScreenCoor(const basegfx::B3DPolyPolygon& rCandidate)
{
const uno::Sequence< beans::PropertyValue > aEmptyParameters;
drawinglayer::geometry::ViewInformation3D aViewInfo3D(aEmptyParameters);
E3dScene* pRootScene = fillViewInformation3DForCompoundObject(aViewInfo3D, *this);
basegfx::B2DPolyPolygon aRetval;
if(pRootScene)
{
aRetval = basegfx::tools::createB2DPolyPolygonFromB3DPolyPolygon(rCandidate,
aViewInfo3D.getObjectToView() * GetTransform());
const sdr::contact::ViewContactOfE3dScene& rVCScene = static_cast< sdr::contact::ViewContactOfE3dScene& >(pRootScene->GetViewContact());
aRetval.transform(rVCScene.getObjectTransformation());
}
return aRetval;
}
sal_Bool E3dCompoundObject::IsAOrdNumRemapCandidate(E3dScene*& prScene) const
{
if(GetObjList()
&& GetObjList()->GetOwnerObj()
&& GetObjList()->GetOwnerObj()->ISA(E3dScene))
{
prScene = (E3dScene*)GetObjList()->GetOwnerObj();
return sal_True;
}
return sal_False;
}
//////////////////////////////////////////////////////////////////////////////
// eof