| /************************************************************** |
| * |
| * Licensed to the Apache Software Foundation (ASF) under one |
| * or more contributor license agreements. See the NOTICE file |
| * distributed with this work for additional information |
| * regarding copyright ownership. The ASF licenses this file |
| * to you under the Apache License, Version 2.0 (the |
| * "License"); you may not use this file except in compliance |
| * with the License. You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, |
| * software distributed under the License is distributed on an |
| * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY |
| * KIND, either express or implied. See the License for the |
| * specific language governing permissions and limitations |
| * under the License. |
| * |
| *************************************************************/ |
| |
| |
| |
| // MARKER(update_precomp.py): autogen include statement, do not remove |
| #include "precompiled_svx.hxx" |
| |
| #include <helperminimaldepth3d.hxx> |
| #include <drawinglayer/processor3d/baseprocessor3d.hxx> |
| #include <drawinglayer/primitive3d/drawinglayer_primitivetypes3d.hxx> |
| #include <drawinglayer/primitive3d/transformprimitive3d.hxx> |
| #include <drawinglayer/primitive3d/polygonprimitive3d.hxx> |
| #include <drawinglayer/primitive3d/polypolygonprimitive3d.hxx> |
| #include <svx/sdr/contact/viewcontactofe3d.hxx> |
| #include <svx/sdr/contact/viewcontactofe3dscene.hxx> |
| #include <svx/obj3d.hxx> |
| #include <svx/scene3d.hxx> |
| |
| ////////////////////////////////////////////////////////////////////////////// |
| |
| namespace drawinglayer |
| { |
| namespace processor3d |
| { |
| class MinimalDephInViewExtractor : public BaseProcessor3D |
| { |
| private: |
| // the value which will be fetched as result |
| double mfMinimalDepth; |
| |
| // as tooling, the process() implementation takes over API handling and calls this |
| // virtual render method when the primitive implementation is BasePrimitive3D-based. |
| virtual void processBasePrimitive3D(const primitive3d::BasePrimitive3D& rCandidate); |
| |
| public: |
| MinimalDephInViewExtractor(const geometry::ViewInformation3D& rViewInformation) |
| : BaseProcessor3D(rViewInformation), |
| mfMinimalDepth(DBL_MAX) |
| {} |
| |
| // data access |
| double getMinimalDepth() const { return mfMinimalDepth; } |
| }; |
| |
| void MinimalDephInViewExtractor::processBasePrimitive3D(const primitive3d::BasePrimitive3D& rCandidate) |
| { |
| // it is a BasePrimitive3D implementation, use getPrimitive3DID() call for switch |
| switch(rCandidate.getPrimitive3DID()) |
| { |
| case PRIMITIVE3D_ID_TRANSFORMPRIMITIVE3D : |
| { |
| // transform group. Remember current transformations |
| const primitive3d::TransformPrimitive3D& rPrimitive = static_cast< const primitive3d::TransformPrimitive3D& >(rCandidate); |
| const geometry::ViewInformation3D aLastViewInformation3D(getViewInformation3D()); |
| |
| // create new transformation; add new object transform from right side |
| const geometry::ViewInformation3D aNewViewInformation3D( |
| aLastViewInformation3D.getObjectTransformation() * rPrimitive.getTransformation(), |
| aLastViewInformation3D.getOrientation(), |
| aLastViewInformation3D.getProjection(), |
| aLastViewInformation3D.getDeviceToView(), |
| aLastViewInformation3D.getViewTime(), |
| aLastViewInformation3D.getExtendedInformationSequence()); |
| updateViewInformation(aNewViewInformation3D); |
| |
| // let break down |
| process(rPrimitive.getChildren()); |
| |
| // restore transformations |
| updateViewInformation(aLastViewInformation3D); |
| break; |
| } |
| case PRIMITIVE3D_ID_POLYGONHAIRLINEPRIMITIVE3D : |
| { |
| // PolygonHairlinePrimitive3D |
| const primitive3d::PolygonHairlinePrimitive3D& rPrimitive = static_cast< const primitive3d::PolygonHairlinePrimitive3D& >(rCandidate); |
| const basegfx::B3DPolygon& rPolygon = rPrimitive.getB3DPolygon(); |
| const sal_uInt32 nCount(rPolygon.count()); |
| |
| for(sal_uInt32 a(0); a < nCount; a++) |
| { |
| const basegfx::B3DPoint aPointInView(getViewInformation3D().getObjectToView() * rPolygon.getB3DPoint(a)); |
| |
| if(aPointInView.getZ() < mfMinimalDepth) |
| { |
| mfMinimalDepth = aPointInView.getZ(); |
| } |
| } |
| |
| break; |
| } |
| case PRIMITIVE3D_ID_POLYPOLYGONMATERIALPRIMITIVE3D : |
| { |
| // PolyPolygonMaterialPrimitive3D |
| const primitive3d::PolyPolygonMaterialPrimitive3D& rPrimitive = static_cast< const primitive3d::PolyPolygonMaterialPrimitive3D& >(rCandidate); |
| const basegfx::B3DPolyPolygon& rPolyPolygon = rPrimitive.getB3DPolyPolygon(); |
| const sal_uInt32 nPolyCount(rPolyPolygon.count()); |
| |
| for(sal_uInt32 a(0); a < nPolyCount; a++) |
| { |
| const basegfx::B3DPolygon aPolygon(rPolyPolygon.getB3DPolygon(a)); |
| const sal_uInt32 nCount(aPolygon.count()); |
| |
| for(sal_uInt32 b(0); b < nCount; b++) |
| { |
| const basegfx::B3DPoint aPointInView(getViewInformation3D().getObjectToView() * aPolygon.getB3DPoint(b)); |
| |
| if(aPointInView.getZ() < mfMinimalDepth) |
| { |
| mfMinimalDepth = aPointInView.getZ(); |
| } |
| } |
| } |
| |
| break; |
| } |
| default : |
| { |
| // process recursively |
| process(rCandidate.get3DDecomposition(getViewInformation3D())); |
| break; |
| } |
| } |
| } |
| } // end of namespace processor3d |
| } // end of namespace drawinglayer |
| |
| ////////////////////////////////////////////////////////////////////////////// |
| // changed to create values using VCs, Primitive3DSequence and ViewInformation3D to allow |
| // removal of old 3D bucket geometry. There is one slight difference in the result, it's |
| // in [0.0 .. 1.0] for Z-Depth since the scaling of the scene as 2D object is no longer |
| // part of the 3D transformations. This could be added since the ViewContactOfE3dScene is |
| // given, but is not needed since the permutation of the depth values needs only be correct |
| // relative to each other |
| |
| double getMinimalDepthInViewCoordinates(const E3dCompoundObject& rObject) |
| { |
| // this is a E3dCompoundObject, so it cannot be a scene (which is a E3dObject). |
| // Get primitive sequence using VC |
| const sdr::contact::ViewContactOfE3d& rVCObject = static_cast< sdr::contact::ViewContactOfE3d& >(rObject.GetViewContact()); |
| const drawinglayer::primitive3d::Primitive3DSequence aPrimitives = rVCObject.getViewIndependentPrimitive3DSequence(); |
| double fRetval(DBL_MAX); |
| |
| if(aPrimitives.hasElements()) |
| { |
| const E3dScene* pScene = rObject.GetScene(); |
| |
| if(pScene) |
| { |
| // get ViewInformation3D from scene using VC |
| const sdr::contact::ViewContactOfE3dScene& rVCScene = static_cast< sdr::contact::ViewContactOfE3dScene& >(pScene->GetViewContact()); |
| const drawinglayer::geometry::ViewInformation3D aViewInfo3D(rVCScene.getViewInformation3D()); |
| |
| // the scene's object transformation is already part of aViewInfo3D.getObjectTransformation() |
| // for historical reasons (see ViewContactOfE3dScene::createViewInformation3D for more info) |
| // and the object's transform is part of aPrimitives (and taken into account when decomposing |
| // to PolygonHairlinePrimitive3D and PolyPolygonMaterialPrimitive3D). The missing part may be |
| // some Scene SdrObjects lying in-between which may need to be added. This is e.g. used in chart, |
| // and generally allowed in 3d scenes an their 3d object hierarchy |
| basegfx::B3DHomMatrix aInBetweenSceneMatrix; |
| E3dScene* pParentScene = dynamic_cast< E3dScene* >(rObject.GetParentObj()); |
| |
| while(pParentScene && pParentScene != pScene) |
| { |
| aInBetweenSceneMatrix = pParentScene->GetTransform() * aInBetweenSceneMatrix; |
| pParentScene = dynamic_cast< E3dScene* >(pParentScene->GetParentObj()); |
| } |
| |
| // build new ViewInformation containing all transforms |
| const drawinglayer::geometry::ViewInformation3D aNewViewInformation3D( |
| aViewInfo3D.getObjectTransformation() * aInBetweenSceneMatrix, |
| aViewInfo3D.getOrientation(), |
| aViewInfo3D.getProjection(), |
| aViewInfo3D.getDeviceToView(), |
| aViewInfo3D.getViewTime(), |
| aViewInfo3D.getExtendedInformationSequence()); |
| |
| // create extractor helper, proccess geometry and get return value |
| drawinglayer::processor3d::MinimalDephInViewExtractor aExtractor(aNewViewInformation3D); |
| aExtractor.process(aPrimitives); |
| fRetval = aExtractor.getMinimalDepth(); |
| } |
| } |
| |
| return fRetval; |
| } |
| |
| ////////////////////////////////////////////////////////////////////////////// |
| // eof |