blob: 027823402dff364e964a9d9a47131e9a0b93965a [file] [log] [blame]
/**************************************************************
*
* Licensed to the Apache Software Foundation (ASF) under one
* or more contributor license agreements. See the NOTICE file
* distributed with this work for additional information
* regarding copyright ownership. The ASF licenses this file
* to you under the Apache License, Version 2.0 (the
* "License"); you may not use this file except in compliance
* with the License. You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing,
* software distributed under the License is distributed on an
* "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
* KIND, either express or implied. See the License for the
* specific language governing permissions and limitations
* under the License.
*
*************************************************************/
// MARKER(update_precomp.py): autogen include statement, do not remove
#include "precompiled_svx.hxx"
#include <svx/e3dundo.hxx>
#include <svx/svdmodel.hxx>
#include <editeng/outlobj.hxx>
#include <svx/view3d.hxx>
#include <svx/scene3d.hxx>
#include <svx/e3dsceneupdater.hxx>
/************************************************************************/
TYPEINIT1(E3dUndoAction, SfxUndoAction);
/************************************************************************\
|*
|* Destruktor der Basisklasse
|*
\************************************************************************/
E3dUndoAction::~E3dUndoAction ()
{
}
/************************************************************************\
|*
|* Repeat gibt es nicht
|*
\************************************************************************/
sal_Bool E3dUndoAction::CanRepeat(SfxRepeatTarget&) const
{
return sal_False;
}
/************************************************************************/
TYPEINIT1(E3dRotateUndoAction, E3dUndoAction);
/************************************************************************
E3dRotateUndoAction
************************************************************************/
/************************************************************************\
|*
|* Undodestruktor fuer 3D-Rotation
|*
\************************************************************************/
E3dRotateUndoAction::~E3dRotateUndoAction ()
{
}
/************************************************************************\
|*
|* Undo fuer 3D-Rotation ueber die Rotationsmatrizen
|*
\************************************************************************/
void E3dRotateUndoAction::Undo ()
{
E3DModifySceneSnapRectUpdater aUpdater(pMy3DObj);
pMy3DObj->SetTransform(aMyOldRotation);
}
/************************************************************************\
|*
|* Undo fuer 3D-Rotation ueber die Rotationsmatrizen
|*
\************************************************************************/
void E3dRotateUndoAction::Redo ()
{
E3DModifySceneSnapRectUpdater aUpdater(pMy3DObj);
pMy3DObj->SetTransform(aMyNewRotation);
}
/*************************************************************************
|*
|* E3dAttributesUndoAction
|*
\************************************************************************/
TYPEINIT1(E3dAttributesUndoAction, SdrUndoAction);
/*************************************************************************
|*
|* Konstruktor
|*
\************************************************************************/
E3dAttributesUndoAction::E3dAttributesUndoAction( SdrModel &rModel,
E3dView* p3dView,
E3dObject* pInObject,
const SfxItemSet& rNewSet,
const SfxItemSet& rOldSet,
sal_Bool bUseSubObj)
: SdrUndoAction( rModel ),
pObject ( pInObject ),
pView ( p3dView ),
bUseSubObjects(bUseSubObj),
aNewSet ( rNewSet ),
aOldSet ( rOldSet )
{
}
/*************************************************************************
|*
|* Destruktor
|*
\************************************************************************/
E3dAttributesUndoAction::~E3dAttributesUndoAction()
{
}
/*************************************************************************
|*
|* Undo()
|* Implementiert ueber Set3DAttributes(), um die Attribute nur an einer
|* Stelle pflegen zu muessen!
|*
\************************************************************************/
void E3dAttributesUndoAction::Undo()
{
E3DModifySceneSnapRectUpdater aUpdater(pObject);
pObject->SetMergedItemSetAndBroadcast(aOldSet);
}
/*************************************************************************
|*
|* Redo()
|*
\************************************************************************/
void E3dAttributesUndoAction::Redo()
{
E3DModifySceneSnapRectUpdater aUpdater(pObject);
pObject->SetMergedItemSetAndBroadcast(aNewSet);
}
/*************************************************************************
|*
|* Mehrfaches Undo nicht moeglich
|*
\************************************************************************/
sal_Bool E3dAttributesUndoAction::CanRepeat(SfxRepeatTarget& /*rView*/) const
{
return sal_False;
}
/*************************************************************************
|*
|* Mehrfaches Undo nicht moeglich
|*
\************************************************************************/
void E3dAttributesUndoAction::Repeat()
{
}