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/**************************************************************
*
* Licensed to the Apache Software Foundation (ASF) under one
* or more contributor license agreements. See the NOTICE file
* distributed with this work for additional information
* regarding copyright ownership. The ASF licenses this file
* to you under the Apache License, Version 2.0 (the
* "License"); you may not use this file except in compliance
* with the License. You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing,
* software distributed under the License is distributed on an
* "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
* KIND, either express or implied. See the License for the
* specific language governing permissions and limitations
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*************************************************************/
// MARKER(update_precomp.py): autogen include statement, do not remove
#include "precompiled_svx.hxx"
#include <svx/deflt3d.hxx>
#include <svx/cube3d.hxx>
#include <svx/svxids.hrc>
#include <editeng/colritem.hxx>
#include <svx/e3ditem.hxx>
/*************************************************************************
|*
|* Klasse zum verwalten der 3D-Default Attribute
|*
\************************************************************************/
// Konstruktor
E3dDefaultAttributes::E3dDefaultAttributes()
{
Reset();
}
void E3dDefaultAttributes::Reset()
{
// Compound-Objekt
bDefaultCreateNormals = sal_True;
bDefaultCreateTexture = sal_True;
// Cube-Objekt
aDefaultCubePos = basegfx::B3DPoint(-500.0, -500.0, -500.0);
aDefaultCubeSize = basegfx::B3DVector(1000.0, 1000.0, 1000.0);
nDefaultCubeSideFlags = CUBE_FULL;
bDefaultCubePosIsCenter = sal_False;
// Sphere-Objekt
aDefaultSphereCenter = basegfx::B3DPoint(0.0, 0.0, 0.0);
aDefaultSphereSize = basegfx::B3DPoint(1000.0, 1000.0, 1000.0);
// Lathe-Objekt
nDefaultLatheEndAngle = 3600;
bDefaultLatheSmoothed = sal_True;
bDefaultLatheSmoothFrontBack = sal_False;
bDefaultLatheCharacterMode = sal_False;
bDefaultLatheCloseFront = sal_True;
bDefaultLatheCloseBack = sal_True;
// Extrude-Objekt
bDefaultExtrudeSmoothed = sal_True;
bDefaultExtrudeSmoothFrontBack = sal_False;
bDefaultExtrudeCharacterMode = sal_False;
bDefaultExtrudeCloseFront = sal_True;
bDefaultExtrudeCloseBack = sal_True;
}
// eof