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/**************************************************************
*
* Licensed to the Apache Software Foundation (ASF) under one
* or more contributor license agreements. See the NOTICE file
* distributed with this work for additional information
* regarding copyright ownership. The ASF licenses this file
* to you under the Apache License, Version 2.0 (the
* "License"); you may not use this file except in compliance
* with the License. You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing,
* software distributed under the License is distributed on an
* "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
* KIND, either express or implied. See the License for the
* specific language governing permissions and limitations
* under the License.
*
*************************************************************/
// MARKER(update_precomp.py): autogen include statement, do not remove
#include "precompiled_svx.hxx"
// include ---------------------------------------------------------------
#include <svx/svdoedge.hxx>
#include <svx/svdattrx.hxx>
#include <svx/svdmark.hxx>
#include <svx/svdview.hxx>
#include <svx/svdpage.hxx> // SdrObjList
#include "svx/connctrl.hxx"
#include <svx/dialmgr.hxx>
#include "svx/dlgutil.hxx"
// #110094#
#include <svx/sdr/contact/objectcontactofobjlistpainter.hxx>
// #110094#
#include <svx/sdr/contact/displayinfo.hxx>
#include <vcl/svapp.hxx>
/*************************************************************************
|*
|* Ctor SvxXConnectionPreview
|*
*************************************************************************/
SvxXConnectionPreview::SvxXConnectionPreview( Window* pParent, const ResId& rResId,
const SfxItemSet& rInAttrs ) :
Control ( pParent, rResId ),
rAttrs ( rInAttrs ),
pEdgeObj( NULL ),
pObjList( NULL ),
pView ( NULL )
{
SetMapMode( MAP_100TH_MM );
SetStyles();
}
/*************************************************************************
|*
|* Dtor SvxXConnectionPreview
|*
*************************************************************************/
SvxXConnectionPreview::~SvxXConnectionPreview()
{
delete pObjList;
}
/*************************************************************************
|*
|* Dtor SvxXConnectionPreview
|*
*************************************************************************/
void SvxXConnectionPreview::Construct()
{
DBG_ASSERT( pView, "Keine gueltige View Uebergeben!" );
const SdrMarkList& rMarkList = pView->GetMarkedObjectList();
sal_uIntPtr nMarkCount = rMarkList.GetMarkCount();
if( nMarkCount >= 1 )
{
sal_Bool bFound = sal_False;
const SdrObject* pObj = rMarkList.GetMark(0)->GetMarkedSdrObj();
for( sal_uInt16 i = 0; i < nMarkCount && !bFound; i++ )
{
pObj = rMarkList.GetMark( i )->GetMarkedSdrObj();
sal_uInt32 nInv = pObj->GetObjInventor();
sal_uInt16 nId = pObj->GetObjIdentifier();
if( nInv == SdrInventor && nId == OBJ_EDGE )
{
bFound = sal_True;
SdrEdgeObj* pTmpEdgeObj = (SdrEdgeObj*) pObj;
pEdgeObj = (SdrEdgeObj*) pTmpEdgeObj->Clone();
SdrObjConnection& rConn1 = (SdrObjConnection&)pEdgeObj->GetConnection( sal_True );
SdrObjConnection& rConn2 = (SdrObjConnection&)pEdgeObj->GetConnection( sal_False );
rConn1 = pTmpEdgeObj->GetConnection( sal_True );
rConn2 = pTmpEdgeObj->GetConnection( sal_False );
SdrObject* pTmpObj1 = pTmpEdgeObj->GetConnectedNode( sal_True );
SdrObject* pTmpObj2 = pTmpEdgeObj->GetConnectedNode( sal_False );
// #110094#
// potential memory leak here (!). Create SdrObjList only when there is
// not yet one.
if(!pObjList)
{
pObjList = new SdrObjList( pView->GetModel(), NULL );
}
if( pTmpObj1 )
{
SdrObject* pObj1 = pTmpObj1->Clone();
pObjList->InsertObject( pObj1 );
pEdgeObj->ConnectToNode( sal_True, pObj1 );
}
if( pTmpObj2 )
{
SdrObject* pObj2 = pTmpObj2->Clone();
pObjList->InsertObject( pObj2 );
pEdgeObj->ConnectToNode( sal_False, pObj2 );
}
pObjList->InsertObject( pEdgeObj );
}
}
}
if( !pEdgeObj )
pEdgeObj = new SdrEdgeObj();
// Groesse anpassen
if( pObjList )
{
OutputDevice* pOD = pView->GetFirstOutputDevice(); // GetWin( 0 );
Rectangle aRect = pObjList->GetAllObjBoundRect();
MapMode aMapMode = GetMapMode();
aMapMode.SetMapUnit( pOD->GetMapMode().GetMapUnit() );
SetMapMode( aMapMode );
MapMode aDisplayMap( aMapMode );
Point aNewPos;
Size aNewSize;
const Size aWinSize = PixelToLogic( GetOutputSizePixel(), aDisplayMap );
const long nWidth = aWinSize.Width();
const long nHeight = aWinSize.Height();
double fRectWH = (double) aRect.GetWidth() / aRect.GetHeight();
double fWinWH = (double) nWidth / nHeight;
// Bitmap an Thumbgroesse anpassen (hier nicht!)
if ( fRectWH < fWinWH)
{
aNewSize.Width() = (long) ( (double) nHeight * fRectWH );
aNewSize.Height()= nHeight;
}
else
{
aNewSize.Width() = nWidth;
aNewSize.Height()= (long) ( (double) nWidth / fRectWH );
}
Fraction aFrac1( aWinSize.Width(), aRect.GetWidth() );
Fraction aFrac2( aWinSize.Height(), aRect.GetHeight() );
Fraction aMinFrac( aFrac1 <= aFrac2 ? aFrac1 : aFrac2 );
// MapMode umsetzen
aDisplayMap.SetScaleX( aMinFrac );
aDisplayMap.SetScaleY( aMinFrac );
// Zentrierung
aNewPos.X() = ( nWidth - aNewSize.Width() ) >> 1;
aNewPos.Y() = ( nHeight - aNewSize.Height() ) >> 1;
aDisplayMap.SetOrigin( LogicToLogic( aNewPos, aMapMode, aDisplayMap ) );
SetMapMode( aDisplayMap );
// Ursprung
aNewPos = aDisplayMap.GetOrigin();
aNewPos -= Point( aRect.TopLeft().X(), aRect.TopLeft().Y() );
aDisplayMap.SetOrigin( aNewPos );
SetMapMode( aDisplayMap );
Point aPos;
MouseEvent aMEvt( aPos, 1, 0, MOUSE_RIGHT );
MouseButtonDown( aMEvt );
/*
Point aPt( -aRect.TopLeft().X(), -aRect.TopLeft().Y() );
aMapMode.SetOrigin( aPt );
// Skalierung
Size aSize = GetOutputSize();
Fraction aFrac1( aSize.Width(), aRect.GetWidth() );
Fraction aFrac2( aSize.Height(), aRect.GetHeight() );
Fraction aMaxFrac( aFrac1 > aFrac2 ? aFrac1 : aFrac2 );
Fraction aMinFrac( aFrac1 <= aFrac2 ? aFrac1 : aFrac2 );
sal_Bool bChange = (sal_Bool) ( (double)aMinFrac > 1.0 );
aMapMode.SetScaleX( aMinFrac );
aMapMode.SetScaleY( aMinFrac );
// zentrieren
long nXXL = aSize.Width() > aRect.GetWidth() ? aSize.Width() : aRect.GetWidth();
long nXS = aSize.Width() <= aRect.GetWidth() ? aSize.Width() : aRect.GetWidth();
if( bChange )
{
long nTmp = nXXL; nXXL = nXS; nXS = nTmp;
}
long nX = (long) ( (double)aMinFrac * (double)nXXL );
nX = (long) ( (double)labs( nXS - nX ) / (double)aMinFrac / 2.0 );
long nYXL = aSize.Height() > aRect.GetHeight() ? aSize.Height() : aRect.GetHeight();
long nYS = aSize.Height() <= aRect.GetHeight() ? aSize.Height() : aRect.GetHeight();
if( bChange )
{
long nTmp = nXXL; nXXL = nXS; nXS = nTmp;
}
long nY = (long) ( (double)aMinFrac * (double)nYXL );
nY = (long) ( (double)labs( nYS - nY ) / (double)aMinFrac / 2.0 );
aPt += Point( nX, nY );
aMapMode.SetOrigin( aPt );
SetMapMode( aMapMode );
*/
}
}
/*************************************************************************
|*
|* SvxXConnectionPreview: Paint()
|*
*************************************************************************/
void SvxXConnectionPreview::Paint( const Rectangle& )
{
if( pObjList )
{
// #110094#
// This will not work anymore. To not start at Adam and Eve, i will
// ATM not try to change all this stuff to really using an own model
// and a view. I will just try to provide a mechanism to paint such
// objects without own model and without a page/view with the new
// mechanism.
// New stuff: Use a ObjectContactOfObjListPainter.
sdr::contact::SdrObjectVector aObjectVector;
for(sal_uInt32 a(0L); a < pObjList->GetObjCount(); a++)
{
SdrObject* pObject = pObjList->GetObj(a);
DBG_ASSERT(pObject,
"SvxXConnectionPreview::Paint: Corrupt ObjectList (!)");
aObjectVector.push_back(pObject);
}
sdr::contact::ObjectContactOfObjListPainter aPainter(*this, aObjectVector, 0);
sdr::contact::DisplayInfo aDisplayInfo;
// do processing
aPainter.ProcessDisplay(aDisplayInfo);
}
}
/*************************************************************************
|*
|* SvxXConnectionPreview: SetAttributes()
|*
*************************************************************************/
void SvxXConnectionPreview::SetAttributes( const SfxItemSet& rInAttrs )
{
//pEdgeObj->SetItemSetAndBroadcast(rInAttrs);
pEdgeObj->SetMergedItemSetAndBroadcast(rInAttrs);
Invalidate();
}
/*************************************************************************
|*
|* Ermittelt die Anzahl der Linienversaetze anhand des Preview-Objektes
|*
*************************************************************************/
sal_uInt16 SvxXConnectionPreview::GetLineDeltaAnz()
{
const SfxItemSet& rSet = pEdgeObj->GetMergedItemSet();
sal_uInt16 nCount(0);
if(SFX_ITEM_DONTCARE != rSet.GetItemState(SDRATTR_EDGELINEDELTAANZ))
nCount = ((const SdrEdgeLineDeltaAnzItem&)rSet.Get(SDRATTR_EDGELINEDELTAANZ)).GetValue();
return nCount;
}
/*************************************************************************
|*
|* SvxXConnectionPreview: MouseButtonDown()
|*
*************************************************************************/
void SvxXConnectionPreview::MouseButtonDown( const MouseEvent& rMEvt )
{
sal_Bool bZoomIn = rMEvt.IsLeft() && !rMEvt.IsShift();
sal_Bool bZoomOut = rMEvt.IsRight() || rMEvt.IsShift();
sal_Bool bCtrl = rMEvt.IsMod1();
if( bZoomIn || bZoomOut )
{
MapMode aMapMode = GetMapMode();
Fraction aXFrac = aMapMode.GetScaleX();
Fraction aYFrac = aMapMode.GetScaleY();
Fraction* pMultFrac;
if( bZoomIn )
{
if( bCtrl )
pMultFrac = new Fraction( 3, 2 );
else
pMultFrac = new Fraction( 11, 10 );
}
else
{
if( bCtrl )
pMultFrac = new Fraction( 2, 3 );
else
pMultFrac = new Fraction( 10, 11 );
}
aXFrac *= *pMultFrac;
aYFrac *= *pMultFrac;
if( (double)aXFrac > 0.001 && (double)aXFrac < 1000.0 &&
(double)aYFrac > 0.001 && (double)aYFrac < 1000.0 )
{
aMapMode.SetScaleX( aXFrac );
aMapMode.SetScaleY( aYFrac );
SetMapMode( aMapMode );
Size aOutSize( GetOutputSize() );
Point aPt( aMapMode.GetOrigin() );
long nX = (long)( ( (double)aOutSize.Width() - ( (double)aOutSize.Width() * (double)*pMultFrac ) ) / 2.0 + 0.5 );
long nY = (long)( ( (double)aOutSize.Height() - ( (double)aOutSize.Height() * (double)*pMultFrac ) ) / 2.0 + 0.5 );
aPt.X() += nX;
aPt.Y() += nY;
aMapMode.SetOrigin( aPt );
SetMapMode( aMapMode );
Invalidate();
}
delete pMultFrac;
}
}
void SvxXConnectionPreview::SetStyles()
{
const StyleSettings& rStyles = Application::GetSettings().GetStyleSettings();
SetDrawMode( GetSettings().GetStyleSettings().GetHighContrastMode() ? OUTPUT_DRAWMODE_CONTRAST : OUTPUT_DRAWMODE_COLOR );
SetBackground( Wallpaper( Color( rStyles.GetFieldColor() ) ) );
}
void SvxXConnectionPreview::DataChanged( const DataChangedEvent& rDCEvt )
{
Control::DataChanged( rDCEvt );
if ( (rDCEvt.GetType() == DATACHANGED_SETTINGS) && (rDCEvt.GetFlags() & SETTINGS_STYLE) )
{
SetStyles();
}
}