blob: a7a33b0a918348dcf5064b2a7a86fcdc9022f386 [file] [log] [blame]
/**************************************************************
*
* Licensed to the Apache Software Foundation (ASF) under one
* or more contributor license agreements. See the NOTICE file
* distributed with this work for additional information
* regarding copyright ownership. The ASF licenses this file
* to you under the Apache License, Version 2.0 (the
* "License"); you may not use this file except in compliance
* with the License. You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing,
* software distributed under the License is distributed on an
* "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
* KIND, either express or implied. See the License for the
* specific language governing permissions and limitations
* under the License.
*
*************************************************************/
// MARKER(update_precomp.py): autogen include statement, do not remove
#include "precompiled_svx.hxx"
// include ---------------------------------------------------------------
#include <stdio.h>
#define _SVX_CHARMAP_CXX_
#include <vcl/svapp.hxx>
#include <svtools/colorcfg.hxx>
#include <rtl/textenc.h>
#include <svx/ucsubset.hxx>
#include <svx/dialogs.hrc>
#include <svx/charmap.hxx>
#include <svx/dialmgr.hxx>
#include <svx/svxdlg.hxx>
#include "charmapacc.hxx"
#include <com/sun/star/accessibility/AccessibleEventObject.hpp>
#include <com/sun/star/accessibility/AccessibleEventId.hpp>
#include <com/sun/star/accessibility/AccessibleStateType.hpp>
#include <comphelper/types.hxx>
#include <svl/itemset.hxx>
#include "rtl/ustrbuf.hxx"
using namespace ::com::sun::star::accessibility;
using namespace ::com::sun::star::uno;
using namespace ::com::sun::star;
// -----------------------------------------------------------------------
sal_uInt32& SvxShowCharSet::getSelectedChar()
{
static sal_uInt32 cSelectedChar = ' '; // keeps selected character over app livetime
return cSelectedChar;
}
// class SvxShowCharSet ==================================================
#define SBWIDTH 16
SvxShowCharSet::SvxShowCharSet( Window* pParent, const ResId& rResId ) :
Control( pParent, rResId )
,m_pAccessible(NULL)
,aVscrollSB( this, WB_VERT)
{
nSelectedIndex = -1; // TODO: move into init list when it is no longer static
aOrigSize = GetOutputSizePixel();
aOrigPos = GetPosPixel();
SetStyle( GetStyle() | WB_CLIPCHILDREN );
aVscrollSB.SetScrollHdl( LINK( this, SvxShowCharSet, VscrollHdl ) );
aVscrollSB.EnableDrag( sal_True );
// other settings like aVscroll depend on selected font => see SetFont
bDrag = sal_False;
InitSettings( sal_True, sal_True );
}
// -----------------------------------------------------------------------
void SvxShowCharSet::GetFocus()
{
Control::GetFocus();
SelectIndex( nSelectedIndex, sal_True );
}
// -----------------------------------------------------------------------
void SvxShowCharSet::LoseFocus()
{
Control::LoseFocus();
SelectIndex( nSelectedIndex, sal_False );
}
// -----------------------------------------------------------------------
void SvxShowCharSet::StateChanged( StateChangedType nType )
{
if ( nType == STATE_CHANGE_CONTROLFOREGROUND )
InitSettings( sal_True, sal_False );
else if ( nType == STATE_CHANGE_CONTROLBACKGROUND )
InitSettings( sal_False, sal_True );
Control::StateChanged( nType );
}
// -----------------------------------------------------------------------
void SvxShowCharSet::DataChanged( const DataChangedEvent& rDCEvt )
{
if ( ( rDCEvt.GetType() == DATACHANGED_SETTINGS )
&& ( rDCEvt.GetFlags() & SETTINGS_STYLE ) )
InitSettings( sal_True, sal_True );
else
Control::DataChanged( rDCEvt );
}
// -----------------------------------------------------------------------
void SvxShowCharSet::MouseButtonDown( const MouseEvent& rMEvt )
{
if ( rMEvt.IsLeft() )
{
if ( rMEvt.GetClicks() == 1 )
{
GrabFocus();
bDrag = sal_True;
CaptureMouse();
int nIndex = PixelToMapIndex( rMEvt.GetPosPixel() );
// Fire the focus event
SelectIndex( nIndex , sal_True);
}
if ( !(rMEvt.GetClicks() % 2) )
aDoubleClkHdl.Call( this );
}
}
// -----------------------------------------------------------------------
void SvxShowCharSet::MouseButtonUp( const MouseEvent& rMEvt )
{
if ( bDrag && rMEvt.IsLeft() )
{
// released mouse over character map
if ( Rectangle(Point(), GetOutputSize()).IsInside(rMEvt.GetPosPixel()))
aSelectHdl.Call( this );
ReleaseMouse();
bDrag = sal_False;
}
}
// -----------------------------------------------------------------------
void SvxShowCharSet::MouseMove( const MouseEvent& rMEvt )
{
if ( rMEvt.IsLeft() && bDrag )
{
Point aPos = rMEvt.GetPosPixel();
Size aSize = GetSizePixel();
if ( aPos.X() < 0 )
aPos.X() = 0;
else if ( aPos.X() > aSize.Width()-5 )
aPos.X() = aSize.Width()-5;
if ( aPos.Y() < 0 )
aPos.Y() = 0;
else if ( aPos.Y() > aSize.Height()-5 )
aPos.Y() = aSize.Height()-5;
int nIndex = PixelToMapIndex( aPos );
// Fire the focus event.
SelectIndex( nIndex , sal_True );
}
}
// -----------------------------------------------------------------------
void SvxShowCharSet::Command( const CommandEvent& rCEvt )
{
if( !HandleScrollCommand( rCEvt, 0, &aVscrollSB ) )
Control::Command( rCEvt );
}
// -----------------------------------------------------------------------------
sal_uInt16 SvxShowCharSet::GetRowPos(sal_uInt16 _nPos) const
{
return _nPos / COLUMN_COUNT ;
}
// -----------------------------------------------------------------------------
sal_uInt16 SvxShowCharSet::GetColumnPos(sal_uInt16 _nPos) const
{
return _nPos % COLUMN_COUNT ;
}
// -----------------------------------------------------------------------
int SvxShowCharSet::FirstInView( void ) const
{
int nIndex = 0;
if( aVscrollSB.IsVisible() )
nIndex += aVscrollSB.GetThumbPos() * COLUMN_COUNT;
return nIndex;
}
// -----------------------------------------------------------------------
int SvxShowCharSet::LastInView( void ) const
{
sal_uIntPtr nIndex = FirstInView();
nIndex += ROW_COUNT * COLUMN_COUNT - 1;
sal_uIntPtr nCompare = sal::static_int_cast<sal_uIntPtr>( maFontCharMap.GetCharCount() - 1 );
if( nIndex > nCompare )
nIndex = nCompare;
return nIndex;
}
// -----------------------------------------------------------------------
inline Point SvxShowCharSet::MapIndexToPixel( int nIndex ) const
{
const int nBase = FirstInView();
int x = ((nIndex - nBase) % COLUMN_COUNT) * nX;
int y = ((nIndex - nBase) / COLUMN_COUNT) * nY;
return Point( x, y );
}
// -----------------------------------------------------------------------------
int SvxShowCharSet::PixelToMapIndex( const Point& point) const
{
int nBase = FirstInView();
return (nBase + (point.X()/nX) + (point.Y()/nY) * COLUMN_COUNT);
}
// -----------------------------------------------------------------------
void SvxShowCharSet::KeyInput( const KeyEvent& rKEvt )
{
KeyCode aCode = rKEvt.GetKeyCode();
if( aCode.GetModifier() )
{
Control::KeyInput( rKEvt );
return;
}
int tmpSelected = nSelectedIndex;
switch ( aCode.GetCode() )
{
case KEY_SPACE:
aSelectHdl.Call( this );
break;
case KEY_LEFT:
--tmpSelected;
break;
case KEY_RIGHT:
++tmpSelected;
break;
case KEY_UP:
tmpSelected -= COLUMN_COUNT;
break;
case KEY_DOWN:
tmpSelected += COLUMN_COUNT;
break;
case KEY_PAGEUP:
tmpSelected -= ROW_COUNT * COLUMN_COUNT;
break;
case KEY_PAGEDOWN:
tmpSelected += ROW_COUNT * COLUMN_COUNT;
break;
case KEY_HOME:
tmpSelected = 0;
break;
case KEY_END:
tmpSelected = maFontCharMap.GetCharCount() - 1;
break;
case KEY_TAB: // some fonts have a character at these unicode control codes
case KEY_ESCAPE:
case KEY_RETURN:
Control::KeyInput( rKEvt );
tmpSelected = - 1; // mark as invalid
break;
default:
{
sal_UCS4 cChar = rKEvt.GetCharCode();
sal_UCS4 cNext = maFontCharMap.GetNextChar( cChar - 1 );
tmpSelected = maFontCharMap.GetIndexFromChar( cNext );
if( tmpSelected < 0 || (cChar != cNext) )
{
Control::KeyInput( rKEvt );
tmpSelected = - 1; // mark as invalid
}
}
}
if ( tmpSelected >= 0 )
{
SelectIndex( tmpSelected, sal_True );
aPreSelectHdl.Call( this );
}
}
// -----------------------------------------------------------------------
void SvxShowCharSet::Paint( const Rectangle& )
{
DrawChars_Impl( FirstInView(), LastInView() );
}
// -----------------------------------------------------------------------------
void SvxShowCharSet::DeSelect()
{
DrawChars_Impl(nSelectedIndex,nSelectedIndex);
}
// -----------------------------------------------------------------------
void SvxShowCharSet::DrawChars_Impl( int n1, int n2 )
{
if( n1 > LastInView() || n2 < FirstInView() )
return;
Size aOutputSize = GetOutputSizePixel();
if( aVscrollSB.IsVisible() )
aOutputSize.setWidth( aOutputSize.Width() - SBWIDTH );
int i;
for ( i = 1; i < COLUMN_COUNT; ++i )
DrawLine( Point( nX * i, 0 ), Point( nX * i, aOutputSize.Height() ) );
for ( i = 1; i < ROW_COUNT; ++i )
DrawLine( Point( 0, nY * i ), Point( aOutputSize.Width(), nY * i ) );
const StyleSettings& rStyleSettings = Application::GetSettings().GetStyleSettings();
const Color aWindowTextColor( rStyleSettings.GetFieldTextColor() );
Color aHighlightColor( rStyleSettings.GetHighlightColor() );
Color aHighlightTextColor( rStyleSettings.GetHighlightTextColor() );
Color aFaceColor( rStyleSettings.GetFaceColor() );
Color aLightColor( rStyleSettings.GetLightColor() );
Color aShadowColor( rStyleSettings.GetShadowColor() );
int nTextHeight = GetTextHeight();
Rectangle aBoundRect;
for( i = n1; i <= n2; ++i )
{
Point pix = MapIndexToPixel( i );
int x = pix.X();
int y = pix.Y();
rtl::OUStringBuffer buf;
buf.appendUtf32( maFontCharMap.GetCharFromIndex( i ) );
String aCharStr(buf.makeStringAndClear());
int nTextWidth = GetTextWidth(aCharStr);
int tx = x + (nX - nTextWidth + 1) / 2;
int ty = y + (nY - nTextHeight + 1) / 2;
Point aPointTxTy( tx, ty );
// adjust position before it gets out of bounds
if( GetTextBoundRect( aBoundRect, aCharStr ) && !aBoundRect.IsEmpty() )
{
// zero advance width => use ink width to center glyph
if( !nTextWidth )
{
aPointTxTy.X() = x - aBoundRect.Left()
+ (nX - aBoundRect.GetWidth() + 1) / 2;
}
aBoundRect += aPointTxTy;
// shift back vertically if needed
int nYLDelta = aBoundRect.Top() - y;
int nYHDelta = (y + nY) - aBoundRect.Bottom();
if( nYLDelta <= 0 )
aPointTxTy.Y() -= nYLDelta - 1;
else if( nYHDelta <= 0 )
aPointTxTy.Y() += nYHDelta - 1;
// shift back horizontally if needed
int nXLDelta = aBoundRect.Left() - x;
int nXHDelta = (x + nX) - aBoundRect.Right();
if( nXLDelta <= 0 )
aPointTxTy.X() -= nXLDelta - 1;
else if( nXHDelta <= 0 )
aPointTxTy.X() += nXHDelta - 1;
}
Color aTextCol = GetTextColor();
if ( i != nSelectedIndex )
{
SetTextColor( aWindowTextColor );
DrawText( aPointTxTy, aCharStr );
}
else
{
Color aLineCol = GetLineColor();
Color aFillCol = GetFillColor();
SetLineColor();
Point aPointUL( x + 1, y + 1 );
if( HasFocus() )
{
SetFillColor( aHighlightColor );
DrawRect( Rectangle( aPointUL, Size(nX-1,nY-1) ) );
SetTextColor( aHighlightTextColor );
DrawText( aPointTxTy, aCharStr );
}
else
{
SetFillColor( aFaceColor );
DrawRect( Rectangle( aPointUL, Size( nX-1, nY-1) ) );
SetLineColor( aLightColor );
DrawLine( aPointUL, Point( x+nX-1, y+1) );
DrawLine( aPointUL, Point( x+1, y+nY-1) );
SetLineColor( aShadowColor );
DrawLine( Point( x+1, y+nY-1), Point( x+nX-1, y+nY-1) );
DrawLine( Point( x+nX-1, y+nY-1), Point( x+nX-1, y+1) );
DrawText( aPointTxTy, aCharStr );
}
SetLineColor( aLineCol );
SetFillColor( aFillCol );
}
SetTextColor( aTextCol );
}
}
// -----------------------------------------------------------------------
void SvxShowCharSet::InitSettings( sal_Bool bForeground, sal_Bool bBackground )
{
const StyleSettings& rStyleSettings = Application::GetSettings().GetStyleSettings();
if ( bForeground )
{
Color aTextColor( rStyleSettings.GetDialogTextColor() );
if ( IsControlForeground() )
aTextColor = GetControlForeground();
SetTextColor( aTextColor );
}
if ( bBackground )
{
if ( IsControlBackground() )
SetBackground( GetControlBackground() );
else
SetBackground( rStyleSettings.GetWindowColor() );
}
Invalidate();
}
// -----------------------------------------------------------------------
sal_UCS4 SvxShowCharSet::GetSelectCharacter() const
{
if( nSelectedIndex >= 0 )
getSelectedChar() = maFontCharMap.GetCharFromIndex( nSelectedIndex );
return getSelectedChar();
}
// -----------------------------------------------------------------------
void SvxShowCharSet::SetFont( const Font& rFont )
{
// save last selected unicode
if( nSelectedIndex >= 0 )
getSelectedChar() = maFontCharMap.GetCharFromIndex( nSelectedIndex );
Font aFont = rFont;
aFont.SetWeight( WEIGHT_LIGHT );
aFont.SetAlign( ALIGN_TOP );
int nFontHeight = (aOrigSize.Height() - 5) * 2 / (3 * ROW_COUNT);
aFont.SetSize( PixelToLogic( Size( 0, nFontHeight ) ) );
aFont.SetTransparent( sal_True );
Control::SetFont( aFont );
GetFontCharMap( maFontCharMap );
// hide scrollbar when there is nothing to scroll
sal_Bool bNeedVscroll = (maFontCharMap.GetCharCount() > ROW_COUNT*COLUMN_COUNT);
nX = (aOrigSize.Width() - (bNeedVscroll ? SBWIDTH : 0)) / COLUMN_COUNT;
nY = aOrigSize.Height() / ROW_COUNT;
if( bNeedVscroll)
{
aVscrollSB.SetPosSizePixel( nX * COLUMN_COUNT, 0, SBWIDTH, nY * ROW_COUNT );
aVscrollSB.SetRangeMin( 0 );
int nLastRow = (maFontCharMap.GetCharCount() - 1 + COLUMN_COUNT) / COLUMN_COUNT;
aVscrollSB.SetRangeMax( nLastRow );
aVscrollSB.SetPageSize( ROW_COUNT-1 );
aVscrollSB.SetVisibleSize( ROW_COUNT );
}
// restore last selected unicode
int nMapIndex = maFontCharMap.GetIndexFromChar( getSelectedChar() );
SelectIndex( nMapIndex );
// rearrange CharSet element in sync with nX- and nY-multiples
Size aNewSize( nX * COLUMN_COUNT + (bNeedVscroll ? SBWIDTH : 0), nY * ROW_COUNT );
Point aNewPos = aOrigPos + Point( (aOrigSize.Width() - aNewSize.Width()) / 2, 0 );
SetPosPixel( aNewPos );
SetOutputSizePixel( aNewSize );
aVscrollSB.Show( bNeedVscroll );
Invalidate();
}
// -----------------------------------------------------------------------
void SvxShowCharSet::SelectIndex( int nNewIndex, sal_Bool bFocus )
{
if( nNewIndex < 0 )
{
// need to scroll see closest unicode
sal_uInt32 cPrev = maFontCharMap.GetPrevChar( getSelectedChar() );
int nMapIndex = maFontCharMap.GetIndexFromChar( cPrev );
int nNewPos = nMapIndex / COLUMN_COUNT;
aVscrollSB.SetThumbPos( nNewPos );
nSelectedIndex = bFocus ? nMapIndex+1 : -1;
Invalidate();
Update();
}
else if( nNewIndex < FirstInView() )
{
// need to scroll up to see selected item
int nOldPos = aVscrollSB.GetThumbPos();
int nDelta = (FirstInView() - nNewIndex + COLUMN_COUNT-1) / COLUMN_COUNT;
aVscrollSB.SetThumbPos( nOldPos - nDelta );
nSelectedIndex = nNewIndex;
Invalidate();
if( nDelta )
Update();
}
else if( nNewIndex > LastInView() )
{
// need to scroll down to see selected item
int nOldPos = aVscrollSB.GetThumbPos();
int nDelta = (nNewIndex - LastInView() + COLUMN_COUNT) / COLUMN_COUNT;
aVscrollSB.SetThumbPos( nOldPos + nDelta );
if( nNewIndex < maFontCharMap.GetCharCount() )
{
nSelectedIndex = nNewIndex;
Invalidate();
}
if( nOldPos != aVscrollSB.GetThumbPos() )
{
Invalidate();
Update();
}
}
else
{
// remove highlighted view
Color aLineCol = GetLineColor();
Color aFillCol = GetFillColor();
SetLineColor();
SetFillColor( GetBackground().GetColor() );
Point aOldPixel = MapIndexToPixel( nSelectedIndex );
aOldPixel.Move( +1, +1);
DrawRect( Rectangle( aOldPixel, Size( nX-1, nY-1 ) ) );
SetLineColor( aLineCol );
SetFillColor( aFillCol );
int nOldIndex = nSelectedIndex;
nSelectedIndex = nNewIndex;
DrawChars_Impl( nOldIndex, nOldIndex );
DrawChars_Impl( nNewIndex, nNewIndex );
}
if( nSelectedIndex >= 0 )
{
getSelectedChar() = maFontCharMap.GetCharFromIndex( nSelectedIndex );
if( m_pAccessible )
{
::svx::SvxShowCharSetItem* pItem = ImplGetItem(nSelectedIndex);
// Don't fire the focus event.
if ( bFocus )
m_pAccessible->fireEvent( AccessibleEventId::ACTIVE_DESCENDANT_CHANGED, Any(), makeAny(pItem->GetAccessible()) ); // this call asures that m_pItem is set
else
m_pAccessible->fireEvent( AccessibleEventId::ACTIVE_DESCENDANT_CHANGED_NOFOCUS, Any(), makeAny(pItem->GetAccessible()) ); // this call asures that m_pItem is set
OSL_ENSURE(pItem->m_pItem,"No accessible created!");
Any aOldAny, aNewAny;
aNewAny <<= AccessibleStateType::FOCUSED;
// Don't fire the focus event.
if ( bFocus )
pItem->m_pItem->fireEvent( AccessibleEventId::STATE_CHANGED, aOldAny, aNewAny );
aNewAny <<= AccessibleStateType::SELECTED;
pItem->m_pItem->fireEvent( AccessibleEventId::STATE_CHANGED, aOldAny, aNewAny );
}
}
aHighHdl.Call( this );
}
// -----------------------------------------------------------------------
void SvxShowCharSet::SelectCharacter( sal_UCS4 cNew, sal_Bool bFocus )
{
// get next available char of current font
sal_UCS4 cNext = maFontCharMap.GetNextChar( cNew - 1 );
int nMapIndex = maFontCharMap.GetIndexFromChar( cNext );
SelectIndex( nMapIndex, bFocus );
if( !bFocus )
{
// move selected item to top row if not in focus
aVscrollSB.SetThumbPos( nMapIndex / COLUMN_COUNT );
Invalidate();
}
}
// -----------------------------------------------------------------------
IMPL_LINK( SvxShowCharSet, VscrollHdl, ScrollBar *, EMPTYARG )
{
if( nSelectedIndex < FirstInView() )
{
SelectIndex( FirstInView() + (nSelectedIndex % COLUMN_COUNT) );
}
else if( nSelectedIndex > LastInView() )
{
if( m_pAccessible )
{
::com::sun::star::uno::Any aOldAny, aNewAny;
int nLast = LastInView();
for ( ; nLast != nSelectedIndex; ++nLast)
{
aOldAny <<= ImplGetItem(nLast)->GetAccessible();
m_pAccessible ->fireEvent( AccessibleEventId::CHILD, aOldAny, aNewAny );
}
}
SelectIndex( (LastInView() - COLUMN_COUNT + 1) + (nSelectedIndex % COLUMN_COUNT) );
}
Invalidate();
return 0;
}
// -----------------------------------------------------------------------
SvxShowCharSet::~SvxShowCharSet()
{
if ( m_pAccessible )
ReleaseAccessible();
}
// -----------------------------------------------------------------------------
void SvxShowCharSet::ReleaseAccessible()
{
m_aItems.clear();
m_pAccessible = NULL;
m_xAccessible = NULL;
}
// -----------------------------------------------------------------------------
::com::sun::star::uno::Reference< XAccessible > SvxShowCharSet::CreateAccessible()
{
OSL_ENSURE(!m_pAccessible,"Accessible already created!");
m_pAccessible = new ::svx::SvxShowCharSetVirtualAcc(this);
m_xAccessible = m_pAccessible;
return m_xAccessible;
}
// -----------------------------------------------------------------------------
::svx::SvxShowCharSetItem* SvxShowCharSet::ImplGetItem( int _nPos )
{
ItemsMap::iterator aFind = m_aItems.find(_nPos);
if ( aFind == m_aItems.end() )
{
OSL_ENSURE(m_pAccessible,"Who wants to create a child of my table without a parent?");
aFind = m_aItems.insert(ItemsMap::value_type(_nPos,new ::svx::SvxShowCharSetItem(*this,m_pAccessible->getTable(),sal::static_int_cast< sal_uInt16 >(_nPos)))).first;
rtl::OUStringBuffer buf;
buf.appendUtf32( maFontCharMap.GetCharFromIndex( _nPos ) );
aFind->second->maText = buf.makeStringAndClear();
Point pix = MapIndexToPixel( _nPos );
aFind->second->maRect = Rectangle( Point( pix.X() + 1, pix.Y() + 1 ), Size(nX-1,nY-1) );
}
return aFind->second;
}
// -----------------------------------------------------------------------------
void SvxShowCharSet::ImplFireAccessibleEvent( short nEventId, const ::com::sun::star::uno::Any& rOldValue, const ::com::sun::star::uno::Any& rNewValue )
{
if( m_pAccessible )
m_pAccessible->fireEvent( nEventId, rOldValue, rNewValue );
}
// -----------------------------------------------------------------------------
ScrollBar* SvxShowCharSet::getScrollBar()
{
return &aVscrollSB;
}
// -----------------------------------------------------------------------
sal_Int32 SvxShowCharSet::getMaxCharCount() const
{
return maFontCharMap.GetCharCount();
}
// class SubsetMap =======================================================
// TODO: should be moved into Font Attributes stuff
// we let it mature here though because it is currently the only use
SubsetMap::SubsetMap( const FontCharMap* pFontCharMap )
: Resource( SVX_RES(RID_SUBSETMAP) )
{
InitList();
ApplyCharMap( pFontCharMap );
FreeResource();
}
const Subset* SubsetMap::GetNextSubset( bool bFirst ) const
{
if( bFirst )
maSubsetIterator = maSubsets.begin();
if( maSubsetIterator == maSubsets.end() )
return NULL;
const Subset* s = &*(maSubsetIterator++);
return s;
}
const Subset* SubsetMap::GetSubsetByUnicode( sal_UCS4 cChar ) const
{
// TODO: is it worth to avoid a linear search?
for( const Subset* s = GetNextSubset( true ); s; s = GetNextSubset( false ) )
if( (s->GetRangeMin() <= cChar) && (cChar <= s->GetRangeMax()) )
return s;
return NULL;
}
inline Subset::Subset( sal_UCS4 nMin, sal_UCS4 nMax, int resId)
: mnRangeMin(nMin), mnRangeMax(nMax), maRangeName( SVX_RES(resId) )
{}
void SubsetMap::InitList()
{
static SubsetList aAllSubsets;
static bool bInit = true;
if( bInit )
{
bInit = false;
// TODO: eventually merge or split unicode subranges
// a "native writer" should decide for his subsets
aAllSubsets.push_back( Subset( 0x0020, 0x007F, RID_SUBSETSTR_BASIC_LATIN ) );
aAllSubsets.push_back( Subset( 0x0080, 0x00FF, RID_SUBSETSTR_LATIN_1 ) );
aAllSubsets.push_back( Subset( 0x0100, 0x017F, RID_SUBSETSTR_LATIN_EXTENDED_A ) );
aAllSubsets.push_back( Subset( 0x0180, 0x024F, RID_SUBSETSTR_LATIN_EXTENDED_B ) );
aAllSubsets.push_back( Subset( 0x0250, 0x02AF, RID_SUBSETSTR_IPA_EXTENSIONS ) );
aAllSubsets.push_back( Subset( 0x02B0, 0x02FF, RID_SUBSETSTR_SPACING_MODIFIERS ) );
aAllSubsets.push_back( Subset( 0x0300, 0x036F, RID_SUBSETSTR_COMB_DIACRITICAL ) );
aAllSubsets.push_back( Subset( 0x0370, 0x03FF, RID_SUBSETSTR_BASIC_GREEK ) );
// aAllSubsets.push_back( Subset( 0x03D0, 0x03F3, RID_SUBSETSTR_GREEK_SYMS_COPTIC ) );
aAllSubsets.push_back( Subset( 0x0400, 0x04FF, RID_SUBSETSTR_CYRILLIC ) );
aAllSubsets.push_back( Subset( 0x0530, 0x058F, RID_SUBSETSTR_ARMENIAN ) );
aAllSubsets.push_back( Subset( 0x0590, 0x05FF, RID_SUBSETSTR_BASIC_HEBREW ) );
// aAllSubsets.push_back( Subset( 0x0591, 0x05C4, RID_SUBSETSTR_HEBREW_EXTENDED ) );
aAllSubsets.push_back( Subset( 0x0600, 0x065F, RID_SUBSETSTR_BASIC_ARABIC ) );
aAllSubsets.push_back( Subset( 0x0660, 0x06FF, RID_SUBSETSTR_ARABIC_EXTENDED ) );
aAllSubsets.push_back( Subset( 0x0700, 0x074F, RID_SUBSETSTR_SYRIAC ) );
aAllSubsets.push_back( Subset( 0x0780, 0x07BF, RID_SUBSETSTR_THAANA ) );
aAllSubsets.push_back( Subset( 0x0900, 0x097F, RID_SUBSETSTR_DEVANAGARI ) );
aAllSubsets.push_back( Subset( 0x0980, 0x09FF, RID_SUBSETSTR_BENGALI ) );
aAllSubsets.push_back( Subset( 0x0A00, 0x0A7F, RID_SUBSETSTR_GURMUKHI ) );
aAllSubsets.push_back( Subset( 0x0A80, 0x0AFF, RID_SUBSETSTR_GUJARATI ) );
aAllSubsets.push_back( Subset( 0x0B00, 0x0B7F, RID_SUBSETSTR_ORIYA ) );
aAllSubsets.push_back( Subset( 0x0B80, 0x0BFF, RID_SUBSETSTR_TAMIL ) );
aAllSubsets.push_back( Subset( 0x0C00, 0x0C7F, RID_SUBSETSTR_TELUGU ) );
aAllSubsets.push_back( Subset( 0x0C80, 0x0CFF, RID_SUBSETSTR_KANNADA ) );
aAllSubsets.push_back( Subset( 0x0D00, 0x0D7F, RID_SUBSETSTR_MALAYALAM ) );
aAllSubsets.push_back( Subset( 0x0D80, 0x0DFF, RID_SUBSETSTR_SINHALA ) );
aAllSubsets.push_back( Subset( 0x0E00, 0x0E7F, RID_SUBSETSTR_THAI ) );
aAllSubsets.push_back( Subset( 0x0E80, 0x0EFF, RID_SUBSETSTR_LAO ) );
aAllSubsets.push_back( Subset( 0x0F00, 0x0FBF, RID_SUBSETSTR_TIBETAN ) );
aAllSubsets.push_back( Subset( 0x1000, 0x109F, RID_SUBSETSTR_MYANMAR ) );
aAllSubsets.push_back( Subset( 0x10A0, 0x10FF, RID_SUBSETSTR_BASIC_GEORGIAN ) );
// aAllSubsets.push_back( Subset( 0x10A0, 0x10C5, RID_SUBSETSTR_GEORGIAN_EXTENDED ) );
aAllSubsets.push_back( Subset( 0x1100, 0x11FF, RID_SUBSETSTR_HANGUL_JAMO ) );
aAllSubsets.push_back( Subset( 0x1200, 0x137F, RID_SUBSETSTR_ETHIOPIC ) );
aAllSubsets.push_back( Subset( 0x13A0, 0x13FF, RID_SUBSETSTR_CHEROKEE ) );
aAllSubsets.push_back( Subset( 0x1400, 0x167F, RID_SUBSETSTR_CANADIAN_ABORIGINAL ) );
aAllSubsets.push_back( Subset( 0x1680, 0x169F, RID_SUBSETSTR_OGHAM ) );
aAllSubsets.push_back( Subset( 0x16A0, 0x16F0, RID_SUBSETSTR_RUNIC ) );
aAllSubsets.push_back( Subset( 0x1700, 0x171F, RID_SUBSETSTR_TAGALOG ) );
aAllSubsets.push_back( Subset( 0x1720, 0x173F, RID_SUBSETSTR_HANUNOO ) );
aAllSubsets.push_back( Subset( 0x1740, 0x175F, RID_SUBSETSTR_BUHID ) );
aAllSubsets.push_back( Subset( 0x1760, 0x177F, RID_SUBSETSTR_TAGBANWA ) );
aAllSubsets.push_back( Subset( 0x1780, 0x17FF, RID_SUBSETSTR_KHMER ) );
aAllSubsets.push_back( Subset( 0x1800, 0x18AF, RID_SUBSETSTR_MONGOLIAN ) );
aAllSubsets.push_back( Subset( 0x1E00, 0x1EFF, RID_SUBSETSTR_LATIN_EXTENDED_ADDS ) );
aAllSubsets.push_back( Subset( 0x1F00, 0x1FFF, RID_SUBSETSTR_GREEK_EXTENDED ) );
aAllSubsets.push_back( Subset( 0x2000, 0x206F, RID_SUBSETSTR_GENERAL_PUNCTUATION ) );
aAllSubsets.push_back( Subset( 0x2070, 0x209F, RID_SUBSETSTR_SUB_SUPER_SCRIPTS ) );
aAllSubsets.push_back( Subset( 0x20A0, 0x20CF, RID_SUBSETSTR_CURRENCY_SYMBOLS ) );
aAllSubsets.push_back( Subset( 0x20D0, 0x20FF, RID_SUBSETSTR_COMB_DIACRITIC_SYMS ) );
aAllSubsets.push_back( Subset( 0x2100, 0x214F, RID_SUBSETSTR_LETTERLIKE_SYMBOLS ) );
aAllSubsets.push_back( Subset( 0x2150, 0x218F, RID_SUBSETSTR_NUMBER_FORMS ) );
aAllSubsets.push_back( Subset( 0x2190, 0x21FF, RID_SUBSETSTR_ARROWS ) );
aAllSubsets.push_back( Subset( 0x2200, 0x22FF, RID_SUBSETSTR_MATH_OPERATORS ) );
aAllSubsets.push_back( Subset( 0x2300, 0x23FF, RID_SUBSETSTR_MISC_TECHNICAL ) );
aAllSubsets.push_back( Subset( 0x2400, 0x243F, RID_SUBSETSTR_CONTROL_PICTURES ) );
aAllSubsets.push_back( Subset( 0x2440, 0x245F, RID_SUBSETSTR_OPTICAL_CHAR_REC ) );
aAllSubsets.push_back( Subset( 0x2460, 0x24FF, RID_SUBSETSTR_ENCLOSED_ALPHANUM ) );
aAllSubsets.push_back( Subset( 0x2500, 0x257F, RID_SUBSETSTR_BOX_DRAWING ) );
aAllSubsets.push_back( Subset( 0x2580, 0x259F, RID_SUBSETSTR_BLOCK_ELEMENTS ) );
aAllSubsets.push_back( Subset( 0x25A0, 0x25FF, RID_SUBSETSTR_GEOMETRIC_SHAPES ) );
aAllSubsets.push_back( Subset( 0x2600, 0x26FF, RID_SUBSETSTR_MISC_DINGBATS ) );
aAllSubsets.push_back( Subset( 0x2700, 0x27BF, RID_SUBSETSTR_DINGBATS ) );
aAllSubsets.push_back( Subset( 0x27C0, 0x27FF, RID_SUBSETSTR_MISC_MATH_SYMS_A ) );
aAllSubsets.push_back( Subset( 0x27F0, 0x27FF, RID_SUBSETSTR_SUPPL_ARROWS_A ) );
aAllSubsets.push_back( Subset( 0x2800, 0x28FF, RID_SUBSETSTR_BRAILLE_PATTERNS ) );
aAllSubsets.push_back( Subset( 0x2900, 0x297F, RID_SUBSETSTR_SUPPL_ARROWS_B ) );
aAllSubsets.push_back( Subset( 0x2980, 0x29FF, RID_SUBSETSTR_MISC_MATH_SYMS_B ) );
aAllSubsets.push_back( Subset( 0x2E80, 0x2EFF, RID_SUBSETSTR_CJK_RADICAL_SUPPL ) );
aAllSubsets.push_back( Subset( 0x2F00, 0x2FDF, RID_SUBSETSTR_KANXI_RADICALS ) );
aAllSubsets.push_back( Subset( 0x2FF0, 0x2FFF, RID_SUBSETSTR_IDEO_DESC_CHARS ) );
aAllSubsets.push_back( Subset( 0x3000, 0x303F, RID_SUBSETSTR_CJK_SYMS_PUNCTUATION ) );
aAllSubsets.push_back( Subset( 0x3040, 0x309F, RID_SUBSETSTR_HIRAGANA ) );
aAllSubsets.push_back( Subset( 0x30A0, 0x30FF, RID_SUBSETSTR_KATAKANA ) );
aAllSubsets.push_back( Subset( 0x3100, 0x312F, RID_SUBSETSTR_BOPOMOFO ) );
aAllSubsets.push_back( Subset( 0x3130, 0x318F, RID_SUBSETSTR_HANGUL_COMPAT_JAMO ) );
aAllSubsets.push_back( Subset( 0x3190, 0x319F, RID_SUBSETSTR_KANBUN ) );
aAllSubsets.push_back( Subset( 0x31A0, 0x31BF, RID_SUBSETSTR_BOPOMOFO_EXTENDED ) );
aAllSubsets.push_back( Subset( 0x31C0, 0x31FF, RID_SUBSETSTR_KATAKANA_PHONETIC ) );
aAllSubsets.push_back( Subset( 0x3200, 0x32FF, RID_SUBSETSTR_ENCLOSED_CJK_LETTERS ) );
aAllSubsets.push_back( Subset( 0x3300, 0x33FF, RID_SUBSETSTR_CJK_COMPATIBILITY ) );
aAllSubsets.push_back( Subset( 0x3400, 0x4DFF, RID_SUBSETSTR_CJK_EXT_A_UNIFIED_IDGRAPH ) );
aAllSubsets.push_back( Subset( 0x4E00, 0x9FA5, RID_SUBSETSTR_CJK_UNIFIED_IDGRAPH ) );
aAllSubsets.push_back( Subset( 0xA000, 0xA4CF, RID_SUBSETSTR_YI ) );
aAllSubsets.push_back( Subset( 0xAC00, 0xB097, RID_SUBSETSTR_HANGUL_GA ) );
aAllSubsets.push_back( Subset( 0xB098, 0xB2E3, RID_SUBSETSTR_HANGUL_NA ) );
aAllSubsets.push_back( Subset( 0xB2E4, 0xB77B, RID_SUBSETSTR_HANGUL_DA ) );
aAllSubsets.push_back( Subset( 0xB77C, 0xB9C7, RID_SUBSETSTR_HANGUL_RA ) );
aAllSubsets.push_back( Subset( 0xB9C8, 0xBC13, RID_SUBSETSTR_HANGUL_MA ) );
aAllSubsets.push_back( Subset( 0xBC14, 0xC0AB, RID_SUBSETSTR_HANGUL_BA ) );
aAllSubsets.push_back( Subset( 0xC0AC, 0xC543, RID_SUBSETSTR_HANGUL_SA ) );
aAllSubsets.push_back( Subset( 0xC544, 0xC78F, RID_SUBSETSTR_HANGUL_AH ) );
aAllSubsets.push_back( Subset( 0xC790, 0xCC27, RID_SUBSETSTR_HANGUL_JA ) );
aAllSubsets.push_back( Subset( 0xCC28, 0xCE73, RID_SUBSETSTR_HANGUL_CHA ) );
aAllSubsets.push_back( Subset( 0xCE74, 0xD0BF, RID_SUBSETSTR_HANGUL_KA ) );
aAllSubsets.push_back( Subset( 0xD0C0, 0xD30B, RID_SUBSETSTR_HANGUL_TA ) );
aAllSubsets.push_back( Subset( 0xD30C, 0xD557, RID_SUBSETSTR_HANGUL_PA ) );
aAllSubsets.push_back( Subset( 0xD558, 0xD7A3, RID_SUBSETSTR_HANGUL_HA ) );
// aAllSubsets.push_back( Subset( 0xAC00, 0xD7AF, RID_SUBSETSTR_HANGUL ) );
// aAllSubsets.push_back( Subset( 0xD800, 0xDFFF, RID_SUBSETSTR_SURROGATE ) );
aAllSubsets.push_back( Subset( 0xE000, 0xF8FF, RID_SUBSETSTR_PRIVATE_USE_AREA ) );
aAllSubsets.push_back( Subset( 0xF900, 0xFAFF, RID_SUBSETSTR_CJK_COMPAT_IDGRAPHS ) );
aAllSubsets.push_back( Subset( 0xFB00, 0xFB4F, RID_SUBSETSTR_ALPHA_PRESENTATION ) );
aAllSubsets.push_back( Subset( 0xFB50, 0xFDFF, RID_SUBSETSTR_ARABIC_PRESENT_A ) );
aAllSubsets.push_back( Subset( 0xFE20, 0xFE2F, RID_SUBSETSTR_COMBINING_HALF_MARKS ) );
aAllSubsets.push_back( Subset( 0xFE30, 0xFE4F, RID_SUBSETSTR_CJK_COMPAT_FORMS ) );
aAllSubsets.push_back( Subset( 0xFE50, 0xFE6F, RID_SUBSETSTR_SMALL_FORM_VARIANTS ) );
aAllSubsets.push_back( Subset( 0xFE70, 0xFEFF, RID_SUBSETSTR_ARABIC_PRESENT_B ) );
aAllSubsets.push_back( Subset( 0xFF00, 0xFFEF, RID_SUBSETSTR_HALFW_FULLW_FORMS ) );
aAllSubsets.push_back( Subset( 0xFFF0, 0xFFFF, RID_SUBSETSTR_SPECIALS ) );
}
maSubsets = aAllSubsets;
}
void SubsetMap::ApplyCharMap( const FontCharMap* pFontCharMap )
{
if( !pFontCharMap )
return;
// remove subsets that are not matched in any range
SubsetList::iterator it_next = maSubsets.begin();
while( it_next != maSubsets.end() )
{
SubsetList::iterator it = it_next++;
const Subset& rSubset = *it;
sal_uInt32 cMin = rSubset.GetRangeMin();
sal_uInt32 cMax = rSubset.GetRangeMax();
int nCount = pFontCharMap->CountCharsInRange( cMin, cMax );
if( nCount <= 0 )
maSubsets.erase( it );
}
}